SDL/examples/renderer/02-primitives
Ryan C. Gordon 54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
..
primitives.c render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
README.txt examples: added renderer/04-points 2024-09-22 01:10:30 -04:00

This example creates an SDL window and renderer, and then draws some lines,
rectangles and points to it every frame.

This is just a quick overview of simple drawing primitives; futher examples
will explore them in more detail.