SDL/examples/renderer/02-primitives
2024-09-22 01:10:30 -04:00
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README.txt examples: added renderer/04-points 2024-09-22 01:10:30 -04:00
renderer-primitives.c The parameter to SDL_AppEvent() should be non-const 2024-09-03 08:18:36 -07:00

This example creates an SDL window and renderer, and then draws some lines,
rectangles and points to it every frame.

This is just a quick overview of simple drawing primitives; futher examples
will explore them in more detail.