mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-21 20:28:28 +00:00
233 lines
6.5 KiB
C
233 lines
6.5 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#include "SDL_hashtable.h"
|
|
|
|
/* Common utility functions that aren't in the public API */
|
|
|
|
int SDL_powerof2(int x)
|
|
{
|
|
int value;
|
|
|
|
if (x <= 0) {
|
|
/* Return some sane value - we shouldn't hit this in our use cases */
|
|
return 1;
|
|
}
|
|
|
|
/* This trick works for 32-bit values */
|
|
{
|
|
SDL_COMPILE_TIME_ASSERT(SDL_powerof2, sizeof(x) == sizeof(Uint32));
|
|
}
|
|
value = x;
|
|
value -= 1;
|
|
value |= value >> 1;
|
|
value |= value >> 2;
|
|
value |= value >> 4;
|
|
value |= value >> 8;
|
|
value |= value >> 16;
|
|
value += 1;
|
|
|
|
return value;
|
|
}
|
|
|
|
// Algorithm adapted with thanks from John Cook's blog post:
|
|
// http://www.johndcook.com/blog/2010/10/20/best-rational-approximation
|
|
void SDL_CalculateFraction(float x, int *numerator, int *denominator)
|
|
{
|
|
const int N = 1000;
|
|
int a = 0, b = 1;
|
|
int c = 1, d = 0;
|
|
|
|
while (b <= N && d <= N) {
|
|
float mediant = (float)(a + c) / (b + d);
|
|
if (x == mediant) {
|
|
if (b + d <= N) {
|
|
*numerator = a + c;
|
|
*denominator = b + d;
|
|
} else if (d > b) {
|
|
*numerator = c;
|
|
*denominator = d;
|
|
} else {
|
|
*numerator = a;
|
|
*denominator = b;
|
|
}
|
|
return;
|
|
} else if (x > mediant) {
|
|
a = a + c;
|
|
b = b + d;
|
|
} else {
|
|
c = a + c;
|
|
d = b + d;
|
|
}
|
|
}
|
|
if (b > N) {
|
|
*numerator = c;
|
|
*denominator = d;
|
|
} else {
|
|
*numerator = a;
|
|
*denominator = b;
|
|
}
|
|
}
|
|
|
|
SDL_bool SDL_endswith(const char *string, const char *suffix)
|
|
{
|
|
size_t string_length = string ? SDL_strlen(string) : 0;
|
|
size_t suffix_length = suffix ? SDL_strlen(suffix) : 0;
|
|
|
|
if (suffix_length > 0 && suffix_length <= string_length) {
|
|
if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
char *SDL_UCS4ToUTF8(Uint32 ch, char *dst)
|
|
{
|
|
Uint8 *p = (Uint8 *)dst;
|
|
if (ch <= 0x7F) {
|
|
*p = (Uint8)ch;
|
|
++dst;
|
|
} else if (ch <= 0x7FF) {
|
|
p[0] = 0xC0 | (Uint8)((ch >> 6) & 0x1F);
|
|
p[1] = 0x80 | (Uint8)(ch & 0x3F);
|
|
dst += 2;
|
|
} else if (ch <= 0xFFFF) {
|
|
p[0] = 0xE0 | (Uint8)((ch >> 12) & 0x0F);
|
|
p[1] = 0x80 | (Uint8)((ch >> 6) & 0x3F);
|
|
p[2] = 0x80 | (Uint8)(ch & 0x3F);
|
|
dst += 3;
|
|
} else {
|
|
p[0] = 0xF0 | (Uint8)((ch >> 18) & 0x07);
|
|
p[1] = 0x80 | (Uint8)((ch >> 12) & 0x3F);
|
|
p[2] = 0x80 | (Uint8)((ch >> 6) & 0x3F);
|
|
p[3] = 0x80 | (Uint8)(ch & 0x3F);
|
|
dst += 4;
|
|
}
|
|
return dst;
|
|
}
|
|
|
|
/* Assume we can wrap SDL_AtomicInt values and cast to Uint32 */
|
|
SDL_COMPILE_TIME_ASSERT(sizeof_object_id, sizeof(int) == sizeof(Uint32));
|
|
|
|
Uint32 SDL_GetNextObjectID(void)
|
|
{
|
|
static SDL_AtomicInt last_id;
|
|
|
|
Uint32 id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
|
|
if (id == 0) {
|
|
id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
|
|
}
|
|
return id;
|
|
}
|
|
|
|
static SDL_HashTable *SDL_objects;
|
|
|
|
static Uint32 SDL_HashObject(const void *key, void *unused)
|
|
{
|
|
return (Uint32)(uintptr_t)key;
|
|
}
|
|
|
|
static SDL_bool SDL_KeyMatchObject(const void *a, const void *b, void *unused)
|
|
{
|
|
return (a == b);
|
|
}
|
|
|
|
void SDL_SetObjectValid(void *object, SDL_ObjectType type, SDL_bool valid)
|
|
{
|
|
SDL_assert(object != NULL);
|
|
|
|
if (valid) {
|
|
if (!SDL_objects) {
|
|
SDL_objects = SDL_CreateHashTable(NULL, 32, SDL_HashObject, SDL_KeyMatchObject, NULL, SDL_FALSE);
|
|
}
|
|
|
|
SDL_InsertIntoHashTable(SDL_objects, object, (void *)(uintptr_t)type);
|
|
} else {
|
|
if (SDL_objects) {
|
|
SDL_RemoveFromHashTable(SDL_objects, object);
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_bool SDL_ObjectValid(void *object, SDL_ObjectType type)
|
|
{
|
|
if (!object) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
const void *object_type;
|
|
if (!SDL_FindInHashTable(SDL_objects, object, &object_type)) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
return (((SDL_ObjectType)(uintptr_t)object_type) == type);
|
|
}
|
|
|
|
void SDL_SetObjectsInvalid(void)
|
|
{
|
|
if (SDL_objects) {
|
|
/* Log any leaked objects */
|
|
const void *object, *object_type;
|
|
void *iter = NULL;
|
|
while (SDL_IterateHashTable(SDL_objects, &object, &object_type, &iter)) {
|
|
const char *type;
|
|
switch ((SDL_ObjectType)(uintptr_t)object_type) {
|
|
case SDL_OBJECT_TYPE_WINDOW:
|
|
type = "SDL_Window";
|
|
break;
|
|
case SDL_OBJECT_TYPE_RENDERER:
|
|
type = "SDL_Renderer";
|
|
break;
|
|
case SDL_OBJECT_TYPE_TEXTURE:
|
|
type = "SDL_Texture";
|
|
break;
|
|
case SDL_OBJECT_TYPE_JOYSTICK:
|
|
type = "SDL_Joystick";
|
|
break;
|
|
case SDL_OBJECT_TYPE_GAMEPAD:
|
|
type = "SDL_Gamepad";
|
|
break;
|
|
case SDL_OBJECT_TYPE_HAPTIC:
|
|
type = "SDL_Haptic";
|
|
break;
|
|
case SDL_OBJECT_TYPE_SENSOR:
|
|
type = "SDL_Sensor";
|
|
break;
|
|
case SDL_OBJECT_TYPE_HIDAPI_DEVICE:
|
|
type = "hidapi device";
|
|
break;
|
|
case SDL_OBJECT_TYPE_HIDAPI_JOYSTICK:
|
|
type = "hidapi joystick";
|
|
break;
|
|
default:
|
|
type = "unknown object";
|
|
break;
|
|
}
|
|
SDL_Log("Leaked %s (%p)\n", type, object);
|
|
}
|
|
SDL_assert(SDL_HashTableEmpty(SDL_objects));
|
|
|
|
SDL_DestroyHashTable(SDL_objects);
|
|
SDL_objects = NULL;
|
|
}
|
|
}
|