SDL/include/SDL3
Frank Praznik be8c42cfd7 Clarify that a window being 'hidden' means that it is unmapped/ordered out
SDL considers a hidden window to be unmapped and blocks or defers certain operations until the window is shown again, however, the X11 and Cocoa backends would set the hidden flag when the window was minimized, which blocked the functionality of SDL_RestoreWindow().

Specify that a window with the hidden flag set is unmapped and not visible on the desktop or in the dock/taskbar without a call to SDL_ShowWindow(), and don't set the hidden flag in the X11 and Cocoa backends when the window is in the minimized state, but still mapped to the desktop.
2023-08-14 13:20:24 -04:00
..
SDL.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_assert.h SDL_TriggerBreakppoint for riscv arch (both 32/64) version. 2023-08-13 11:36:49 -04:00
SDL_atomic.h SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform 2023-07-22 15:55:48 -04:00
SDL_audio.h audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
SDL_begin_code.h MSVC has __declspec(deprecated) 2023-08-09 02:54:18 +02:00
SDL_bits.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_blendmode.h Simplify SDL_BLENDMODE_MUL 2023-03-16 20:25:59 +01:00
SDL_clipboard.h Add 'return' comment to SDL_ClearClipboardData 2023-07-07 10:25:06 +02:00
SDL_close_code.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_copying.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_cpuinfo.h cpuinfo: update \sa's of SDL_HasXXX functions 2023-03-27 06:12:49 +00:00
SDL_egl.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_endian.h byteswap: Don't use intrinsic byteswap functions with Intel C compiler 2023-03-27 06:12:49 +00:00
SDL_error.h Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
SDL_events.h The controller update complete events are no longer disabled by default 2023-08-10 17:45:00 -07:00
SDL_filesystem.h Sync SDL3 wiki -> header 2023-07-31 23:40:15 +00:00
SDL_gamepad.h Relabel back paddles as left or right 2023-08-09 11:03:30 -07:00
SDL_guid.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_haptic.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_hidapi.h Fixed pedantic warning: comma at end of enumerator list 2023-06-27 21:52:33 -07:00
SDL_hints.h Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2023-07-08 09:32:24 -07:00
SDL_init.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_intrin.h Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
SDL_joystick.h Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
SDL_keyboard.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_keycode.h Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!) 2023-05-22 11:33:47 -07:00
SDL_loadso.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_locale.h Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
SDL_log.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_main.h Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
SDL_main_impl.h Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
SDL_messagebox.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_metal.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_misc.h Update \returns to the generic form 2023-02-12 08:21:02 -08:00
SDL_mouse.h Fixed the documentation for SDL_SetRelativeMouseMode() 2023-03-08 22:32:54 -08:00
SDL_mutex.h Added information on how to enable thread-safety analysis 2023-08-08 22:09:46 -07:00
SDL_oldnames.h Relabel back paddles as left or right 2023-08-09 11:03:30 -07:00
SDL_opengl.h Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
SDL_opengl_glext.h replaced line comments in public header. 2023-02-04 10:02:10 +03:00
SDL_opengles.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_opengles2.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_opengles2_gl2.h Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2ext.h Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2platform.h Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
SDL_opengles2_khrplatform.h Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
SDL_pixels.h Fixed pixel format compatibility with SDL2 2023-08-07 22:45:21 -07:00
SDL_platform.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_platform_defines.h Implement visionOS support 2023-08-08 22:25:04 -07:00
SDL_power.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_quit.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_rect.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_render.h include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. 2023-08-06 10:45:46 -04:00
SDL_revision.h SDL_revision.h: added missing newline at end of file. 2023-02-23 23:55:56 +03:00
SDL_rwops.h winrt: use windowsio in non-libc mode 2023-08-12 17:37:52 +02:00
SDL_scancode.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_sensor.h Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
SDL_shape.h SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
SDL_stdinc.h Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 2023-08-05 19:23:30 -07:00
SDL_surface.h SDL_rwops read/write functions return size_t again 2023-08-07 20:36:21 -07:00
SDL_system.h Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
SDL_syswm.h gdk: Fix the project 2023-05-26 14:53:17 -07:00
SDL_test.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_assert.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_common.h audio: First shot at the SDL3 audio subsystem redesign! 2023-07-30 11:55:51 -04:00
SDL_test_compare.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_crc32.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_font.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_fuzzer.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_harness.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_log.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_md5.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_memory.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_test_random.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_thread.h SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 2023-08-06 14:11:02 +03:00
SDL_timer.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_touch.h Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
SDL_version.h include: add \brief to includes 2023-02-19 10:01:33 -08:00
SDL_video.h Clarify that a window being 'hidden' means that it is unmapped/ordered out 2023-08-14 13:20:24 -04:00
SDL_vulkan.h include: add \brief to includes 2023-02-19 10:01:33 -08:00