200 lines
7 KiB
C
200 lines
7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* !!! FIXME: merge this all into SDL_wasapi.c, now that WinRT is gone.
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This is code that Windows uses to talk to WASAPI-related system APIs.
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This is for non-WinRT desktop apps. The C++/CX implementation of these
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functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
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The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
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to deal with audio and calls into these functions. */
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#if defined(SDL_AUDIO_DRIVER_WASAPI)
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_immdevice.h"
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#include "../SDL_sysaudio.h"
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#include <audioclient.h>
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#include "SDL_wasapi.h"
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// handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency).
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static HMODULE libavrt = NULL;
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typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPCWSTR, LPDWORD);
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typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
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static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
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static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
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static bool immdevice_initialized = false;
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// Some GUIDs we need to know without linking to libraries that aren't available before Vista.
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static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32, { 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
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static bool mgmtthrtask_AudioDeviceDisconnected(void *userdata)
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{
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SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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SDL_AudioDeviceDisconnected(device);
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UnrefPhysicalAudioDevice(device); // make sure this lived until the task completes.
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return true;
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}
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static void WASAPI_AudioDeviceDisconnected(SDL_AudioDevice *device)
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{
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// don't wait on this, IMMDevice's own thread needs to return or everything will deadlock.
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if (device) {
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RefPhysicalAudioDevice(device); // make sure this lives until the task completes.
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WASAPI_ProxyToManagementThread(mgmtthrtask_AudioDeviceDisconnected, device, NULL);
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}
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}
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static bool mgmtthrtask_DefaultAudioDeviceChanged(void *userdata)
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{
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SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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SDL_DefaultAudioDeviceChanged(device);
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UnrefPhysicalAudioDevice(device); // make sure this lived until the task completes.
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return true;
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}
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static void WASAPI_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
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{
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// don't wait on this, IMMDevice's own thread needs to return or everything will deadlock.
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if (new_default_device) {
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RefPhysicalAudioDevice(new_default_device); // make sure this lives until the task completes.
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WASAPI_ProxyToManagementThread(mgmtthrtask_DefaultAudioDeviceChanged, new_default_device, NULL);
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}
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}
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bool WASAPI_PlatformInit(void)
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{
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const SDL_IMMDevice_callbacks callbacks = { WASAPI_AudioDeviceDisconnected, WASAPI_DefaultAudioDeviceChanged };
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if (FAILED(WIN_CoInitialize())) {
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return SDL_SetError("CoInitialize() failed");
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} else if (!SDL_IMMDevice_Init(&callbacks)) {
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return false; // Error string is set by SDL_IMMDevice_Init
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}
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immdevice_initialized = true;
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libavrt = LoadLibrary(TEXT("avrt.dll")); // this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now!
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if (libavrt) {
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pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW)GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
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pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics)GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
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}
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return true;
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}
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static void StopWasapiHotplug(void)
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{
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if (immdevice_initialized) {
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SDL_IMMDevice_Quit();
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immdevice_initialized = false;
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}
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}
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void WASAPI_PlatformDeinit(void)
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{
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if (libavrt) {
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FreeLibrary(libavrt);
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libavrt = NULL;
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}
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pAvSetMmThreadCharacteristicsW = NULL;
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pAvRevertMmThreadCharacteristics = NULL;
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StopWasapiHotplug();
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WIN_CoUninitialize();
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}
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void WASAPI_PlatformDeinitializeStart(void)
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{
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StopWasapiHotplug();
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}
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void WASAPI_PlatformThreadInit(SDL_AudioDevice *device)
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{
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// this thread uses COM.
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if (SUCCEEDED(WIN_CoInitialize())) { // can't report errors, hope it worked!
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device->hidden->coinitialized = true;
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}
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// Set this thread to very high "Pro Audio" priority.
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if (pAvSetMmThreadCharacteristicsW) {
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DWORD idx = 0;
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device->hidden->task = pAvSetMmThreadCharacteristicsW(L"Pro Audio", &idx);
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} else {
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SDL_SetCurrentThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
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}
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}
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void WASAPI_PlatformThreadDeinit(SDL_AudioDevice *device)
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{
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// Set this thread back to normal priority.
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if (device->hidden->task && pAvRevertMmThreadCharacteristics) {
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pAvRevertMmThreadCharacteristics(device->hidden->task);
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device->hidden->task = NULL;
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}
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if (device->hidden->coinitialized) {
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WIN_CoUninitialize();
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device->hidden->coinitialized = false;
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}
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}
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bool WASAPI_ActivateDevice(SDL_AudioDevice *device)
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{
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IMMDevice *immdevice = NULL;
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if (!SDL_IMMDevice_Get(device, &immdevice, device->recording)) {
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device->hidden->client = NULL;
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return false; // This is already set by SDL_IMMDevice_Get
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}
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// this is _not_ async in standard win32, yay!
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HRESULT ret = IMMDevice_Activate(immdevice, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&device->hidden->client);
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IMMDevice_Release(immdevice);
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if (FAILED(ret)) {
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SDL_assert(device->hidden->client == NULL);
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return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
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}
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SDL_assert(device->hidden->client != NULL);
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if (!WASAPI_PrepDevice(device)) { // not async, fire it right away.
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return false;
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}
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return true; // good to go.
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}
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void WASAPI_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
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{
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SDL_IMMDevice_EnumerateEndpoints(default_playback, default_recording);
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}
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void WASAPI_PlatformFreeDeviceHandle(SDL_AudioDevice *device)
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{
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SDL_IMMDevice_FreeDeviceHandle(device);
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}
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#endif // SDL_AUDIO_DRIVER_WASAPI
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