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2748 lines
119 KiB
C
2748 lines
119 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This driver supports the Nintendo Switch Pro controller.
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Code and logic contributed by Valve Corporation under the SDL zlib license.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "SDL_hidapi_nintendo.h"
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
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// Define this if you want to log all packets from the controller
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// #define DEBUG_SWITCH_PROTOCOL
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// Define this to get log output for rumble logic
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// #define DEBUG_RUMBLE
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/* The initialization sequence doesn't appear to work correctly on Windows unless
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the reads and writes are on the same thread.
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... and now I can't reproduce this, so I'm leaving it in, but disabled for now.
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*/
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// #define SWITCH_SYNCHRONOUS_WRITES
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/* How often you can write rumble commands to the controller.
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If you send commands more frequently than this, you can turn off the controller
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in Bluetooth mode, or the motors can miss the command in USB mode.
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*/
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#define RUMBLE_WRITE_FREQUENCY_MS 30
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// How often you have to refresh a long duration rumble to keep the motors running
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#define RUMBLE_REFRESH_FREQUENCY_MS 50
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#define SWITCH_GYRO_SCALE 14.2842f
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#define SWITCH_ACCEL_SCALE 4096.f
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#define SWITCH_GYRO_SCALE_OFFSET 13371.0f
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#define SWITCH_GYRO_SCALE_MULT 936.0f
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#define SWITCH_ACCEL_SCALE_OFFSET 16384.0f
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#define SWITCH_ACCEL_SCALE_MULT 4.0f
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enum
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{
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SDL_GAMEPAD_BUTTON_SWITCH_SHARE = 11,
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SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1,
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SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1,
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SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2,
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SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2,
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SDL_GAMEPAD_NUM_SWITCH_BUTTONS,
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};
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typedef enum
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{
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k_eSwitchInputReportIDs_SubcommandReply = 0x21,
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k_eSwitchInputReportIDs_FullControllerState = 0x30,
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k_eSwitchInputReportIDs_FullControllerAndMcuState = 0x31,
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k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
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k_eSwitchInputReportIDs_CommandAck = 0x81,
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} ESwitchInputReportIDs;
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typedef enum
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{
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k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
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k_eSwitchOutputReportIDs_Rumble = 0x10,
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k_eSwitchOutputReportIDs_Proprietary = 0x80,
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} ESwitchOutputReportIDs;
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typedef enum
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{
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k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
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k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
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k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
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k_eSwitchSubcommandIDs_SetHCIState = 0x06,
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k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
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k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
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k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
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k_eSwitchSubcommandIDs_EnableIMU = 0x40,
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k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
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k_eSwitchSubcommandIDs_EnableVibration = 0x48,
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} ESwitchSubcommandIDs;
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typedef enum
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{
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k_eSwitchProprietaryCommandIDs_Status = 0x01,
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k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
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k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
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k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
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k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
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k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
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} ESwitchProprietaryCommandIDs;
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#define k_unSwitchOutputPacketDataLength 49
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#define k_unSwitchMaxOutputPacketLength 64
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#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
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#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
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#define k_unSPIStickFactoryCalibrationStartOffset 0x603D
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#define k_unSPIStickFactoryCalibrationEndOffset 0x604E
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#define k_unSPIStickFactoryCalibrationLength (k_unSPIStickFactoryCalibrationEndOffset - k_unSPIStickFactoryCalibrationStartOffset + 1)
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#define k_unSPIStickUserCalibrationStartOffset 0x8010
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#define k_unSPIStickUserCalibrationEndOffset 0x8025
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#define k_unSPIStickUserCalibrationLength (k_unSPIStickUserCalibrationEndOffset - k_unSPIStickUserCalibrationStartOffset + 1)
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#define k_unSPIIMUScaleStartOffset 0x6020
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#define k_unSPIIMUScaleEndOffset 0x6037
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#define k_unSPIIMUScaleLength (k_unSPIIMUScaleEndOffset - k_unSPIIMUScaleStartOffset + 1)
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#define k_unSPIIMUUserScaleStartOffset 0x8026
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#define k_unSPIIMUUserScaleEndOffset 0x8039
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#define k_unSPIIMUUserScaleLength (k_unSPIIMUUserScaleEndOffset - k_unSPIIMUUserScaleStartOffset + 1)
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#pragma pack(1)
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typedef struct
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{
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Uint8 rgucButtons[2];
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Uint8 ucStickHat;
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Uint8 rgucJoystickLeft[2];
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Uint8 rgucJoystickRight[2];
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} SwitchInputOnlyControllerStatePacket_t;
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typedef struct
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{
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Uint8 rgucButtons[2];
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Uint8 ucStickHat;
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Sint16 sJoystickLeft[2];
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Sint16 sJoystickRight[2];
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} SwitchSimpleStatePacket_t;
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typedef struct
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{
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Uint8 ucCounter;
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Uint8 ucBatteryAndConnection;
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Uint8 rgucButtons[3];
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Uint8 rgucJoystickLeft[3];
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Uint8 rgucJoystickRight[3];
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Uint8 ucVibrationCode;
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} SwitchControllerStatePacket_t;
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typedef struct
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{
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SwitchControllerStatePacket_t controllerState;
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struct
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{
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Sint16 sAccelX;
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Sint16 sAccelY;
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Sint16 sAccelZ;
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Sint16 sGyroX;
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Sint16 sGyroY;
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Sint16 sGyroZ;
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} imuState[3];
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} SwitchStatePacket_t;
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typedef struct
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{
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Uint32 unAddress;
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Uint8 ucLength;
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} SwitchSPIOpData_t;
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typedef struct
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{
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SwitchControllerStatePacket_t m_controllerState;
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Uint8 ucSubcommandAck;
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Uint8 ucSubcommandID;
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#define k_unSubcommandDataBytes 35
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union
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{
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Uint8 rgucSubcommandData[k_unSubcommandDataBytes];
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struct
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{
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SwitchSPIOpData_t opData;
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Uint8 rgucReadData[k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t)];
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} spiReadData;
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struct
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{
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Uint8 rgucFirmwareVersion[2];
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Uint8 ucDeviceType;
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Uint8 ucFiller1;
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Uint8 rgucMACAddress[6];
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Uint8 ucFiller2;
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Uint8 ucColorLocation;
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} deviceInfo;
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struct
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{
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SwitchSPIOpData_t opData;
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Uint8 rgucLeftCalibration[9];
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Uint8 rgucRightCalibration[9];
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} stickFactoryCalibration;
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struct
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{
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SwitchSPIOpData_t opData;
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Uint8 rgucLeftMagic[2];
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Uint8 rgucLeftCalibration[9];
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Uint8 rgucRightMagic[2];
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Uint8 rgucRightCalibration[9];
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} stickUserCalibration;
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};
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} SwitchSubcommandInputPacket_t;
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typedef struct
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{
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Uint8 ucPacketType;
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Uint8 ucCommandID;
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Uint8 ucFiller;
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Uint8 ucDeviceType;
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Uint8 rgucMACAddress[6];
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} SwitchProprietaryStatusPacket_t;
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typedef struct
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{
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Uint8 rgucData[4];
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} SwitchRumbleData_t;
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typedef struct
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{
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Uint8 ucPacketType;
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Uint8 ucPacketNumber;
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SwitchRumbleData_t rumbleData[2];
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} SwitchCommonOutputPacket_t;
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typedef struct
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{
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SwitchCommonOutputPacket_t commonData;
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Uint8 ucSubcommandID;
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Uint8 rgucSubcommandData[k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1];
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} SwitchSubcommandOutputPacket_t;
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typedef struct
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{
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Uint8 ucPacketType;
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Uint8 ucProprietaryID;
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Uint8 rgucProprietaryData[k_unSwitchOutputPacketDataLength - 1 - 1];
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} SwitchProprietaryOutputPacket_t;
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#pragma pack()
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typedef struct
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{
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SDL_HIDAPI_Device *device;
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SDL_Joystick *joystick;
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bool m_bInputOnly;
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bool m_bUseButtonLabels;
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bool m_bPlayerLights;
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int m_nPlayerIndex;
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bool m_bSyncWrite;
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int m_nMaxWriteAttempts;
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ESwitchDeviceInfoControllerType m_eControllerType;
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Uint8 m_nInitialInputMode;
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Uint8 m_nCurrentInputMode;
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Uint8 m_rgucMACAddress[6];
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Uint8 m_nCommandNumber;
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SwitchCommonOutputPacket_t m_RumblePacket;
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Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
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bool m_bRumbleActive;
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Uint64 m_ulRumbleSent;
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bool m_bRumblePending;
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bool m_bRumbleZeroPending;
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Uint32 m_unRumblePending;
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bool m_bReportSensors;
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bool m_bHasSensorData;
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Uint64 m_ulLastInput;
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Uint64 m_ulLastIMUReset;
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Uint64 m_ulIMUSampleTimestampNS;
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Uint32 m_unIMUSamples;
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Uint64 m_ulIMUUpdateIntervalNS;
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Uint64 m_ulTimestampNS;
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bool m_bVerticalMode;
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SwitchInputOnlyControllerStatePacket_t m_lastInputOnlyState;
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SwitchSimpleStatePacket_t m_lastSimpleState;
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SwitchStatePacket_t m_lastFullState;
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struct StickCalibrationData
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{
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struct
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{
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Sint16 sCenter;
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Sint16 sMin;
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Sint16 sMax;
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} axis[2];
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} m_StickCalData[2];
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struct StickExtents
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{
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struct
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{
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Sint16 sMin;
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Sint16 sMax;
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} axis[2];
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} m_StickExtents[2], m_SimpleStickExtents[2];
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struct IMUScaleData
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{
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float fAccelScaleX;
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float fAccelScaleY;
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float fAccelScaleZ;
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float fGyroScaleX;
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float fGyroScaleY;
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float fGyroScaleZ;
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} m_IMUScaleData;
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} SDL_DriverSwitch_Context;
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static int ReadInput(SDL_DriverSwitch_Context *ctx)
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{
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int result;
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// Make sure we don't try to read at the same time a write is happening
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if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
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return 0;
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}
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result = SDL_hid_read_timeout(ctx->device->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
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// See if we can guess the initial input mode
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if (result > 0 && !ctx->m_bInputOnly && !ctx->m_nInitialInputMode) {
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switch (ctx->m_rgucReadBuffer[0]) {
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case k_eSwitchInputReportIDs_FullControllerState:
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case k_eSwitchInputReportIDs_FullControllerAndMcuState:
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case k_eSwitchInputReportIDs_SimpleControllerState:
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ctx->m_nInitialInputMode = ctx->m_rgucReadBuffer[0];
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break;
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default:
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break;
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}
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}
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return result;
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}
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static int WriteOutput(SDL_DriverSwitch_Context *ctx, const Uint8 *data, int size)
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{
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#ifdef SWITCH_SYNCHRONOUS_WRITES
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return SDL_hid_write(ctx->device->dev, data, size);
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#else
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// Use the rumble thread for general asynchronous writes
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if (!SDL_HIDAPI_LockRumble()) {
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return -1;
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}
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return SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, data, size);
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#endif // SWITCH_SYNCHRONOUS_WRITES
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}
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static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
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{
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// Average response time for messages is ~30ms
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Uint64 endTicks = SDL_GetTicks() + 100;
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int nRead = 0;
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while ((nRead = ReadInput(ctx)) != -1) {
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if (nRead > 0) {
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if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
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SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[1];
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if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
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return reply;
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}
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}
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} else {
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SDL_Delay(1);
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}
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if (SDL_GetTicks() >= endTicks) {
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break;
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}
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}
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return NULL;
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}
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static bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
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{
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// Average response time for messages is ~30ms
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Uint64 endTicks = SDL_GetTicks() + 100;
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int nRead = 0;
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while ((nRead = ReadInput(ctx)) != -1) {
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if (nRead > 0) {
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if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[1] == expectedID) {
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return true;
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}
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} else {
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SDL_Delay(1);
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}
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if (SDL_GetTicks() >= endTicks) {
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break;
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}
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}
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return false;
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}
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static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, const Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
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{
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SDL_memset(outPacket, 0, sizeof(*outPacket));
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outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
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outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
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SDL_memcpy(outPacket->commonData.rumbleData, ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
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outPacket->ucSubcommandID = ucCommandID;
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if (pBuf) {
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SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
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}
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ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
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}
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static bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
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{
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Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
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const size_t unWriteSize = ctx->device->is_bluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
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if (ucLen > k_unSwitchOutputPacketDataLength) {
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return false;
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}
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if (ucLen < unWriteSize) {
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SDL_memcpy(rgucBuf, pBuf, ucLen);
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SDL_memset(rgucBuf + ucLen, 0, unWriteSize - ucLen);
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pBuf = rgucBuf;
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ucLen = (Uint8)unWriteSize;
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}
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if (ctx->m_bSyncWrite) {
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return SDL_hid_write(ctx->device->dev, (Uint8 *)pBuf, ucLen) >= 0;
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} else {
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return WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0;
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}
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}
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static bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, const Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
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{
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SwitchSubcommandInputPacket_t *reply = NULL;
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int nTries;
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for (nTries = 1; !reply && nTries <= ctx->m_nMaxWriteAttempts; ++nTries) {
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SwitchSubcommandOutputPacket_t commandPacket;
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ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
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if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
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continue;
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}
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reply = ReadSubcommandReply(ctx, ucCommandID);
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}
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if (ppReply) {
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*ppReply = reply;
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}
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return reply != NULL;
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}
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static bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, bool waitForReply)
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{
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int nTries;
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for (nTries = 1; nTries <= ctx->m_nMaxWriteAttempts; ++nTries) {
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SwitchProprietaryOutputPacket_t packet;
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if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
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return false;
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}
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SDL_zero(packet);
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packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
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packet.ucProprietaryID = ucCommand;
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if (pBuf) {
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SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
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}
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if (!WritePacket(ctx, &packet, sizeof(packet))) {
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continue;
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}
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|
|
if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
|
|
// SDL_Log("Succeeded%s after %d tries\n", ctx->m_bSyncWrite ? " (sync)" : "", nTries);
|
|
return true;
|
|
}
|
|
}
|
|
// SDL_Log("Failed%s after %d tries\n", ctx->m_bSyncWrite ? " (sync)" : "", nTries);
|
|
return false;
|
|
}
|
|
|
|
static Uint8 EncodeRumbleHighAmplitude(Uint16 amplitude)
|
|
{
|
|
/* More information about these values can be found here:
|
|
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
|
|
*/
|
|
Uint16 hfa[101][2] = { { 0, 0x0 }, { 514, 0x2 }, { 775, 0x4 }, { 921, 0x6 }, { 1096, 0x8 }, { 1303, 0x0a }, { 1550, 0x0c }, { 1843, 0x0e }, { 2192, 0x10 }, { 2606, 0x12 }, { 3100, 0x14 }, { 3686, 0x16 }, { 4383, 0x18 }, { 5213, 0x1a }, { 6199, 0x1c }, { 7372, 0x1e }, { 7698, 0x20 }, { 8039, 0x22 }, { 8395, 0x24 }, { 8767, 0x26 }, { 9155, 0x28 }, { 9560, 0x2a }, { 9984, 0x2c }, { 10426, 0x2e }, { 10887, 0x30 }, { 11369, 0x32 }, { 11873, 0x34 }, { 12398, 0x36 }, { 12947, 0x38 }, { 13520, 0x3a }, { 14119, 0x3c }, { 14744, 0x3e }, { 15067, 0x40 }, { 15397, 0x42 }, { 15734, 0x44 }, { 16079, 0x46 }, { 16431, 0x48 }, { 16790, 0x4a }, { 17158, 0x4c }, { 17534, 0x4e }, { 17918, 0x50 }, { 18310, 0x52 }, { 18711, 0x54 }, { 19121, 0x56 }, { 19540, 0x58 }, { 19967, 0x5a }, { 20405, 0x5c }, { 20851, 0x5e }, { 21308, 0x60 }, { 21775, 0x62 }, { 22251, 0x64 }, { 22739, 0x66 }, { 23236, 0x68 }, { 23745, 0x6a }, { 24265, 0x6c }, { 24797, 0x6e }, { 25340, 0x70 }, { 25894, 0x72 }, { 26462, 0x74 }, { 27041, 0x76 }, { 27633, 0x78 }, { 28238, 0x7a }, { 28856, 0x7c }, { 29488, 0x7e }, { 30134, 0x80 }, { 30794, 0x82 }, { 31468, 0x84 }, { 32157, 0x86 }, { 32861, 0x88 }, { 33581, 0x8a }, { 34316, 0x8c }, { 35068, 0x8e }, { 35836, 0x90 }, { 36620, 0x92 }, { 37422, 0x94 }, { 38242, 0x96 }, { 39079, 0x98 }, { 39935, 0x9a }, { 40809, 0x9c }, { 41703, 0x9e }, { 42616, 0xa0 }, { 43549, 0xa2 }, { 44503, 0xa4 }, { 45477, 0xa6 }, { 46473, 0xa8 }, { 47491, 0xaa }, { 48531, 0xac }, { 49593, 0xae }, { 50679, 0xb0 }, { 51789, 0xb2 }, { 52923, 0xb4 }, { 54082, 0xb6 }, { 55266, 0xb8 }, { 56476, 0xba }, { 57713, 0xbc }, { 58977, 0xbe }, { 60268, 0xc0 }, { 61588, 0xc2 }, { 62936, 0xc4 }, { 64315, 0xc6 }, { 65535, 0xc8 } };
|
|
int index = 0;
|
|
for (; index < 101; index++) {
|
|
if (amplitude <= hfa[index][0]) {
|
|
return (Uint8)hfa[index][1];
|
|
}
|
|
}
|
|
return (Uint8)hfa[100][1];
|
|
}
|
|
|
|
static Uint16 EncodeRumbleLowAmplitude(Uint16 amplitude)
|
|
{
|
|
/* More information about these values can be found here:
|
|
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
|
|
*/
|
|
Uint16 lfa[101][2] = { { 0, 0x0040 }, { 514, 0x8040 }, { 775, 0x0041 }, { 921, 0x8041 }, { 1096, 0x0042 }, { 1303, 0x8042 }, { 1550, 0x0043 }, { 1843, 0x8043 }, { 2192, 0x0044 }, { 2606, 0x8044 }, { 3100, 0x0045 }, { 3686, 0x8045 }, { 4383, 0x0046 }, { 5213, 0x8046 }, { 6199, 0x0047 }, { 7372, 0x8047 }, { 7698, 0x0048 }, { 8039, 0x8048 }, { 8395, 0x0049 }, { 8767, 0x8049 }, { 9155, 0x004a }, { 9560, 0x804a }, { 9984, 0x004b }, { 10426, 0x804b }, { 10887, 0x004c }, { 11369, 0x804c }, { 11873, 0x004d }, { 12398, 0x804d }, { 12947, 0x004e }, { 13520, 0x804e }, { 14119, 0x004f }, { 14744, 0x804f }, { 15067, 0x0050 }, { 15397, 0x8050 }, { 15734, 0x0051 }, { 16079, 0x8051 }, { 16431, 0x0052 }, { 16790, 0x8052 }, { 17158, 0x0053 }, { 17534, 0x8053 }, { 17918, 0x0054 }, { 18310, 0x8054 }, { 18711, 0x0055 }, { 19121, 0x8055 }, { 19540, 0x0056 }, { 19967, 0x8056 }, { 20405, 0x0057 }, { 20851, 0x8057 }, { 21308, 0x0058 }, { 21775, 0x8058 }, { 22251, 0x0059 }, { 22739, 0x8059 }, { 23236, 0x005a }, { 23745, 0x805a }, { 24265, 0x005b }, { 24797, 0x805b }, { 25340, 0x005c }, { 25894, 0x805c }, { 26462, 0x005d }, { 27041, 0x805d }, { 27633, 0x005e }, { 28238, 0x805e }, { 28856, 0x005f }, { 29488, 0x805f }, { 30134, 0x0060 }, { 30794, 0x8060 }, { 31468, 0x0061 }, { 32157, 0x8061 }, { 32861, 0x0062 }, { 33581, 0x8062 }, { 34316, 0x0063 }, { 35068, 0x8063 }, { 35836, 0x0064 }, { 36620, 0x8064 }, { 37422, 0x0065 }, { 38242, 0x8065 }, { 39079, 0x0066 }, { 39935, 0x8066 }, { 40809, 0x0067 }, { 41703, 0x8067 }, { 42616, 0x0068 }, { 43549, 0x8068 }, { 44503, 0x0069 }, { 45477, 0x8069 }, { 46473, 0x006a }, { 47491, 0x806a }, { 48531, 0x006b }, { 49593, 0x806b }, { 50679, 0x006c }, { 51789, 0x806c }, { 52923, 0x006d }, { 54082, 0x806d }, { 55266, 0x006e }, { 56476, 0x806e }, { 57713, 0x006f }, { 58977, 0x806f }, { 60268, 0x0070 }, { 61588, 0x8070 }, { 62936, 0x0071 }, { 64315, 0x8071 }, { 65535, 0x0072 } };
|
|
int index = 0;
|
|
for (; index < 101; index++) {
|
|
if (amplitude <= lfa[index][0]) {
|
|
return lfa[index][1];
|
|
}
|
|
}
|
|
return lfa[100][1];
|
|
}
|
|
|
|
static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
|
|
{
|
|
pRumble->rgucData[0] = 0x00;
|
|
pRumble->rgucData[1] = 0x01;
|
|
pRumble->rgucData[2] = 0x40;
|
|
pRumble->rgucData[3] = 0x40;
|
|
}
|
|
|
|
static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
|
|
{
|
|
if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
|
|
// High-band frequency and low-band amplitude are actually nine-bits each so they
|
|
// take a bit from the high-band amplitude and low-band frequency bytes respectively
|
|
pRumble->rgucData[0] = usHighFreq & 0xFF;
|
|
pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
|
|
|
|
pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
|
|
pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
|
|
|
|
#ifdef DEBUG_RUMBLE
|
|
SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
|
|
usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
|
|
ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
|
|
#endif
|
|
} else {
|
|
SetNeutralRumble(pRumble);
|
|
}
|
|
}
|
|
|
|
static bool WriteRumble(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
/* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
|
|
* to be retained for subsequent rumble or subcommand packets sent to the controller
|
|
*/
|
|
ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
|
|
ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
|
|
ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
|
|
|
|
// Refresh the rumble state periodically
|
|
ctx->m_ulRumbleSent = SDL_GetTicks();
|
|
|
|
return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
|
|
}
|
|
|
|
static ESwitchDeviceInfoControllerType CalculateControllerType(SDL_DriverSwitch_Context *ctx, ESwitchDeviceInfoControllerType eControllerType)
|
|
{
|
|
SDL_HIDAPI_Device *device = ctx->device;
|
|
|
|
// The N64 controller reports as a Pro controller over USB
|
|
if (eControllerType == k_eSwitchDeviceInfoControllerType_ProController &&
|
|
device->product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
|
|
eControllerType = k_eSwitchDeviceInfoControllerType_N64;
|
|
}
|
|
|
|
if (eControllerType == k_eSwitchDeviceInfoControllerType_Unknown) {
|
|
// This might be a Joy-Con that's missing from a charging grip slot
|
|
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
|
|
if (device->interface_number == 1) {
|
|
eControllerType = k_eSwitchDeviceInfoControllerType_JoyConLeft;
|
|
} else {
|
|
eControllerType = k_eSwitchDeviceInfoControllerType_JoyConRight;
|
|
}
|
|
}
|
|
}
|
|
return eControllerType;
|
|
}
|
|
|
|
static bool BReadDeviceInfo(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
SwitchSubcommandInputPacket_t *reply = NULL;
|
|
|
|
if (ctx->device->is_bluetooth) {
|
|
if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_RequestDeviceInfo, NULL, 0, &reply)) {
|
|
// Byte 2: Controller ID (1=LJC, 2=RJC, 3=Pro)
|
|
ctx->m_eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)reply->deviceInfo.ucDeviceType);
|
|
|
|
// Bytes 4-9: MAC address (big-endian)
|
|
SDL_memcpy(ctx->m_rgucMACAddress, reply->deviceInfo.rgucMACAddress, sizeof(ctx->m_rgucMACAddress));
|
|
|
|
return true;
|
|
}
|
|
} else {
|
|
if (WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Status, NULL, 0, true)) {
|
|
SwitchProprietaryStatusPacket_t *status = (SwitchProprietaryStatusPacket_t *)&ctx->m_rgucReadBuffer[0];
|
|
size_t i;
|
|
|
|
ctx->m_eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)status->ucDeviceType);
|
|
|
|
for (i = 0; i < sizeof(ctx->m_rgucMACAddress); ++i) {
|
|
ctx->m_rgucMACAddress[i] = status->rgucMACAddress[sizeof(ctx->m_rgucMACAddress) - i - 1];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
/* We have to send a connection handshake to the controller when communicating over USB
|
|
* before we're able to send it other commands. Luckily this command is not supported
|
|
* over Bluetooth, so we can use the controller's lack of response as a way to
|
|
* determine if the connection is over USB or Bluetooth
|
|
*/
|
|
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, true)) {
|
|
return false;
|
|
}
|
|
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, true)) {
|
|
// The 8BitDo M30 and SF30 Pro don't respond to this command, but otherwise work correctly
|
|
// return false;
|
|
}
|
|
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, true)) {
|
|
// This fails on the right Joy-Con when plugged into the charging grip
|
|
// return false;
|
|
}
|
|
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, false)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
|
|
{
|
|
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
|
|
}
|
|
static bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
|
|
{
|
|
#ifdef FORCE_SIMPLE_REPORTS
|
|
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
|
|
#endif
|
|
#ifdef FORCE_FULL_REPORTS
|
|
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
|
#endif
|
|
|
|
if (input_mode == ctx->m_nCurrentInputMode) {
|
|
return true;
|
|
} else {
|
|
ctx->m_nCurrentInputMode = input_mode;
|
|
|
|
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, sizeof(input_mode), NULL);
|
|
}
|
|
}
|
|
|
|
static bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
|
|
{
|
|
Uint8 ucLedIntensity = 0;
|
|
Uint8 rgucBuffer[4];
|
|
|
|
if (brightness > 0) {
|
|
if (brightness < 65) {
|
|
ucLedIntensity = (brightness + 5) / 10;
|
|
} else {
|
|
ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
|
|
}
|
|
}
|
|
|
|
rgucBuffer[0] = (0x0 << 4) | 0x1; // 0 mini cycles (besides first), cycle duration 8ms
|
|
rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; // LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle)
|
|
rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; // First cycle LED intensity, 0x0 intensity for second cycle
|
|
rgucBuffer[3] = (0x0 << 4) | 0x0; // 8ms fade transition to first cycle, 8ms first cycle LED duration
|
|
|
|
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
|
|
}
|
|
|
|
static void SDLCALL SDL_HomeLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)userdata;
|
|
|
|
if (hint && *hint) {
|
|
int value;
|
|
|
|
if (SDL_strchr(hint, '.') != NULL) {
|
|
value = (int)(100.0f * SDL_atof(hint));
|
|
if (value > 255) {
|
|
value = 255;
|
|
}
|
|
} else if (SDL_GetStringBoolean(hint, true)) {
|
|
value = 100;
|
|
} else {
|
|
value = 0;
|
|
}
|
|
SetHomeLED(ctx, (Uint8)value);
|
|
}
|
|
}
|
|
|
|
static void UpdateSlotLED(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
if (!ctx->m_bInputOnly) {
|
|
Uint8 led_data = 0;
|
|
|
|
if (ctx->m_bPlayerLights && ctx->m_nPlayerIndex >= 0) {
|
|
led_data = (1 << (ctx->m_nPlayerIndex % 4));
|
|
}
|
|
WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)userdata;
|
|
bool bPlayerLights = SDL_GetStringBoolean(hint, true);
|
|
|
|
if (bPlayerLights != ctx->m_bPlayerLights) {
|
|
ctx->m_bPlayerLights = bPlayerLights;
|
|
|
|
UpdateSlotLED(ctx);
|
|
HIDAPI_UpdateDeviceProperties(ctx->device);
|
|
}
|
|
}
|
|
|
|
static void GetInitialInputMode(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
if (!ctx->m_nInitialInputMode) {
|
|
// This will set the initial input mode if it can
|
|
ReadInput(ctx);
|
|
}
|
|
}
|
|
|
|
static Uint8 GetDefaultInputMode(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
Uint8 input_mode;
|
|
|
|
// Determine the desired input mode
|
|
if (ctx->m_nInitialInputMode) {
|
|
input_mode = ctx->m_nInitialInputMode;
|
|
} else {
|
|
if (ctx->device->is_bluetooth) {
|
|
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
|
|
} else {
|
|
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
|
}
|
|
}
|
|
|
|
/* The official Nintendo Switch Pro Controller supports FullControllerState over Bluetooth
|
|
* just fine. We really should use that, or else the epowerlevel code in HandleFullControllerState
|
|
* is completely pointless. We need full state if we want battery level and we only care about
|
|
* battery level over Bluetooth anyway.
|
|
*/
|
|
if (ctx->device->vendor_id == USB_VENDOR_NINTENDO) {
|
|
// However, switching to full controller state breaks DirectInput, so let's not do that
|
|
#if 0
|
|
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
|
#endif
|
|
|
|
/* However, Joy-Con controllers switch their thumbsticks into D-pad mode in simple mode,
|
|
* so let's enable full controller state for them.
|
|
*/
|
|
if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
|
|
ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
|
|
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
|
}
|
|
}
|
|
return input_mode;
|
|
}
|
|
|
|
static Uint8 GetSensorInputMode(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
Uint8 input_mode;
|
|
|
|
// Determine the desired input mode
|
|
if (!ctx->m_nInitialInputMode ||
|
|
ctx->m_nInitialInputMode == k_eSwitchInputReportIDs_SimpleControllerState) {
|
|
input_mode = k_eSwitchInputReportIDs_FullControllerState;
|
|
} else {
|
|
input_mode = ctx->m_nInitialInputMode;
|
|
}
|
|
return input_mode;
|
|
}
|
|
|
|
static bool SetIMUEnabled(SDL_DriverSwitch_Context *ctx, bool enabled)
|
|
{
|
|
Uint8 imu_data = enabled ? 1 : 0;
|
|
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableIMU, &imu_data, sizeof(imu_data), NULL);
|
|
}
|
|
|
|
static bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
Uint8 *pLeftStickCal;
|
|
Uint8 *pRightStickCal;
|
|
size_t stick, axis;
|
|
SwitchSubcommandInputPacket_t *user_reply = NULL;
|
|
SwitchSubcommandInputPacket_t *factory_reply = NULL;
|
|
SwitchSPIOpData_t readUserParams;
|
|
SwitchSPIOpData_t readFactoryParams;
|
|
|
|
// Read User Calibration Info
|
|
readUserParams.unAddress = k_unSPIStickUserCalibrationStartOffset;
|
|
readUserParams.ucLength = k_unSPIStickUserCalibrationLength;
|
|
|
|
// This isn't readable on all controllers, so ignore failure
|
|
WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readUserParams, sizeof(readUserParams), &user_reply);
|
|
|
|
// Read Factory Calibration Info
|
|
readFactoryParams.unAddress = k_unSPIStickFactoryCalibrationStartOffset;
|
|
readFactoryParams.ucLength = k_unSPIStickFactoryCalibrationLength;
|
|
|
|
if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readFactoryParams, sizeof(readFactoryParams), &factory_reply)) {
|
|
return false;
|
|
}
|
|
|
|
// Automatically select the user calibration if magic bytes are set
|
|
if (user_reply && user_reply->stickUserCalibration.rgucLeftMagic[0] == 0xB2 && user_reply->stickUserCalibration.rgucLeftMagic[1] == 0xA1) {
|
|
pLeftStickCal = user_reply->stickUserCalibration.rgucLeftCalibration;
|
|
} else {
|
|
pLeftStickCal = factory_reply->stickFactoryCalibration.rgucLeftCalibration;
|
|
}
|
|
|
|
if (user_reply && user_reply->stickUserCalibration.rgucRightMagic[0] == 0xB2 && user_reply->stickUserCalibration.rgucRightMagic[1] == 0xA1) {
|
|
pRightStickCal = user_reply->stickUserCalibration.rgucRightCalibration;
|
|
} else {
|
|
pRightStickCal = factory_reply->stickFactoryCalibration.rgucRightCalibration;
|
|
}
|
|
|
|
/* Stick calibration values are 12-bits each and are packed by bit
|
|
* For whatever reason the fields are in a different order for each stick
|
|
* Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
|
|
* Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
|
|
*/
|
|
|
|
// Left stick
|
|
ctx->m_StickCalData[0].axis[0].sMax = ((pLeftStickCal[1] << 8) & 0xF00) | pLeftStickCal[0]; // X Axis max above center
|
|
ctx->m_StickCalData[0].axis[1].sMax = (pLeftStickCal[2] << 4) | (pLeftStickCal[1] >> 4); // Y Axis max above center
|
|
ctx->m_StickCalData[0].axis[0].sCenter = ((pLeftStickCal[4] << 8) & 0xF00) | pLeftStickCal[3]; // X Axis center
|
|
ctx->m_StickCalData[0].axis[1].sCenter = (pLeftStickCal[5] << 4) | (pLeftStickCal[4] >> 4); // Y Axis center
|
|
ctx->m_StickCalData[0].axis[0].sMin = ((pLeftStickCal[7] << 8) & 0xF00) | pLeftStickCal[6]; // X Axis min below center
|
|
ctx->m_StickCalData[0].axis[1].sMin = (pLeftStickCal[8] << 4) | (pLeftStickCal[7] >> 4); // Y Axis min below center
|
|
|
|
// Right stick
|
|
ctx->m_StickCalData[1].axis[0].sCenter = ((pRightStickCal[1] << 8) & 0xF00) | pRightStickCal[0]; // X Axis center
|
|
ctx->m_StickCalData[1].axis[1].sCenter = (pRightStickCal[2] << 4) | (pRightStickCal[1] >> 4); // Y Axis center
|
|
ctx->m_StickCalData[1].axis[0].sMin = ((pRightStickCal[4] << 8) & 0xF00) | pRightStickCal[3]; // X Axis min below center
|
|
ctx->m_StickCalData[1].axis[1].sMin = (pRightStickCal[5] << 4) | (pRightStickCal[4] >> 4); // Y Axis min below center
|
|
ctx->m_StickCalData[1].axis[0].sMax = ((pRightStickCal[7] << 8) & 0xF00) | pRightStickCal[6]; // X Axis max above center
|
|
ctx->m_StickCalData[1].axis[1].sMax = (pRightStickCal[8] << 4) | (pRightStickCal[7] >> 4); // Y Axis max above center
|
|
|
|
// Filter out any values that were uninitialized (0xFFF) in the SPI read
|
|
for (stick = 0; stick < 2; ++stick) {
|
|
for (axis = 0; axis < 2; ++axis) {
|
|
if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
|
|
ctx->m_StickCalData[stick].axis[axis].sCenter = 2048;
|
|
}
|
|
if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
|
|
ctx->m_StickCalData[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sCenter * 0.7f);
|
|
}
|
|
if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
|
|
ctx->m_StickCalData[stick].axis[axis].sMin = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sCenter * 0.7f);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (stick = 0; stick < 2; ++stick) {
|
|
for (axis = 0; axis < 2; ++axis) {
|
|
ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
|
|
ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
|
|
}
|
|
}
|
|
|
|
for (stick = 0; stick < 2; ++stick) {
|
|
for (axis = 0; axis < 2; ++axis) {
|
|
ctx->m_SimpleStickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
|
|
ctx->m_SimpleStickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool LoadIMUCalibration(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
SwitchSubcommandInputPacket_t *reply = NULL;
|
|
|
|
// Read Calibration Info
|
|
SwitchSPIOpData_t readParams;
|
|
readParams.unAddress = k_unSPIIMUScaleStartOffset;
|
|
readParams.ucLength = k_unSPIIMUScaleLength;
|
|
|
|
if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
|
|
Uint8 *pIMUScale;
|
|
Sint16 sAccelRawX, sAccelRawY, sAccelRawZ, sGyroRawX, sGyroRawY, sGyroRawZ;
|
|
|
|
// IMU scale gives us multipliers for converting raw values to real world values
|
|
pIMUScale = reply->spiReadData.rgucReadData;
|
|
|
|
sAccelRawX = (pIMUScale[1] << 8) | pIMUScale[0];
|
|
sAccelRawY = (pIMUScale[3] << 8) | pIMUScale[2];
|
|
sAccelRawZ = (pIMUScale[5] << 8) | pIMUScale[4];
|
|
|
|
sGyroRawX = (pIMUScale[13] << 8) | pIMUScale[12];
|
|
sGyroRawY = (pIMUScale[15] << 8) | pIMUScale[14];
|
|
sGyroRawZ = (pIMUScale[17] << 8) | pIMUScale[16];
|
|
|
|
// Check for user calibration data. If it's present and set, it'll override the factory settings
|
|
readParams.unAddress = k_unSPIIMUUserScaleStartOffset;
|
|
readParams.ucLength = k_unSPIIMUUserScaleLength;
|
|
if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply) && (pIMUScale[0] | pIMUScale[1] << 8) == 0xA1B2) {
|
|
pIMUScale = reply->spiReadData.rgucReadData;
|
|
|
|
sAccelRawX = (pIMUScale[3] << 8) | pIMUScale[2];
|
|
sAccelRawY = (pIMUScale[5] << 8) | pIMUScale[4];
|
|
sAccelRawZ = (pIMUScale[7] << 8) | pIMUScale[6];
|
|
|
|
sGyroRawX = (pIMUScale[15] << 8) | pIMUScale[14];
|
|
sGyroRawY = (pIMUScale[17] << 8) | pIMUScale[16];
|
|
sGyroRawZ = (pIMUScale[19] << 8) | pIMUScale[18];
|
|
}
|
|
|
|
// Accelerometer scale
|
|
ctx->m_IMUScaleData.fAccelScaleX = SWITCH_ACCEL_SCALE_MULT / (SWITCH_ACCEL_SCALE_OFFSET - (float)sAccelRawX) * SDL_STANDARD_GRAVITY;
|
|
ctx->m_IMUScaleData.fAccelScaleY = SWITCH_ACCEL_SCALE_MULT / (SWITCH_ACCEL_SCALE_OFFSET - (float)sAccelRawY) * SDL_STANDARD_GRAVITY;
|
|
ctx->m_IMUScaleData.fAccelScaleZ = SWITCH_ACCEL_SCALE_MULT / (SWITCH_ACCEL_SCALE_OFFSET - (float)sAccelRawZ) * SDL_STANDARD_GRAVITY;
|
|
|
|
// Gyro scale
|
|
ctx->m_IMUScaleData.fGyroScaleX = SWITCH_GYRO_SCALE_MULT / (SWITCH_GYRO_SCALE_OFFSET - (float)sGyroRawX) * SDL_PI_F / 180.0f;
|
|
ctx->m_IMUScaleData.fGyroScaleY = SWITCH_GYRO_SCALE_MULT / (SWITCH_GYRO_SCALE_OFFSET - (float)sGyroRawY) * SDL_PI_F / 180.0f;
|
|
ctx->m_IMUScaleData.fGyroScaleZ = SWITCH_GYRO_SCALE_MULT / (SWITCH_GYRO_SCALE_OFFSET - (float)sGyroRawZ) * SDL_PI_F / 180.0f;
|
|
|
|
} else {
|
|
// Use default values
|
|
const float accelScale = SDL_STANDARD_GRAVITY / SWITCH_ACCEL_SCALE;
|
|
const float gyroScale = SDL_PI_F / 180.0f / SWITCH_GYRO_SCALE;
|
|
|
|
ctx->m_IMUScaleData.fAccelScaleX = accelScale;
|
|
ctx->m_IMUScaleData.fAccelScaleY = accelScale;
|
|
ctx->m_IMUScaleData.fAccelScaleZ = accelScale;
|
|
|
|
ctx->m_IMUScaleData.fGyroScaleX = gyroScale;
|
|
ctx->m_IMUScaleData.fGyroScaleY = gyroScale;
|
|
ctx->m_IMUScaleData.fGyroScaleZ = gyroScale;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
|
|
{
|
|
sRawValue -= ctx->m_StickCalData[nStick].axis[nAxis].sCenter;
|
|
|
|
if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
|
|
ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
|
|
}
|
|
if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
|
|
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
|
|
}
|
|
|
|
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, ctx->m_StickExtents[nStick].axis[nAxis].sMax, SDL_MIN_SINT16, SDL_MAX_SINT16);
|
|
}
|
|
|
|
static Sint16 ApplySimpleStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
|
|
{
|
|
// 0x8000 is the neutral value for all joystick axes
|
|
const Uint16 usJoystickCenter = 0x8000;
|
|
|
|
sRawValue -= usJoystickCenter;
|
|
|
|
if (sRawValue > ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax) {
|
|
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax = sRawValue;
|
|
}
|
|
if (sRawValue < ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin) {
|
|
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin = sRawValue;
|
|
}
|
|
|
|
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax, SDL_MIN_SINT16, SDL_MAX_SINT16);
|
|
}
|
|
|
|
static Uint8 RemapButton(SDL_DriverSwitch_Context *ctx, Uint8 button)
|
|
{
|
|
if (ctx->m_bUseButtonLabels) {
|
|
// Use button labels instead of positions, e.g. Nintendo Online Classic controllers
|
|
switch (button) {
|
|
case SDL_GAMEPAD_BUTTON_SOUTH:
|
|
return SDL_GAMEPAD_BUTTON_EAST;
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
return SDL_GAMEPAD_BUTTON_SOUTH;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
return SDL_GAMEPAD_BUTTON_NORTH;
|
|
case SDL_GAMEPAD_BUTTON_NORTH:
|
|
return SDL_GAMEPAD_BUTTON_WEST;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return button;
|
|
}
|
|
|
|
static int GetMaxWriteAttempts(SDL_HIDAPI_Device *device)
|
|
{
|
|
if (device->vendor_id == USB_VENDOR_NINTENDO &&
|
|
device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
|
|
// This device is a little slow and we know we're always on USB
|
|
return 20;
|
|
} else {
|
|
return 5;
|
|
}
|
|
}
|
|
|
|
static ESwitchDeviceInfoControllerType ReadJoyConControllerType(SDL_HIDAPI_Device *device)
|
|
{
|
|
ESwitchDeviceInfoControllerType eControllerType = k_eSwitchDeviceInfoControllerType_Unknown;
|
|
const int MAX_ATTEMPTS = 1; // Don't try too long, in case this is a zombie Bluetooth controller
|
|
int attempts = 0;
|
|
|
|
// Create enough of a context to read the controller type from the device
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
|
|
if (ctx) {
|
|
ctx->device = device;
|
|
ctx->m_bSyncWrite = true;
|
|
ctx->m_nMaxWriteAttempts = GetMaxWriteAttempts(device);
|
|
|
|
for ( ; ; ) {
|
|
++attempts;
|
|
if (device->is_bluetooth) {
|
|
SwitchSubcommandInputPacket_t *reply = NULL;
|
|
|
|
if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_RequestDeviceInfo, NULL, 0, &reply)) {
|
|
eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)reply->deviceInfo.ucDeviceType);
|
|
}
|
|
} else {
|
|
if (WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Status, NULL, 0, true)) {
|
|
SwitchProprietaryStatusPacket_t *status = (SwitchProprietaryStatusPacket_t *)&ctx->m_rgucReadBuffer[0];
|
|
|
|
eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)status->ucDeviceType);
|
|
}
|
|
}
|
|
if (eControllerType == k_eSwitchDeviceInfoControllerType_Unknown && attempts < MAX_ATTEMPTS) {
|
|
// Wait a bit and try again
|
|
SDL_Delay(100);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
SDL_free(ctx);
|
|
}
|
|
return eControllerType;
|
|
}
|
|
|
|
static bool HasHomeLED(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
Uint16 vendor_id = ctx->device->vendor_id;
|
|
Uint16 product_id = ctx->device->product_id;
|
|
|
|
// The Power A Nintendo Switch Pro controllers don't have a Home LED
|
|
if (vendor_id == 0 && product_id == 0) {
|
|
return false;
|
|
}
|
|
|
|
// HORI Wireless Switch Pad
|
|
if (vendor_id == 0x0f0d && product_id == 0x00f6) {
|
|
return false;
|
|
}
|
|
|
|
// Third party controllers don't have a home LED and will shut off if we try to set it
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_Unknown ||
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_LicProController) {
|
|
return false;
|
|
}
|
|
|
|
// The Nintendo Online classic controllers don't have a Home LED
|
|
if (vendor_id == USB_VENDOR_NINTENDO &&
|
|
ctx->m_eControllerType > k_eSwitchDeviceInfoControllerType_ProController) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool AlwaysUsesLabels(Uint16 vendor_id, Uint16 product_id, ESwitchDeviceInfoControllerType eControllerType)
|
|
{
|
|
// Some controllers don't have a diamond button configuration, so should always use labels
|
|
if (SDL_IsJoystickGameCube(vendor_id, product_id)) {
|
|
return true;
|
|
}
|
|
switch (eControllerType) {
|
|
case k_eSwitchDeviceInfoControllerType_HVCLeft:
|
|
case k_eSwitchDeviceInfoControllerType_HVCRight:
|
|
case k_eSwitchDeviceInfoControllerType_NESLeft:
|
|
case k_eSwitchDeviceInfoControllerType_NESRight:
|
|
case k_eSwitchDeviceInfoControllerType_N64:
|
|
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void HIDAPI_DriverNintendoClassic_RegisterHints(SDL_HintCallback callback, void *userdata)
|
|
{
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
|
|
}
|
|
|
|
static void HIDAPI_DriverNintendoClassic_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
|
{
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
|
|
}
|
|
|
|
static bool HIDAPI_DriverNintendoClassic_IsEnabled(void)
|
|
{
|
|
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
|
}
|
|
|
|
static bool HIDAPI_DriverNintendoClassic_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
|
{
|
|
if (vendor_id == USB_VENDOR_NINTENDO) {
|
|
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
|
|
if (SDL_strncmp(name, "NES Controller", 14) == 0 ||
|
|
SDL_strncmp(name, "HVC Controller", 14) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
|
|
return true;
|
|
}
|
|
|
|
if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
|
|
return true;
|
|
}
|
|
|
|
if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void HIDAPI_DriverJoyCons_RegisterHints(SDL_HintCallback callback, void *userdata)
|
|
{
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
|
|
}
|
|
|
|
static void HIDAPI_DriverJoyCons_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
|
{
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
|
|
}
|
|
|
|
static bool HIDAPI_DriverJoyCons_IsEnabled(void)
|
|
{
|
|
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
|
}
|
|
|
|
static bool HIDAPI_DriverJoyCons_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
|
{
|
|
if (vendor_id == USB_VENDOR_NINTENDO) {
|
|
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO && device && device->dev) {
|
|
// This might be a Kinvoca Joy-Con that reports VID/PID as a Switch Pro controller
|
|
ESwitchDeviceInfoControllerType eControllerType = ReadJoyConControllerType(device);
|
|
if (eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
|
eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
|
|
product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
|
|
product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch_RegisterHints(SDL_HintCallback callback, void *userdata)
|
|
{
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
|
{
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_IsEnabled(void)
|
|
{
|
|
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
|
{
|
|
/* The HORI Wireless Switch Pad enumerates as a HID device when connected via USB
|
|
with the same VID/PID as when connected over Bluetooth but doesn't actually
|
|
support communication over USB. The most reliable way to block this without allowing the
|
|
controller to continually attempt to reconnect is to filter it out by manufacturer/product string.
|
|
Note that the controller does have a different product string when connected over Bluetooth.
|
|
*/
|
|
if (SDL_strcmp(name, "HORI Wireless Switch Pad") == 0) {
|
|
return false;
|
|
}
|
|
|
|
// If it's handled by another driver, it's not handled here
|
|
if (HIDAPI_DriverNintendoClassic_IsSupportedDevice(device, name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol) ||
|
|
HIDAPI_DriverJoyCons_IsSupportedDevice(device, name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol)) {
|
|
return false;
|
|
}
|
|
|
|
return (type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO);
|
|
}
|
|
|
|
static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
|
|
if (ctx->m_bInputOnly) {
|
|
if (SDL_IsJoystickGameCube(device->vendor_id, device->product_id)) {
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
}
|
|
} else {
|
|
char serial[18];
|
|
|
|
switch (ctx->m_eControllerType) {
|
|
case k_eSwitchDeviceInfoControllerType_JoyConLeft:
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (L)");
|
|
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT);
|
|
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_JoyConRight:
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (R)");
|
|
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT);
|
|
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_ProController:
|
|
case k_eSwitchDeviceInfoControllerType_LicProController:
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
|
|
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_PRO);
|
|
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_HVCLeft:
|
|
HIDAPI_SetDeviceName(device, "Nintendo HVC Controller (1)");
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_HVCRight:
|
|
HIDAPI_SetDeviceName(device, "Nintendo HVC Controller (2)");
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_NESLeft:
|
|
HIDAPI_SetDeviceName(device, "Nintendo NES Controller (L)");
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_NESRight:
|
|
HIDAPI_SetDeviceName(device, "Nintendo NES Controller (R)");
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_SNES:
|
|
HIDAPI_SetDeviceName(device, "Nintendo SNES Controller");
|
|
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SNES_CONTROLLER);
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_N64:
|
|
HIDAPI_SetDeviceName(device, "Nintendo N64 Controller");
|
|
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_N64_CONTROLLER);
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
|
|
HIDAPI_SetDeviceName(device, "Nintendo SEGA Genesis Controller");
|
|
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER);
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_Unknown:
|
|
// We couldn't read the device info for this controller, might not be fully compliant
|
|
if (device->vendor_id == USB_VENDOR_NINTENDO) {
|
|
switch (device->product_id) {
|
|
case USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT:
|
|
ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_JoyConLeft;
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (L)");
|
|
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT:
|
|
ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_JoyConRight;
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (R)");
|
|
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH_PRO:
|
|
ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_ProController;
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
|
|
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
default:
|
|
device->type = SDL_GAMEPAD_TYPE_STANDARD;
|
|
break;
|
|
}
|
|
device->guid.data[15] = ctx->m_eControllerType;
|
|
|
|
(void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
|
|
ctx->m_rgucMACAddress[0],
|
|
ctx->m_rgucMACAddress[1],
|
|
ctx->m_rgucMACAddress[2],
|
|
ctx->m_rgucMACAddress[3],
|
|
ctx->m_rgucMACAddress[4],
|
|
ctx->m_rgucMACAddress[5]);
|
|
HIDAPI_SetDeviceSerial(device, serial);
|
|
}
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_InitDevice(SDL_HIDAPI_Device *device)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx;
|
|
|
|
ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
|
|
if (!ctx) {
|
|
return false;
|
|
}
|
|
ctx->device = device;
|
|
device->context = ctx;
|
|
|
|
ctx->m_nMaxWriteAttempts = GetMaxWriteAttempts(device);
|
|
ctx->m_bSyncWrite = true;
|
|
|
|
// Find out whether or not we can send output reports
|
|
ctx->m_bInputOnly = SDL_IsJoystickNintendoSwitchProInputOnly(device->vendor_id, device->product_id);
|
|
if (!ctx->m_bInputOnly) {
|
|
// Initialize rumble data, important for reading device info on the MOBAPAD M073
|
|
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
|
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
|
|
|
BReadDeviceInfo(ctx);
|
|
}
|
|
UpdateDeviceIdentity(device);
|
|
|
|
// Prefer the USB device over the Bluetooth device
|
|
if (device->is_bluetooth) {
|
|
if (HIDAPI_HasConnectedUSBDevice(device->serial)) {
|
|
return true;
|
|
}
|
|
} else {
|
|
HIDAPI_DisconnectBluetoothDevice(device->serial);
|
|
}
|
|
return HIDAPI_JoystickConnected(device, NULL);
|
|
}
|
|
|
|
static int HIDAPI_DriverSwitch_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
|
|
if (!ctx->joystick) {
|
|
return;
|
|
}
|
|
|
|
ctx->m_nPlayerIndex = player_index;
|
|
|
|
UpdateSlotLED(ctx);
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
ctx->joystick = joystick;
|
|
|
|
ctx->m_bSyncWrite = true;
|
|
|
|
if (!ctx->m_bInputOnly) {
|
|
GetInitialInputMode(ctx);
|
|
ctx->m_nCurrentInputMode = ctx->m_nInitialInputMode;
|
|
|
|
// Initialize rumble data
|
|
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
|
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
|
|
|
if (!device->is_bluetooth) {
|
|
if (!BTrySetupUSB(ctx)) {
|
|
SDL_SetError("Couldn't setup USB mode");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!LoadStickCalibration(ctx)) {
|
|
SDL_SetError("Couldn't load stick calibration");
|
|
return false;
|
|
}
|
|
|
|
if (ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_HVCLeft &&
|
|
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_HVCRight &&
|
|
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESLeft &&
|
|
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESRight &&
|
|
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_SNES &&
|
|
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_N64 &&
|
|
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_SEGA_Genesis) {
|
|
if (LoadIMUCalibration(ctx)) {
|
|
// Use the right sensor in the combined Joy-Con pair
|
|
if (!device->parent ||
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 200.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 200.0f);
|
|
}
|
|
if (device->parent &&
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_L, 200.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_L, 200.0f);
|
|
}
|
|
if (device->parent &&
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_R, 200.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_R, 200.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!SetVibrationEnabled(ctx, 1)) {
|
|
SDL_SetError("Couldn't enable vibration");
|
|
return false;
|
|
}
|
|
|
|
// Set desired input mode
|
|
if (!SetInputMode(ctx, GetDefaultInputMode(ctx))) {
|
|
SDL_SetError("Couldn't set input mode");
|
|
return false;
|
|
}
|
|
|
|
// Start sending USB reports
|
|
if (!device->is_bluetooth) {
|
|
// ForceUSB doesn't generate an ACK, so don't wait for a reply
|
|
if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, false)) {
|
|
SDL_SetError("Couldn't start USB reports");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Set the LED state
|
|
if (HasHomeLED(ctx)) {
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED,
|
|
SDL_HomeLEDHintChanged, ctx);
|
|
} else {
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
|
|
SDL_HomeLEDHintChanged, ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (AlwaysUsesLabels(device->vendor_id, device->product_id, ctx->m_eControllerType)) {
|
|
ctx->m_bUseButtonLabels = true;
|
|
}
|
|
|
|
// Initialize player index (needed for setting LEDs)
|
|
ctx->m_nPlayerIndex = SDL_GetJoystickPlayerIndex(joystick);
|
|
ctx->m_bPlayerLights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true);
|
|
UpdateSlotLED(ctx);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
|
|
SDL_PlayerLEDHintChanged, ctx);
|
|
|
|
// Initialize the joystick capabilities
|
|
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH_BUTTONS;
|
|
joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
|
|
joystick->nhats = 1;
|
|
|
|
// Set up for input
|
|
ctx->m_bSyncWrite = false;
|
|
ctx->m_ulLastIMUReset = ctx->m_ulLastInput = SDL_GetTicks();
|
|
ctx->m_ulIMUUpdateIntervalNS = SDL_MS_TO_NS(5); // Start off at 5 ms update rate
|
|
|
|
// Set up for vertical mode
|
|
ctx->m_bVerticalMode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_ActuallyRumbleJoystick(SDL_DriverSwitch_Context *ctx, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
/* Experimentally determined rumble values. These will only matter on some controllers as tested ones
|
|
* seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
|
|
*
|
|
* More information about these values can be found here:
|
|
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
|
|
*/
|
|
const Uint16 k_usHighFreq = 0x0074;
|
|
const Uint8 k_ucHighFreqAmp = EncodeRumbleHighAmplitude(high_frequency_rumble);
|
|
const Uint8 k_ucLowFreq = 0x3D;
|
|
const Uint16 k_usLowFreqAmp = EncodeRumbleLowAmplitude(low_frequency_rumble);
|
|
|
|
if (low_frequency_rumble || high_frequency_rumble) {
|
|
EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
|
|
EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
|
|
} else {
|
|
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
|
|
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
|
|
}
|
|
|
|
ctx->m_bRumbleActive = (low_frequency_rumble || high_frequency_rumble);
|
|
|
|
if (!WriteRumble(ctx)) {
|
|
return SDL_SetError("Couldn't send rumble packet");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_SendPendingRumble(SDL_DriverSwitch_Context *ctx)
|
|
{
|
|
if (SDL_GetTicks() < (ctx->m_ulRumbleSent + RUMBLE_WRITE_FREQUENCY_MS)) {
|
|
return true;
|
|
}
|
|
|
|
if (ctx->m_bRumblePending) {
|
|
Uint16 low_frequency_rumble = (Uint16)(ctx->m_unRumblePending >> 16);
|
|
Uint16 high_frequency_rumble = (Uint16)ctx->m_unRumblePending;
|
|
|
|
#ifdef DEBUG_RUMBLE
|
|
SDL_Log("Sent pending rumble %d/%d, %d ms after previous rumble\n", low_frequency_rumble, high_frequency_rumble, SDL_GetTicks() - ctx->m_ulRumbleSent);
|
|
#endif
|
|
ctx->m_bRumblePending = false;
|
|
ctx->m_unRumblePending = 0;
|
|
|
|
return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
|
|
}
|
|
|
|
if (ctx->m_bRumbleZeroPending) {
|
|
ctx->m_bRumbleZeroPending = false;
|
|
|
|
#ifdef DEBUG_RUMBLE
|
|
SDL_Log("Sent pending zero rumble, %d ms after previous rumble\n", SDL_GetTicks() - ctx->m_ulRumbleSent);
|
|
#endif
|
|
return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, 0, 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
|
|
if (ctx->m_bInputOnly) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
if (device->parent) {
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
// Just handle low frequency rumble
|
|
high_frequency_rumble = 0;
|
|
} else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
// Just handle high frequency rumble
|
|
low_frequency_rumble = 0;
|
|
}
|
|
}
|
|
|
|
if (ctx->m_bRumblePending) {
|
|
if (!HIDAPI_DriverSwitch_SendPendingRumble(ctx)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (SDL_GetTicks() < (ctx->m_ulRumbleSent + RUMBLE_WRITE_FREQUENCY_MS)) {
|
|
if (low_frequency_rumble || high_frequency_rumble) {
|
|
Uint32 unRumblePending = ((Uint32)low_frequency_rumble << 16) | high_frequency_rumble;
|
|
|
|
// Keep the highest rumble intensity in the given interval
|
|
if (unRumblePending > ctx->m_unRumblePending) {
|
|
ctx->m_unRumblePending = unRumblePending;
|
|
}
|
|
ctx->m_bRumblePending = true;
|
|
ctx->m_bRumbleZeroPending = false;
|
|
} else {
|
|
// When rumble is complete, turn it off
|
|
ctx->m_bRumbleZeroPending = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef DEBUG_RUMBLE
|
|
SDL_Log("Sent rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble);
|
|
#endif
|
|
|
|
return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static Uint32 HIDAPI_DriverSwitch_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
Uint32 result = 0;
|
|
|
|
if (ctx->m_bPlayerLights && !ctx->m_bInputOnly) {
|
|
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
|
|
}
|
|
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_ProController && !ctx->m_bInputOnly) {
|
|
// Doesn't have an RGB LED, so don't return SDL_JOYSTICK_CAP_RGB_LED here
|
|
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
|
} else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
|
|
if (size == sizeof(SwitchCommonOutputPacket_t)) {
|
|
const SwitchCommonOutputPacket_t *packet = (SwitchCommonOutputPacket_t *)data;
|
|
|
|
if (packet->ucPacketType != k_eSwitchOutputReportIDs_Rumble) {
|
|
return SDL_SetError("Unknown Nintendo Switch Pro effect type");
|
|
}
|
|
|
|
SDL_copyp(&ctx->m_RumblePacket.rumbleData[0], &packet->rumbleData[0]);
|
|
SDL_copyp(&ctx->m_RumblePacket.rumbleData[1], &packet->rumbleData[1]);
|
|
if (!WriteRumble(ctx)) {
|
|
return false;
|
|
}
|
|
|
|
// This overwrites any internal rumble
|
|
ctx->m_bRumblePending = false;
|
|
ctx->m_bRumbleZeroPending = false;
|
|
return true;
|
|
} else if (size >= 2 && size <= 256) {
|
|
const Uint8 *payload = (const Uint8 *)data;
|
|
ESwitchSubcommandIDs cmd = (ESwitchSubcommandIDs)payload[0];
|
|
|
|
if (cmd == k_eSwitchSubcommandIDs_SetInputReportMode && !device->is_bluetooth) {
|
|
// Going into simple mode over USB disables input reports, so don't do that
|
|
return true;
|
|
}
|
|
if (cmd == k_eSwitchSubcommandIDs_SetHomeLight && !HasHomeLED(ctx)) {
|
|
// Setting the home LED when it's not supported can cause the controller to reset
|
|
return true;
|
|
}
|
|
|
|
if (!WriteSubcommand(ctx, cmd, &payload[1], (Uint8)(size - 1), NULL)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
Uint8 input_mode;
|
|
|
|
if (enabled) {
|
|
input_mode = GetSensorInputMode(ctx);
|
|
} else {
|
|
input_mode = GetDefaultInputMode(ctx);
|
|
}
|
|
SetInputMode(ctx, input_mode);
|
|
|
|
SetIMUEnabled(ctx, enabled);
|
|
ctx->m_bReportSensors = enabled;
|
|
ctx->m_unIMUSamples = 0;
|
|
ctx->m_ulIMUSampleTimestampNS = SDL_GetTicksNS();
|
|
|
|
return true;
|
|
}
|
|
|
|
static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchInputOnlyControllerStatePacket_t *packet)
|
|
{
|
|
Sint16 axis;
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
if (packet->rgucButtons[0] != ctx->m_lastInputOnlyState.rgucButtons[0]) {
|
|
Uint8 data = packet->rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->rgucButtons[1] != ctx->m_lastInputOnlyState.rgucButtons[1]) {
|
|
Uint8 data = packet->rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
|
|
Uint8 hat;
|
|
|
|
switch (packet->ucStickHat) {
|
|
case 0:
|
|
hat = SDL_HAT_UP;
|
|
break;
|
|
case 1:
|
|
hat = SDL_HAT_RIGHTUP;
|
|
break;
|
|
case 2:
|
|
hat = SDL_HAT_RIGHT;
|
|
break;
|
|
case 3:
|
|
hat = SDL_HAT_RIGHTDOWN;
|
|
break;
|
|
case 4:
|
|
hat = SDL_HAT_DOWN;
|
|
break;
|
|
case 5:
|
|
hat = SDL_HAT_LEFTDOWN;
|
|
break;
|
|
case 6:
|
|
hat = SDL_HAT_LEFT;
|
|
break;
|
|
case 7:
|
|
hat = SDL_HAT_LEFTUP;
|
|
break;
|
|
default:
|
|
hat = SDL_HAT_CENTERED;
|
|
break;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
}
|
|
|
|
axis = (packet->rgucButtons[0] & 0x40) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
|
|
axis = (packet->rgucButtons[0] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
|
|
if (packet->rgucJoystickLeft[0] != ctx->m_lastInputOnlyState.rgucJoystickLeft[0]) {
|
|
axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickLeft[0], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
|
}
|
|
|
|
if (packet->rgucJoystickLeft[1] != ctx->m_lastInputOnlyState.rgucJoystickLeft[1]) {
|
|
axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickLeft[1], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
|
}
|
|
|
|
if (packet->rgucJoystickRight[0] != ctx->m_lastInputOnlyState.rgucJoystickRight[0]) {
|
|
axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickRight[0], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
|
}
|
|
|
|
if (packet->rgucJoystickRight[1] != ctx->m_lastInputOnlyState.rgucJoystickRight[1]) {
|
|
axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickRight[1], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
|
}
|
|
|
|
ctx->m_lastInputOnlyState = *packet;
|
|
}
|
|
|
|
static void HandleCombinedSimpleControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
|
{
|
|
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
|
Uint8 data = packet->rgucButtons[0];
|
|
Uint8 hat = 0;
|
|
|
|
if (data & 0x01) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
if (data & 0x02) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (data & 0x04) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (data & 0x08) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
|
Uint8 data = packet->rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x40) != 0));
|
|
}
|
|
|
|
Sint16 axis = (packet->rgucButtons[1] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
|
|
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
|
switch (packet->ucStickHat) {
|
|
case 0:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
case 1:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 2:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 3:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 4:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
case 5:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 6:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 7:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
default:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleCombinedSimpleControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
|
{
|
|
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
|
Uint8 data = packet->rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
|
Uint8 data = packet->rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x40) != 0));
|
|
}
|
|
|
|
Sint16 axis = (packet->rgucButtons[1] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
|
|
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
|
switch (packet->ucStickHat) {
|
|
case 0:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, 0);
|
|
break;
|
|
case 1:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 2:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 3:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 4:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, 0);
|
|
break;
|
|
case 5:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 6:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 7:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
default:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleMiniSimpleControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
|
{
|
|
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
|
Uint8 data = packet->rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
|
Uint8 data = packet->rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x80) != 0));
|
|
}
|
|
|
|
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
|
switch (packet->ucStickHat) {
|
|
case 0:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 1:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 2:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
case 3:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 4:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 5:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 6:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
case 7:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
default:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleMiniSimpleControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
|
{
|
|
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
|
Uint8 data = packet->rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
|
Uint8 data = packet->rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x80) != 0));
|
|
}
|
|
|
|
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
|
switch (packet->ucStickHat) {
|
|
case 0:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 1:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
case 2:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
case 3:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MAX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 4:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 5:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MAX);
|
|
break;
|
|
case 6:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
case 7:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_JOYSTICK_AXIS_MIN);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_JOYSTICK_AXIS_MIN);
|
|
break;
|
|
default:
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
|
|
{
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
if (ctx->device->parent || ctx->m_bVerticalMode) {
|
|
HandleCombinedSimpleControllerStateL(timestamp, joystick, ctx, packet);
|
|
} else {
|
|
HandleMiniSimpleControllerStateL(timestamp, joystick, ctx, packet);
|
|
}
|
|
} else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
if (ctx->device->parent || ctx->m_bVerticalMode) {
|
|
HandleCombinedSimpleControllerStateR(timestamp, joystick, ctx, packet);
|
|
} else {
|
|
HandleMiniSimpleControllerStateR(timestamp, joystick, ctx, packet);
|
|
}
|
|
} else {
|
|
Sint16 axis;
|
|
|
|
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
|
Uint8 data = packet->rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
|
Uint8 data = packet->rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
|
Uint8 hat;
|
|
|
|
switch (packet->ucStickHat) {
|
|
case 0:
|
|
hat = SDL_HAT_UP;
|
|
break;
|
|
case 1:
|
|
hat = SDL_HAT_RIGHTUP;
|
|
break;
|
|
case 2:
|
|
hat = SDL_HAT_RIGHT;
|
|
break;
|
|
case 3:
|
|
hat = SDL_HAT_RIGHTDOWN;
|
|
break;
|
|
case 4:
|
|
hat = SDL_HAT_DOWN;
|
|
break;
|
|
case 5:
|
|
hat = SDL_HAT_LEFTDOWN;
|
|
break;
|
|
case 6:
|
|
hat = SDL_HAT_LEFT;
|
|
break;
|
|
case 7:
|
|
hat = SDL_HAT_LEFTUP;
|
|
break;
|
|
default:
|
|
hat = SDL_HAT_CENTERED;
|
|
break;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
}
|
|
|
|
axis = (packet->rgucButtons[0] & 0x40) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
|
|
axis = ((packet->rgucButtons[0] & 0x80) || (packet->rgucButtons[1] & 0x80)) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
|
|
axis = ApplySimpleStickCalibration(ctx, 0, 0, packet->sJoystickLeft[0]);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
|
|
|
axis = ApplySimpleStickCalibration(ctx, 0, 1, packet->sJoystickLeft[1]);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
|
|
|
axis = ApplySimpleStickCalibration(ctx, 1, 0, packet->sJoystickRight[0]);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
|
|
|
axis = ApplySimpleStickCalibration(ctx, 1, 1, packet->sJoystickRight[1]);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
|
}
|
|
|
|
ctx->m_lastSimpleState = *packet;
|
|
}
|
|
|
|
static void SendSensorUpdate(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Uint64 sensor_timestamp, const Sint16 *values)
|
|
{
|
|
float data[3];
|
|
|
|
/* Note the order of components has been shuffled to match PlayStation controllers,
|
|
* since that's our de facto standard from already supporting those controllers, and
|
|
* users will want consistent axis mappings across devices.
|
|
*/
|
|
if (type == SDL_SENSOR_GYRO || type == SDL_SENSOR_GYRO_L || type == SDL_SENSOR_GYRO_R) {
|
|
data[0] = -(ctx->m_IMUScaleData.fGyroScaleY * (float)values[1]);
|
|
data[1] = ctx->m_IMUScaleData.fGyroScaleZ * (float)values[2];
|
|
data[2] = -(ctx->m_IMUScaleData.fGyroScaleX * (float)values[0]);
|
|
} else {
|
|
data[0] = -(ctx->m_IMUScaleData.fAccelScaleY * (float)values[1]);
|
|
data[1] = ctx->m_IMUScaleData.fAccelScaleZ * (float)values[2];
|
|
data[2] = -(ctx->m_IMUScaleData.fAccelScaleX * (float)values[0]);
|
|
}
|
|
|
|
// Right Joy-Con flips some axes, so let's flip them back for consistency
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
data[0] = -data[0];
|
|
data[1] = -data[1];
|
|
}
|
|
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft &&
|
|
!ctx->device->parent && !ctx->m_bVerticalMode) {
|
|
// Mini-gamepad mode, swap some axes around
|
|
float tmp = data[2];
|
|
data[2] = -data[0];
|
|
data[0] = tmp;
|
|
}
|
|
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight &&
|
|
!ctx->device->parent && !ctx->m_bVerticalMode) {
|
|
// Mini-gamepad mode, swap some axes around
|
|
float tmp = data[2];
|
|
data[2] = data[0];
|
|
data[0] = -tmp;
|
|
}
|
|
|
|
SDL_SendJoystickSensor(timestamp, joystick, type, sensor_timestamp, data, 3);
|
|
}
|
|
|
|
static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
|
|
{
|
|
Sint16 axis;
|
|
|
|
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[2];
|
|
Uint8 hat = 0;
|
|
|
|
if (data & 0x01) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (data & 0x02) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (data & 0x04) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
if (data & 0x08) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x40) != 0));
|
|
axis = (data & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
}
|
|
|
|
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
|
|
axis = ApplyStickCalibration(ctx, 0, 0, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
|
|
|
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
|
|
axis = ApplyStickCalibration(ctx, 0, 1, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis);
|
|
}
|
|
|
|
static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
|
|
{
|
|
Sint16 axis;
|
|
|
|
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x40) != 0));
|
|
axis = (data & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
}
|
|
|
|
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
}
|
|
|
|
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
|
axis = ApplyStickCalibration(ctx, 1, 0, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
|
|
|
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
|
|
axis = ApplyStickCalibration(ctx, 1, 1, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis);
|
|
}
|
|
|
|
static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
|
|
{
|
|
Sint16 axis;
|
|
|
|
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[2];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x80) != 0));
|
|
}
|
|
|
|
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
|
|
axis = ApplyStickCalibration(ctx, 0, 0, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis);
|
|
|
|
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
|
|
axis = ApplyStickCalibration(ctx, 0, 1, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, ~axis);
|
|
}
|
|
|
|
static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
|
|
{
|
|
Sint16 axis;
|
|
|
|
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x80) != 0));
|
|
}
|
|
|
|
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
}
|
|
|
|
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
|
axis = ApplyStickCalibration(ctx, 1, 0, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
|
|
|
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
|
|
axis = ApplyStickCalibration(ctx, 1, 1, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
|
}
|
|
|
|
static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) SDL_NO_THREAD_SAFETY_ANALYSIS // We unlock and lock the device lock to be able to change IMU state
|
|
{
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
if (ctx->device->parent || ctx->m_bVerticalMode) {
|
|
HandleCombinedControllerStateL(timestamp, joystick, ctx, packet);
|
|
} else {
|
|
HandleMiniControllerStateL(timestamp, joystick, ctx, packet);
|
|
}
|
|
} else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
if (ctx->device->parent || ctx->m_bVerticalMode) {
|
|
HandleCombinedControllerStateR(timestamp, joystick, ctx, packet);
|
|
} else {
|
|
HandleMiniControllerStateR(timestamp, joystick, ctx, packet);
|
|
}
|
|
} else {
|
|
Sint16 axis;
|
|
|
|
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[0];
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x40) != 0));
|
|
}
|
|
|
|
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[1];
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
|
}
|
|
|
|
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
|
Uint8 data = packet->controllerState.rgucButtons[2];
|
|
Uint8 hat = 0;
|
|
|
|
if (data & 0x01) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (data & 0x02) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (data & 0x04) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
if (data & 0x08) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x40) != 0));
|
|
}
|
|
|
|
axis = (packet->controllerState.rgucButtons[0] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
|
|
axis = (packet->controllerState.rgucButtons[2] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
|
|
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
|
|
axis = ApplyStickCalibration(ctx, 0, 0, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
|
|
|
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
|
|
axis = ApplyStickCalibration(ctx, 0, 1, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis);
|
|
|
|
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
|
axis = ApplyStickCalibration(ctx, 1, 0, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
|
|
|
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
|
|
axis = ApplyStickCalibration(ctx, 1, 1, axis);
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis);
|
|
}
|
|
|
|
/* High nibble of battery/connection byte is battery level, low nibble is connection status
|
|
* LSB of connection nibble is USB/Switch connection status
|
|
* LSB of the battery nibble is used to report charging.
|
|
* The battery level is reported from 0(empty)-8(full)
|
|
*/
|
|
SDL_PowerState state;
|
|
int charging = (packet->controllerState.ucBatteryAndConnection & 0x10);
|
|
int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
|
|
int percent = (int)SDL_roundf((level / 8.0f) * 100.0f);
|
|
|
|
if (packet->controllerState.ucBatteryAndConnection & 0x01) {
|
|
joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
|
|
} else {
|
|
joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
|
|
}
|
|
|
|
if (charging) {
|
|
if (level == 8) {
|
|
state = SDL_POWERSTATE_CHARGED;
|
|
} else {
|
|
state = SDL_POWERSTATE_CHARGING;
|
|
}
|
|
} else {
|
|
state = SDL_POWERSTATE_ON_BATTERY;
|
|
}
|
|
SDL_SendJoystickPowerInfo(joystick, state, percent);
|
|
|
|
if (ctx->m_bReportSensors) {
|
|
bool bHasSensorData = (packet->imuState[0].sAccelZ != 0 ||
|
|
packet->imuState[0].sAccelY != 0 ||
|
|
packet->imuState[0].sAccelX != 0);
|
|
if (bHasSensorData) {
|
|
const Uint32 IMU_UPDATE_RATE_SAMPLE_FREQUENCY = 1000;
|
|
Uint64 sensor_timestamp[3];
|
|
|
|
ctx->m_bHasSensorData = true;
|
|
|
|
// We got three IMU samples, calculate the IMU update rate and timestamps
|
|
ctx->m_unIMUSamples += 3;
|
|
if (ctx->m_unIMUSamples >= IMU_UPDATE_RATE_SAMPLE_FREQUENCY) {
|
|
Uint64 now = SDL_GetTicksNS();
|
|
Uint64 elapsed = (now - ctx->m_ulIMUSampleTimestampNS);
|
|
|
|
if (elapsed > 0) {
|
|
ctx->m_ulIMUUpdateIntervalNS = elapsed / ctx->m_unIMUSamples;
|
|
}
|
|
ctx->m_unIMUSamples = 0;
|
|
ctx->m_ulIMUSampleTimestampNS = now;
|
|
}
|
|
|
|
ctx->m_ulTimestampNS += ctx->m_ulIMUUpdateIntervalNS;
|
|
sensor_timestamp[0] = ctx->m_ulTimestampNS;
|
|
ctx->m_ulTimestampNS += ctx->m_ulIMUUpdateIntervalNS;
|
|
sensor_timestamp[1] = ctx->m_ulTimestampNS;
|
|
ctx->m_ulTimestampNS += ctx->m_ulIMUUpdateIntervalNS;
|
|
sensor_timestamp[2] = ctx->m_ulTimestampNS;
|
|
|
|
if (!ctx->device->parent ||
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[0], &packet->imuState[2].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[0], &packet->imuState[2].sAccelX);
|
|
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[1], &packet->imuState[1].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[1], &packet->imuState[1].sAccelX);
|
|
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[2], &packet->imuState[0].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[2], &packet->imuState[0].sAccelX);
|
|
}
|
|
|
|
if (ctx->device->parent &&
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[0], &packet->imuState[2].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[0], &packet->imuState[2].sAccelX);
|
|
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[1], &packet->imuState[1].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[1], &packet->imuState[1].sAccelX);
|
|
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[2], &packet->imuState[0].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[2], &packet->imuState[0].sAccelX);
|
|
}
|
|
if (ctx->device->parent &&
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[0], &packet->imuState[2].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[0], &packet->imuState[2].sAccelX);
|
|
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[1], &packet->imuState[1].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[1], &packet->imuState[1].sAccelX);
|
|
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[2], &packet->imuState[0].sGyroX);
|
|
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[2], &packet->imuState[0].sAccelX);
|
|
}
|
|
|
|
} else if (ctx->m_bHasSensorData) {
|
|
// Uh oh, someone turned off the IMU?
|
|
const int IMU_RESET_DELAY_MS = 3000;
|
|
Uint64 now = SDL_GetTicks();
|
|
|
|
if (now >= (ctx->m_ulLastIMUReset + IMU_RESET_DELAY_MS)) {
|
|
SDL_HIDAPI_Device *device = ctx->device;
|
|
|
|
if (device->updating) {
|
|
SDL_UnlockMutex(device->dev_lock);
|
|
}
|
|
|
|
SetIMUEnabled(ctx, true);
|
|
|
|
if (device->updating) {
|
|
SDL_LockMutex(device->dev_lock);
|
|
}
|
|
ctx->m_ulLastIMUReset = now;
|
|
}
|
|
|
|
} else {
|
|
// We have never gotten IMU data, probably not supported on this device
|
|
}
|
|
}
|
|
|
|
ctx->m_lastFullState = *packet;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
SDL_Joystick *joystick = NULL;
|
|
int size;
|
|
int packet_count = 0;
|
|
Uint64 now = SDL_GetTicks();
|
|
|
|
if (device->num_joysticks > 0) {
|
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
|
}
|
|
|
|
while ((size = ReadInput(ctx)) > 0) {
|
|
#ifdef DEBUG_SWITCH_PROTOCOL
|
|
HIDAPI_DumpPacket("Nintendo Switch packet: size = %d", ctx->m_rgucReadBuffer, size);
|
|
#endif
|
|
++packet_count;
|
|
ctx->m_ulLastInput = now;
|
|
|
|
if (!joystick) {
|
|
continue;
|
|
}
|
|
|
|
if (ctx->m_bInputOnly) {
|
|
HandleInputOnlyControllerState(joystick, ctx, (SwitchInputOnlyControllerStatePacket_t *)&ctx->m_rgucReadBuffer[0]);
|
|
} else {
|
|
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
|
|
continue;
|
|
}
|
|
|
|
ctx->m_nCurrentInputMode = ctx->m_rgucReadBuffer[0];
|
|
|
|
switch (ctx->m_rgucReadBuffer[0]) {
|
|
case k_eSwitchInputReportIDs_SimpleControllerState:
|
|
HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
|
|
break;
|
|
case k_eSwitchInputReportIDs_FullControllerState:
|
|
case k_eSwitchInputReportIDs_FullControllerAndMcuState:
|
|
HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (joystick) {
|
|
if (packet_count == 0) {
|
|
if (!ctx->m_bInputOnly && !device->is_bluetooth &&
|
|
ctx->device->product_id != USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
|
|
const int INPUT_WAIT_TIMEOUT_MS = 100;
|
|
if (now >= (ctx->m_ulLastInput + INPUT_WAIT_TIMEOUT_MS)) {
|
|
// Steam may have put the controller back into non-reporting mode
|
|
bool wasSyncWrite = ctx->m_bSyncWrite;
|
|
|
|
ctx->m_bSyncWrite = true;
|
|
WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, false);
|
|
ctx->m_bSyncWrite = wasSyncWrite;
|
|
}
|
|
} else if (device->is_bluetooth &&
|
|
ctx->m_nCurrentInputMode != k_eSwitchInputReportIDs_SimpleControllerState) {
|
|
const int INPUT_WAIT_TIMEOUT_MS = 3000;
|
|
if (now >= (ctx->m_ulLastInput + INPUT_WAIT_TIMEOUT_MS)) {
|
|
// Bluetooth may have disconnected, try reopening the controller
|
|
size = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ctx->m_bRumblePending || ctx->m_bRumbleZeroPending) {
|
|
HIDAPI_DriverSwitch_SendPendingRumble(ctx);
|
|
} else if (ctx->m_bRumbleActive &&
|
|
now >= (ctx->m_ulRumbleSent + RUMBLE_REFRESH_FREQUENCY_MS)) {
|
|
#ifdef DEBUG_RUMBLE
|
|
SDL_Log("Sent continuing rumble, %d ms after previous rumble\n", now - ctx->m_ulRumbleSent);
|
|
#endif
|
|
WriteRumble(ctx);
|
|
}
|
|
}
|
|
|
|
// Reconnect the Bluetooth device once the USB device is gone
|
|
if (device->num_joysticks == 0 && device->is_bluetooth && packet_count > 0 &&
|
|
!HIDAPI_HasConnectedUSBDevice(device->serial)) {
|
|
HIDAPI_JoystickConnected(device, NULL);
|
|
}
|
|
|
|
if (size < 0 && device->num_joysticks > 0) {
|
|
// Read error, device is disconnected
|
|
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
|
}
|
|
return (size >= 0);
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
{
|
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
|
|
|
if (!ctx->m_bInputOnly) {
|
|
// Restore simple input mode for other applications
|
|
if (!ctx->m_nInitialInputMode ||
|
|
ctx->m_nInitialInputMode == k_eSwitchInputReportIDs_SimpleControllerState) {
|
|
SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
|
|
}
|
|
}
|
|
|
|
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
|
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED,
|
|
SDL_HomeLEDHintChanged, ctx);
|
|
} else {
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
|
|
SDL_HomeLEDHintChanged, ctx);
|
|
}
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
|
|
SDL_PlayerLEDHintChanged, ctx);
|
|
|
|
ctx->joystick = NULL;
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch_FreeDevice(SDL_HIDAPI_Device *device)
|
|
{
|
|
}
|
|
|
|
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverNintendoClassic = {
|
|
SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC,
|
|
true,
|
|
HIDAPI_DriverNintendoClassic_RegisterHints,
|
|
HIDAPI_DriverNintendoClassic_UnregisterHints,
|
|
HIDAPI_DriverNintendoClassic_IsEnabled,
|
|
HIDAPI_DriverNintendoClassic_IsSupportedDevice,
|
|
HIDAPI_DriverSwitch_InitDevice,
|
|
HIDAPI_DriverSwitch_GetDevicePlayerIndex,
|
|
HIDAPI_DriverSwitch_SetDevicePlayerIndex,
|
|
HIDAPI_DriverSwitch_UpdateDevice,
|
|
HIDAPI_DriverSwitch_OpenJoystick,
|
|
HIDAPI_DriverSwitch_RumbleJoystick,
|
|
HIDAPI_DriverSwitch_RumbleJoystickTriggers,
|
|
HIDAPI_DriverSwitch_GetJoystickCapabilities,
|
|
HIDAPI_DriverSwitch_SetJoystickLED,
|
|
HIDAPI_DriverSwitch_SendJoystickEffect,
|
|
HIDAPI_DriverSwitch_SetJoystickSensorsEnabled,
|
|
HIDAPI_DriverSwitch_CloseJoystick,
|
|
HIDAPI_DriverSwitch_FreeDevice,
|
|
};
|
|
|
|
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverJoyCons = {
|
|
SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS,
|
|
true,
|
|
HIDAPI_DriverJoyCons_RegisterHints,
|
|
HIDAPI_DriverJoyCons_UnregisterHints,
|
|
HIDAPI_DriverJoyCons_IsEnabled,
|
|
HIDAPI_DriverJoyCons_IsSupportedDevice,
|
|
HIDAPI_DriverSwitch_InitDevice,
|
|
HIDAPI_DriverSwitch_GetDevicePlayerIndex,
|
|
HIDAPI_DriverSwitch_SetDevicePlayerIndex,
|
|
HIDAPI_DriverSwitch_UpdateDevice,
|
|
HIDAPI_DriverSwitch_OpenJoystick,
|
|
HIDAPI_DriverSwitch_RumbleJoystick,
|
|
HIDAPI_DriverSwitch_RumbleJoystickTriggers,
|
|
HIDAPI_DriverSwitch_GetJoystickCapabilities,
|
|
HIDAPI_DriverSwitch_SetJoystickLED,
|
|
HIDAPI_DriverSwitch_SendJoystickEffect,
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HIDAPI_DriverSwitch_SetJoystickSensorsEnabled,
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HIDAPI_DriverSwitch_CloseJoystick,
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HIDAPI_DriverSwitch_FreeDevice,
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};
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch = {
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
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true,
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HIDAPI_DriverSwitch_RegisterHints,
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HIDAPI_DriverSwitch_UnregisterHints,
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HIDAPI_DriverSwitch_IsEnabled,
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HIDAPI_DriverSwitch_IsSupportedDevice,
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HIDAPI_DriverSwitch_InitDevice,
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|
HIDAPI_DriverSwitch_GetDevicePlayerIndex,
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|
HIDAPI_DriverSwitch_SetDevicePlayerIndex,
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|
HIDAPI_DriverSwitch_UpdateDevice,
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|
HIDAPI_DriverSwitch_OpenJoystick,
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|
HIDAPI_DriverSwitch_RumbleJoystick,
|
|
HIDAPI_DriverSwitch_RumbleJoystickTriggers,
|
|
HIDAPI_DriverSwitch_GetJoystickCapabilities,
|
|
HIDAPI_DriverSwitch_SetJoystickLED,
|
|
HIDAPI_DriverSwitch_SendJoystickEffect,
|
|
HIDAPI_DriverSwitch_SetJoystickSensorsEnabled,
|
|
HIDAPI_DriverSwitch_CloseJoystick,
|
|
HIDAPI_DriverSwitch_FreeDevice,
|
|
};
|
|
|
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#endif // SDL_JOYSTICK_HIDAPI_SWITCH
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|
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#endif // SDL_JOYSTICK_HIDAPI
|