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442 lines
14 KiB
C
442 lines
14 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_camera.h
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*
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* Video Capture for the SDL library.
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*/
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#ifndef SDL_camera_h_
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#define SDL_camera_h_
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#include "SDL3/SDL_video.h"
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This is a unique ID for a camera device for the time it is connected to the system,
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* and is never reused for the lifetime of the application. If the device is
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* disconnected and reconnected, it will get a new ID.
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*
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* The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
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*
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* \sa SDL_GetCameraDevices
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*/
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typedef Uint32 SDL_CameraDeviceID;
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/**
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* The structure used to identify an SDL camera device
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*/
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struct SDL_CameraDevice;
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typedef struct SDL_CameraDevice SDL_CameraDevice;
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#define SDL_CAMERA_ALLOW_ANY_CHANGE 1
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/**
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* SDL_CameraSpec structure
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*
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* Only those field can be 'desired' when configuring the device:
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* - format
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* - width
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* - height
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*
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* \sa SDL_GetCameraFormat
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* \sa SDL_GetCameraFrameSize
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*
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*/
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typedef struct SDL_CameraSpec
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{
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Uint32 format; /**< Frame SDL_PixelFormatEnum format */
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int width; /**< Frame width */
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int height; /**< Frame height */
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} SDL_CameraSpec;
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/**
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* SDL Camera Status
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*
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* Change states but calling the function in this order:
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*
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* SDL_OpenCamera()
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* SDL_SetCameraSpec() -> Init
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* SDL_StartCamera() -> Playing
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* SDL_StopCamera() -> Stopped
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* SDL_CloseCamera()
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*
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*/
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typedef enum
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{
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SDL_CAMERA_FAIL = -1, /**< Failed */
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SDL_CAMERA_INIT = 0, /**< Init, spec hasn't been set */
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SDL_CAMERA_STOPPED, /**< Stopped */
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SDL_CAMERA_PLAYING /**< Playing */
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} SDL_CameraStatus;
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/**
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* SDL Video Capture Status
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*/
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typedef struct SDL_CameraFrame
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{
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Uint64 timestampNS; /**< Frame timestamp in nanoseconds when read from the driver */
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int num_planes; /**< Number of planes */
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Uint8 *data[3]; /**< Pointer to data of i-th plane */
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int pitch[3]; /**< Pitch of i-th plane */
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void *internal; /**< Private field */
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} SDL_CameraFrame;
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/**
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* Use this function to get the number of built-in camera drivers.
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*
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* This function returns a hardcoded number. This never returns a negative
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* value; if there are no drivers compiled into this build of SDL, this
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* function returns zero. The presence of a driver in this list does not mean
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* it will function, it just means SDL is capable of interacting with that
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* interface. For example, a build of SDL might have v4l2 support, but if
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* there's no kernel support available, SDL's v4l2 driver would fail if used.
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*
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* By default, SDL tries all drivers, in its preferred order, until one is
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* found to be usable.
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*
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* \returns the number of built-in camera drivers.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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/**
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* Use this function to get the name of a built in camera driver.
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*
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* The list of camera drivers is given in the order that they are normally
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* initialized by default; the drivers that seem more reasonable to choose
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* first (as far as the SDL developers believe) are earlier in the list.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \param index the index of the camera driver; the value ranges from 0 to
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* SDL_GetNumCameraDrivers() - 1
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* \returns the name of the camera driver at the requested index, or NULL if an
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* invalid index was specified.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumCameraDrivers
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCameraDriver(int index);
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/**
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* Get the name of the current camera driver.
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*
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* The returned string points to internal static memory and thus never becomes
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* invalid, even if you quit the camera subsystem and initialize a new driver
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* (although such a case would return a different static string from another
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* call to this function, of course). As such, you should not modify or free
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* the returned string.
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*
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* \returns the name of the current camera driver or NULL if no driver has been
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* initialized.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void);
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/**
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* Get a list of currently connected camera devices.
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*
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* \param count a pointer filled in with the number of camera devices
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* \returns a 0 terminated array of camera instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCamera
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*/
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extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
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/**
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* Open a Video Capture device
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*
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* \param instance_id the camera device instance ID
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* \returns device, or NULL on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDeviceName
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* \sa SDL_GetCameraDevices
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* \sa SDL_OpenCameraWithSpec
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*/
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extern DECLSPEC SDL_CameraDevice *SDLCALL SDL_OpenCamera(SDL_CameraDeviceID instance_id);
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/**
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* Set specification
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*
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* \param device opened camera device
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* \param desired desired camera spec
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* \param obtained obtained camera spec
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* \param allowed_changes allow changes or not
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCamera
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* \sa SDL_OpenCameraWithSpec
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* \sa SDL_GetCameraSpec
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*/
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extern DECLSPEC int SDLCALL SDL_SetCameraSpec(SDL_CameraDevice *device,
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const SDL_CameraSpec *desired,
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SDL_CameraSpec *obtained,
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int allowed_changes);
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/**
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* Open a Video Capture device and set specification
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*
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* \param instance_id the camera device instance ID
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* \param desired desired camera spec
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* \param obtained obtained camera spec
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* \param allowed_changes allow changes or not
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* \returns device, or NULL on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCamera
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* \sa SDL_SetCameraSpec
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* \sa SDL_GetCameraSpec
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*/
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extern DECLSPEC SDL_CameraDevice *SDLCALL SDL_OpenCameraWithSpec(SDL_CameraDeviceID instance_id,
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const SDL_CameraSpec *desired,
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SDL_CameraSpec *obtained,
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int allowed_changes);
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/**
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* Get device name
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*
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* \param instance_id the camera device instance ID
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* \returns device name, shouldn't be freed
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDevices
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*/
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extern DECLSPEC const char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instance_id);
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/**
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* Get the obtained camera spec
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*
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* \param device opened camera device
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* \param spec The SDL_CameraSpec to be initialized by this function.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetCameraSpec
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* \sa SDL_OpenCameraWithSpec
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*/
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extern DECLSPEC int SDLCALL SDL_GetCameraSpec(SDL_CameraDevice *device, SDL_CameraSpec *spec);
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/**
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* Get frame format of camera device.
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*
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* The value can be used to fill SDL_CameraSpec structure.
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*
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* \param device opened camera device
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* \param index format between 0 and num -1
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* \param format pointer output format (SDL_PixelFormatEnum)
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumCameraFormats
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*/
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extern DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_CameraDevice *device,
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int index,
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Uint32 *format);
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/**
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* Number of available formats for the device
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*
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* \param device opened camera device
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* \returns number of formats or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraFormat
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* \sa SDL_SetCameraSpec
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumCameraFormats(SDL_CameraDevice *device);
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/**
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* Get frame sizes of the device and the specified input format.
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*
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* The value can be used to fill SDL_CameraSpec structure.
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*
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* \param device opened camera device
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* \param format a format that can be used by the device (SDL_PixelFormatEnum)
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* \param index framesize between 0 and num -1
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* \param width output width
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* \param height output height
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumCameraFrameSizes
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*/
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extern DECLSPEC int SDLCALL SDL_GetCameraFrameSize(SDL_CameraDevice *device, Uint32 format, int index, int *width, int *height);
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/**
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* Number of different framesizes available for the device and pixel format.
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*
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* \param device opened camera device
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* \param format frame pixel format (SDL_PixelFormatEnum)
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* \returns number of framesizes or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraFrameSize
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* \sa SDL_SetCameraSpec
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumCameraFrameSizes(SDL_CameraDevice *device, Uint32 format);
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/**
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* Get camera status
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*
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* \param device opened camera device
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CameraStatus
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*/
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extern DECLSPEC SDL_CameraStatus SDLCALL SDL_GetCameraStatus(SDL_CameraDevice *device);
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/**
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* Start camera
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*
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* \param device opened camera device
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StopCamera
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*/
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extern DECLSPEC int SDLCALL SDL_StartCamera(SDL_CameraDevice *device);
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/**
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* Acquire a frame.
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*
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* The frame is a memory pointer to the image data, whose size and format are
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* given by the the obtained spec.
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*
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* Non blocking API. If there is a frame available, frame->num_planes is non
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* 0. If frame->num_planes is 0 and returned code is 0, there is no frame at
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* that time.
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*
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* After used, the frame should be released with SDL_ReleaseCameraFrame
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*
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* \param device opened camera device
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* \param frame pointer to get the frame
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ReleaseCameraFrame
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*/
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extern DECLSPEC int SDLCALL SDL_AcquireCameraFrame(SDL_CameraDevice *device, SDL_CameraFrame *frame);
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/**
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* Release a frame.
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*
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* Let the back-end re-use the internal buffer for camera.
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*
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* All acquired frames should be released before closing the device.
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*
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* \param device opened camera device
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* \param frame frame pointer.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AcquireCameraFrame
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*/
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extern DECLSPEC int SDLCALL SDL_ReleaseCameraFrame(SDL_CameraDevice *device, SDL_CameraFrame *frame);
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/**
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* Stop Video Capture
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*
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* \param device opened camera device
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartCamera
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*/
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extern DECLSPEC int SDLCALL SDL_StopCamera(SDL_CameraDevice *device);
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/**
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* Use this function to shut down camera processing and close the
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* camera device.
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*
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* \param device opened camera device
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCameraWithSpec
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* \sa SDL_OpenCamera
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*/
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extern DECLSPEC void SDLCALL SDL_CloseCamera(SDL_CameraDevice *device);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_camera_h_ */
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