Mirror of SDL
![]() Tested with fcitx5 and ibus on Xorg and Xwayland * Used US English with dead keys and verified that ` followed by a results in à * Used Hangul to enter Korean and got text in the expected order * Used the mozc IM to enter Japanese and was able to generate candidates and so forth Fixes https://github.com/libsdl-org/SDL/issues/3907 Fixes https://github.com/libsdl-org/SDL/issues/6164 Fixes https://github.com/libsdl-org/SDL/issues/11894 |
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.github | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
examples | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-GDK | ||
wayland-protocols | ||
Xcode | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.md | ||
INSTALL.md | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)