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Sam Lantinga 42f8e94d11 mac: Fix SDLWindow nswindow member no longer being cleaned up in Cocoa_DestroyWindow
- A refactor changed how SetupWindowData handled external windows where previously it was tracked
  in a field of SDL_CocoaWindowData but now it is tracked by setting SDL_WINDOW_EXTERNAL in the
  window flags. Removed the now unused field and updated the external window check in DestroyWindow.
2024-04-23 06:20:30 -07:00
.github Add testautomation to android artifacts 2024-04-15 11:47:18 -10:00
android-project Updated to version 3.1.1 for the preview release 2024-04-01 17:03:46 -07:00
build-scripts SDL_Keymod: Removed SDL_KMOD_RESERVED. 2024-04-17 17:30:10 -04:00
cmake pipewire: Raise minimum build version to 0.3.44 2024-04-19 12:34:22 -04:00
docs Sync SDL3 wiki -> header 2024-04-18 17:41:14 +00:00
include storage: SDL_WriteStorageFile() wasn't marked as SDLCALL. 2024-04-21 09:26:07 -04:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src mac: Fix SDLWindow nswindow member no longer being cleaned up in Cocoa_DestroyWindow 2024-04-23 06:20:30 -07:00
test tests: Clean up the renderer in the video test suite since it isn't automatic anymore. 2024-04-19 12:23:40 -04:00
VisualC include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
VisualC-GDK include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
VisualC-WinRT include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
wayland-protocols wayland: Update tablet-v2 protocol file to stable version 2024-04-11 18:34:02 -04:00
Xcode Rewrote audio resampler using cubic filter interpolation 2024-04-15 11:47:18 -10:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
.wikiheaders-options wikiheaders-options: Clean up header file info a bit more. 2024-04-22 23:54:40 -04:00
Android.mk Add time and realtime clock functions 2024-03-19 10:57:36 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: pass macho version information separately from so version 2024-04-15 18:36:27 +00:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)