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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
224 lines
7.6 KiB
C
224 lines
7.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_time_h_
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#define SDL_time_h_
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/**
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* # CategoryTime
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*
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* SDL realtime clock and date/time routines.
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*/
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* A structure holding a calendar date and time broken down into its
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* components.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_DateTime
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{
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int year; /**< Year */
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int month; /**< Month [01-12] */
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int day; /**< Day of the month [01-31] */
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int hour; /**< Hour [0-23] */
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int minute; /**< Minute [0-59] */
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int second; /**< Seconds [0-60] */
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int nanosecond; /**< Nanoseconds [0-999999999] */
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int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */
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int utc_offset; /**< Seconds east of UTC */
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} SDL_DateTime;
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/**
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* The preferred date format of the current system locale.
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*
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* \since This enum is available since SDL 3.0.0.
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*
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* \sa SDL_GetDateTimeLocalePreferences
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*/
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typedef enum SDL_DateFormat
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{
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SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */
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SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */
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SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */
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} SDL_DateFormat;
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/**
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* The preferred time format of the current system locale.
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*
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* \since This enum is available since SDL 3.0.0.
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*
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* \sa SDL_GetDateTimeLocalePreferences
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*/
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typedef enum SDL_TimeFormat
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{
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SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */
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SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */
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} SDL_TimeFormat;
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/**
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* Gets the current preferred date and time format for the system locale.
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*
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* This might be a "slow" call that has to query the operating system. It's
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* best to ask for this once and save the results. However, the preferred
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* formats can change, usually because the user has changed a system
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* preference outside of your program.
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*
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* \param dateFormat a pointer to the SDL_DateFormat to hold the returned date
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* format, may be NULL.
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* \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time
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* format, may be NULL.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat);
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/**
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* Gets the current value of the system realtime clock in nanoseconds since
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* Jan 1, 1970 in Universal Coordinated Time (UTC).
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*
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* \param ticks the SDL_Time to hold the returned tick count.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks);
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/**
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* Converts an SDL_Time in nanoseconds since the epoch to a calendar time in
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* the SDL_DateTime format.
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*
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* \param ticks the SDL_Time to be converted.
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* \param dt the resulting SDL_DateTime.
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* \param localTime the resulting SDL_DateTime will be expressed in local time
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* if true, otherwise it will be in Universal Coordinated
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* Time (UTC).
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, SDL_bool localTime);
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/**
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* Converts a calendar time to an SDL_Time in nanoseconds since the epoch.
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*
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* This function ignores the day_of_week member of the SDL_DateTime struct, so
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* it may remain unset.
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*
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* \param dt the source SDL_DateTime.
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* \param ticks the resulting SDL_Time.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks);
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/**
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* Converts an SDL time into a Windows FILETIME (100-nanosecond intervals
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* since January 1, 1601).
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*
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* This function fills in the two 32-bit values of the FILETIME structure.
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*
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* \param ticks the time to convert.
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* \param dwLowDateTime a pointer filled in with the low portion of the
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* Windows FILETIME value.
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* \param dwHighDateTime a pointer filled in with the high portion of the
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* Windows FILETIME value.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime);
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/**
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* Converts a Windows FILETIME (100-nanosecond intervals since January 1,
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* 1601) to an SDL time.
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*
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* This function takes the two 32-bit values of the FILETIME structure as
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* parameters.
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*
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* \param dwLowDateTime the low portion of the Windows FILETIME value.
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* \param dwHighDateTime the high portion of the Windows FILETIME value.
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* \returns the converted SDL time.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime);
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/**
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* Get the number of days in a month for a given year.
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*
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* \param year the year.
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* \param month the month [1-12].
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* \returns the number of days in the requested month or -1
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* on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month);
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/**
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* Get the day of year for a calendar date.
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*
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* \param year the year component of the date.
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* \param month the month component of the date.
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* \param day the day component of the date.
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* \returns the day of year [0-365] if the date is valid or -1
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* on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day);
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/**
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* Get the day of week for a calendar date.
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*
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* \param year the year component of the date.
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* \param month the month component of the date.
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* \param day the day component of the date.
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* \returns a value between 0 and 6 (0 being Sunday) if the date is valid or -1
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* on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_time_h_ */
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