
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT
* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED
* Fix -Wundef warnings due to use of unguarded __ANDROID__
* Fix -Wundef warnings due to use of unguarded __IOS__
* Fix -Wundef warnings due to use of unguarded EMULATE_CAS
* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS
* Fix -Wundef warnings due to use of unguarded __VITA__
* Fix -Wundef warnings due to use of unguarded __3DS__
* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS
* Fix -Wundef warnings due to use of unguarded __APPLE__
* Fix -Wundef warnings due to use of unguarded __WINRT__
* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED
* Fix -Wundef warnings due to use of unguarded __TVOS__
* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS
* Fix -Wundef warnings due to use of unguarded __MACOS__
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12
* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM
* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS
* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL
* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H
* Fix -Wundef warnings due to use of unguarded __RISCOS__
* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX
* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN
* textureData is only needed when SDL is built with YUV support
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA
* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY
* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS
* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET
* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX
* Fix -Wundef warnings due to use of unguarded HAVE_LIBC
* Fix -Wundef warnings due to disabling SDL_LIBC
* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND
* Fix -Wundef warnings due to use of unguarded DEBUG
* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H
* Fix -Werror=unused-variable when building with SDL_LIBC=OFF
* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV
* Use SDL alloc functions in libusb/hid.c
* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS
* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE
* Don't call XShape functions when XShape is diabled
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND
* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL
* Disable array when compiled with SDL_EVENTS=OFF
* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE
* Fix -Wundef warnings due to use of unguarded __WINDOWS__
* Fix -Wundef warnings due to use of unguarded __WINGDK__
* Fix -Wundef warnings due to use of unguarded __ANDROID__
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR
* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED
* Fix -Wundef warnings due to use of unguarded __XBOXONE__
* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX
* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR
* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP
* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX
* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED
* Fix C4090 warning ('function': different 'const' qualifiers)
* ci: use -isystem for include dirs of pspdev toolchain
* cmake: add -Wundef option
* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL
* Fix -Wundef warnings due to use of unguarded __MACOS__
* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c
* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP
* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H
* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H
* fix SDL_VIDEO_DRIVER_WAYLAND
* fix SDL_VIDEO_DRIVER_X11
* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP
* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP
* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H
* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H
* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT
* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT
* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX
* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX
* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT
* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL
* Fix -Wundef warnings due to use of unguarded __MACOS__
* Fix -Wundef warnings due to use of unguarded __OpenBSD__
* Fix -Wundef warnings due to use of unguarded __FreeBSD__
* Fix -Wundef warnings due to use of unguarded __MWERKS__
* Fix -Wundef warnings due to use of unguarded __WIN32__
* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2
* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE
* Revert "Use SDL alloc functions in libusb/hid.c"
This reverts commit 847c64b00d
.
* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2
* Don't use defined in macro
440 lines
13 KiB
C
440 lines
13 KiB
C
/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#ifdef HAVE_OPENGL
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#include <stdlib.h>
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#include <SDL3/SDL_opengl.h>
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typedef struct GL_Context
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{
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#define SDL_PROC(ret, func, params) ret(APIENTRY *func) params;
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#include "../src/render/opengl/SDL_glfuncs.h"
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#undef SDL_PROC
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} GL_Context;
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/* Undefine this if you want a flat cube instead of a rainbow cube */
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#define SHADED_CUBE
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static SDLTest_CommonState *state;
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static SDL_GLContext context;
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static GL_Context ctx;
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static int LoadContext(GL_Context *data)
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{
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#ifdef SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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#elif defined(SDL_VIDEO_DRIVER_ANDROID)
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#define __SDL_NOGETPROCADDR__
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#endif
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#if defined __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret, func, params) data->func = func;
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#else
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#define SDL_PROC(ret, func, params) \
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do { \
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data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \
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if (!data->func) { \
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return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
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} \
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} while (0);
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#endif /* __SDL_NOGETPROCADDR__ */
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#include "../src/render/opengl/SDL_glfuncs.h"
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#undef SDL_PROC
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return 0;
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}
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void quit(int rc)
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{
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if (context) {
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/* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */
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SDL_GL_DeleteContext(context);
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}
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SDLTest_CommonQuit(state);
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exit(rc);
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}
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static void Render(void)
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{
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static float color[8][3] = {
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{ 1.0, 1.0, 0.0 },
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{ 1.0, 0.0, 0.0 },
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{ 0.0, 0.0, 0.0 },
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{ 0.0, 1.0, 0.0 },
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{ 0.0, 1.0, 1.0 },
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{ 1.0, 1.0, 1.0 },
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{ 1.0, 0.0, 1.0 },
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{ 0.0, 0.0, 1.0 }
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};
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static float cube[8][3] = {
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{ 0.5, 0.5, -0.5 },
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{ 0.5, -0.5, -0.5 },
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{ -0.5, -0.5, -0.5 },
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{ -0.5, 0.5, -0.5 },
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{ -0.5, 0.5, 0.5 },
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{ 0.5, 0.5, 0.5 },
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{ 0.5, -0.5, 0.5 },
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{ -0.5, -0.5, 0.5 }
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};
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/* Do our drawing, too. */
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ctx.glClearColor(0.0, 0.0, 0.0, 0.0 /* used with --transparent */);
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ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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ctx.glBegin(GL_QUADS);
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#ifdef SHADED_CUBE
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ctx.glColor3fv(color[0]);
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ctx.glVertex3fv(cube[0]);
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ctx.glColor3fv(color[1]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3fv(color[2]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3fv(color[3]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3fv(color[3]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3fv(color[4]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3fv(color[7]);
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ctx.glVertex3fv(cube[7]);
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ctx.glColor3fv(color[2]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3fv(color[0]);
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ctx.glVertex3fv(cube[0]);
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ctx.glColor3fv(color[5]);
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ctx.glVertex3fv(cube[5]);
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ctx.glColor3fv(color[6]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3fv(color[1]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3fv(color[5]);
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ctx.glVertex3fv(cube[5]);
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ctx.glColor3fv(color[4]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3fv(color[7]);
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ctx.glVertex3fv(cube[7]);
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ctx.glColor3fv(color[6]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3fv(color[5]);
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ctx.glVertex3fv(cube[5]);
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ctx.glColor3fv(color[0]);
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ctx.glVertex3fv(cube[0]);
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ctx.glColor3fv(color[3]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3fv(color[4]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3fv(color[6]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3fv(color[1]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3fv(color[2]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3fv(color[7]);
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ctx.glVertex3fv(cube[7]);
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#else /* flat cube */
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ctx.glColor3f(1.0, 0.0, 0.0);
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ctx.glVertex3fv(cube[0]);
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ctx.glVertex3fv(cube[1]);
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ctx.glVertex3fv(cube[2]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3f(0.0, 1.0, 0.0);
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ctx.glVertex3fv(cube[3]);
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ctx.glVertex3fv(cube[4]);
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ctx.glVertex3fv(cube[7]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3f(0.0, 0.0, 1.0);
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ctx.glVertex3fv(cube[0]);
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ctx.glVertex3fv(cube[5]);
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ctx.glVertex3fv(cube[6]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3f(0.0, 1.0, 1.0);
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ctx.glVertex3fv(cube[5]);
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ctx.glVertex3fv(cube[4]);
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ctx.glVertex3fv(cube[7]);
|
|
ctx.glVertex3fv(cube[6]);
|
|
|
|
ctx.glColor3f(1.0, 1.0, 0.0);
|
|
ctx.glVertex3fv(cube[5]);
|
|
ctx.glVertex3fv(cube[0]);
|
|
ctx.glVertex3fv(cube[3]);
|
|
ctx.glVertex3fv(cube[4]);
|
|
|
|
ctx.glColor3f(1.0, 0.0, 1.0);
|
|
ctx.glVertex3fv(cube[6]);
|
|
ctx.glVertex3fv(cube[1]);
|
|
ctx.glVertex3fv(cube[2]);
|
|
ctx.glVertex3fv(cube[7]);
|
|
#endif /* SHADED_CUBE */
|
|
|
|
ctx.glEnd();
|
|
|
|
ctx.glMatrixMode(GL_MODELVIEW);
|
|
ctx.glRotatef(5.0, 1.0, 1.0, 1.0);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int fsaa, accel;
|
|
int value;
|
|
int i, done;
|
|
const SDL_DisplayMode *mode;
|
|
SDL_Event event;
|
|
Uint64 then, now;
|
|
Uint32 frames;
|
|
int status;
|
|
int dw, dh;
|
|
int swap_interval = 0;
|
|
int interval = 0;
|
|
int ret_interval = 0;
|
|
|
|
/* Initialize parameters */
|
|
fsaa = 0;
|
|
accel = -1;
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
if (state == NULL) {
|
|
return 1;
|
|
}
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (consumed == 0) {
|
|
if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) {
|
|
fsaa = SDL_atoi(argv[i + 1]);
|
|
consumed = 2;
|
|
} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) {
|
|
accel = SDL_atoi(argv[i + 1]);
|
|
consumed = 2;
|
|
} else {
|
|
consumed = -1;
|
|
}
|
|
}
|
|
if (consumed < 0) {
|
|
static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL };
|
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
|
quit(1);
|
|
}
|
|
i += consumed;
|
|
}
|
|
|
|
/* Set OpenGL parameters */
|
|
state->window_flags |= SDL_WINDOW_OPENGL;
|
|
state->gl_red_size = 5;
|
|
state->gl_green_size = 5;
|
|
state->gl_blue_size = 5;
|
|
state->gl_depth_size = 16;
|
|
state->gl_double_buffer = 1;
|
|
if (fsaa) {
|
|
state->gl_multisamplebuffers = 1;
|
|
state->gl_multisamplesamples = fsaa;
|
|
}
|
|
if (accel >= 0) {
|
|
state->gl_accelerated = accel;
|
|
}
|
|
|
|
if (!SDLTest_CommonInit(state)) {
|
|
quit(2);
|
|
}
|
|
|
|
/* Create OpenGL context */
|
|
context = SDL_GL_CreateContext(state->windows[0]);
|
|
if (!context) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
|
|
quit(2);
|
|
}
|
|
|
|
/* Important: call this *after* creating the context */
|
|
if (LoadContext(&ctx) < 0) {
|
|
SDL_Log("Could not load GL functions\n");
|
|
quit(2);
|
|
return 0;
|
|
}
|
|
|
|
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
/* try late-swap-tearing first. If not supported, try normal vsync. */
|
|
if (SDL_GL_SetSwapInterval(-1) == 0) {
|
|
swap_interval = -1;
|
|
} else {
|
|
SDL_GL_SetSwapInterval(1);
|
|
swap_interval = 1;
|
|
}
|
|
} else {
|
|
SDL_GL_SetSwapInterval(0); /* disable vsync. */
|
|
swap_interval = 0;
|
|
}
|
|
|
|
mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
|
|
if (mode) {
|
|
SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode->format));
|
|
}
|
|
|
|
ret_interval = SDL_GL_GetSwapInterval(&interval);
|
|
if (ret_interval < 0) {
|
|
SDL_Log("Swap Interval : %d error: %s\n", interval, SDL_GetError());
|
|
} else {
|
|
SDL_Log("Swap Interval : %d\n", interval);
|
|
}
|
|
|
|
SDL_GetWindowSize(state->windows[0], &dw, &dh);
|
|
SDL_Log("Window Size : %d,%d\n", dw, dh);
|
|
SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
|
|
SDL_Log("Draw Size : %d,%d\n", dw, dh);
|
|
SDL_Log("\n");
|
|
SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
|
|
SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER));
|
|
SDL_Log("Version : %s\n", ctx.glGetString(GL_VERSION));
|
|
SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS));
|
|
SDL_Log("\n");
|
|
|
|
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
if (fsaa) {
|
|
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
|
|
SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
|
|
value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
|
|
SDL_GetError());
|
|
}
|
|
}
|
|
if (accel >= 0) {
|
|
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel,
|
|
value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
|
|
SDL_GetError());
|
|
}
|
|
}
|
|
|
|
/* Set rendering settings */
|
|
ctx.glMatrixMode(GL_PROJECTION);
|
|
ctx.glLoadIdentity();
|
|
ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
|
|
ctx.glMatrixMode(GL_MODELVIEW);
|
|
ctx.glLoadIdentity();
|
|
ctx.glEnable(GL_DEPTH_TEST);
|
|
ctx.glDepthFunc(GL_LESS);
|
|
ctx.glShadeModel(GL_SMOOTH);
|
|
|
|
/* Main render loop */
|
|
frames = 0;
|
|
then = SDL_GetTicks();
|
|
done = 0;
|
|
while (!done) {
|
|
SDL_bool update_swap_interval = SDL_FALSE;
|
|
|
|
/* Check for events */
|
|
++frames;
|
|
while (SDL_PollEvent(&event)) {
|
|
SDLTest_CommonEvent(state, &event, &done);
|
|
if (event.type == SDL_EVENT_KEY_DOWN) {
|
|
if (event.key.keysym.sym == SDLK_o) {
|
|
swap_interval--;
|
|
update_swap_interval = SDL_TRUE;
|
|
} else if (event.key.keysym.sym == SDLK_p) {
|
|
swap_interval++;
|
|
update_swap_interval = SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (update_swap_interval) {
|
|
SDL_Log("Swap interval to be set to %d\n", swap_interval);
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
int w, h;
|
|
if (state->windows[i] == NULL) {
|
|
continue;
|
|
}
|
|
SDL_GL_MakeCurrent(state->windows[i], context);
|
|
if (update_swap_interval) {
|
|
SDL_GL_SetSwapInterval(swap_interval);
|
|
}
|
|
SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
|
|
ctx.glViewport(0, 0, w, h);
|
|
Render();
|
|
SDL_GL_SwapWindow(state->windows[i]);
|
|
}
|
|
}
|
|
|
|
/* Print out some timing information */
|
|
now = SDL_GetTicks();
|
|
if (now > then) {
|
|
SDL_Log("%2.2f frames per second\n",
|
|
((double)frames * 1000) / (now - then));
|
|
}
|
|
quit(0);
|
|
return 0;
|
|
}
|
|
|
|
#else /* HAVE_OPENGL */
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
|
|
return 1;
|
|
}
|
|
|
|
#endif /* HAVE_OPENGL */
|