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Wayland doesn't support mode switching, however Wayland compositors can support the wp_viewporter protocol, which allows for the mapping of arbitrarily sized buffer regions to output surfaces. Use this functionality, when available, for fullscreen output when using non-native display modes and/or when dealing with scaled desktops, which can incur significant overdraw without this extension. This also allows for the exposure of arbitrarily sized, emulated display modes, which can be useful for legacy compatability.
1803 lines
64 KiB
C
1803 lines
64 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WAYLAND
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../SDL_egl_c.h"
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#include "SDL_waylandevents_c.h"
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#include "SDL_waylandwindow.h"
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#include "SDL_waylandvideo.h"
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#include "SDL_waylandtouch.h"
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#include "SDL_hints.h"
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#include "xdg-shell-client-protocol.h"
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#include "xdg-decoration-unstable-v1-client-protocol.h"
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#include "idle-inhibit-unstable-v1-client-protocol.h"
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#include "xdg-activation-v1-client-protocol.h"
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#include "viewporter-client-protocol.h"
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#ifdef HAVE_LIBDECOR_H
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#include <libdecor.h>
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#endif
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static void
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GetFullScreenDimensions(SDL_Window *window, int *width, int *height, int *drawable_width, int *drawable_height)
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{
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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int fs_width, fs_height;
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int buf_width, buf_height;
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/*
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* Fullscreen desktop mandates a desktop sized window, so that's what applications will get.
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* If the application is DPI aware, it will need to handle the transformations between the
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* differently sized window and backbuffer spaces on its own.
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*/
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
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fs_width = output->width;
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fs_height = output->height;
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/* If the application is DPI aware, we can expose the true backbuffer size */
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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buf_width = output->native_width;
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buf_height = output->native_height;
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} else {
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buf_width = fs_width;
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buf_height = fs_height;
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}
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} else {
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/*
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* If a mode was set, use it, otherwise use the native resolution
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* for DPI aware apps and the desktop size for legacy apps.
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*/
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if (window->fullscreen_mode.w != 0 && window->fullscreen_mode.h != 0) {
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fs_width = window->fullscreen_mode.w;
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fs_height = window->fullscreen_mode.h;
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} else if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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fs_width = output->native_width;
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fs_height = output->native_height;
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} else {
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fs_width = output->width;
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fs_height = output->height;
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}
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buf_width = fs_width;
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buf_height = fs_height;
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}
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if (width) {
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*width = fs_width;
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}
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if (height) {
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*height = fs_height;
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}
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if (drawable_width) {
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*drawable_width = buf_width;
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}
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if (drawable_height) {
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*drawable_height = buf_height;
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}
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}
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static inline SDL_bool
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DesktopIsScaled(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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return data->scale_factor != 1.0f;
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}
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static inline SDL_bool
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DesktopIsFractionalScaled(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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if ((output->native_width != (output->width * data->scale_factor) ||
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output->native_height != (output->height * data->scale_factor))) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static SDL_bool
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NeedFullscreenViewport(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_VideoData *video = data->waylandData;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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int fs_width, fs_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, NULL, NULL);
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/*
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* Fullscreen needs a viewport:
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* - If the desktop uses fractional scaling
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* - Fullscreen desktop was not requested OR the window is DPI aware
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*
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* - The desktop uses non-fractional scaling
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* - Fullscreen desktop was NOT requested
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*
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* - The desktop is not scaled
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* - A non-native fullscreen mode was explicitly set by the client
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*/
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if (video->viewporter != NULL && (window->flags & SDL_WINDOW_FULLSCREEN)) {
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if (DesktopIsFractionalScaled(window)) {
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP ||
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(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
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return SDL_TRUE;
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}
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} else if (DesktopIsScaled(window)) {
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
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return SDL_TRUE;
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}
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} else if (fs_width != output->native_width && fs_height != output->native_height) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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SetViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *video = wind->waylandData;
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if (video->viewporter) {
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if (wind->viewport == NULL) {
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wind->viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
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}
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wp_viewport_set_source(wind->viewport, wl_fixed_from_int(0), wl_fixed_from_int(0), wl_fixed_from_int(src_width), wl_fixed_from_int(src_height));
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wp_viewport_set_destination(wind->viewport, dst_width, dst_height);
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}
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}
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static void
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UnsetViewport(SDL_Window *window)
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{
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SDL_WindowData *wind = window->driverdata;
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if (wind->viewport) {
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wp_viewport_destroy(wind->viewport);
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wind->viewport = NULL;
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}
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}
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static void
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ConfigureViewport(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_VideoData *viddata = data->waylandData;
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SDL_WaylandOutputData *output = (SDL_WaylandOutputData *)SDL_GetDisplayForWindow(window)->driverdata;
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if ((window->flags & SDL_WINDOW_FULLSCREEN) && NeedFullscreenViewport(window)) {
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int fs_width, fs_height;
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int src_width, src_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, &src_width, &src_height);
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SetViewport(window, src_width, src_height, output->width, output->height);
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data->pointer_scale = (float)fs_width / (float)output->width;
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/*
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* If mouse_rect is not empty, re-create the confinement region with the new scale value.
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* If the pointer is locked to the general surface with unspecified coordinates, it will
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* be confined to the viewport region, so no update is required.
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*/
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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Wayland_input_confine_pointer(viddata->input, window);
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}
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} else {
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UnsetViewport(window);
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data->pointer_scale = 1.0f;
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/* Re-scale the pointer confinement region */
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if (!SDL_RectEmpty(&window->mouse_rect)) {
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Wayland_input_confine_pointer(viddata->input, window);
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}
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}
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}
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static void
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SetDrawScale(SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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if ((window->flags & SDL_WINDOW_FULLSCREEN) && NeedFullscreenViewport(window)) {
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int fs_width, fs_height;
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GetFullScreenDimensions(window, &fs_width, &fs_height, &data->drawable_width, &data->drawable_height);
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/* Set the buffer scale to 1 since a viewport will be used. */
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wl_surface_set_buffer_scale(data->surface, 1);
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} else {
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data->drawable_width = window->w * data->scale_factor;
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data->drawable_height = window->h * data->scale_factor;
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wl_surface_set_buffer_scale(data->surface, (int32_t)data->scale_factor);
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}
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}
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static void
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SetMinMaxDimensions(SDL_Window *window, SDL_bool commit)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *viddata = wind->waylandData;
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int min_width, min_height, max_width, max_height;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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min_width = 0;
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min_height = 0;
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max_width = 0;
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max_height = 0;
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} else if (window->flags & SDL_WINDOW_RESIZABLE) {
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min_width = window->min_w;
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min_height = window->min_h;
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max_width = window->max_w;
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max_height = window->max_h;
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} else {
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min_width = window->windowed.w;
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min_height = window->windowed.h;
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max_width = window->windowed.w;
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max_height = window->windowed.h;
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}
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#ifdef HAVE_LIBDECOR_H
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if (viddata->shell.libdecor) {
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if (wind->shell_surface.libdecor.frame == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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libdecor_frame_set_min_content_size(wind->shell_surface.libdecor.frame,
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min_width,
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min_height);
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libdecor_frame_set_max_content_size(wind->shell_surface.libdecor.frame,
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max_width,
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max_height);
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} else
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#endif
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if (viddata->shell.xdg) {
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if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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xdg_toplevel_set_min_size(wind->shell_surface.xdg.roleobj.toplevel,
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min_width,
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min_height);
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xdg_toplevel_set_max_size(wind->shell_surface.xdg.roleobj.toplevel,
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max_width,
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max_height);
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if (commit) {
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wl_surface_commit(wind->surface);
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}
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}
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}
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static void
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SetFullscreen(SDL_Window *window, struct wl_output *output, SDL_bool commit)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *viddata = wind->waylandData;
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/* The desktop may try to enforce min/max sizes here, so turn them off for
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* fullscreen and on (if applicable) for windowed
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*/
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SetMinMaxDimensions(window, SDL_FALSE);
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#ifdef HAVE_LIBDECOR_H
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if (viddata->shell.libdecor) {
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if (wind->shell_surface.libdecor.frame == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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if (output) {
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if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
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/* ensure that window is resizable before going into fullscreen */
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libdecor_frame_set_capabilities(wind->shell_surface.libdecor.frame, LIBDECOR_ACTION_RESIZE);
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wl_surface_commit(wind->surface);
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}
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libdecor_frame_set_fullscreen(wind->shell_surface.libdecor.frame, output);
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} else {
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libdecor_frame_unset_fullscreen(wind->shell_surface.libdecor.frame);
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if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
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/* restore previous RESIZE capability */
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libdecor_frame_unset_capabilities(wind->shell_surface.libdecor.frame, LIBDECOR_ACTION_RESIZE);
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wl_surface_commit(wind->surface);
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}
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}
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} else
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#endif
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if (viddata->shell.xdg) {
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if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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if (output) {
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xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
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} else {
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xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
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}
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if (commit) {
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wl_surface_commit(wind->surface);
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}
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}
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}
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static const struct wl_callback_listener surface_frame_listener;
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static void
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handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
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{
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SDL_WindowData *wind = (SDL_WindowData *) data;
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SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
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/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
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wind->frame_callback = wl_surface_frame(wind->frame_surface_wrapper);
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wl_callback_destroy(cb);
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wl_callback_add_listener(wind->frame_callback, &surface_frame_listener, data);
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}
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static const struct wl_callback_listener surface_frame_listener = {
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handle_surface_frame_done
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};
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static void Wayland_HandleResize(SDL_Window *window, int width, int height, float scale);
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static void
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handle_configure_xdg_shell_surface(void *data, struct xdg_surface *xdg, uint32_t serial)
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{
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SDL_WindowData *wind = (SDL_WindowData *)data;
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SDL_Window *window = wind->sdlwindow;
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Wayland_HandleResize(window, window->w, window->h, wind->scale_factor);
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xdg_surface_ack_configure(xdg, serial);
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wind->shell_surface.xdg.initial_configure_seen = SDL_TRUE;
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}
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static const struct xdg_surface_listener shell_surface_listener_xdg = {
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handle_configure_xdg_shell_surface
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};
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static void
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handle_configure_xdg_toplevel(void *data,
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struct xdg_toplevel *xdg_toplevel,
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int32_t width,
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int32_t height,
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struct wl_array *states)
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{
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SDL_WindowData *wind = (SDL_WindowData *)data;
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SDL_Window *window = wind->sdlwindow;
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SDL_WaylandOutputData *driverdata;
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enum xdg_toplevel_state *state;
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SDL_bool fullscreen = SDL_FALSE;
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SDL_bool maximized = SDL_FALSE;
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SDL_bool floating = SDL_TRUE;
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wl_array_for_each(state, states) {
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switch (*state) {
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case XDG_TOPLEVEL_STATE_FULLSCREEN:
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fullscreen = SDL_TRUE;
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floating = SDL_FALSE;
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break;
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case XDG_TOPLEVEL_STATE_MAXIMIZED:
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maximized = SDL_TRUE;
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floating = SDL_FALSE;
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break;
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case XDG_TOPLEVEL_STATE_TILED_LEFT:
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case XDG_TOPLEVEL_STATE_TILED_RIGHT:
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case XDG_TOPLEVEL_STATE_TILED_TOP:
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case XDG_TOPLEVEL_STATE_TILED_BOTTOM:
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floating = SDL_FALSE;
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break;
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default:
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break;
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}
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}
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driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
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if (!fullscreen) {
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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/* We might need to re-enter fullscreen after being restored from minimized */
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SetFullscreen(window, driverdata->output, SDL_FALSE);
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/* Foolishly do what the compositor says here. If it's wrong, don't
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* blame us, we were explicitly instructed to do this.
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*
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* UPDATE: Nope, we can't actually do that, the compositor may give
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* us a completely stateless, sizeless configure, with which we have
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* to enforce our own state anyway.
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*/
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if (width != 0 && height != 0 && (window->w != width || window->h != height)) {
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window->w = width;
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window->h = height;
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wind->needs_resize_event = SDL_TRUE;
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}
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/* This part is good though. */
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if ((window->flags & SDL_WINDOW_ALLOW_HIGHDPI) && wind->scale_factor != driverdata->scale_factor) {
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wind->scale_factor = driverdata->scale_factor;
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wind->needs_resize_event = SDL_TRUE;
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}
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return;
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}
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if (width == 0 || height == 0) {
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/* This usually happens when we're being restored from a
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* non-floating state, so use the cached floating size here.
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*/
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width = wind->floating_width;
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height = wind->floating_height;
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}
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/* xdg_toplevel spec states that this is a suggestion.
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Ignore if less than or greater than max/min size. */
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if ((window->flags & SDL_WINDOW_RESIZABLE)) {
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if (window->max_w > 0) {
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width = SDL_min(width, window->max_w);
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}
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width = SDL_max(width, window->min_w);
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if (window->max_h > 0) {
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height = SDL_min(height, window->max_h);
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}
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height = SDL_max(height, window->min_h);
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} else if (floating) {
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/* If we're a fixed-size window, we know our size for sure.
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* Always assume the configure is wrong.
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*/
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width = window->windowed.w;
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height = window->windowed.h;
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}
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/* Always send a maximized/restore event; if the event is redundant it will
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* automatically be discarded (see src/events/SDL_windowevents.c)
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*
|
|
* No, we do not get minimize events from xdg-shell.
|
|
*/
|
|
SDL_SendWindowEvent(window,
|
|
maximized ?
|
|
SDL_WINDOWEVENT_MAXIMIZED :
|
|
SDL_WINDOWEVENT_RESTORED,
|
|
0, 0);
|
|
|
|
/* Store current floating dimensions for restoring */
|
|
if (floating) {
|
|
wind->floating_width = width;
|
|
wind->floating_height = height;
|
|
}
|
|
|
|
/* Store this now so the xdg_surface configure knows what to resize to */
|
|
if (window->w != width || window->h != height) {
|
|
window->w = width;
|
|
window->h = height;
|
|
wind->needs_resize_event = SDL_TRUE;
|
|
}
|
|
} else {
|
|
/* For fullscreen, foolishly do what the compositor says. If it's wrong,
|
|
* don't blame us, we were explicitly instructed to do this.
|
|
*
|
|
* UPDATE: Nope, sure enough a compositor sends 0,0. This is a known bug:
|
|
* https://bugs.kde.org/show_bug.cgi?id=444962
|
|
*/
|
|
if (!NeedFullscreenViewport(window)) {
|
|
if (width != 0 && height != 0 && (window->w != width || window->h != height)) {
|
|
window->w = width;
|
|
window->h = height;
|
|
wind->needs_resize_event = SDL_TRUE;
|
|
}
|
|
} else {
|
|
GetFullScreenDimensions(window, &window->w, &window->h, NULL, NULL);
|
|
wind->needs_resize_event = SDL_TRUE;
|
|
}
|
|
|
|
/* This part is good though. */
|
|
if ((window->flags & SDL_WINDOW_ALLOW_HIGHDPI) && wind->scale_factor != driverdata->scale_factor) {
|
|
wind->scale_factor = driverdata->scale_factor;
|
|
wind->needs_resize_event = SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
handle_close_xdg_toplevel(void *data, struct xdg_toplevel *xdg_toplevel)
|
|
{
|
|
SDL_WindowData *window = (SDL_WindowData *)data;
|
|
SDL_SendWindowEvent(window->sdlwindow, SDL_WINDOWEVENT_CLOSE, 0, 0);
|
|
}
|
|
|
|
static const struct xdg_toplevel_listener toplevel_listener_xdg = {
|
|
handle_configure_xdg_toplevel,
|
|
handle_close_xdg_toplevel
|
|
};
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
static void
|
|
decoration_frame_configure(struct libdecor_frame *frame,
|
|
struct libdecor_configuration *configuration,
|
|
void *user_data)
|
|
{
|
|
SDL_WindowData *wind = (SDL_WindowData *)user_data;
|
|
SDL_Window *window = wind->sdlwindow;
|
|
SDL_WaylandOutputData *driverdata;
|
|
struct libdecor_state *state;
|
|
|
|
enum libdecor_window_state window_state;
|
|
int width, height;
|
|
float scale_factor = wind->scale_factor;
|
|
|
|
SDL_bool focused = SDL_FALSE;
|
|
SDL_bool fullscreen = SDL_FALSE;
|
|
SDL_bool maximized = SDL_FALSE;
|
|
SDL_bool tiled = SDL_FALSE;
|
|
SDL_bool floating;
|
|
|
|
static const enum libdecor_window_state tiled_states = (
|
|
LIBDECOR_WINDOW_STATE_TILED_LEFT | LIBDECOR_WINDOW_STATE_TILED_RIGHT |
|
|
LIBDECOR_WINDOW_STATE_TILED_TOP | LIBDECOR_WINDOW_STATE_TILED_BOTTOM
|
|
);
|
|
|
|
/* Window State */
|
|
if (libdecor_configuration_get_window_state(configuration, &window_state)) {
|
|
fullscreen = (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) != 0;
|
|
maximized = (window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) != 0;
|
|
focused = (window_state & LIBDECOR_WINDOW_STATE_ACTIVE) != 0;
|
|
tiled = (window_state & tiled_states) != 0;
|
|
}
|
|
floating = !(fullscreen || maximized || tiled);
|
|
|
|
driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
|
|
|
|
if (!fullscreen) {
|
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
/* We might need to re-enter fullscreen after being restored from minimized */
|
|
SetFullscreen(window, driverdata->output, SDL_FALSE);
|
|
fullscreen = SDL_TRUE;
|
|
floating = SDL_FALSE;
|
|
}
|
|
|
|
/* Always send a maximized/restore event; if the event is redundant it will
|
|
* automatically be discarded (see src/events/SDL_windowevents.c)
|
|
*
|
|
* No, we do not get minimize events from libdecor.
|
|
*/
|
|
if (!fullscreen) {
|
|
SDL_SendWindowEvent(window,
|
|
maximized ?
|
|
SDL_WINDOWEVENT_MAXIMIZED :
|
|
SDL_WINDOWEVENT_RESTORED,
|
|
0, 0);
|
|
}
|
|
}
|
|
|
|
/* Similar to maximized/restore events above, send focus events too! */
|
|
SDL_SendWindowEvent(window,
|
|
focused ?
|
|
SDL_WINDOWEVENT_FOCUS_GAINED :
|
|
SDL_WINDOWEVENT_FOCUS_LOST,
|
|
0, 0);
|
|
|
|
/* For fullscreen or fixed-size windows we know our size.
|
|
* Always assume the configure is wrong.
|
|
*/
|
|
if (fullscreen) {
|
|
if (!NeedFullscreenViewport(window)) {
|
|
/* FIXME: We have been explicitly told to respect the fullscreen size
|
|
* parameters here, even though they are known to be wrong on GNOME at
|
|
* bare minimum. If this is wrong, don't blame us, we were explicitly
|
|
* told to do this.
|
|
*/
|
|
if (!libdecor_configuration_get_content_size(configuration, frame,
|
|
&width, &height)) {
|
|
width = window->w;
|
|
height = window->h;
|
|
}
|
|
} else {
|
|
GetFullScreenDimensions(window, &width, &height, NULL, NULL);
|
|
}
|
|
|
|
wind->needs_resize_event = SDL_TRUE;
|
|
|
|
/* This part is good though. */
|
|
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
|
scale_factor = driverdata->scale_factor;
|
|
}
|
|
} else if (!(window->flags & SDL_WINDOW_RESIZABLE) || (floating && wind->floating_resize_pending)) {
|
|
width = window->windowed.w;
|
|
height = window->windowed.h;
|
|
wind->floating_resize_pending = SDL_FALSE;
|
|
} else {
|
|
/* This will never set 0 for width/height unless the function returns false */
|
|
if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
|
|
if (floating) {
|
|
/* This usually happens when we're being restored from a
|
|
* non-floating state, so use the cached floating size here.
|
|
*/
|
|
width = wind->floating_width;
|
|
height = wind->floating_height;
|
|
} else {
|
|
width = window->w;
|
|
height = window->h;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Store current floating dimensions for restoring */
|
|
if (floating) {
|
|
wind->floating_width = width;
|
|
wind->floating_height = height;
|
|
}
|
|
|
|
/* Do the resize on the SDL side (this will set window->w/h)... */
|
|
Wayland_HandleResize(window, width, height, scale_factor);
|
|
wind->shell_surface.libdecor.initial_configure_seen = SDL_TRUE;
|
|
|
|
/* ... then commit the changes on the libdecor side. */
|
|
state = libdecor_state_new(width, height);
|
|
libdecor_frame_commit(frame, state, configuration);
|
|
libdecor_state_free(state);
|
|
|
|
/* Update the resize capability. Since this will change the capabilities and
|
|
* commit a new frame state with the last known content dimension, this has
|
|
* to be called after the new state has been commited and the new content
|
|
* dimensions were updated.
|
|
*/
|
|
Wayland_SetWindowResizable(SDL_GetVideoDevice(), window,
|
|
window->flags & SDL_WINDOW_RESIZABLE);
|
|
}
|
|
|
|
static void
|
|
decoration_frame_close(struct libdecor_frame *frame, void *user_data)
|
|
{
|
|
SDL_SendWindowEvent(((SDL_WindowData *)user_data)->sdlwindow, SDL_WINDOWEVENT_CLOSE, 0, 0);
|
|
}
|
|
|
|
static void
|
|
decoration_frame_commit(struct libdecor_frame *frame, void *user_data)
|
|
{
|
|
SDL_WindowData *wind = user_data;
|
|
|
|
SDL_SendWindowEvent(wind->sdlwindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
|
|
}
|
|
|
|
static struct libdecor_frame_interface libdecor_frame_interface = {
|
|
decoration_frame_configure,
|
|
decoration_frame_close,
|
|
decoration_frame_commit,
|
|
};
|
|
#endif
|
|
|
|
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
|
static void
|
|
handle_onscreen_visibility(void *data,
|
|
struct qt_extended_surface *qt_extended_surface, int32_t visible)
|
|
{
|
|
}
|
|
|
|
static void
|
|
handle_set_generic_property(void *data,
|
|
struct qt_extended_surface *qt_extended_surface, const char *name,
|
|
struct wl_array *value)
|
|
{
|
|
}
|
|
|
|
static void
|
|
handle_close(void *data, struct qt_extended_surface *qt_extended_surface)
|
|
{
|
|
SDL_WindowData *window = (SDL_WindowData *)data;
|
|
SDL_SendWindowEvent(window->sdlwindow, SDL_WINDOWEVENT_CLOSE, 0, 0);
|
|
}
|
|
|
|
static const struct qt_extended_surface_listener extended_surface_listener = {
|
|
handle_onscreen_visibility,
|
|
handle_set_generic_property,
|
|
handle_close,
|
|
};
|
|
#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
|
|
|
|
static void
|
|
update_scale_factor(SDL_WindowData *window)
|
|
{
|
|
float old_factor = window->scale_factor;
|
|
float new_factor;
|
|
int i;
|
|
|
|
if (!(window->sdlwindow->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
|
|
/* Scale will always be 1, just ignore this */
|
|
return;
|
|
}
|
|
|
|
if (FULLSCREEN_VISIBLE(window->sdlwindow)) {
|
|
/* For fullscreen, use the active display's scale factor */
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window->sdlwindow);
|
|
SDL_WaylandOutputData* driverdata = display->driverdata;
|
|
new_factor = driverdata->scale_factor;
|
|
} else if (window->num_outputs == 0) {
|
|
/* No monitor (somehow)? Just fall back. */
|
|
new_factor = old_factor;
|
|
} else {
|
|
/* Check every display's factor, use the highest */
|
|
new_factor = 0.0f;
|
|
for (i = 0; i < window->num_outputs; i++) {
|
|
SDL_WaylandOutputData* driverdata = window->outputs[i];
|
|
if (driverdata->scale_factor > new_factor) {
|
|
new_factor = driverdata->scale_factor;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (new_factor != old_factor) {
|
|
Wayland_HandleResize(window->sdlwindow, window->sdlwindow->w, window->sdlwindow->h, new_factor);
|
|
}
|
|
}
|
|
|
|
/* While we can't get window position from the compositor, we do at least know
|
|
* what monitor we're on, so let's send move events that put the window at the
|
|
* center of the whatever display the wl_surface_listener events give us.
|
|
*/
|
|
static void
|
|
Wayland_move_window(SDL_Window *window,
|
|
SDL_WaylandOutputData *driverdata)
|
|
{
|
|
int i, numdisplays = SDL_GetNumVideoDisplays();
|
|
for (i = 0; i < numdisplays; i += 1) {
|
|
if (SDL_GetDisplay(i)->driverdata == driverdata) {
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED,
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(i),
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(i));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
handle_surface_enter(void *data, struct wl_surface *surface,
|
|
struct wl_output *output)
|
|
{
|
|
SDL_WindowData *window = data;
|
|
SDL_WaylandOutputData *driverdata = wl_output_get_user_data(output);
|
|
|
|
if (!SDL_WAYLAND_own_output(output) || !SDL_WAYLAND_own_surface(surface)) {
|
|
return;
|
|
}
|
|
|
|
window->outputs = SDL_realloc(window->outputs,
|
|
sizeof(SDL_WaylandOutputData*) * (window->num_outputs + 1));
|
|
window->outputs[window->num_outputs++] = driverdata;
|
|
update_scale_factor(window);
|
|
|
|
Wayland_move_window(window->sdlwindow, driverdata);
|
|
}
|
|
|
|
static void
|
|
handle_surface_leave(void *data, struct wl_surface *surface,
|
|
struct wl_output *output)
|
|
{
|
|
SDL_WindowData *window = data;
|
|
int i, send_move_event = 0;
|
|
SDL_WaylandOutputData *driverdata = wl_output_get_user_data(output);
|
|
|
|
if (!SDL_WAYLAND_own_output(output) || !SDL_WAYLAND_own_surface(surface)) {
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < window->num_outputs; i++) {
|
|
if (window->outputs[i] == driverdata) { /* remove this one */
|
|
if (i == (window->num_outputs-1)) {
|
|
window->outputs[i] = NULL;
|
|
send_move_event = 1;
|
|
} else {
|
|
SDL_memmove(&window->outputs[i],
|
|
&window->outputs[i + 1],
|
|
sizeof(SDL_WaylandOutputData*) * ((window->num_outputs - i) - 1));
|
|
}
|
|
window->num_outputs--;
|
|
i--;
|
|
}
|
|
}
|
|
|
|
if (window->num_outputs == 0) {
|
|
SDL_free(window->outputs);
|
|
window->outputs = NULL;
|
|
} else if (send_move_event) {
|
|
Wayland_move_window(window->sdlwindow,
|
|
window->outputs[window->num_outputs - 1]);
|
|
}
|
|
|
|
update_scale_factor(window);
|
|
}
|
|
|
|
static const struct wl_surface_listener surface_listener = {
|
|
handle_surface_enter,
|
|
handle_surface_leave
|
|
};
|
|
|
|
SDL_bool
|
|
Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
|
{
|
|
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
|
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
|
const Uint32 version = SDL_VERSIONNUM((Uint32)info->version.major,
|
|
(Uint32)info->version.minor,
|
|
(Uint32)info->version.patch);
|
|
|
|
/* Before 2.0.6, it was possible to build an SDL with Wayland support
|
|
(SDL_SysWMinfo will be large enough to hold Wayland info), but build
|
|
your app against SDL headers that didn't have Wayland support
|
|
(SDL_SysWMinfo could be smaller than Wayland needs. This would lead
|
|
to an app properly using SDL_GetWindowWMInfo() but we'd accidentally
|
|
overflow memory on the stack or heap. To protect against this, we've
|
|
padded out the struct unconditionally in the headers and Wayland will
|
|
just return an error for older apps using this function. Those apps
|
|
will need to be recompiled against newer headers or not use Wayland,
|
|
maybe by forcing SDL_VIDEODRIVER=x11. */
|
|
if (version < SDL_VERSIONNUM(2, 0, 6)) {
|
|
info->subsystem = SDL_SYSWM_UNKNOWN;
|
|
SDL_SetError("Version must be 2.0.6 or newer");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
info->info.wl.display = data->waylandData->display;
|
|
info->info.wl.surface = data->surface;
|
|
|
|
if (version >= SDL_VERSIONNUM(2, 0, 15)) {
|
|
info->info.wl.egl_window = data->egl_window;
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor && data->shell_surface.libdecor.frame != NULL) {
|
|
info->info.wl.xdg_surface = libdecor_frame_get_xdg_surface(data->shell_surface.libdecor.frame);
|
|
if (version >= SDL_VERSIONNUM(2, 0, 17)) {
|
|
info->info.wl.xdg_toplevel = libdecor_frame_get_xdg_toplevel(data->shell_surface.libdecor.frame);
|
|
}
|
|
} else
|
|
#endif
|
|
if (viddata->shell.xdg && data->shell_surface.xdg.surface != NULL) {
|
|
info->info.wl.xdg_surface = data->shell_surface.xdg.surface;
|
|
if (version >= SDL_VERSIONNUM(2, 0, 17)) {
|
|
info->info.wl.xdg_toplevel = data->shell_surface.xdg.roleobj.toplevel;
|
|
}
|
|
} else {
|
|
info->info.wl.xdg_surface = NULL;
|
|
if (version >= SDL_VERSIONNUM(2, 0, 17)) {
|
|
info->info.wl.xdg_toplevel = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Deprecated in 2.0.16 */
|
|
info->info.wl.shell_surface = NULL;
|
|
|
|
info->subsystem = SDL_SYSWM_WAYLAND;
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
int
|
|
Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
|
|
{
|
|
return 0; /* just succeed, the real work is done elsewhere. */
|
|
}
|
|
|
|
int
|
|
Wayland_SetWindowModalFor(_THIS, SDL_Window *modal_window, SDL_Window *parent_window)
|
|
{
|
|
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
|
|
SDL_WindowData *modal_data = modal_window->driverdata;
|
|
SDL_WindowData *parent_data = parent_window->driverdata;
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor) {
|
|
if (modal_data->shell_surface.libdecor.frame == NULL) {
|
|
return SDL_SetError("Modal window was hidden");
|
|
}
|
|
if (parent_data->shell_surface.libdecor.frame == NULL) {
|
|
return SDL_SetError("Parent window was hidden");
|
|
}
|
|
libdecor_frame_set_parent(modal_data->shell_surface.libdecor.frame,
|
|
parent_data->shell_surface.libdecor.frame);
|
|
} else
|
|
#endif
|
|
if (viddata->shell.xdg) {
|
|
if (modal_data->shell_surface.xdg.roleobj.toplevel == NULL) {
|
|
return SDL_SetError("Modal window was hidden");
|
|
}
|
|
if (parent_data->shell_surface.xdg.roleobj.toplevel == NULL) {
|
|
return SDL_SetError("Parent window was hidden");
|
|
}
|
|
xdg_toplevel_set_parent(modal_data->shell_surface.xdg.roleobj.toplevel,
|
|
parent_data->shell_surface.xdg.roleobj.toplevel);
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
WAYLAND_wl_display_flush(viddata->display);
|
|
return 0;
|
|
}
|
|
|
|
void Wayland_ShowWindow(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_VideoData *c = _this->driverdata;
|
|
SDL_WindowData *data = window->driverdata;
|
|
|
|
/* Create the shell surface and map the toplevel */
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (c->shell.libdecor) {
|
|
data->shell_surface.libdecor.frame = libdecor_decorate(c->shell.libdecor,
|
|
data->surface,
|
|
&libdecor_frame_interface,
|
|
data);
|
|
if (data->shell_surface.libdecor.frame == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Failed to create libdecor frame!");
|
|
} else {
|
|
libdecor_frame_set_app_id(data->shell_surface.libdecor.frame, c->classname);
|
|
libdecor_frame_map(data->shell_surface.libdecor.frame);
|
|
}
|
|
} else
|
|
#endif
|
|
if (c->shell.xdg) {
|
|
data->shell_surface.xdg.surface = xdg_wm_base_get_xdg_surface(c->shell.xdg, data->surface);
|
|
xdg_surface_set_user_data(data->shell_surface.xdg.surface, data);
|
|
xdg_surface_add_listener(data->shell_surface.xdg.surface, &shell_surface_listener_xdg, data);
|
|
|
|
/* !!! FIXME: add popup role */
|
|
data->shell_surface.xdg.roleobj.toplevel = xdg_surface_get_toplevel(data->shell_surface.xdg.surface);
|
|
xdg_toplevel_set_app_id(data->shell_surface.xdg.roleobj.toplevel, c->classname);
|
|
xdg_toplevel_add_listener(data->shell_surface.xdg.roleobj.toplevel, &toplevel_listener_xdg, data);
|
|
}
|
|
|
|
/* Restore state that was set prior to this call */
|
|
Wayland_SetWindowTitle(_this, window);
|
|
if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
|
Wayland_MaximizeWindow(_this, window);
|
|
}
|
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
Wayland_MinimizeWindow(_this, window);
|
|
}
|
|
|
|
/* We have to wait until the surface gets a "configure" event, or use of
|
|
* this surface will fail. This is a new rule for xdg_shell.
|
|
*/
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (c->shell.libdecor) {
|
|
if (data->shell_surface.libdecor.frame) {
|
|
while (!data->shell_surface.libdecor.initial_configure_seen) {
|
|
WAYLAND_wl_display_flush(c->display);
|
|
WAYLAND_wl_display_dispatch(c->display);
|
|
}
|
|
}
|
|
} else
|
|
#endif
|
|
if (c->shell.xdg) {
|
|
/* Unlike libdecor we need to call this explicitly to prevent a deadlock.
|
|
* libdecor will call this as part of their configure event!
|
|
* -flibit
|
|
*/
|
|
SDL_WaylandOutputData *odata = SDL_GetDisplayForWindow(window)->driverdata;
|
|
SetFullscreen(window, (window->flags & SDL_WINDOW_FULLSCREEN) ? odata->output : NULL, SDL_TRUE);
|
|
if (data->shell_surface.xdg.surface) {
|
|
while (!data->shell_surface.xdg.initial_configure_seen) {
|
|
WAYLAND_wl_display_flush(c->display);
|
|
WAYLAND_wl_display_dispatch(c->display);
|
|
}
|
|
}
|
|
|
|
/* Create the window decorations */
|
|
if (data->shell_surface.xdg.roleobj.toplevel && c->decoration_manager) {
|
|
data->server_decoration = zxdg_decoration_manager_v1_get_toplevel_decoration(c->decoration_manager, data->shell_surface.xdg.roleobj.toplevel);
|
|
}
|
|
} else {
|
|
/* Nothing to see here, just commit. */
|
|
wl_surface_commit(data->surface);
|
|
}
|
|
|
|
/* Unlike the rest of window state we have to set this _after_ flushing the
|
|
* display, because we need to create the decorations before possibly hiding
|
|
* them immediately afterward.
|
|
*/
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (c->shell.libdecor) {
|
|
/* ... but don't call it redundantly for libdecor, the decorator
|
|
* may not interpret a redundant call nicely and cause weird stuff to happen
|
|
*/
|
|
if (window->flags & SDL_WINDOW_BORDERLESS) {
|
|
Wayland_SetWindowBordered(_this, window, SDL_FALSE);
|
|
}
|
|
} else
|
|
#endif
|
|
{
|
|
Wayland_SetWindowBordered(_this, window, !(window->flags & SDL_WINDOW_BORDERLESS));
|
|
}
|
|
|
|
/* We're finally done putting the window together, raise if possible */
|
|
if (c->activation_manager) {
|
|
/* Note that we don't check for empty strings, as that is still
|
|
* considered a valid activation token!
|
|
*/
|
|
const char *activation_token = SDL_getenv("XDG_ACTIVATION_TOKEN");
|
|
if (activation_token) {
|
|
xdg_activation_v1_activate(c->activation_manager,
|
|
activation_token,
|
|
data->surface);
|
|
|
|
/* Clear this variable, per the protocol's request */
|
|
unsetenv("XDG_ACTIVATION_TOKEN");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Wayland_HideWindow(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_VideoData *data = _this->driverdata;
|
|
SDL_WindowData *wind = window->driverdata;
|
|
|
|
if (wind->server_decoration) {
|
|
zxdg_toplevel_decoration_v1_destroy(wind->server_decoration);
|
|
wind->server_decoration = NULL;
|
|
}
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (data->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame) {
|
|
libdecor_frame_unref(wind->shell_surface.libdecor.frame);
|
|
wind->shell_surface.libdecor.frame = NULL;
|
|
}
|
|
} else
|
|
#endif
|
|
if (data->shell.xdg) {
|
|
if (wind->shell_surface.xdg.roleobj.toplevel) {
|
|
xdg_toplevel_destroy(wind->shell_surface.xdg.roleobj.toplevel);
|
|
wind->shell_surface.xdg.roleobj.toplevel = NULL;
|
|
}
|
|
if (wind->shell_surface.xdg.surface) {
|
|
xdg_surface_destroy(wind->shell_surface.xdg.surface);
|
|
wind->shell_surface.xdg.surface = NULL;
|
|
}
|
|
}
|
|
|
|
/* Be sure to detach after this is done, otherwise ShowWindow crashes! */
|
|
wl_surface_attach(wind->surface, NULL, 0, 0);
|
|
wl_surface_commit(wind->surface);
|
|
}
|
|
|
|
static void
|
|
handle_xdg_activation_done(void *data,
|
|
struct xdg_activation_token_v1 *xdg_activation_token_v1,
|
|
const char *token)
|
|
{
|
|
SDL_WindowData *window = data;
|
|
if (xdg_activation_token_v1 == window->activation_token) {
|
|
xdg_activation_v1_activate(window->waylandData->activation_manager,
|
|
token,
|
|
window->surface);
|
|
xdg_activation_token_v1_destroy(window->activation_token);
|
|
window->activation_token = NULL;
|
|
}
|
|
}
|
|
|
|
static const struct xdg_activation_token_v1_listener activation_listener_xdg = {
|
|
handle_xdg_activation_done
|
|
};
|
|
|
|
/* The xdg-activation protocol considers "activation" to be one of two things:
|
|
*
|
|
* 1: Raising a window to the top and flashing the titlebar
|
|
* 2: Flashing the titlebar while keeping the window where it is
|
|
*
|
|
* As you might expect from Wayland, the general policy is to go with #2 unless
|
|
* the client can prove to the compositor beyond a reasonable doubt that raising
|
|
* the window will not be malicuous behavior.
|
|
*
|
|
* For SDL this means RaiseWindow and FlashWindow both use the same protocol,
|
|
* but in different ways: RaiseWindow will provide as _much_ information as
|
|
* possible while FlashWindow will provide as _little_ information as possible,
|
|
* to nudge the compositor into doing what we want.
|
|
*
|
|
* This isn't _strictly_ what the protocol says will happen, but this is what
|
|
* current implementations are doing (as of writing, YMMV in the far distant
|
|
* future).
|
|
*
|
|
* -flibit
|
|
*/
|
|
static void
|
|
Wayland_activate_window(SDL_VideoData *data, SDL_WindowData *wind,
|
|
struct wl_surface *surface,
|
|
uint32_t serial, struct wl_seat *seat)
|
|
{
|
|
if (data->activation_manager) {
|
|
if (wind->activation_token != NULL) {
|
|
/* We're about to overwrite this with a new request */
|
|
xdg_activation_token_v1_destroy(wind->activation_token);
|
|
}
|
|
|
|
wind->activation_token = xdg_activation_v1_get_activation_token(data->activation_manager);
|
|
xdg_activation_token_v1_add_listener(wind->activation_token,
|
|
&activation_listener_xdg,
|
|
wind);
|
|
|
|
/* Note that we are not setting the app_id or serial here.
|
|
*
|
|
* Hypothetically we could set the app_id from data->classname, but
|
|
* that part of the API is for _external_ programs, not ourselves.
|
|
*
|
|
* -flibit
|
|
*/
|
|
if (surface != NULL) {
|
|
xdg_activation_token_v1_set_surface(wind->activation_token, surface);
|
|
}
|
|
if (seat != NULL) {
|
|
xdg_activation_token_v1_set_serial(wind->activation_token, serial, seat);
|
|
}
|
|
xdg_activation_token_v1_commit(wind->activation_token);
|
|
}
|
|
}
|
|
|
|
void
|
|
Wayland_RaiseWindow(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *wind = window->driverdata;
|
|
|
|
/* FIXME: This Raise event is arbitrary and doesn't come from an event, so
|
|
* it's actually very likely that this token will be ignored! Maybe add
|
|
* support for passing serials (and the associated seat) so this can have
|
|
* a better chance of actually raising the window.
|
|
* -flibit
|
|
*/
|
|
Wayland_activate_window(_this->driverdata,
|
|
wind,
|
|
wind->surface,
|
|
0,
|
|
NULL);
|
|
}
|
|
|
|
int
|
|
Wayland_FlashWindow(_THIS, SDL_Window *window, SDL_FlashOperation operation)
|
|
{
|
|
Wayland_activate_window(_this->driverdata,
|
|
window->driverdata,
|
|
NULL,
|
|
0,
|
|
NULL);
|
|
return 0;
|
|
}
|
|
|
|
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
|
static void SDLCALL
|
|
QtExtendedSurface_OnHintChanged(void *userdata, const char *name,
|
|
const char *oldValue, const char *newValue)
|
|
{
|
|
struct qt_extended_surface *qt_extended_surface = userdata;
|
|
int i;
|
|
|
|
static struct {
|
|
const char *name;
|
|
int32_t value;
|
|
} orientations[] = {
|
|
{ "portrait", QT_EXTENDED_SURFACE_ORIENTATION_PRIMARYORIENTATION },
|
|
{ "landscape", QT_EXTENDED_SURFACE_ORIENTATION_LANDSCAPEORIENTATION },
|
|
{ "inverted-portrait", QT_EXTENDED_SURFACE_ORIENTATION_INVERTEDPORTRAITORIENTATION },
|
|
{ "inverted-landscape", QT_EXTENDED_SURFACE_ORIENTATION_INVERTEDLANDSCAPEORIENTATION }
|
|
};
|
|
|
|
if (name == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (SDL_strcmp(name, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION) == 0) {
|
|
int32_t orientation = QT_EXTENDED_SURFACE_ORIENTATION_PRIMARYORIENTATION;
|
|
|
|
if (newValue != NULL) {
|
|
const char *value_attempt = newValue;
|
|
while (value_attempt != NULL && *value_attempt != 0) {
|
|
const char *value_attempt_end = SDL_strchr(value_attempt, ',');
|
|
size_t value_attempt_len = (value_attempt_end != NULL) ? (value_attempt_end - value_attempt)
|
|
: SDL_strlen(value_attempt);
|
|
|
|
for (i = 0; i < SDL_arraysize(orientations); i += 1) {
|
|
if ((value_attempt_len == SDL_strlen(orientations[i].name)) &&
|
|
(SDL_strncasecmp(orientations[i].name, value_attempt, value_attempt_len) == 0)) {
|
|
orientation |= orientations[i].value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
value_attempt = (value_attempt_end != NULL) ? (value_attempt_end + 1) : NULL;
|
|
}
|
|
}
|
|
|
|
qt_extended_surface_set_content_orientation(qt_extended_surface, orientation);
|
|
} else if (SDL_strcmp(name, SDL_HINT_QTWAYLAND_WINDOW_FLAGS) == 0) {
|
|
uint32_t flags = 0;
|
|
|
|
if (newValue != NULL) {
|
|
char *tmp = SDL_strdup(newValue);
|
|
char *saveptr = NULL;
|
|
|
|
char *flag = SDL_strtokr(tmp, " ", &saveptr);
|
|
while (flag) {
|
|
if (SDL_strcmp(flag, "OverridesSystemGestures") == 0) {
|
|
flags |= QT_EXTENDED_SURFACE_WINDOWFLAG_OVERRIDESSYSTEMGESTURES;
|
|
} else if (SDL_strcmp(flag, "StaysOnTop") == 0) {
|
|
flags |= QT_EXTENDED_SURFACE_WINDOWFLAG_STAYSONTOP;
|
|
} else if (SDL_strcmp(flag, "BypassWindowManager") == 0) {
|
|
// See https://github.com/qtproject/qtwayland/commit/fb4267103d
|
|
flags |= 4 /* QT_EXTENDED_SURFACE_WINDOWFLAG_BYPASSWINDOWMANAGER */;
|
|
}
|
|
|
|
flag = SDL_strtokr(NULL, " ", &saveptr);
|
|
}
|
|
|
|
SDL_free(tmp);
|
|
}
|
|
|
|
qt_extended_surface_set_window_flags(qt_extended_surface, flags);
|
|
}
|
|
}
|
|
|
|
static void QtExtendedSurface_Subscribe(struct qt_extended_surface *surface, const char *name)
|
|
{
|
|
SDL_AddHintCallback(name, QtExtendedSurface_OnHintChanged, surface);
|
|
}
|
|
|
|
static void QtExtendedSurface_Unsubscribe(struct qt_extended_surface *surface, const char *name)
|
|
{
|
|
SDL_DelHintCallback(name, QtExtendedSurface_OnHintChanged, surface);
|
|
}
|
|
#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
|
|
|
|
void
|
|
Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
|
|
SDL_VideoDisplay * _display, SDL_bool fullscreen)
|
|
{
|
|
struct wl_output *output = ((SDL_WaylandOutputData*) _display->driverdata)->output;
|
|
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
|
|
SetFullscreen(window, fullscreen ? output : NULL, SDL_TRUE);
|
|
|
|
WAYLAND_wl_display_flush(viddata->display);
|
|
}
|
|
|
|
void
|
|
Wayland_RestoreWindow(_THIS, SDL_Window * window)
|
|
{
|
|
SDL_WindowData *wind = window->driverdata;
|
|
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
|
|
|
|
/* Set this flag now even if we never actually maximized, eventually
|
|
* ShowWindow will take care of it along with the other window state.
|
|
*/
|
|
window->flags &= ~SDL_WINDOW_MAXIMIZED;
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
libdecor_frame_unset_maximized(wind->shell_surface.libdecor.frame);
|
|
} else
|
|
#endif
|
|
/* Note that xdg-shell does NOT provide a way to unset minimize! */
|
|
if (viddata->shell.xdg) {
|
|
if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
xdg_toplevel_unset_maximized(wind->shell_surface.xdg.roleobj.toplevel);
|
|
}
|
|
|
|
WAYLAND_wl_display_flush( viddata->display );
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
|
|
{
|
|
SDL_WindowData *wind = window->driverdata;
|
|
const SDL_VideoData *viddata = (const SDL_VideoData *) _this->driverdata;
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame) {
|
|
libdecor_frame_set_visibility(wind->shell_surface.libdecor.frame, bordered);
|
|
}
|
|
} else
|
|
#endif
|
|
if ((viddata->decoration_manager) && (wind->server_decoration)) {
|
|
const enum zxdg_toplevel_decoration_v1_mode mode = bordered ? ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE : ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
|
|
zxdg_toplevel_decoration_v1_set_mode(wind->server_decoration, mode);
|
|
}
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable)
|
|
{
|
|
#ifdef HAVE_LIBDECOR_H
|
|
SDL_VideoData *data = _this->driverdata;
|
|
const SDL_WindowData *wind = window->driverdata;
|
|
|
|
if (data->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
if (resizable) {
|
|
libdecor_frame_set_capabilities(wind->shell_surface.libdecor.frame, LIBDECOR_ACTION_RESIZE);
|
|
} else {
|
|
libdecor_frame_unset_capabilities(wind->shell_surface.libdecor.frame, LIBDECOR_ACTION_RESIZE);
|
|
}
|
|
} else
|
|
#endif
|
|
{
|
|
SetMinMaxDimensions(window, SDL_TRUE);
|
|
}
|
|
}
|
|
|
|
void
|
|
Wayland_MaximizeWindow(_THIS, SDL_Window * window)
|
|
{
|
|
SDL_WindowData *wind = window->driverdata;
|
|
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
|
|
|
|
if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
|
|
return;
|
|
}
|
|
|
|
/* Set this flag now even if we don't actually maximize yet, eventually
|
|
* ShowWindow will take care of it along with the other window state.
|
|
*/
|
|
window->flags |= SDL_WINDOW_MAXIMIZED;
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
libdecor_frame_set_maximized(wind->shell_surface.libdecor.frame);
|
|
} else
|
|
#endif
|
|
if (viddata->shell.xdg) {
|
|
if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
xdg_toplevel_set_maximized(wind->shell_surface.xdg.roleobj.toplevel);
|
|
}
|
|
|
|
WAYLAND_wl_display_flush(viddata->display);
|
|
}
|
|
|
|
void
|
|
Wayland_MinimizeWindow(_THIS, SDL_Window * window)
|
|
{
|
|
SDL_WindowData *wind = window->driverdata;
|
|
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
libdecor_frame_set_minimized(wind->shell_surface.libdecor.frame);
|
|
} else
|
|
#endif
|
|
if (viddata->shell.xdg) {
|
|
if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
xdg_toplevel_set_minimized(wind->shell_surface.xdg.roleobj.toplevel);
|
|
}
|
|
|
|
WAYLAND_wl_display_flush(viddata->display);
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowMouseRect(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
|
|
|
/* This may look suspiciously like SetWindowGrab, despite SetMouseRect not
|
|
* implicitly doing a grab. And you're right! Wayland doesn't let us mess
|
|
* around with mouse focus whatsoever, so it just happens to be that the
|
|
* work that we can do in these two functions ends up being the same.
|
|
*
|
|
* Just know that this call lets you confine with a rect, SetWindowGrab
|
|
* lets you confine without a rect.
|
|
*/
|
|
if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
|
Wayland_input_unconfine_pointer(data->input, window);
|
|
} else {
|
|
Wayland_input_confine_pointer(data->input, window);
|
|
}
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
|
|
{
|
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
|
|
|
if (grabbed) {
|
|
Wayland_input_confine_pointer(data->input, window);
|
|
} else if (SDL_RectEmpty(&window->mouse_rect)) {
|
|
Wayland_input_unconfine_pointer(data->input, window);
|
|
}
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
|
|
{
|
|
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
|
|
|
if (grabbed) {
|
|
Wayland_input_grab_keyboard(window, data->input);
|
|
} else {
|
|
Wayland_input_ungrab_keyboard(window);
|
|
}
|
|
}
|
|
|
|
int Wayland_CreateWindow(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data;
|
|
SDL_VideoData *c;
|
|
struct wl_region *region;
|
|
|
|
data = SDL_calloc(1, sizeof *data);
|
|
if (data == NULL)
|
|
return SDL_OutOfMemory();
|
|
|
|
c = _this->driverdata;
|
|
window->driverdata = data;
|
|
|
|
if (!(window->flags & SDL_WINDOW_VULKAN)) {
|
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
SDL_GL_LoadLibrary(NULL);
|
|
window->flags |= SDL_WINDOW_OPENGL;
|
|
}
|
|
}
|
|
|
|
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
|
|
window->x = 0;
|
|
}
|
|
if (window->y == SDL_WINDOWPOS_UNDEFINED) {
|
|
window->y = 0;
|
|
}
|
|
|
|
data->waylandData = c;
|
|
data->sdlwindow = window;
|
|
|
|
data->scale_factor = 1.0f;
|
|
data->pointer_scale = 1.0f;
|
|
|
|
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
|
int i;
|
|
for (i=0; i < SDL_GetVideoDevice()->num_displays; i++) {
|
|
float scale = ((SDL_WaylandOutputData*)SDL_GetVideoDevice()->displays[i].driverdata)->scale_factor;
|
|
if (scale > data->scale_factor) {
|
|
data->scale_factor = scale;
|
|
}
|
|
}
|
|
}
|
|
|
|
data->outputs = NULL;
|
|
data->num_outputs = 0;
|
|
|
|
data->floating_width = window->windowed.w;
|
|
data->floating_height = window->windowed.h;
|
|
|
|
data->surface =
|
|
wl_compositor_create_surface(c->compositor);
|
|
wl_surface_add_listener(data->surface, &surface_listener, data);
|
|
|
|
SDL_WAYLAND_register_surface(data->surface);
|
|
|
|
/* Fire a callback when the compositor wants a new frame rendered.
|
|
* Right now this only matters for OpenGL; we use this callback to add a
|
|
* wait timeout that avoids getting deadlocked by the compositor when the
|
|
* window isn't visible.
|
|
*/
|
|
if (window->flags & SDL_WINDOW_OPENGL) {
|
|
data->frame_event_queue = WAYLAND_wl_display_create_queue(data->waylandData->display);
|
|
data->frame_surface_wrapper = WAYLAND_wl_proxy_create_wrapper(data->surface);
|
|
WAYLAND_wl_proxy_set_queue((struct wl_proxy *)data->frame_surface_wrapper, data->frame_event_queue);
|
|
data->frame_callback = wl_surface_frame(data->frame_surface_wrapper);
|
|
wl_callback_add_listener(data->frame_callback, &surface_frame_listener, data);
|
|
}
|
|
|
|
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
|
if (c->surface_extension) {
|
|
data->extended_surface = qt_surface_extension_get_extended_surface(
|
|
c->surface_extension, data->surface);
|
|
|
|
QtExtendedSurface_Subscribe(data->extended_surface, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION);
|
|
QtExtendedSurface_Subscribe(data->extended_surface, SDL_HINT_QTWAYLAND_WINDOW_FLAGS);
|
|
}
|
|
#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
|
|
|
|
data->drawable_width = window->w * data->scale_factor;
|
|
data->drawable_height = window->h * data->scale_factor;
|
|
|
|
if (window->flags & SDL_WINDOW_OPENGL) {
|
|
data->egl_window = WAYLAND_wl_egl_window_create(data->surface, data->drawable_width, data->drawable_height);
|
|
|
|
#if SDL_VIDEO_OPENGL_EGL
|
|
/* Create the GLES window surface */
|
|
data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->egl_window);
|
|
|
|
if (data->egl_surface == EGL_NO_SURFACE) {
|
|
return -1; /* SDL_EGL_CreateSurface should have set error */
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
|
if (data->extended_surface) {
|
|
qt_extended_surface_set_user_data(data->extended_surface, data);
|
|
qt_extended_surface_add_listener(data->extended_surface,
|
|
&extended_surface_listener, data);
|
|
}
|
|
#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
|
|
|
|
region = wl_compositor_create_region(c->compositor);
|
|
wl_region_add(region, 0, 0, window->w, window->h);
|
|
wl_surface_set_opaque_region(data->surface, region);
|
|
wl_region_destroy(region);
|
|
|
|
if (c->relative_mouse_mode) {
|
|
Wayland_input_lock_pointer(c->input);
|
|
}
|
|
|
|
/* Moved this call to ShowWindow: wl_surface_commit(data->surface); */
|
|
WAYLAND_wl_display_flush(c->display);
|
|
|
|
/* We may need to create an idle inhibitor for this new window */
|
|
Wayland_SuspendScreenSaver(_this);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
Wayland_HandleResize(SDL_Window *window, int width, int height, float scale)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
|
SDL_VideoData *viddata = data->waylandData;
|
|
struct wl_region *region;
|
|
|
|
if (data->needs_resize_event || window->w != width || window->h != height || data->scale_factor != scale) {
|
|
/* We may have already updated window w/h (or only adjusted scale factor),
|
|
* so we must override the deduplication logic in the video core */
|
|
window->w = 0;
|
|
window->h = 0;
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, width, height);
|
|
window->w = width;
|
|
window->h = height;
|
|
data->needs_resize_event = SDL_FALSE;
|
|
}
|
|
|
|
/* Configure the backbuffer size and scale factors */
|
|
SetDrawScale(window);
|
|
|
|
if (data->egl_window) {
|
|
WAYLAND_wl_egl_window_resize(data->egl_window,
|
|
data->drawable_width,
|
|
data->drawable_height,
|
|
0, 0);
|
|
}
|
|
|
|
region = wl_compositor_create_region(data->waylandData->compositor);
|
|
wl_region_add(region, 0, 0, window->w, window->h);
|
|
wl_surface_set_opaque_region(data->surface, region);
|
|
wl_region_destroy(region);
|
|
|
|
/* XXX: This workarounds issues with commiting buffers with old size after
|
|
* already acknowledging the new size, which can cause protocol violations.
|
|
* It doesn't fix the first frames after resize being glitched visually,
|
|
* but at least lets us not be terminated by the compositor.
|
|
* Can be removed once SDL's resize logic becomes compliant. */
|
|
if (viddata->shell.xdg && data->shell_surface.xdg.surface) {
|
|
xdg_surface_set_window_geometry(data->shell_surface.xdg.surface, 0, 0, window->w, window->h);
|
|
}
|
|
|
|
/* Update the viewport */
|
|
ConfigureViewport(window);
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowMinimumSize(_THIS, SDL_Window * window)
|
|
{
|
|
SetMinMaxDimensions(window, SDL_TRUE);
|
|
}
|
|
|
|
void
|
|
Wayland_SetWindowMaximumSize(_THIS, SDL_Window * window)
|
|
{
|
|
SetMinMaxDimensions(window, SDL_TRUE);
|
|
}
|
|
|
|
void Wayland_SetWindowSize(_THIS, SDL_Window * window)
|
|
{
|
|
SDL_VideoData *data = _this->driverdata;
|
|
SDL_WindowData *wind = window->driverdata;
|
|
struct wl_region *region;
|
|
#ifdef HAVE_LIBDECOR_H
|
|
struct libdecor_state *state;
|
|
#endif
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
/* we must not resize the window while we have a static (non-floating) size */
|
|
if (data->shell.libdecor &&
|
|
wind->shell_surface.libdecor.frame &&
|
|
!libdecor_frame_is_floating(wind->shell_surface.libdecor.frame)) {
|
|
/* Commit the resize when we re-enter floating state */
|
|
wind->floating_resize_pending = SDL_TRUE;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
SetDrawScale(window);
|
|
|
|
if (wind->egl_window) {
|
|
WAYLAND_wl_egl_window_resize(wind->egl_window,
|
|
wind->drawable_width,
|
|
wind->drawable_height,
|
|
0, 0);
|
|
}
|
|
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (data->shell.libdecor && wind->shell_surface.libdecor.frame) {
|
|
state = libdecor_state_new(window->w, window->h);
|
|
libdecor_frame_commit(wind->shell_surface.libdecor.frame, state, NULL);
|
|
libdecor_state_free(state);
|
|
}
|
|
#endif
|
|
|
|
/* windowed is unconditionally set, so we can trust it here */
|
|
wind->floating_width = window->windowed.w;
|
|
wind->floating_height = window->windowed.h;
|
|
|
|
region = wl_compositor_create_region(data->compositor);
|
|
wl_region_add(region, 0, 0, window->w, window->h);
|
|
wl_surface_set_opaque_region(wind->surface, region);
|
|
wl_region_destroy(region);
|
|
|
|
/* Update the geometry which may have been set by a hack in Wayland_HandleResize */
|
|
if (data->shell.xdg && wind->shell_surface.xdg.surface) {
|
|
xdg_surface_set_window_geometry(wind->shell_surface.xdg.surface, 0, 0, window->w, window->h);
|
|
}
|
|
}
|
|
|
|
void Wayland_SetWindowTitle(_THIS, SDL_Window * window)
|
|
{
|
|
SDL_WindowData *wind = window->driverdata;
|
|
SDL_VideoData *viddata = _this->driverdata;
|
|
|
|
if (window->title != NULL) {
|
|
#ifdef HAVE_LIBDECOR_H
|
|
if (viddata->shell.libdecor) {
|
|
if (wind->shell_surface.libdecor.frame == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
libdecor_frame_set_title(wind->shell_surface.libdecor.frame, window->title);
|
|
} else
|
|
#endif
|
|
if (viddata->shell.xdg) {
|
|
if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
|
|
return; /* Can't do anything yet, wait for ShowWindow */
|
|
}
|
|
xdg_toplevel_set_title(wind->shell_surface.xdg.roleobj.toplevel, window->title);
|
|
}
|
|
}
|
|
|
|
WAYLAND_wl_display_flush(viddata->display);
|
|
}
|
|
|
|
void
|
|
Wayland_SuspendScreenSaver(_THIS)
|
|
{
|
|
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
|
|
|
|
#if SDL_USE_LIBDBUS
|
|
if (SDL_DBus_ScreensaverInhibit(_this->suspend_screensaver)) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
/* The idle_inhibit_unstable_v1 protocol suspends the screensaver
|
|
on a per wl_surface basis, but SDL assumes that suspending
|
|
the screensaver can be done independently of any window.
|
|
|
|
To reconcile these differences, we propagate the idle inhibit
|
|
state to each window. If there is no window active, we will
|
|
be able to inhibit idle once the first window is created.
|
|
*/
|
|
if (data->idle_inhibit_manager) {
|
|
SDL_Window *window = _this->windows;
|
|
while (window) {
|
|
SDL_WindowData *win_data = window->driverdata;
|
|
|
|
if (_this->suspend_screensaver && !win_data->idle_inhibitor) {
|
|
win_data->idle_inhibitor =
|
|
zwp_idle_inhibit_manager_v1_create_inhibitor(data->idle_inhibit_manager,
|
|
win_data->surface);
|
|
} else if (!_this->suspend_screensaver && win_data->idle_inhibitor) {
|
|
zwp_idle_inhibitor_v1_destroy(win_data->idle_inhibitor);
|
|
win_data->idle_inhibitor = NULL;
|
|
}
|
|
|
|
window = window->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Wayland_DestroyWindow(_THIS, SDL_Window *window)
|
|
{
|
|
SDL_VideoData *data = _this->driverdata;
|
|
SDL_WindowData *wind = window->driverdata;
|
|
|
|
if (data) {
|
|
#if SDL_VIDEO_OPENGL_EGL
|
|
if (wind->egl_surface) {
|
|
SDL_EGL_DestroySurface(_this, wind->egl_surface);
|
|
}
|
|
#endif
|
|
if (wind->egl_window) {
|
|
WAYLAND_wl_egl_window_destroy(wind->egl_window);
|
|
}
|
|
|
|
if (wind->idle_inhibitor) {
|
|
zwp_idle_inhibitor_v1_destroy(wind->idle_inhibitor);
|
|
}
|
|
|
|
if (wind->activation_token) {
|
|
xdg_activation_token_v1_destroy(wind->activation_token);
|
|
}
|
|
|
|
if (wind->viewport) {
|
|
wp_viewport_destroy(wind->viewport);
|
|
}
|
|
|
|
SDL_free(wind->outputs);
|
|
|
|
if (wind->frame_callback) {
|
|
WAYLAND_wl_event_queue_destroy(wind->frame_event_queue);
|
|
WAYLAND_wl_proxy_wrapper_destroy(wind->frame_surface_wrapper);
|
|
wl_callback_destroy(wind->frame_callback);
|
|
}
|
|
|
|
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
|
if (wind->extended_surface) {
|
|
QtExtendedSurface_Unsubscribe(wind->extended_surface, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION);
|
|
QtExtendedSurface_Unsubscribe(wind->extended_surface, SDL_HINT_QTWAYLAND_WINDOW_FLAGS);
|
|
qt_extended_surface_destroy(wind->extended_surface);
|
|
}
|
|
#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
|
|
wl_surface_destroy(wind->surface);
|
|
|
|
SDL_free(wind);
|
|
WAYLAND_wl_display_flush(data->display);
|
|
}
|
|
window->driverdata = NULL;
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_WAYLAND */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|