mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-17 02:08:27 +00:00
92 lines
2.9 KiB
C
92 lines
2.9 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#ifndef SDL_thread_c_h_
|
|
#define SDL_thread_c_h_
|
|
|
|
// Need the definitions of SYS_ThreadHandle
|
|
#ifdef SDL_THREADS_DISABLED
|
|
#include "generic/SDL_systhread_c.h"
|
|
#elif defined(SDL_THREAD_PTHREAD)
|
|
#include "pthread/SDL_systhread_c.h"
|
|
#elif defined(SDL_THREAD_WINDOWS)
|
|
#include "windows/SDL_systhread_c.h"
|
|
#elif defined(SDL_THREAD_PS2)
|
|
#include "ps2/SDL_systhread_c.h"
|
|
#elif defined(SDL_THREAD_PSP)
|
|
#include "psp/SDL_systhread_c.h"
|
|
#elif defined(SDL_THREAD_VITA)
|
|
#include "vita/SDL_systhread_c.h"
|
|
#elif defined(SDL_THREAD_N3DS)
|
|
#include "n3ds/SDL_systhread_c.h"
|
|
#else
|
|
#error Need thread implementation for this platform
|
|
#include "generic/SDL_systhread_c.h"
|
|
#endif
|
|
#include "../SDL_error_c.h"
|
|
|
|
// This is the system-independent thread info structure
|
|
struct SDL_Thread
|
|
{
|
|
SDL_ThreadID threadid;
|
|
SYS_ThreadHandle handle;
|
|
int status;
|
|
SDL_AtomicInt state; /* SDL_ThreadState */
|
|
SDL_error errbuf;
|
|
char *name;
|
|
size_t stacksize; // 0 for default, >0 for user-specified stack size.
|
|
int(SDLCALL *userfunc)(void *);
|
|
void *userdata;
|
|
void *data;
|
|
SDL_FunctionPointer endfunc; // only used on some platforms.
|
|
};
|
|
|
|
// This is the function called to run a thread
|
|
extern void SDL_RunThread(SDL_Thread *thread);
|
|
|
|
// This is the system-independent thread local storage structure
|
|
typedef struct
|
|
{
|
|
int limit;
|
|
struct
|
|
{
|
|
void *data;
|
|
void(SDLCALL *destructor)(void *);
|
|
} array[1];
|
|
} SDL_TLSData;
|
|
|
|
// This is how many TLS entries we allocate at once
|
|
#define TLS_ALLOC_CHUNKSIZE 4
|
|
|
|
extern void SDL_InitTLSData(void);
|
|
extern void SDL_QuitTLSData(void);
|
|
|
|
/* Generic TLS support.
|
|
This is only intended as a fallback if getting real thread-local
|
|
storage fails or isn't supported on this platform.
|
|
*/
|
|
extern void SDL_Generic_InitTLSData(void);
|
|
extern SDL_TLSData *SDL_Generic_GetTLSData(void);
|
|
extern bool SDL_Generic_SetTLSData(SDL_TLSData *data);
|
|
extern void SDL_Generic_QuitTLSData(void);
|
|
|
|
#endif // SDL_thread_c_h_
|