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https://github.com/libsdl-org/SDL.git
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705 lines
18 KiB
C
705 lines
18 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_syshaptic.h"
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#include "SDL_haptic_c.h"
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#include "../joystick/SDL_joystick_c.h" /* For SDL_IsJoystickValid */
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static SDL_Haptic *SDL_haptics = NULL;
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#define CHECK_HAPTIC_MAGIC(haptic, retval) \
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if (!SDL_ObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC)) { \
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SDL_InvalidParamError("haptic"); \
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return retval; \
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}
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int SDL_InitHaptics(void)
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{
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int status;
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status = SDL_SYS_HapticInit();
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if (status >= 0) {
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status = 0;
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}
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return status;
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}
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static SDL_bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
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{
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int num_haptics, device_index;
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if (instance_id > 0) {
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num_haptics = SDL_SYS_NumHaptics();
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for (device_index = 0; device_index < num_haptics; ++device_index) {
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SDL_HapticID haptic_id = SDL_SYS_HapticInstanceID(device_index);
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if (haptic_id == instance_id) {
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*driver_index = device_index;
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return SDL_TRUE;
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}
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}
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}
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SDL_SetError("Haptic device %" SDL_PRIu32 " not found", instance_id);
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return SDL_FALSE;
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}
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const SDL_HapticID *SDL_GetHaptics(int *count)
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{
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int device_index;
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int haptic_index = 0, num_haptics = 0;
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SDL_HapticID *haptics;
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num_haptics = SDL_SYS_NumHaptics();
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haptics = (SDL_HapticID *)SDL_malloc((num_haptics + 1) * sizeof(*haptics));
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if (haptics) {
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if (count) {
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*count = num_haptics;
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}
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for (device_index = 0; device_index < num_haptics; ++device_index) {
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haptics[haptic_index] = SDL_SYS_HapticInstanceID(device_index);
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SDL_assert(haptics[haptic_index] > 0);
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++haptic_index;
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}
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haptics[haptic_index] = 0;
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} else {
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if (count) {
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*count = 0;
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}
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}
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return SDL_FreeLater(haptics);
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}
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const char *SDL_GetHapticNameForID(SDL_HapticID instance_id)
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{
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int device_index;
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const char *name = NULL;
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if (SDL_GetHapticIndex(instance_id, &device_index)) {
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name = SDL_SYS_HapticName(device_index);
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}
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return SDL_CreateTemporaryString(name);
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}
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SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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const char *name;
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int device_index = 0;
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if (!SDL_GetHapticIndex(instance_id, &device_index)) {
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* If the haptic device is already open, return it
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* it is important that we have a single haptic device for each instance id
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*/
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while (hapticlist) {
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if (instance_id == hapticlist->instance_id) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
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if (!haptic) {
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return NULL;
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}
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/* Initialize the haptic device */
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, SDL_TRUE);
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haptic->instance_id = instance_id;
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haptic->rumble_id = -1;
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if (SDL_SYS_HapticOpen(haptic) < 0) {
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SDL_free(haptic);
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return NULL;
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}
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if (!haptic->name) {
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name = SDL_SYS_HapticName(device_index);
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if (name) {
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haptic->name = SDL_strdup(name);
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}
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}
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/* Add haptic to list */
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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/* Disable autocenter and set gain to max. */
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_SetHapticGain(haptic, 100);
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}
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
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SDL_SetHapticAutocenter(haptic, 0);
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}
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return haptic;
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}
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SDL_Haptic *SDL_GetHapticFromID(SDL_HapticID instance_id)
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{
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SDL_Haptic *haptic;
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for (haptic = SDL_haptics; haptic; haptic = haptic->next) {
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if (instance_id == haptic->instance_id) {
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break;
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}
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}
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return haptic;
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}
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SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, 0);
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return haptic->instance_id;
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}
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const char *SDL_GetHapticName(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, NULL);
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return SDL_CreateTemporaryString(haptic->name);
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}
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SDL_bool SDL_IsMouseHaptic(void)
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{
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if (SDL_SYS_HapticMouse() < 0) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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SDL_Haptic *SDL_OpenHapticFromMouse(void)
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{
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int device_index;
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device_index = SDL_SYS_HapticMouse();
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if (device_index < 0) {
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SDL_SetError("Haptic: Mouse isn't a haptic device.");
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return NULL;
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}
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return SDL_OpenHaptic(device_index);
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}
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SDL_bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
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{
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SDL_bool result = SDL_FALSE;
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SDL_LockJoysticks();
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{
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/* Must be a valid joystick */
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if (SDL_IsJoystickValid(joystick) &&
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!SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
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result = SDL_SYS_JoystickIsHaptic(joystick);
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}
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}
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SDL_UnlockJoysticks();
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return result;
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}
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SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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SDL_LockJoysticks();
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{
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/* Must be a valid joystick */
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if (!SDL_IsJoystickValid(joystick)) {
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SDL_SetError("Haptic: Joystick isn't valid.");
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SDL_UnlockJoysticks();
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return NULL;
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}
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/* Joystick must be haptic */
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if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
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SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
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SDL_SetError("Haptic: Joystick isn't a haptic device.");
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SDL_UnlockJoysticks();
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* Check to see if joystick's haptic is already open */
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while (hapticlist) {
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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haptic = hapticlist;
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++haptic->ref_count;
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SDL_UnlockJoysticks();
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
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if (!haptic) {
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SDL_UnlockJoysticks();
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return NULL;
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}
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/* Initialize the haptic device
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* This function should fill in the instance ID and name.
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*/
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haptic->rumble_id = -1;
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if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
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SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
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SDL_free(haptic);
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SDL_UnlockJoysticks();
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return NULL;
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}
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SDL_assert(haptic->instance_id != 0);
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}
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SDL_UnlockJoysticks();
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/* Add haptic to list */
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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return haptic;
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}
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void SDL_CloseHaptic(SDL_Haptic *haptic)
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{
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int i;
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SDL_Haptic *hapticlist;
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SDL_Haptic *hapticlistprev;
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CHECK_HAPTIC_MAGIC(haptic,);
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/* Check if it's still in use */
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if (--haptic->ref_count > 0) {
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return;
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}
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/* Close it, properly removing effects if needed */
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect != NULL) {
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SDL_DestroyHapticEffect(haptic, i);
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}
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}
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SDL_SYS_HapticClose(haptic);
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, SDL_FALSE);
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/* Remove from the list */
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hapticlist = SDL_haptics;
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hapticlistprev = NULL;
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while (hapticlist) {
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if (haptic == hapticlist) {
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if (hapticlistprev) {
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/* unlink this entry */
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hapticlistprev->next = hapticlist->next;
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} else {
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SDL_haptics = haptic->next;
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}
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break;
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}
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hapticlistprev = hapticlist;
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hapticlist = hapticlist->next;
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}
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/* Free the data associated with this device */
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SDL_free(haptic->name);
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SDL_free(haptic);
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}
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void SDL_QuitHaptics(void)
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{
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while (SDL_haptics) {
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SDL_CloseHaptic(SDL_haptics);
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}
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SDL_SYS_HapticQuit();
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}
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int SDL_GetMaxHapticEffects(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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return haptic->neffects;
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}
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int SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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return haptic->nplaying;
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}
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Uint32 SDL_GetHapticFeatures(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, 0);
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return haptic->supported;
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}
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int SDL_GetNumHapticAxes(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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return haptic->naxes;
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}
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SDL_bool SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, SDL_FALSE);
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if (!effect) {
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return SDL_FALSE;
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}
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if ((haptic->supported & effect->type) != 0) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
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{
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int i;
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CHECK_HAPTIC_MAGIC(haptic, -1);
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if (!effect) {
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return SDL_InvalidParamError("effect");
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}
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/* Check to see if effect is supported */
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if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
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return SDL_SetError("Haptic: Effect not supported by haptic device.");
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}
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/* See if there's a free slot */
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect == NULL) {
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/* Now let the backend create the real effect */
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if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) != 0) {
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return -1; /* Backend failed to create effect */
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}
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SDL_memcpy(&haptic->effects[i].effect, effect,
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sizeof(SDL_HapticEffect));
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return i;
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}
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}
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return SDL_SetError("Haptic: Device has no free space left.");
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}
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static int ValidEffect(SDL_Haptic *haptic, int effect)
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{
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if ((effect < 0) || (effect >= haptic->neffects)) {
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SDL_SetError("Haptic: Invalid effect identifier.");
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return 0;
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}
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return 1;
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}
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int SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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if (!ValidEffect(haptic, effect)) {
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return -1;
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}
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if (!data) {
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return SDL_InvalidParamError("data");
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}
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/* Can't change type dynamically. */
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if (data->type != haptic->effects[effect].effect.type) {
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return SDL_SetError("Haptic: Updating effect type is illegal.");
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}
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/* Updates the effect */
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if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
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0) {
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return -1;
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}
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SDL_memcpy(&haptic->effects[effect].effect, data,
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sizeof(SDL_HapticEffect));
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return 0;
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}
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int SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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if (!ValidEffect(haptic, effect)) {
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return -1;
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}
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/* Run the effect */
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if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) < 0) {
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return -1;
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}
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return 0;
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}
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int SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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if (!ValidEffect(haptic, effect)) {
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return -1;
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}
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/* Stop the effect */
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if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
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return -1;
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}
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return 0;
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}
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void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
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{
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CHECK_HAPTIC_MAGIC(haptic,);
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if (!ValidEffect(haptic, effect)) {
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return;
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}
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/* Not allocated */
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if (haptic->effects[effect].hweffect == NULL) {
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return;
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}
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SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
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}
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int SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, -1);
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if (!ValidEffect(haptic, effect)) {
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return -1;
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}
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if (!(haptic->supported & SDL_HAPTIC_STATUS)) {
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return SDL_SetError("Haptic: Device does not support status queries.");
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}
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return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
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}
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int SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
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{
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const char *env;
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int real_gain, max_gain;
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CHECK_HAPTIC_MAGIC(haptic, -1);
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if (!(haptic->supported & SDL_HAPTIC_GAIN)) {
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return SDL_SetError("Haptic: Device does not support setting gain.");
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}
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if ((gain < 0) || (gain > 100)) {
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return SDL_SetError("Haptic: Gain must be between 0 and 100.");
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}
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/* We use the envvar to get the maximum gain. */
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env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
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if (env) {
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max_gain = SDL_atoi(env);
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/* Check for sanity. */
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if (max_gain < 0) {
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max_gain = 0;
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} else if (max_gain > 100) {
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max_gain = 100;
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}
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/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
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real_gain = (gain * max_gain) / 100;
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} else {
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real_gain = gain;
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}
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if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
|
|
{
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
if (!(haptic->supported & SDL_HAPTIC_AUTOCENTER)) {
|
|
return SDL_SetError("Haptic: Device does not support setting autocenter.");
|
|
}
|
|
|
|
if ((autocenter < 0) || (autocenter > 100)) {
|
|
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
|
|
}
|
|
|
|
if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int SDL_PauseHaptic(SDL_Haptic *haptic)
|
|
{
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
|
|
return SDL_SetError("Haptic: Device does not support setting pausing.");
|
|
}
|
|
|
|
return SDL_SYS_HapticPause(haptic);
|
|
}
|
|
|
|
int SDL_ResumeHaptic(SDL_Haptic *haptic)
|
|
{
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
|
|
return 0; /* Not going to be paused, so we pretend it's unpaused. */
|
|
}
|
|
|
|
return SDL_SYS_HapticUnpause(haptic);
|
|
}
|
|
|
|
int SDL_StopHapticEffects(SDL_Haptic *haptic)
|
|
{
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
return SDL_SYS_HapticStopAll(haptic);
|
|
}
|
|
|
|
SDL_bool SDL_HapticRumbleSupported(SDL_Haptic *haptic)
|
|
{
|
|
CHECK_HAPTIC_MAGIC(haptic, SDL_FALSE);
|
|
|
|
/* Most things can use SINE, but XInput only has LEFTRIGHT. */
|
|
return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
|
|
}
|
|
|
|
int SDL_InitHapticRumble(SDL_Haptic *haptic)
|
|
{
|
|
SDL_HapticEffect *efx = &haptic->rumble_effect;
|
|
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
/* Already allocated. */
|
|
if (haptic->rumble_id >= 0) {
|
|
return 0;
|
|
}
|
|
|
|
SDL_zerop(efx);
|
|
if (haptic->supported & SDL_HAPTIC_SINE) {
|
|
efx->type = SDL_HAPTIC_SINE;
|
|
efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
efx->periodic.period = 1000;
|
|
efx->periodic.magnitude = 0x4000;
|
|
efx->periodic.length = 5000;
|
|
efx->periodic.attack_length = 0;
|
|
efx->periodic.fade_length = 0;
|
|
} else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
|
|
efx->type = SDL_HAPTIC_LEFTRIGHT;
|
|
efx->leftright.length = 5000;
|
|
efx->leftright.large_magnitude = 0x4000;
|
|
efx->leftright.small_magnitude = 0x4000;
|
|
} else {
|
|
return SDL_SetError("Device doesn't support rumble");
|
|
}
|
|
|
|
haptic->rumble_id = SDL_CreateHapticEffect(haptic, &haptic->rumble_effect);
|
|
if (haptic->rumble_id >= 0) {
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length)
|
|
{
|
|
SDL_HapticEffect *efx;
|
|
Sint16 magnitude;
|
|
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
if (haptic->rumble_id < 0) {
|
|
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
|
}
|
|
|
|
/* Clamp strength. */
|
|
if (strength > 1.0f) {
|
|
strength = 1.0f;
|
|
} else if (strength < 0.0f) {
|
|
strength = 0.0f;
|
|
}
|
|
magnitude = (Sint16)(32767.0f * strength);
|
|
|
|
efx = &haptic->rumble_effect;
|
|
if (efx->type == SDL_HAPTIC_SINE) {
|
|
efx->periodic.magnitude = magnitude;
|
|
efx->periodic.length = length;
|
|
} else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
|
|
efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
|
|
efx->leftright.length = length;
|
|
} else {
|
|
SDL_assert(!"This should have been caught elsewhere");
|
|
}
|
|
|
|
if (SDL_UpdateHapticEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return SDL_RunHapticEffect(haptic, haptic->rumble_id, 1);
|
|
}
|
|
|
|
int SDL_StopHapticRumble(SDL_Haptic *haptic)
|
|
{
|
|
CHECK_HAPTIC_MAGIC(haptic, -1);
|
|
|
|
if (haptic->rumble_id < 0) {
|
|
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
|
}
|
|
|
|
return SDL_StopHapticEffect(haptic, haptic->rumble_id);
|
|
}
|