mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-16 17:58:27 +00:00

These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values. Fixes https://github.com/libsdl-org/SDL/issues/7519
349 lines
12 KiB
C
349 lines
12 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#ifndef SDL_sysrender_h_
|
|
#define SDL_sysrender_h_
|
|
|
|
#include "SDL_yuv_sw_c.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* A rectangle, with the origin at the upper left (double precision).
|
|
*/
|
|
typedef struct SDL_DRect
|
|
{
|
|
double x;
|
|
double y;
|
|
double w;
|
|
double h;
|
|
} SDL_DRect;
|
|
|
|
/* The SDL 2D rendering system */
|
|
|
|
typedef struct SDL_RenderDriver SDL_RenderDriver;
|
|
|
|
/* Rendering view state */
|
|
typedef struct SDL_RenderViewState
|
|
{
|
|
float pixel_w;
|
|
float pixel_h;
|
|
SDL_FRect viewport;
|
|
SDL_Rect pixel_viewport;
|
|
SDL_FRect clip_rect;
|
|
SDL_Rect pixel_cliprect;
|
|
SDL_bool clipping_enabled;
|
|
SDL_FPoint scale;
|
|
|
|
} SDL_RenderViewState;
|
|
|
|
/* Define the SDL texture structure */
|
|
struct SDL_Texture
|
|
{
|
|
SDL_Colorspace colorspace; /**< The colorspace of the texture */
|
|
float SDR_white_point; /**< The SDR white point for this content */
|
|
float HDR_headroom; /**< The HDR headroom needed by this content */
|
|
SDL_PixelFormatEnum format; /**< The pixel format of the texture */
|
|
int access; /**< SDL_TextureAccess */
|
|
int w; /**< The width of the texture */
|
|
int h; /**< The height of the texture */
|
|
SDL_BlendMode blendMode; /**< The texture blend mode */
|
|
SDL_ScaleMode scaleMode; /**< The texture scale mode */
|
|
SDL_FColor color; /**< Texture modulation values */
|
|
SDL_RenderViewState view; /**< Target texture view state */
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
/* Support for formats not supported directly by the renderer */
|
|
SDL_Texture *native;
|
|
SDL_SW_YUVTexture *yuv;
|
|
void *pixels;
|
|
int pitch;
|
|
SDL_Rect locked_rect;
|
|
SDL_Surface *locked_surface; /**< Locked region exposed as a SDL surface */
|
|
|
|
Uint32 last_command_generation; /* last command queue generation this texture was in. */
|
|
|
|
SDL_PropertiesID props;
|
|
|
|
void *driverdata; /**< Driver specific texture representation */
|
|
|
|
SDL_Texture *prev;
|
|
SDL_Texture *next;
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
SDL_RENDERCMD_NO_OP,
|
|
SDL_RENDERCMD_SETVIEWPORT,
|
|
SDL_RENDERCMD_SETCLIPRECT,
|
|
SDL_RENDERCMD_SETDRAWCOLOR,
|
|
SDL_RENDERCMD_CLEAR,
|
|
SDL_RENDERCMD_DRAW_POINTS,
|
|
SDL_RENDERCMD_DRAW_LINES,
|
|
SDL_RENDERCMD_FILL_RECTS,
|
|
SDL_RENDERCMD_COPY,
|
|
SDL_RENDERCMD_COPY_EX,
|
|
SDL_RENDERCMD_GEOMETRY
|
|
} SDL_RenderCommandType;
|
|
|
|
typedef struct SDL_RenderCommand
|
|
{
|
|
SDL_RenderCommandType command;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
size_t first;
|
|
SDL_Rect rect;
|
|
} viewport;
|
|
struct
|
|
{
|
|
SDL_bool enabled;
|
|
SDL_Rect rect;
|
|
} cliprect;
|
|
struct
|
|
{
|
|
size_t first;
|
|
size_t count;
|
|
float color_scale;
|
|
SDL_FColor color;
|
|
SDL_BlendMode blend;
|
|
SDL_Texture *texture;
|
|
} draw;
|
|
struct
|
|
{
|
|
size_t first;
|
|
float color_scale;
|
|
SDL_FColor color;
|
|
} color;
|
|
} data;
|
|
struct SDL_RenderCommand *next;
|
|
} SDL_RenderCommand;
|
|
|
|
typedef struct SDL_VertexSolid
|
|
{
|
|
SDL_FPoint position;
|
|
SDL_FColor color;
|
|
} SDL_VertexSolid;
|
|
|
|
typedef enum
|
|
{
|
|
SDL_RENDERLINEMETHOD_POINTS,
|
|
SDL_RENDERLINEMETHOD_LINES,
|
|
SDL_RENDERLINEMETHOD_GEOMETRY,
|
|
} SDL_RenderLineMethod;
|
|
|
|
/* Define the SDL renderer structure */
|
|
struct SDL_Renderer
|
|
{
|
|
void (*WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event);
|
|
int (*GetOutputSize)(SDL_Renderer *renderer, int *w, int *h);
|
|
SDL_bool (*SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode);
|
|
int (*CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props);
|
|
int (*QueueSetViewport)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
|
int (*QueueSetDrawColor)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
|
int (*QueueDrawPoints)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
|
|
int count);
|
|
int (*QueueDrawLines)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
|
|
int count);
|
|
int (*QueueFillRects)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects,
|
|
int count);
|
|
int (*QueueCopy)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const SDL_FRect *srcrect, const SDL_FRect *dstrect);
|
|
int (*QueueCopyEx)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const SDL_FRect *srcquad, const SDL_FRect *dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y);
|
|
int (*QueueGeometry)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
|
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
float scale_x, float scale_y);
|
|
|
|
void (*InvalidateCachedState)(SDL_Renderer *renderer);
|
|
int (*RunCommandQueue)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
|
|
int (*UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, const void *pixels,
|
|
int pitch);
|
|
#if SDL_HAVE_YUV
|
|
int (*UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *Uplane, int Upitch,
|
|
const Uint8 *Vplane, int Vpitch);
|
|
int (*UpdateTextureNV)(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *UVplane, int UVpitch);
|
|
#endif
|
|
int (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, void **pixels, int *pitch);
|
|
void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
|
void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
|
|
int (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
|
|
SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
|
|
int (*RenderPresent)(SDL_Renderer *renderer);
|
|
void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
|
|
|
void (*DestroyRenderer)(SDL_Renderer *renderer);
|
|
|
|
int (*SetVSync)(SDL_Renderer *renderer, int vsync);
|
|
|
|
void *(*GetMetalLayer)(SDL_Renderer *renderer);
|
|
void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer);
|
|
|
|
int (*AddVulkanRenderSemaphores)(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore);
|
|
|
|
/* The current renderer info */
|
|
const char *name;
|
|
SDL_PixelFormatEnum *texture_formats;
|
|
int num_texture_formats;
|
|
SDL_bool software;
|
|
|
|
/* The window associated with the renderer */
|
|
SDL_Window *window;
|
|
SDL_bool hidden;
|
|
|
|
/* Whether we should simulate vsync */
|
|
SDL_bool wanted_vsync;
|
|
SDL_bool simulate_vsync;
|
|
Uint64 simulate_vsync_interval_ns;
|
|
Uint64 last_present;
|
|
|
|
/* Support for logical output coordinates */
|
|
SDL_Texture *logical_target;
|
|
SDL_RendererLogicalPresentation logical_presentation_mode;
|
|
SDL_ScaleMode logical_scale_mode;
|
|
SDL_FRect logical_src_rect;
|
|
SDL_FRect logical_dst_rect;
|
|
|
|
SDL_RenderViewState *view;
|
|
SDL_RenderViewState main_view;
|
|
|
|
/* The window pixel to point coordinate scale */
|
|
SDL_FPoint dpi_scale;
|
|
|
|
/* The method of drawing lines */
|
|
SDL_RenderLineMethod line_method;
|
|
|
|
/* List of triangle indices to draw rects */
|
|
int rect_index_order[6];
|
|
|
|
/* The list of textures */
|
|
SDL_Texture *textures;
|
|
SDL_Texture *target;
|
|
SDL_Mutex *target_mutex;
|
|
|
|
SDL_Colorspace output_colorspace;
|
|
float SDR_white_point;
|
|
float HDR_headroom;
|
|
|
|
float color_scale;
|
|
SDL_FColor color; /**< Color for drawing operations values */
|
|
SDL_BlendMode blendMode; /**< The drawing blend mode */
|
|
|
|
SDL_RenderCommand *render_commands;
|
|
SDL_RenderCommand *render_commands_tail;
|
|
SDL_RenderCommand *render_commands_pool;
|
|
Uint32 render_command_generation;
|
|
SDL_FColor last_queued_color;
|
|
float last_queued_color_scale;
|
|
SDL_Rect last_queued_viewport;
|
|
SDL_Rect last_queued_cliprect;
|
|
SDL_bool last_queued_cliprect_enabled;
|
|
SDL_bool color_queued;
|
|
SDL_bool color_scale_queued;
|
|
SDL_bool viewport_queued;
|
|
SDL_bool cliprect_queued;
|
|
|
|
void *vertex_data;
|
|
size_t vertex_data_used;
|
|
size_t vertex_data_allocation;
|
|
|
|
/* Shaped window support */
|
|
SDL_bool transparent_window;
|
|
SDL_Surface *shape_surface;
|
|
SDL_Texture *shape_texture;
|
|
|
|
SDL_PropertiesID props;
|
|
|
|
SDL_bool destroyed; // already destroyed by SDL_DestroyWindow; just free this struct in SDL_DestroyRenderer.
|
|
|
|
void *driverdata;
|
|
};
|
|
|
|
/* Define the SDL render driver structure */
|
|
struct SDL_RenderDriver
|
|
{
|
|
int (*CreateRenderer)(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID props);
|
|
|
|
const char *name;
|
|
};
|
|
|
|
/* Not all of these are available in a given build. Use #ifdefs, etc. */
|
|
extern SDL_RenderDriver D3D_RenderDriver;
|
|
extern SDL_RenderDriver D3D11_RenderDriver;
|
|
extern SDL_RenderDriver D3D12_RenderDriver;
|
|
extern SDL_RenderDriver GL_RenderDriver;
|
|
extern SDL_RenderDriver GLES2_RenderDriver;
|
|
extern SDL_RenderDriver METAL_RenderDriver;
|
|
extern SDL_RenderDriver VULKAN_RenderDriver;
|
|
extern SDL_RenderDriver PS2_RenderDriver;
|
|
extern SDL_RenderDriver PSP_RenderDriver;
|
|
extern SDL_RenderDriver SW_RenderDriver;
|
|
extern SDL_RenderDriver VITA_GXM_RenderDriver;
|
|
|
|
/* Add a supported texture format to a renderer */
|
|
extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format);
|
|
|
|
/* Setup colorspace conversion */
|
|
extern void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props);
|
|
|
|
/* Colorspace conversion functions */
|
|
extern SDL_bool SDL_RenderingLinearSpace(SDL_Renderer *renderer);
|
|
extern void SDL_ConvertToLinear(SDL_FColor *color);
|
|
extern void SDL_ConvertFromLinear(SDL_FColor *color);
|
|
|
|
/* Blend mode functions */
|
|
extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
|
|
extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
|
|
extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
|
|
extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
|
|
extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
|
|
extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
|
|
|
|
/* drivers call this during their Queue*() methods to make space in a array that are used
|
|
for a vertex buffer during RunCommandQueue(). Pointers returned here are only valid until
|
|
the next call, because it might be in an array that gets realloc()'d. */
|
|
extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset);
|
|
|
|
// Let the video subsystem destroy a renderer without making its pointer invalid.
|
|
extern void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* SDL_sysrender_h_ */
|