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Sam Lantinga 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown
- Child windows are added and removed dynamically from the window hierarchy when they're shown/hidden. Adding a hidden child window to a visible
  parent is fine, but adding a hidden child window to a hidden parent will cause the child to show when the parent window is shown as it's still a part of
  the window hierarchy.

- For some reason, not adding the child window to the parent entirely causes the child to not focus correctly the first time it's shown. Adding then immediately
  calling orderOut to remove the child window from the hierarchy does work correctly so we do this to work around the weird issue.
2024-01-04 12:44:57 -08:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
android-project AndroidShowToast: make OneShotTask members private final 2024-01-01 08:31:34 -08:00
build-scripts Updated copyright for 2024 2024-01-01 13:15:26 -08:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs docs: Add Wayland to the SysWM migration example 2024-01-04 14:59:14 -05:00
include Updated copyright for 2024 2024-01-01 13:15:26 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Fix Mac child windows that are created hidden showing if their parent window is shown 2024-01-04 12:44:57 -08:00
test testcontroller.c: fixed warnings. 2024-01-03 14:40:20 +03:00
VisualC Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
VisualC-GDK Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
VisualC-WinRT Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
Xcode Updated copyright for 2024 2024-01-01 13:15:26 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Ignore all surface comparison output files in the testautomation directory 2023-12-19 08:48:44 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Remove SDL_{Set,Get}SurfaceScale(). 2023-12-22 02:08:49 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)