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392 lines
14 KiB
C
392 lines
14 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
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#include "SDL_windows.h"
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#include <objbase.h> // for CoInitialize/CoUninitialize (Win32 only)
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#ifdef HAVE_ROAPI_H
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#include <roapi.h> // For RoInitialize/RoUninitialize (Win32 only)
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#else
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typedef enum RO_INIT_TYPE
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{
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RO_INIT_SINGLETHREADED = 0,
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RO_INIT_MULTITHREADED = 1
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} RO_INIT_TYPE;
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#endif
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#ifndef _WIN32_WINNT_VISTA
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#define _WIN32_WINNT_VISTA 0x0600
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#endif
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#ifndef _WIN32_WINNT_WIN7
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#define _WIN32_WINNT_WIN7 0x0601
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#endif
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#ifndef _WIN32_WINNT_WIN8
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#define _WIN32_WINNT_WIN8 0x0602
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#endif
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#ifndef LOAD_LIBRARY_SEARCH_SYSTEM32
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#define LOAD_LIBRARY_SEARCH_SYSTEM32 0x00000800
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#endif
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#ifndef WC_ERR_INVALID_CHARS
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#define WC_ERR_INVALID_CHARS 0x00000080
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#endif
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// Sets an error message based on an HRESULT
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int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
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{
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TCHAR buffer[1024];
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char *message;
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TCHAR *p = buffer;
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DWORD c = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
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buffer, SDL_arraysize(buffer), NULL);
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buffer[c] = 0;
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// kill CR/LF that FormatMessage() sticks at the end
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while (*p) {
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if (*p == '\r') {
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*p = 0;
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break;
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}
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++p;
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}
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message = WIN_StringToUTF8(buffer);
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SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
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SDL_free(message);
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return -1;
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}
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// Sets an error message based on GetLastError()
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int WIN_SetError(const char *prefix)
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{
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return WIN_SetErrorFromHRESULT(prefix, GetLastError());
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}
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HRESULT
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WIN_CoInitialize(void)
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{
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/* SDL handles any threading model, so initialize with the default, which
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is compatible with OLE and if that doesn't work, try multi-threaded mode.
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If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
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*/
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#ifdef SDL_PLATFORM_WINRT
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/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
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CoInitializeEx is available (not CoInitialize though), however
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on WinRT, main() is typically declared with the [MTAThread]
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attribute, which, AFAIK, should initialize COM.
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*/
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return S_OK;
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#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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// On Xbox, there's no need to call CoInitializeEx (and it's not implemented)
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return S_OK;
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#else
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HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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if (hr == RPC_E_CHANGED_MODE) {
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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}
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// S_FALSE means success, but someone else already initialized.
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// You still need to call CoUninitialize in this case!
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if (hr == S_FALSE) {
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return S_OK;
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}
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return hr;
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#endif
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}
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void WIN_CoUninitialize(void)
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{
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#ifndef SDL_PLATFORM_WINRT
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CoUninitialize();
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#endif
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}
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#ifndef SDL_PLATFORM_WINRT
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FARPROC WIN_LoadComBaseFunction(const char *name)
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{
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static bool s_bLoaded;
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static HMODULE s_hComBase;
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if (!s_bLoaded) {
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s_hComBase = LoadLibraryEx(TEXT("combase.dll"), NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
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s_bLoaded = true;
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}
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if (s_hComBase) {
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return GetProcAddress(s_hComBase, name);
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} else {
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return NULL;
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}
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}
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#endif
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HRESULT
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WIN_RoInitialize(void)
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{
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#ifdef SDL_PLATFORM_WINRT
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return S_OK;
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#else
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typedef HRESULT(WINAPI * RoInitialize_t)(RO_INIT_TYPE initType);
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RoInitialize_t RoInitializeFunc = (RoInitialize_t)WIN_LoadComBaseFunction("RoInitialize");
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if (RoInitializeFunc) {
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// RO_INIT_SINGLETHREADED is equivalent to COINIT_APARTMENTTHREADED
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HRESULT hr = RoInitializeFunc(RO_INIT_SINGLETHREADED);
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if (hr == RPC_E_CHANGED_MODE) {
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hr = RoInitializeFunc(RO_INIT_MULTITHREADED);
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}
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// S_FALSE means success, but someone else already initialized.
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// You still need to call RoUninitialize in this case!
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if (hr == S_FALSE) {
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return S_OK;
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}
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return hr;
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} else {
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return E_NOINTERFACE;
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}
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#endif
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}
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void WIN_RoUninitialize(void)
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{
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#ifndef SDL_PLATFORM_WINRT
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typedef void(WINAPI * RoUninitialize_t)(void);
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RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize");
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if (RoUninitializeFunc) {
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RoUninitializeFunc();
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}
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#endif
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}
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#if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
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{
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OSVERSIONINFOEXW osvi;
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DWORDLONG const dwlConditionMask = VerSetConditionMask(
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VerSetConditionMask(
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VerSetConditionMask(
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0, VER_MAJORVERSION, VER_GREATER_EQUAL),
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VER_MINORVERSION, VER_GREATER_EQUAL),
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VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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SDL_zero(osvi);
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osvi.dwOSVersionInfoSize = sizeof(osvi);
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osvi.dwMajorVersion = wMajorVersion;
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osvi.dwMinorVersion = wMinorVersion;
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osvi.wServicePackMajor = wServicePackMajor;
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return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
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}
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#endif
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// apply some static variables so we only call into the Win32 API once per process for each check.
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#if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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#define CHECKWINVER(notdesktop_platform_result, test) return (notdesktop_platform_result);
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#else
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#define CHECKWINVER(notdesktop_platform_result, test) \
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static bool checked = false; \
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static BOOL retval = FALSE; \
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if (!checked) { \
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retval = (test); \
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checked = true; \
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} \
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return retval;
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#endif
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// this is the oldest thing we run on (and we may lose support for this in SDL3 at any time!),
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// so there's no "OrGreater" as that would always be TRUE. The other functions are here to
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// ask "can we support a specific feature?" but this function is here to ask "do we need to do
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// something different for an OS version we probably should abandon?" :)
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BOOL WIN_IsWindowsXP(void)
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{
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CHECKWINVER(FALSE, !WIN_IsWindowsVistaOrGreater() && IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINXP), LOBYTE(_WIN32_WINNT_WINXP), 0));
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}
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BOOL WIN_IsWindowsVistaOrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0));
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}
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BOOL WIN_IsWindows7OrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0));
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}
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BOOL WIN_IsWindows8OrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0));
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}
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#undef CHECKWINVER
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/*
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WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
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longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
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will give you a name GUID. The full name is in the Windows Registry under
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that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
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Note that drivers can report GUID_NULL for the name GUID, in which case,
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Windows makes a best effort to fill in those 31 bytes in the usual place.
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This info summarized from MSDN:
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http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
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Always look this up in the registry if possible, because the strings are
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different! At least on Win10, I see "Yeti Stereo Microphone" in the
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Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
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(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
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has the same problem.)
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WASAPI doesn't need this. This is just for DirectSound/WinMM.
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*/
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char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
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{
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#if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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return WIN_StringToUTF8W(name); // No registry access on WinRT/UWP and Xbox, go with what we've got.
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#else
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static const GUID nullguid = { 0 };
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const unsigned char *ptr;
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char keystr[128];
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WCHAR *strw = NULL;
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bool rc;
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HKEY hkey;
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DWORD len = 0;
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char *retval = NULL;
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if (WIN_IsEqualGUID(guid, &nullguid)) {
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return WIN_StringToUTF8(name); // No GUID, go with what we've got.
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}
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ptr = (const unsigned char *)guid;
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(void)SDL_snprintf(keystr, sizeof(keystr),
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"System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
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ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
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ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
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strw = WIN_UTF8ToString(keystr);
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rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
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SDL_free(strw);
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if (!rc) {
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return WIN_StringToUTF8(name); // oh well.
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}
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rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
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if (!rc) {
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RegCloseKey(hkey);
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return WIN_StringToUTF8(name); // oh well.
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}
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strw = (WCHAR *)SDL_malloc(len + sizeof(WCHAR));
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if (!strw) {
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RegCloseKey(hkey);
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return WIN_StringToUTF8(name); // oh well.
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}
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rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE)strw, &len) == ERROR_SUCCESS);
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RegCloseKey(hkey);
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if (!rc) {
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SDL_free(strw);
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return WIN_StringToUTF8(name); // oh well.
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}
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strw[len / 2] = 0; // make sure it's null-terminated.
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retval = WIN_StringToUTF8(strw);
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SDL_free(strw);
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return retval ? retval : WIN_StringToUTF8(name);
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#endif // if SDL_PLATFORM_WINRT / else
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}
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BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b)
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{
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return SDL_memcmp(a, b, sizeof(*a)) == 0;
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}
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BOOL WIN_IsEqualIID(REFIID a, REFIID b)
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{
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return SDL_memcmp(a, b, sizeof(*a)) == 0;
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}
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void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect)
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{
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sdlrect->x = winrect->left;
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sdlrect->w = (winrect->right - winrect->left) + 1;
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sdlrect->y = winrect->top;
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sdlrect->h = (winrect->bottom - winrect->top) + 1;
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}
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void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
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{
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winrect->left = sdlrect->x;
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winrect->right = sdlrect->x + sdlrect->w - 1;
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winrect->top = sdlrect->y;
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winrect->bottom = sdlrect->y + sdlrect->h - 1;
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}
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BOOL WIN_IsRectEmpty(const RECT *rect)
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{
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// Calculating this manually because UWP and Xbox do not support Win32 IsRectEmpty.
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return (rect->right <= rect->left) || (rect->bottom <= rect->top);
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}
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// Some GUIDs we need to know without linking to libraries that aren't available before Vista.
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/* *INDENT-OFF* */ // clang-format off
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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/* *INDENT-ON* */ // clang-format on
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SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat)
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{
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if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
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return SDL_AUDIO_F32;
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} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
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return SDL_AUDIO_S16;
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} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
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return SDL_AUDIO_S32;
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} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
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const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat;
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if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
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return SDL_AUDIO_F32;
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} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
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return SDL_AUDIO_S16;
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} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
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return SDL_AUDIO_S32;
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}
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}
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return 0;
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}
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int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar)
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{
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if (WIN_IsWindowsXP()) {
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dwFlags &= ~WC_ERR_INVALID_CHARS; // not supported before Vista. Without this flag, it will just replace bogus chars with U+FFFD. You're on your own, WinXP.
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}
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return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
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}
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#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
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