SDL/src/core/windows
2024-06-15 01:08:12 -04:00
..
pch.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
pch_cpp.cpp Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_directx.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hid.c Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
SDL_hid.h Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
SDL_immdevice.c audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
SDL_immdevice.h audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
SDL_windows.c windows: Before SDL_main has run, use WideCharToMultibyte, not SDL_iconv. 2024-05-22 20:08:15 -04:00
SDL_windows.h SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available 2024-05-30 00:05:55 +03:00
SDL_xinput.c Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
SDL_xinput.h Redefine XINPUT_CAPABILITIES_EX as an SDL typedef 2024-02-09 01:26:45 -08:00
version.rc Updated to version 3.1.2 for the preview release 2024-05-01 09:34:25 -07:00