![]() This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event. Fixes https://github.com/libsdl-org/SDL/issues/10691 |
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README.txt | ||
renderer-clear.c |
This example code creates an SDL window and renderer, and then clears the window to a different color every frame, so you'll effectively get a window that's smoothly fading between colors.