
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
1429 lines
42 KiB
C
1429 lines
42 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#ifdef SDL_VIDEO_RENDER_PSP
|
|
|
|
#include "../SDL_sysrender.h"
|
|
|
|
#include <pspkernel.h>
|
|
#include <pspdisplay.h>
|
|
#include <pspgu.h>
|
|
#include <pspgum.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <pspge.h>
|
|
#include <stdarg.h>
|
|
#include <stdlib.h>
|
|
#include <vram.h>
|
|
|
|
/* PSP renderer implementation, based on the PGE */
|
|
|
|
#define PSP_SCREEN_WIDTH 480
|
|
#define PSP_SCREEN_HEIGHT 272
|
|
|
|
#define PSP_FRAME_BUFFER_WIDTH 512
|
|
#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
|
|
|
|
static unsigned int __attribute__((aligned(16))) DisplayList[262144];
|
|
|
|
#define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))
|
|
#define COL5551(r, g, b, a) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | (a > 0 ? 0x7000 : 0))
|
|
#define COL4444(r, g, b, a) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
|
|
#define COL8888(r, g, b, a) ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24))
|
|
|
|
/**
|
|
* Holds psp specific texture data
|
|
*
|
|
* Part of a hot-list of textures that are used as render targets
|
|
* When short of vram we spill Least-Recently-Used render targets to system memory
|
|
*/
|
|
typedef struct PSP_TextureData
|
|
{
|
|
void *data; /**< Image data. */
|
|
unsigned int size; /**< Size of data in bytes. */
|
|
unsigned int width; /**< Image width. */
|
|
unsigned int height; /**< Image height. */
|
|
unsigned int textureWidth; /**< Texture width (power of two). */
|
|
unsigned int textureHeight; /**< Texture height (power of two). */
|
|
unsigned int bits; /**< Image bits per pixel. */
|
|
unsigned int format; /**< Image format - one of ::pgePixelFormat. */
|
|
unsigned int pitch;
|
|
SDL_bool swizzled; /**< Is image swizzled. */
|
|
struct PSP_TextureData *prevhotw; /**< More recently used render target */
|
|
struct PSP_TextureData *nexthotw; /**< Less recently used render target */
|
|
} PSP_TextureData;
|
|
|
|
typedef struct
|
|
{
|
|
SDL_BlendMode mode;
|
|
unsigned int color;
|
|
int shadeModel;
|
|
SDL_Texture *texture;
|
|
} PSP_BlendState;
|
|
|
|
typedef struct
|
|
{
|
|
void *frontbuffer; /**< main screen buffer */
|
|
void *backbuffer; /**< buffer presented to display */
|
|
SDL_Texture *boundTarget; /**< currently bound rendertarget */
|
|
SDL_bool initialized; /**< is driver initialized */
|
|
SDL_bool displayListAvail; /**< is the display list already initialized for this frame */
|
|
unsigned int psm; /**< format of the display buffers */
|
|
unsigned int bpp; /**< bits per pixel of the main display */
|
|
|
|
SDL_bool vsync; /**< whether we do vsync */
|
|
PSP_BlendState blendState; /**< current blend mode */
|
|
PSP_TextureData *most_recent_target; /**< start of render target LRU double linked list */
|
|
PSP_TextureData *least_recent_target; /**< end of the LRU list */
|
|
|
|
SDL_bool vblank_not_reached; /**< whether vblank wasn't reached */
|
|
} PSP_RenderData;
|
|
|
|
typedef struct
|
|
{
|
|
float x, y, z;
|
|
} VertV;
|
|
|
|
typedef struct
|
|
{
|
|
float u, v;
|
|
float x, y, z;
|
|
} VertTV;
|
|
|
|
typedef struct
|
|
{
|
|
SDL_Color col;
|
|
float x, y, z;
|
|
} VertCV;
|
|
|
|
typedef struct
|
|
{
|
|
float u, v;
|
|
SDL_Color col;
|
|
float x, y, z;
|
|
} VertTCV;
|
|
|
|
#define PI 3.14159265358979f
|
|
|
|
#define radToDeg(x) ((x)*180.f / PI)
|
|
#define degToRad(x) ((x)*PI / 180.f)
|
|
|
|
static float MathAbs(float x)
|
|
{
|
|
float result;
|
|
|
|
__asm__ volatile(
|
|
"mtv %1, S000\n"
|
|
"vabs.s S000, S000\n"
|
|
"mfv %0, S000\n"
|
|
: "=r"(result)
|
|
: "r"(x));
|
|
|
|
return result;
|
|
}
|
|
|
|
static void MathSincos(float r, float *s, float *c)
|
|
{
|
|
__asm__ volatile(
|
|
"mtv %2, S002\n"
|
|
"vcst.s S003, VFPU_2_PI\n"
|
|
"vmul.s S002, S002, S003\n"
|
|
"vrot.p C000, S002, [s, c]\n"
|
|
"mfv %0, S000\n"
|
|
"mfv %1, S001\n"
|
|
: "=r"(*s), "=r"(*c)
|
|
: "r"(r));
|
|
}
|
|
|
|
static void Swap(float *a, float *b)
|
|
{
|
|
float n = *a;
|
|
*a = *b;
|
|
*b = n;
|
|
}
|
|
|
|
static inline int InVram(void *data)
|
|
{
|
|
return data < (void *)0x04200000;
|
|
}
|
|
|
|
/* Return next power of 2 */
|
|
static int TextureNextPow2(unsigned int w)
|
|
{
|
|
unsigned int n = 2;
|
|
if (w == 0) {
|
|
return 0;
|
|
}
|
|
|
|
while (w > n) {
|
|
n <<= 1;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
static void psp_on_vblank(u32 sub, PSP_RenderData *data)
|
|
{
|
|
if (data) {
|
|
data->vblank_not_reached = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
static int PixelFormatToPSPFMT(Uint32 format)
|
|
{
|
|
switch (format) {
|
|
case SDL_PIXELFORMAT_BGR565:
|
|
return GU_PSM_5650;
|
|
case SDL_PIXELFORMAT_ABGR1555:
|
|
return GU_PSM_5551;
|
|
case SDL_PIXELFORMAT_ABGR4444:
|
|
return GU_PSM_4444;
|
|
case SDL_PIXELFORMAT_ABGR8888:
|
|
return GU_PSM_8888;
|
|
default:
|
|
return GU_PSM_8888;
|
|
}
|
|
}
|
|
|
|
/// SECTION render target LRU management
|
|
static void LRUTargetRelink(PSP_TextureData *psp_texture)
|
|
{
|
|
if (psp_texture->prevhotw) {
|
|
psp_texture->prevhotw->nexthotw = psp_texture->nexthotw;
|
|
}
|
|
if (psp_texture->nexthotw) {
|
|
psp_texture->nexthotw->prevhotw = psp_texture->prevhotw;
|
|
}
|
|
}
|
|
|
|
static void LRUTargetPushFront(PSP_RenderData *data, PSP_TextureData *psp_texture)
|
|
{
|
|
psp_texture->nexthotw = data->most_recent_target;
|
|
if (data->most_recent_target) {
|
|
data->most_recent_target->prevhotw = psp_texture;
|
|
}
|
|
data->most_recent_target = psp_texture;
|
|
if (!data->least_recent_target) {
|
|
data->least_recent_target = psp_texture;
|
|
}
|
|
}
|
|
|
|
static void LRUTargetRemove(PSP_RenderData *data, PSP_TextureData *psp_texture)
|
|
{
|
|
LRUTargetRelink(psp_texture);
|
|
if (data->most_recent_target == psp_texture) {
|
|
data->most_recent_target = psp_texture->nexthotw;
|
|
}
|
|
if (data->least_recent_target == psp_texture) {
|
|
data->least_recent_target = psp_texture->prevhotw;
|
|
}
|
|
psp_texture->prevhotw = NULL;
|
|
psp_texture->nexthotw = NULL;
|
|
}
|
|
|
|
static void LRUTargetBringFront(PSP_RenderData *data, PSP_TextureData *psp_texture)
|
|
{
|
|
if (data->most_recent_target == psp_texture) {
|
|
return; // nothing to do
|
|
}
|
|
LRUTargetRemove(data, psp_texture);
|
|
LRUTargetPushFront(data, psp_texture);
|
|
}
|
|
|
|
static void TextureStorageFree(void *storage)
|
|
{
|
|
if (InVram(storage)) {
|
|
vfree(storage);
|
|
} else {
|
|
SDL_free(storage);
|
|
}
|
|
}
|
|
|
|
static int TextureSwizzle(PSP_TextureData *psp_texture, void *dst)
|
|
{
|
|
int bytewidth, height;
|
|
int rowblocks, rowblocksadd;
|
|
int i, j;
|
|
unsigned int blockaddress = 0;
|
|
unsigned int *src = NULL;
|
|
unsigned char *data = NULL;
|
|
|
|
if (psp_texture->swizzled) {
|
|
return 1;
|
|
}
|
|
|
|
bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3);
|
|
height = psp_texture->size / bytewidth;
|
|
|
|
rowblocks = (bytewidth >> 4);
|
|
rowblocksadd = (rowblocks - 1) << 7;
|
|
|
|
src = (unsigned int *)psp_texture->data;
|
|
|
|
data = dst;
|
|
if (!data) {
|
|
data = SDL_malloc(psp_texture->size);
|
|
}
|
|
|
|
if (!data) {
|
|
return -1;
|
|
}
|
|
|
|
for (j = 0; j < height; j++, blockaddress += 16) {
|
|
unsigned int *block;
|
|
|
|
block = (unsigned int *)&data[blockaddress];
|
|
|
|
for (i = 0; i < rowblocks; i++) {
|
|
*block++ = *src++;
|
|
*block++ = *src++;
|
|
*block++ = *src++;
|
|
*block++ = *src++;
|
|
block += 28;
|
|
}
|
|
|
|
if ((j & 0x7) == 0x7) {
|
|
blockaddress += rowblocksadd;
|
|
}
|
|
}
|
|
|
|
TextureStorageFree(psp_texture->data);
|
|
psp_texture->data = data;
|
|
psp_texture->swizzled = SDL_TRUE;
|
|
|
|
sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
|
|
return 1;
|
|
}
|
|
|
|
static int TextureUnswizzle(PSP_TextureData *psp_texture, void *dst)
|
|
{
|
|
int bytewidth, height;
|
|
int widthblocks, heightblocks;
|
|
int dstpitch, dstrow;
|
|
int blockx, blocky;
|
|
int j;
|
|
unsigned int *src = NULL;
|
|
unsigned char *data = NULL;
|
|
unsigned char *ydst = NULL;
|
|
|
|
if (!psp_texture->swizzled) {
|
|
return 1;
|
|
}
|
|
|
|
bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3);
|
|
height = psp_texture->size / bytewidth;
|
|
|
|
widthblocks = bytewidth / 16;
|
|
heightblocks = height / 8;
|
|
|
|
dstpitch = (bytewidth - 16) / 4;
|
|
dstrow = bytewidth * 8;
|
|
|
|
src = (unsigned int *)psp_texture->data;
|
|
|
|
data = dst;
|
|
|
|
if (!data) {
|
|
data = SDL_malloc(psp_texture->size);
|
|
}
|
|
|
|
if (!data) {
|
|
return -1;
|
|
}
|
|
|
|
ydst = (unsigned char *)data;
|
|
|
|
for (blocky = 0; blocky < heightblocks; ++blocky) {
|
|
unsigned char *xdst = ydst;
|
|
|
|
for (blockx = 0; blockx < widthblocks; ++blockx) {
|
|
unsigned int *block;
|
|
|
|
block = (unsigned int *)xdst;
|
|
|
|
for (j = 0; j < 8; ++j) {
|
|
*(block++) = *(src++);
|
|
*(block++) = *(src++);
|
|
*(block++) = *(src++);
|
|
*(block++) = *(src++);
|
|
block += dstpitch;
|
|
}
|
|
|
|
xdst += 16;
|
|
}
|
|
|
|
ydst += dstrow;
|
|
}
|
|
|
|
TextureStorageFree(psp_texture->data);
|
|
|
|
psp_texture->data = data;
|
|
|
|
psp_texture->swizzled = SDL_FALSE;
|
|
|
|
sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
|
|
return 1;
|
|
}
|
|
|
|
static int TextureSpillToSram(PSP_RenderData *data, PSP_TextureData *psp_texture)
|
|
{
|
|
// Assumes the texture is in VRAM
|
|
if (psp_texture->swizzled) {
|
|
// Texture was swizzled in vram, just copy to system memory
|
|
void *sdata = SDL_malloc(psp_texture->size);
|
|
if (!sdata) {
|
|
return -1;
|
|
}
|
|
|
|
SDL_memcpy(sdata, psp_texture->data, psp_texture->size);
|
|
vfree(psp_texture->data);
|
|
psp_texture->data = sdata;
|
|
return 0;
|
|
} else {
|
|
return TextureSwizzle(psp_texture, NULL); // Will realloc in sysram
|
|
}
|
|
}
|
|
|
|
static int TexturePromoteToVram(PSP_RenderData *data, PSP_TextureData *psp_texture, SDL_bool target)
|
|
{
|
|
// Assumes texture in sram and a large enough continuous block in vram
|
|
void *tdata = vramalloc(psp_texture->size);
|
|
if (psp_texture->swizzled && target) {
|
|
return TextureUnswizzle(psp_texture, tdata);
|
|
} else {
|
|
SDL_memcpy(tdata, psp_texture->data, psp_texture->size);
|
|
SDL_free(psp_texture->data);
|
|
psp_texture->data = tdata;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int TextureSpillLRU(PSP_RenderData *data, size_t wanted)
|
|
{
|
|
PSP_TextureData *lru = data->least_recent_target;
|
|
if (lru) {
|
|
if (TextureSpillToSram(data, lru) < 0) {
|
|
return -1;
|
|
}
|
|
LRUTargetRemove(data, lru);
|
|
} else {
|
|
// Asked to spill but there nothing to spill
|
|
return SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail() / 1024, vlargestblock() / 1024, wanted / 1024);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int TextureSpillTargetsForSpace(PSP_RenderData *data, size_t size)
|
|
{
|
|
while (vlargestblock() < size) {
|
|
if (TextureSpillLRU(data, size) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int TextureBindAsTarget(PSP_RenderData *data, PSP_TextureData *psp_texture)
|
|
{
|
|
unsigned int dstFormat;
|
|
|
|
if (!InVram(psp_texture->data)) {
|
|
// Bring back the texture in vram
|
|
if (TextureSpillTargetsForSpace(data, psp_texture->size) < 0) {
|
|
return -1;
|
|
}
|
|
if (TexturePromoteToVram(data, psp_texture, SDL_TRUE) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
LRUTargetBringFront(data, psp_texture);
|
|
sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
|
|
|
|
// Stencil alpha dst hack
|
|
dstFormat = psp_texture->format;
|
|
if (dstFormat == GU_PSM_5551) {
|
|
sceGuEnable(GU_STENCIL_TEST);
|
|
sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);
|
|
sceGuStencilFunc(GU_GEQUAL, 0xff, 0xff);
|
|
sceGuEnable(GU_ALPHA_TEST);
|
|
sceGuAlphaFunc(GU_GREATER, 0x00, 0xff);
|
|
} else {
|
|
sceGuDisable(GU_STENCIL_TEST);
|
|
sceGuDisable(GU_ALPHA_TEST);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void PSP_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
|
|
{
|
|
}
|
|
|
|
static int PSP_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
|
|
{
|
|
PSP_RenderData *data = renderer->driverdata;
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)SDL_calloc(1, sizeof(*psp_texture));
|
|
|
|
if (!psp_texture) {
|
|
return -1;
|
|
}
|
|
|
|
psp_texture->swizzled = SDL_FALSE;
|
|
psp_texture->width = texture->w;
|
|
psp_texture->height = texture->h;
|
|
psp_texture->textureHeight = TextureNextPow2(texture->h);
|
|
psp_texture->textureWidth = TextureNextPow2(texture->w);
|
|
psp_texture->format = PixelFormatToPSPFMT(texture->format);
|
|
|
|
switch (psp_texture->format) {
|
|
case GU_PSM_5650:
|
|
case GU_PSM_5551:
|
|
case GU_PSM_4444:
|
|
psp_texture->bits = 16;
|
|
break;
|
|
|
|
case GU_PSM_8888:
|
|
psp_texture->bits = 32;
|
|
break;
|
|
|
|
default:
|
|
SDL_free(psp_texture);
|
|
return -1;
|
|
}
|
|
|
|
psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
|
|
psp_texture->size = psp_texture->textureHeight * psp_texture->pitch;
|
|
if (texture->access & SDL_TEXTUREACCESS_TARGET) {
|
|
if (TextureSpillTargetsForSpace(renderer->driverdata, psp_texture->size) < 0) {
|
|
SDL_free(psp_texture);
|
|
return -1;
|
|
}
|
|
psp_texture->data = vramalloc(psp_texture->size);
|
|
if (psp_texture->data) {
|
|
LRUTargetPushFront(data, psp_texture);
|
|
}
|
|
} else {
|
|
psp_texture->data = SDL_calloc(1, psp_texture->size);
|
|
}
|
|
|
|
if (!psp_texture->data) {
|
|
SDL_free(psp_texture);
|
|
return -1;
|
|
}
|
|
texture->driverdata = psp_texture;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *texture)
|
|
{
|
|
return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16);
|
|
}
|
|
|
|
static void TextureActivate(SDL_Texture *texture)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
|
|
int scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GU_NEAREST : GU_LINEAR;
|
|
|
|
/* Swizzling is useless with small textures. */
|
|
if (TextureShouldSwizzle(psp_texture, texture)) {
|
|
TextureSwizzle(psp_texture, NULL);
|
|
}
|
|
|
|
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
|
sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
|
|
sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
|
|
/* GU_LINEAR good for scaling */
|
|
sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
|
|
}
|
|
|
|
static int PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, void **pixels, int *pitch);
|
|
|
|
static int PSP_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, const void *pixels, int pitch)
|
|
{
|
|
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
|
|
const Uint8 *src;
|
|
Uint8 *dst;
|
|
int row, length, dpitch;
|
|
src = pixels;
|
|
|
|
PSP_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
|
|
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
if (length == pitch && length == dpitch) {
|
|
SDL_memcpy(dst, src, length * rect->h);
|
|
} else {
|
|
for (row = 0; row < rect->h; ++row) {
|
|
SDL_memcpy(dst, src, length);
|
|
src += pitch;
|
|
dst += dpitch;
|
|
}
|
|
}
|
|
|
|
sceKernelDcacheWritebackAll();
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, void **pixels, int *pitch)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
|
|
|
|
*pixels =
|
|
(void *)((Uint8 *)psp_texture->data + rect->y * psp_texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
*pitch = psp_texture->pitch;
|
|
return 0;
|
|
}
|
|
|
|
static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
|
|
SDL_Rect rect;
|
|
|
|
/* We do whole texture updates, at least for now */
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = texture->w;
|
|
rect.h = texture->h;
|
|
PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
|
|
}
|
|
|
|
static void PSP_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
|
{
|
|
/* Nothing to do because TextureActivate takes care of it */
|
|
}
|
|
|
|
static int PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
|
{
|
|
return 0; /* nothing to do in this backend. */
|
|
}
|
|
|
|
static int PSP_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
{
|
|
VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertV), 4, &cmd->data.draw.first);
|
|
int i;
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
|
|
for (i = 0; i < count; i++, verts++, points++) {
|
|
verts->x = points->x;
|
|
verts->y = points->y;
|
|
verts->z = 0.0f;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
float scale_x, float scale_y)
|
|
{
|
|
int i;
|
|
int count = indices ? num_indices : num_vertices;
|
|
|
|
cmd->data.draw.count = count;
|
|
size_indices = indices ? size_indices : 0;
|
|
|
|
if (!texture) {
|
|
VertCV *verts;
|
|
verts = (VertCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertCV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_Color col_;
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char *)xy + j * xy_stride);
|
|
col_ = *(SDL_Color *)((char *)color + j * color_stride);
|
|
|
|
verts->x = xy_[0] * scale_x;
|
|
verts->y = xy_[1] * scale_y;
|
|
verts->z = 0;
|
|
|
|
verts->col = col_;
|
|
|
|
verts++;
|
|
}
|
|
} else {
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
|
|
VertTCV *verts;
|
|
verts = (VertTCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertTCV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_Color col_;
|
|
float *uv_;
|
|
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char *)xy + j * xy_stride);
|
|
col_ = *(SDL_Color *)((char *)color + j * color_stride);
|
|
uv_ = (float *)((char *)uv + j * uv_stride);
|
|
|
|
verts->x = xy_[0] * scale_x;
|
|
verts->y = xy_[1] * scale_y;
|
|
verts->z = 0;
|
|
|
|
verts->col = col_;
|
|
|
|
verts->u = uv_[0] * psp_texture->textureWidth;
|
|
verts->v = uv_[1] * psp_texture->textureHeight;
|
|
|
|
verts++;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count)
|
|
{
|
|
VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertV), 4, &cmd->data.draw.first);
|
|
int i;
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
for (i = 0; i < count; i++, rects++) {
|
|
verts->x = rects->x;
|
|
verts->y = rects->y;
|
|
verts->z = 0.0f;
|
|
verts++;
|
|
|
|
verts->x = rects->x + rects->w + 0.5f;
|
|
verts->y = rects->y + rects->h + 0.5f;
|
|
verts->z = 0.0f;
|
|
verts++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const SDL_FRect *srcrect, const SDL_FRect *dstrect)
|
|
{
|
|
VertTV *verts;
|
|
const float x = dstrect->x;
|
|
const float y = dstrect->y;
|
|
const float width = dstrect->w;
|
|
const float height = dstrect->h;
|
|
|
|
const float u0 = srcrect->x;
|
|
const float v0 = srcrect->y;
|
|
const float u1 = srcrect->x + srcrect->w;
|
|
const float v1 = srcrect->y + srcrect->h;
|
|
|
|
if ((MathAbs(u1) - MathAbs(u0)) < 64.0f) {
|
|
verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(VertTV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
verts->u = u0;
|
|
verts->v = v0;
|
|
verts->x = x;
|
|
verts->y = y;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v1;
|
|
verts->x = x + width;
|
|
verts->y = y + height;
|
|
verts->z = 0;
|
|
verts++;
|
|
} else {
|
|
float start, end;
|
|
float curU = u0;
|
|
float curX = x;
|
|
const float endX = x + width;
|
|
const float slice = 64.0f;
|
|
const size_t count = SDL_ceilf(width / slice);
|
|
size_t i;
|
|
float ustep = (u1 - u0) / width * slice;
|
|
|
|
if (ustep < 0.0f) {
|
|
ustep = -ustep;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
|
|
verts = (VertTV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertTV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
for (i = 0, start = 0, end = width; i < count; i++, start += slice) {
|
|
const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
|
|
const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
|
|
|
|
SDL_assert(start < end);
|
|
|
|
verts->u = curU;
|
|
verts->v = v0;
|
|
verts->x = curX;
|
|
verts->y = y;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
curU += sourceWidth;
|
|
curX += polyWidth;
|
|
|
|
verts->u = curU;
|
|
verts->v = v1;
|
|
verts->x = curX;
|
|
verts->y = (y + height);
|
|
verts->z = 0;
|
|
verts++;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
|
|
{
|
|
VertTV *verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 4 * sizeof(VertTV), 4, &cmd->data.draw.first);
|
|
const float centerx = center->x;
|
|
const float centery = center->y;
|
|
const float x = dstrect->x + centerx;
|
|
const float y = dstrect->y + centery;
|
|
const float width = dstrect->w - centerx;
|
|
const float height = dstrect->h - centery;
|
|
float s, c;
|
|
float cw1, sw1, ch1, sh1, cw2, sw2, ch2, sh2;
|
|
|
|
float u0 = srcrect->x;
|
|
float v0 = srcrect->y;
|
|
float u1 = srcrect->x + srcrect->w;
|
|
float v1 = srcrect->y + srcrect->h;
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
MathSincos(degToRad(360 - angle), &s, &c);
|
|
|
|
cw1 = c * -centerx;
|
|
sw1 = s * -centerx;
|
|
ch1 = c * -centery;
|
|
sh1 = s * -centery;
|
|
cw2 = c * width;
|
|
sw2 = s * width;
|
|
ch2 = c * height;
|
|
sh2 = s * height;
|
|
|
|
if (flip & SDL_FLIP_VERTICAL) {
|
|
Swap(&v0, &v1);
|
|
}
|
|
|
|
if (flip & SDL_FLIP_HORIZONTAL) {
|
|
Swap(&u0, &u1);
|
|
}
|
|
|
|
verts->u = u0;
|
|
verts->v = v0;
|
|
verts->x = x + cw1 + sh1;
|
|
verts->y = y - sw1 + ch1;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u0;
|
|
verts->v = v1;
|
|
verts->x = x + cw1 + sh2;
|
|
verts->y = y - sw1 + ch2;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v1;
|
|
verts->x = x + cw2 + sh2;
|
|
verts->y = y - sw2 + ch2;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v0;
|
|
verts->x = x + cw2 + sh1;
|
|
verts->y = y - sw2 + ch1;
|
|
verts->z = 0;
|
|
|
|
if (scale_x != 1.0f || scale_y != 1.0f) {
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
verts--;
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
verts--;
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
verts--;
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void ResetBlendState(PSP_BlendState *state)
|
|
{
|
|
sceGuColor(0xffffffff);
|
|
state->color = 0xffffffff;
|
|
state->mode = SDL_BLENDMODE_INVALID;
|
|
state->texture = NULL;
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
state->shadeModel = GU_SMOOTH;
|
|
}
|
|
|
|
static void StartDrawing(SDL_Renderer *renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->driverdata;
|
|
|
|
// Check if we need to start GU displaylist
|
|
if (!data->displayListAvail) {
|
|
sceGuStart(GU_DIRECT, DisplayList);
|
|
data->displayListAvail = SDL_TRUE;
|
|
// ResetBlendState(&data->blendState);
|
|
}
|
|
|
|
// Check if we need a draw buffer change
|
|
if (renderer->target != data->boundTarget) {
|
|
SDL_Texture *texture = renderer->target;
|
|
if (texture) {
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
|
|
// Set target, registering LRU
|
|
TextureBindAsTarget(data, psp_texture);
|
|
} else {
|
|
// Set target back to screen
|
|
sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
|
|
}
|
|
data->boundTarget = texture;
|
|
}
|
|
}
|
|
|
|
static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
|
|
{
|
|
PSP_BlendState *current = &data->blendState;
|
|
|
|
if (state->mode != current->mode) {
|
|
switch (state->mode) {
|
|
case SDL_BLENDMODE_NONE:
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuDisable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_BLEND:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_ADD:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_MOD:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_MUL:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
/* FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed.*/
|
|
sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_INVALID:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (state->color != current->color) {
|
|
sceGuColor(state->color);
|
|
}
|
|
|
|
if (state->shadeModel != current->shadeModel) {
|
|
sceGuShadeModel(state->shadeModel);
|
|
}
|
|
|
|
if (state->texture != current->texture) {
|
|
if (state->texture) {
|
|
TextureActivate(state->texture);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
} else {
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
}
|
|
}
|
|
|
|
*current = *state;
|
|
}
|
|
|
|
static void PSP_InvalidateCachedState(SDL_Renderer *renderer)
|
|
{
|
|
/* currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this. */
|
|
}
|
|
|
|
static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->driverdata;
|
|
Uint8 *gpumem = NULL;
|
|
StartDrawing(renderer);
|
|
|
|
/* note that before the renderer interface change, this would do extremely small
|
|
batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that
|
|
this won't fail if you try to push 100,000 draw calls in a single batch.
|
|
I don't know what the limits on PSP hardware are. It might be useful to have
|
|
rendering backends report a reasonable maximum, so the higher level can flush
|
|
if we appear to be exceeding that. */
|
|
gpumem = (Uint8 *)sceGuGetMemory(vertsize);
|
|
if (!gpumem) {
|
|
return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int)vertsize);
|
|
}
|
|
SDL_memcpy(gpumem, vertices, vertsize);
|
|
|
|
while (cmd) {
|
|
switch (cmd->command) {
|
|
case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
{
|
|
break; /* !!! FIXME: we could cache drawstate like color */
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETVIEWPORT:
|
|
{
|
|
SDL_Rect *viewport = &cmd->data.viewport.rect;
|
|
sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1));
|
|
sceGuViewport(2048, 2048, viewport->w, viewport->h);
|
|
sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETCLIPRECT:
|
|
{
|
|
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
if (cmd->data.cliprect.enabled) {
|
|
sceGuEnable(GU_SCISSOR_TEST);
|
|
sceGuScissor(rect->x, rect->y, rect->w, rect->h);
|
|
} else {
|
|
sceGuDisable(GU_SCISSOR_TEST);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_CLEAR:
|
|
{
|
|
const Uint8 r = cmd->data.color.r;
|
|
const Uint8 g = cmd->data.color.g;
|
|
const Uint8 b = cmd->data.color.b;
|
|
const Uint8 a = cmd->data.color.a;
|
|
sceGuClearColor(GU_RGBA(r, g, b, a));
|
|
sceGuClearStencil(a);
|
|
sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_POINTS:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
PSP_BlendState state = {
|
|
.color = GU_RGBA(r, g, b, a),
|
|
.texture = NULL,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_LINES:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
PSP_BlendState state = {
|
|
.color = GU_RGBA(r, g, b, a),
|
|
.texture = NULL,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_FILL_RECTS:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
PSP_BlendState state = {
|
|
.color = GU_RGBA(r, g, b, a),
|
|
.texture = NULL,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
PSP_BlendState state = {
|
|
.color = GU_RGBA(r, g, b, a),
|
|
.texture = cmd->data.draw.texture,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_SMOOTH
|
|
};
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY_EX:
|
|
{
|
|
const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
PSP_BlendState state = {
|
|
.color = GU_RGBA(r, g, b, a),
|
|
.texture = cmd->data.draw.texture,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_SMOOTH
|
|
};
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_GEOMETRY:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
if (!cmd->data.draw.texture) {
|
|
const VertCV *verts = (VertCV *)(gpumem + cmd->data.draw.first);
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
/* In GU_SMOOTH mode */
|
|
sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
} else {
|
|
const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first);
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
PSP_BlendState state = {
|
|
.color = GU_RGBA(r, g, b, a),
|
|
.texture = NULL,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
TextureActivate(cmd->data.draw.texture);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_NO_OP:
|
|
break;
|
|
}
|
|
|
|
cmd = cmd->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PSP_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
|
Uint32 pixel_format, void *pixels, int pitch)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static int PSP_RenderPresent(SDL_Renderer *renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->driverdata;
|
|
if (!data->displayListAvail) {
|
|
return -1;
|
|
}
|
|
|
|
data->displayListAvail = SDL_FALSE;
|
|
sceGuFinish();
|
|
sceGuSync(0, 0);
|
|
|
|
if ((data->vsync) && (data->vblank_not_reached)) {
|
|
sceDisplayWaitVblankStart();
|
|
}
|
|
data->vblank_not_reached = SDL_TRUE;
|
|
|
|
data->backbuffer = data->frontbuffer;
|
|
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void PSP_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
PSP_RenderData *renderdata = (PSP_RenderData *)renderer->driverdata;
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
|
|
|
|
if (!renderdata) {
|
|
return;
|
|
}
|
|
|
|
if (!psp_texture) {
|
|
return;
|
|
}
|
|
|
|
LRUTargetRemove(renderdata, psp_texture);
|
|
TextureStorageFree(psp_texture->data);
|
|
SDL_free(psp_texture);
|
|
texture->driverdata = NULL;
|
|
}
|
|
|
|
static void PSP_DestroyRenderer(SDL_Renderer *renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->driverdata;
|
|
if (data) {
|
|
if (!data->initialized) {
|
|
return;
|
|
}
|
|
|
|
StartDrawing(renderer);
|
|
|
|
sceKernelDisableSubIntr(PSP_VBLANK_INT, 0);
|
|
sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT, 0);
|
|
sceDisplayWaitVblankStart();
|
|
sceGuDisplay(GU_FALSE);
|
|
sceGuTerm();
|
|
vfree(data->backbuffer);
|
|
vfree(data->frontbuffer);
|
|
|
|
data->initialized = SDL_FALSE;
|
|
data->displayListAvail = SDL_FALSE;
|
|
SDL_free(data);
|
|
}
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
static int PSP_SetVSync(SDL_Renderer *renderer, const int vsync)
|
|
{
|
|
PSP_RenderData *data = renderer->driverdata;
|
|
data->vsync = vsync;
|
|
return 0;
|
|
}
|
|
|
|
SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_props)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
PSP_RenderData *data;
|
|
int pixelformat;
|
|
void *doublebuffer = NULL;
|
|
|
|
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
|
|
if (!renderer) {
|
|
return NULL;
|
|
}
|
|
|
|
data = (PSP_RenderData *)SDL_calloc(1, sizeof(*data));
|
|
if (!data) {
|
|
PSP_DestroyRenderer(renderer);
|
|
return NULL;
|
|
}
|
|
|
|
renderer->WindowEvent = PSP_WindowEvent;
|
|
renderer->CreateTexture = PSP_CreateTexture;
|
|
renderer->UpdateTexture = PSP_UpdateTexture;
|
|
renderer->LockTexture = PSP_LockTexture;
|
|
renderer->UnlockTexture = PSP_UnlockTexture;
|
|
renderer->SetTextureScaleMode = PSP_SetTextureScaleMode;
|
|
renderer->SetRenderTarget = PSP_SetRenderTarget;
|
|
renderer->QueueSetViewport = PSP_QueueSetViewport;
|
|
renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
|
|
renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
renderer->QueueGeometry = PSP_QueueGeometry;
|
|
renderer->QueueFillRects = PSP_QueueFillRects;
|
|
renderer->QueueCopy = PSP_QueueCopy;
|
|
renderer->QueueCopyEx = PSP_QueueCopyEx;
|
|
renderer->InvalidateCachedState = PSP_InvalidateCachedState;
|
|
renderer->RunCommandQueue = PSP_RunCommandQueue;
|
|
renderer->RenderReadPixels = PSP_RenderReadPixels;
|
|
renderer->RenderPresent = PSP_RenderPresent;
|
|
renderer->DestroyTexture = PSP_DestroyTexture;
|
|
renderer->DestroyRenderer = PSP_DestroyRenderer;
|
|
renderer->SetVSync = PSP_SetVSync;
|
|
renderer->info = PSP_RenderDriver.info;
|
|
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
|
renderer->driverdata = data;
|
|
renderer->window = window;
|
|
|
|
data->initialized = SDL_TRUE;
|
|
data->most_recent_target = NULL;
|
|
data->least_recent_target = NULL;
|
|
|
|
if (SDL_GetBooleanProperty(create_props, "present_vsync", SDL_FALSE)) {
|
|
data->vsync = SDL_TRUE;
|
|
} else {
|
|
data->vsync = SDL_FALSE;
|
|
}
|
|
|
|
pixelformat = PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
|
|
switch (pixelformat) {
|
|
case GU_PSM_4444:
|
|
case GU_PSM_5650:
|
|
case GU_PSM_5551:
|
|
data->bpp = 2;
|
|
data->psm = pixelformat;
|
|
break;
|
|
default:
|
|
data->bpp = 4;
|
|
data->psm = GU_PSM_8888;
|
|
break;
|
|
}
|
|
|
|
doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * data->bpp * 2);
|
|
data->backbuffer = doublebuffer;
|
|
data->frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * data->bpp;
|
|
|
|
sceGuInit();
|
|
/* setup GU */
|
|
sceGuStart(GU_DIRECT, DisplayList);
|
|
sceGuDrawBuffer(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
|
|
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(data->backbuffer), PSP_FRAME_BUFFER_WIDTH);
|
|
|
|
sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
|
|
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
|
|
|
sceGuDisable(GU_DEPTH_TEST);
|
|
|
|
/* Scissoring */
|
|
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
|
sceGuEnable(GU_SCISSOR_TEST);
|
|
|
|
/* Backface culling */
|
|
/*
|
|
FIXME: Culling probably un-needed ? It can conflict with SDL_RENDERCMD_GEOMETRY
|
|
sceGuFrontFace(GU_CCW);
|
|
sceGuEnable(GU_CULL_FACE);
|
|
*/
|
|
|
|
// Setup initial blend state
|
|
ResetBlendState(&data->blendState);
|
|
|
|
sceGuFinish();
|
|
sceGuSync(0, 0);
|
|
sceDisplayWaitVblankStartCB();
|
|
sceGuDisplay(GU_TRUE);
|
|
|
|
/* Improve performance when VSYC is enabled and it is not reaching the 60 FPS */
|
|
data->vblank_not_reached = SDL_TRUE;
|
|
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data);
|
|
sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
|
|
|
|
if (data->vsync) {
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
}
|
|
return renderer;
|
|
}
|
|
|
|
SDL_RenderDriver PSP_RenderDriver = {
|
|
.CreateRenderer = PSP_CreateRenderer,
|
|
.info = {
|
|
.name = "PSP",
|
|
.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
|
|
.num_texture_formats = 4,
|
|
.texture_formats = {
|
|
[0] = SDL_PIXELFORMAT_BGR565,
|
|
[1] = SDL_PIXELFORMAT_ABGR1555,
|
|
[2] = SDL_PIXELFORMAT_ABGR4444,
|
|
[3] = SDL_PIXELFORMAT_ABGR8888,
|
|
},
|
|
.max_texture_width = 512,
|
|
.max_texture_height = 512,
|
|
}
|
|
};
|
|
|
|
#endif /* SDL_VIDEO_RENDER_PSP */
|