SDL/test/testcameraminimal.c

207 lines
6.5 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL3/SDL_main.h"
#include "SDL3/SDL.h"
#include "SDL3/SDL_test.h"
#include "SDL3/SDL_camera.h"
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdio.h>
int main(int argc, char **argv)
{
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Event evt;
int quit = 0;
SDLTest_CommonState *state = NULL;
SDL_CameraDevice *device = NULL;
SDL_CameraSpec obtained;
SDL_CameraFrame frame_current;
SDL_Texture *texture = NULL;
int texture_updated = 0;
SDL_zero(evt);
SDL_zero(obtained);
SDL_zero(frame_current);
/* Set 0 to disable TouchEvent to be duplicated as MouseEvent with SDL_TOUCH_MOUSEID */
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
/* Set 0 to disable MouseEvent to be duplicated as TouchEvent with SDL_MOUSE_TOUCHID */
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (state == NULL) {
return 1;
}
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Local Video", 1000, 800, 0);
if (window == NULL) {
SDL_Log("Couldn't create window: %s", SDL_GetError());
return 1;
}
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL) {
/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
return 1;
}
device = SDL_OpenCameraWithSpec(0, NULL, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
if (!device) {
SDL_Log("No camera? %s", SDL_GetError());
return 1;
}
if (SDL_StartCamera(device) < 0) {
SDL_Log("error SDL_StartCamera(): %s", SDL_GetError());
return 1;
}
/* Create texture with appropriate format */
if (texture == NULL) {
texture = SDL_CreateTexture(renderer, obtained.format, SDL_TEXTUREACCESS_STATIC, obtained.width, obtained.height);
if (texture == NULL) {
SDL_Log("Couldn't create texture: %s", SDL_GetError());
return 1;
}
}
while (!quit) {
while (SDL_PollEvent(&evt)) {
int sym = 0;
switch (evt.type)
{
case SDL_EVENT_KEY_DOWN:
{
sym = evt.key.keysym.sym;
break;
}
case SDL_EVENT_QUIT:
{
quit = 1;
SDL_Log("Ctlr+C : Quit!");
}
}
if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
quit = 1;
SDL_Log("Key : Escape!");
}
}
{
SDL_CameraFrame frame_next;
SDL_zero(frame_next);
if (SDL_AcquireCameraFrame(device, &frame_next) < 0) {
SDL_Log("err SDL_AcquireCameraFrame: %s", SDL_GetError());
}
#if 0
if (frame_next.num_planes) {
SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next.data[0], frame_next.timestampNS);
}
#endif
if (frame_next.num_planes) {
if (frame_current.num_planes) {
if (SDL_ReleaseCameraFrame(device, &frame_current) < 0) {
SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
}
}
/* It's not needed to keep the frame once updated the texture is updated.
* But in case of 0-copy, it's needed to have the frame while using the texture.
*/
frame_current = frame_next;
texture_updated = 0;
}
}
/* Update SDL_Texture with last video frame (only once per new frame) */
if (frame_current.num_planes && texture_updated == 0) {
/* Use software data */
if (frame_current.num_planes == 1) {
SDL_UpdateTexture(texture, NULL,
frame_current.data[0], frame_current.pitch[0]);
} else if (frame_current.num_planes == 2) {
SDL_UpdateNVTexture(texture, NULL,
frame_current.data[0], frame_current.pitch[0],
frame_current.data[1], frame_current.pitch[1]);
} else if (frame_current.num_planes == 3) {
SDL_UpdateYUVTexture(texture, NULL, frame_current.data[0], frame_current.pitch[0],
frame_current.data[1], frame_current.pitch[1],
frame_current.data[2], frame_current.pitch[2]);
}
texture_updated = 1;
}
SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
SDL_RenderClear(renderer);
{
int win_w, win_h, tw, th, w;
SDL_FRect d;
SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
w = win_w;
if (tw > w - 20) {
float scale = (float) (w - 20) / (float) tw;
tw = w - 20;
th = (int)((float) th * scale);
}
d.x = (float)(10 );
d.y = (float)(win_h - th);
d.w = (float)tw;
d.h = (float)(th - 10);
SDL_RenderTexture(renderer, texture, NULL, &d);
}
SDL_Delay(10);
SDL_RenderPresent(renderer);
}
if (SDL_StopCamera(device) < 0) {
SDL_Log("error SDL_StopCamera(): %s", SDL_GetError());
}
if (frame_current.num_planes) {
SDL_ReleaseCameraFrame(device, &frame_current);
}
SDL_CloseCamera(device);
if (texture) {
SDL_DestroyTexture(texture);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}