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Cameron Gutman b6535836aa Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a173)
(cherry picked from commit 656b599828)
2024-09-25 07:23:09 -07:00
.github ci: bump FreeBSD 2024-07-11 18:55:56 +03:00
acinclude autotools: a few libtool updates from mainstream 2024-01-28 21:50:42 +03:00
android-project Spell "unknown" correctly 2024-09-13 12:30:16 -07:00
android-project-ant
build-scripts autotools: a few libtool updates from mainstream 2024-01-28 21:50:42 +03:00
cmake Updates CheckLibUDev() to match main, fixing missing HAVE_LIBUDEV 2024-07-29 07:22:29 -07:00
docs README-macos: Typo fixes. 2024-07-16 08:32:29 -04:00
include Add SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend. 2024-09-08 07:30:22 -07:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src Throttle tickle reports to PS4/PS5 controllers 2024-09-25 07:23:09 -07:00
test Fixed memory leak in testthread 2024-09-05 07:20:05 -07:00
VisualC VisualC: remove vulkan.hpp 2024-03-25 22:02:20 +03:00
VisualC-GDK Fixed building with GDK (thanks @Romans-I-XVI!) 2024-04-30 10:21:38 -07:00
VisualC-WinRT video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 17:06:27 -08:00
visualtest Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
wayland-protocols Support wayland fractional scale protocol 2022-11-29 16:37:02 -05:00
Xcode Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
Xcode-iOS/Demos Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]" 2024-07-17 14:48:06 -07:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:46 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:45 -08:00
.gitignore gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
.wikiheaders-options wikiheaders: Bridge README files in the docs directory to wiki. 2023-02-28 11:46:46 -05:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-03 23:55:56 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
configure Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
configure.ac Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
CREDITS.txt
INSTALL.txt
LICENSE.txt Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Makefile.in Makefile.in: add VisualC-GDK to SRC_DIST 2024-05-28 14:10:28 +03:00
Makefile.minimal Split up CFLAGS construction so it can be overridden 2023-03-29 07:26:34 -07:00
Makefile.os2 Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
Makefile.pandora
Makefile.w32 Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2023-04-18 14:10:12 -04:00
sdl2-config.in Revert "sdl2-config.in: Deprecate sdl2-config" 2022-11-18 06:53:13 -08:00
sdl2.m4 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config 2024-01-01 08:27:02 -08:00
sdl2.pc.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
SDL2.spec.in
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
TODO.txt
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)