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Ryan C. Gordon c0c0c64a1d
wikiheaders: Some quick scripting to make params/return info consistent.
- Lowercase the first letter of \param and \returns data; in the former case,
  it looks better in the table and Doxyggen (imho), in the latter it's because
  it's inserted after the word "Returns" to make an english sentence on the
  wiki. This is disabled in this commit, but it was useful to turn it on to
  fix up the headers manually.

- Make sure everything ends with punctuation. Inserts a period if there's
  no existing period or exclamation point at the end of the text. This is
  enabled going forward, so we won't have to manage it ourselves.
2024-06-14 02:08:50 -04:00
.github cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
android-project Update proguard-rules.pro for recent haptic changes 2024-06-05 14:54:42 -07:00
build-scripts wikiheaders: Some quick scripting to make params/return info consistent. 2024-06-14 02:08:50 -04:00
cmake cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
docs Backed out the viewport and cliprect changes in 9fb5a9ccac 2024-06-12 19:25:15 -07:00
include camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
test camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
VisualC Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. 2024-05-28 20:02:55 -07:00
VisualC-GDK VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects 2024-05-24 11:13:40 +02:00
VisualC-WinRT include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
wayland-protocols wayland: Implement SetWindowOpacity via the alpha modifier protocol 2024-05-26 14:17:05 -04:00
Xcode Added testcamera to Xcode test apps 2024-06-04 10:43:45 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore .gitignore: Adding compile_commands.json and .cache/ 2024-04-26 08:48:22 -07:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)