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Sam Lantinga bcd97b36d2 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games
2023-02-15 13:53:57 -08:00
.github Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
android-project Removed SDL_GetDisplayDPI() 2023-02-08 17:35:54 -08:00
build-scripts SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels 2023-02-13 13:11:43 -08:00
cmake cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
docs Update README-migration 2023-02-10 09:30:31 +01:00
include Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2023-02-13 17:50:29 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Fixed Steam Runtime sandbox detection 2023-02-15 13:53:57 -08:00
test testwm.c: show all modes of all displays in the on-screen list (#7323) 2023-02-14 21:05:00 -08:00
VisualC cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
VisualC-GDK Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
VisualC-WinRT Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Removed QtCreator entries from .gitignore 2023-01-04 11:18:18 -08:00
.wikiheaders-options wikiheaders: Fixed SDL2 wiki link. 2023-01-26 14:50:52 -05:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt look for clock_gettime() in libc first, then in librt if not found. 2023-02-13 11:23:12 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)