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Sam Lantinga b7c61569f8 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.

Fixes https://github.com/libsdl-org/SDL/issues/9031
2024-02-09 01:26:45 -08:00
.github ci: bump actions version tag 2024-01-26 02:33:20 +01:00
android-project Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
build-scripts Fix broken mingw i686 buildscript 2024-01-28 17:29:33 -08:00
cmake Don't try to use SDL platform macros in configure-time checks 2024-01-24 14:12:50 +03:00
docs Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2024-02-06 18:16:41 -08:00
include Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing 2024-02-08 10:43:00 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Redefine XINPUT_CAPABILITIES_EX as an SDL typedef 2024-02-09 01:26:45 -08:00
test Fixed a swap chain leak and a double-free in testffmpeg.c 2024-02-06 21:33:57 -08:00
VisualC Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00
VisualC-GDK Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
VisualC-WinRT Allow optimizing memcpy and memset where possible 2024-01-21 06:55:29 -08:00
wayland-protocols wayland: Use the preferred order of displays exposed by KDE 2024-01-27 02:10:49 -05:00
Xcode Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Don't use the system iconv on Apple mobile platforms 2024-02-01 15:53:27 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)