SDL/docs
Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
..
doxyfile docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
README-android.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-cmake.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-ios.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-kmsbsd.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-linux.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-main-functions.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-migration.md render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2023-11-29 14:24:26 -05:00
README-n3ds.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ngage.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-platforms.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-touch.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
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README-visualc.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-vita.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-wayland.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-windows.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-winrt.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org