Mirror of SDL
Find a file
David Fort e00b1fdd67 clipboard: include mime types in SDL_ClipboarUpdate
This patch modifies the clipboard handling so that when we receive an external
clipboard update, the suppported mime types are included in the SDL_ClipboarUpdate
event. The patch also introduces the owner field that allows to know if the update
is because we own the clipboard (internal update) or if it was an external update.
2024-10-05 18:19:10 -07:00
.github ci: bump haiku to r1beta5 2024-09-30 15:10:03 +02:00
android-project Updated to version 3.1.3 for the preview release 2024-10-03 23:01:55 -07:00
build-scripts wikiheaders: regex hack to make a URL not confuse wikilink genertion. 2024-10-04 15:34:18 -04:00
cmake cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 2024-09-14 16:21:42 +02:00
docs Rename SDL_BUTTON() to SDL_BUTTON_MASK() 2024-10-04 09:13:59 -07:00
examples main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
include clipboard: include mime types in SDL_ClipboarUpdate 2024-10-05 18:19:10 -07:00
src clipboard: include mime types in SDL_ClipboarUpdate 2024-10-05 18:19:10 -07:00
test Just use normal stdio for the child process 2024-10-04 14:13:52 -07:00
VisualC Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
VisualC-GDK Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Xcode Updated to version 3.1.3 for the preview release 2024-10-03 23:01:55 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
.wikiheaders-options .wikiheaders-options: Declare SDL3 to be a stable API! 2024-10-04 15:38:32 -04:00
Android.mk Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
BUGS.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
CMakeLists.txt Updated to version 3.1.3 for the preview release 2024-10-03 23:01:55 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)