
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
221 lines
9.2 KiB
C
221 lines
9.2 KiB
C
/**
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* Timer test suite
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*/
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#include "testautomation_suites.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_test.h>
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/* 2000-01-01T16:35:42 UTC */
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#define JAN_1_2000_NS SDL_SECONDS_TO_NS(946744542)
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/* Test case functions */
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/**
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* Call to SDL_GetRealtimeClock
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*/
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static int time_getRealtimeClock(void *arg)
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{
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int result;
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SDL_Time ticks;
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result = SDL_GetCurrentTime(&ticks);
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SDLTest_AssertPass("Call to SDL_GetRealtimeClockTicks()");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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return TEST_COMPLETED;
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}
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/**
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* Test bidirectional SDL_DateTime conversions.
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*/
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static int time_dateTimeConversion(void *arg)
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{
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int result;
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SDL_Time ticks[2];
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SDL_DateTime dt;
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ticks[0] = JAN_1_2000_NS;
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result = SDL_TimeToDateTime(ticks[0], &dt, SDL_FALSE);
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SDLTest_AssertPass("Call to SDL_TimeToUTCDateTime()");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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SDLTest_AssertCheck(dt.year == 2000, "Check year value, expected 2000, got: %i", dt.year);
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SDLTest_AssertCheck(dt.month == 1, "Check month value, expected 1, got: %i", dt.month);
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SDLTest_AssertCheck(dt.day == 1, "Check day value, expected 1, got: %i", dt.day);
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SDLTest_AssertCheck(dt.hour == 16, "Check hour value, expected 16, got: %i", dt.hour);
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SDLTest_AssertCheck(dt.minute == 35, "Check hour value, expected 35, got: %i", dt.minute);
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SDLTest_AssertCheck(dt.second == 42, "Check hour value, expected 42, got: %i", dt.second);
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result = SDL_DateTimeToTime(&dt, &ticks[1]);
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SDLTest_AssertPass("Call to SDL_DateTimeToTime()");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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result = ticks[0] == ticks[1];
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SDLTest_AssertCheck(result, "Check that original and converted SDL_Time values match: ticks0 = %" SDL_PRIs64 ", ticks1 = %" SDL_PRIs64, ticks[0], ticks[1]);
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/* Local time unknown, so just verify success. */
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result = SDL_TimeToDateTime(ticks[0], &dt, SDL_TRUE);
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SDLTest_AssertPass("Call to SDL_TimeToLocalDateTime()");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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/* Convert back and verify result. */
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result = SDL_DateTimeToTime(&dt, &ticks[1]);
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SDLTest_AssertPass("Call to SDL_DateTimeToTime()");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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result = ticks[0] == ticks[1];
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SDLTest_AssertCheck(result, "Check that original and converted SDL_Time values match: ticks0 = %" SDL_PRIs64 ", ticks1 = %" SDL_PRIs64, ticks[0], ticks[1]);
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/* Advance the time one day. */
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++dt.day;
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if (dt.day > SDL_GetDaysInMonth(dt.year, dt.month)) {
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dt.day = 1;
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++dt.month;
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}
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if (dt.month > 12) {
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dt.month = 1;
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++dt.year;
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}
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result = SDL_DateTimeToTime(&dt, &ticks[1]);
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SDLTest_AssertPass("Call to SDL_DateTimeToTime() (one day advanced)");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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result = (ticks[0] + (Sint64)SDL_SECONDS_TO_NS(86400)) == ticks[1];
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SDLTest_AssertCheck(result, "Check that the difference is exactly 86400 seconds, got: %" SDL_PRIs64, (Sint64)SDL_NS_TO_SECONDS(ticks[1] - ticks[0]));
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/* Check dates that overflow/underflow an SDL_Time */
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dt.year = 2400;
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dt.month = 1;
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dt.day = 1;
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result = SDL_DateTimeToTime(&dt, &ticks[0]);
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SDLTest_AssertPass("Call to SDL_DateTimeToTime() (year overflows an SDL_Time)");
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SDLTest_AssertCheck(result == SDL_FALSE, "Check result value, expected SDL_FALSE, got: %i", result);
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dt.year = 1601;
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result = SDL_DateTimeToTime(&dt, &ticks[0]);
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SDLTest_AssertPass("Call to SDL_DateTimeToTime() (year underflows an SDL_Time)");
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SDLTest_AssertCheck(result == SDL_FALSE, "Check result value, expected SDL_FALSE, got: %i", result);
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return TEST_COMPLETED;
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}
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/**
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* Test time utility functions.
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*/
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static int time_dateTimeUtilities(void *arg)
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{
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int result;
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/* Leap-year */
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result = SDL_GetDaysInMonth(2000, 2);
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SDLTest_AssertPass("Call to SDL_GetDaysInMonth(2000, 2)");
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SDLTest_AssertCheck(result == 29, "Check result value, expected 29, got: %i", result);
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result = SDL_GetDaysInMonth(2001, 2);
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SDLTest_AssertPass("Call to SDL_GetDaysInMonth(2001, 2)");
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SDLTest_AssertCheck(result == 28, "Check result value, expected 28, got: %i", result);
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result = SDL_GetDaysInMonth(2001, 13);
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SDLTest_AssertPass("Call to SDL_GetDaysInMonth(2001, 13)");
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SDLTest_AssertCheck(result == -1, "Check result value, expected -1, got: %i", result);
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result = SDL_GetDaysInMonth(2001, -1);
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SDLTest_AssertPass("Call to SDL_GetDaysInMonth(2001, 13)");
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SDLTest_AssertCheck(result == -1, "Check result value, expected -1, got: %i", result);
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/* 2000-02-29 was a Tuesday */
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result = SDL_GetDayOfWeek(2000, 2, 29);
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SDLTest_AssertPass("Call to SDL_GetDayOfWeek(2000, 2, 29)");
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SDLTest_AssertCheck(result == 2, "Check result value, expected %i, got: %i", 2, result);
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/* Nonexistent day */
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result = SDL_GetDayOfWeek(2001, 2, 29);
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SDLTest_AssertPass("Call to SDL_GetDayOfWeek(2001, 2, 29)");
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SDLTest_AssertCheck(result == -1, "Check result value, expected -1, got: %i", result);
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result = SDL_GetDayOfYear(2000, 1, 1);
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SDLTest_AssertPass("Call to SDL_GetDayOfWeek(2001, 1, 1)");
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SDLTest_AssertCheck(result == 0, "Check result value, expected 0, got: %i", result);
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/* Leap-year */
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result = SDL_GetDayOfYear(2000, 12, 31);
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SDLTest_AssertPass("Call to SDL_GetDayOfYear(2000, 12, 31)");
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SDLTest_AssertCheck(result == 365, "Check result value, expected 365, got: %i", result);
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result = SDL_GetDayOfYear(2001, 12, 31);
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SDLTest_AssertPass("Call to SDL_GetDayOfYear(2000, 12, 31)");
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SDLTest_AssertCheck(result == 364, "Check result value, expected 364, got: %i", result);
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/* Nonexistent day */
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result = SDL_GetDayOfYear(2001, 2, 29);
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SDLTest_AssertPass("Call to SDL_GetDayOfYear(2001, 2, 29)");
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SDLTest_AssertCheck(result == -1, "Check result value, expected -1, got: %i", result);
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/* Test Win32 time conversion */
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Uint64 wintime = 11644473600LL * 10000000LL; /* The epoch */
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SDL_Time ticks = SDL_TimeFromWindows((Uint32)(wintime & 0xFFFFFFFF), (Uint32)(wintime >> 32));
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SDLTest_AssertPass("Call to SDL_TimeFromWindows()");
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SDLTest_AssertCheck(ticks == 0, "Check result value, expected 0, got: %" SDL_PRIs64, ticks);
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/* Out of range times should be clamped instead of rolling over */
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wintime = 0;
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ticks = SDL_TimeFromWindows((Uint32)(wintime & 0xFFFFFFFF), (Uint32)(wintime >> 32));
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SDLTest_AssertPass("Call to SDL_TimeFromWindows()");
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SDLTest_AssertCheck(ticks < 0 && ticks >= SDL_MIN_TIME, "Check result value, expected <0 && >=%" SDL_PRIs64 ", got: %" SDL_PRIs64, SDL_MIN_TIME, ticks);
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wintime = 0xFFFFFFFFFFFFFFFFULL;
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ticks = SDL_TimeFromWindows((Uint32)(wintime & 0xFFFFFFFF), (Uint32)(wintime >> 32));
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SDLTest_AssertPass("Call to SDL_TimeFromWindows()");
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SDLTest_AssertCheck(ticks > 0 && ticks <= SDL_MAX_TIME, "Check result value, expected >0 && <=%" SDL_PRIs64 ", got: %" SDL_PRIs64, SDL_MAX_TIME, ticks);
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/* Test time locale functions */
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SDL_DateFormat dateFormat;
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SDL_TimeFormat timeFormat;
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result = SDL_GetDateTimeLocalePreferences(&dateFormat, &timeFormat);
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SDLTest_AssertPass("Call to SDL_GetDateTimeLocalePreferences(&dateFormat, &timeFormat)");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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result = SDL_GetDateTimeLocalePreferences(&dateFormat, NULL);
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SDLTest_AssertPass("Call to SDL_GetDateTimeLocalePreferences(&dateFormat, NULL)");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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result = SDL_GetDateTimeLocalePreferences(NULL, &timeFormat);
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SDLTest_AssertPass("Call to SDL_GetDateTimeLocalePreferences(NULL, &timeFormat)");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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result = SDL_GetDateTimeLocalePreferences(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetDateTimeLocalePreferences(NULL, NULL)");
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SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected SDL_TRUE, got: %i", result);
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return TEST_COMPLETED;
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}
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/* ================= Test References ================== */
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/* Time test cases */
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static const SDLTest_TestCaseReference timeTest1 = {
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(SDLTest_TestCaseFp)time_getRealtimeClock, "time_getRealtimeClock", "Call to SDL_GetRealtimeClockTicks", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference timeTest2 = {
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(SDLTest_TestCaseFp)time_dateTimeConversion, "time_dateTimeConversion", "Call to SDL_TimeToDateTime/SDL_DateTimeToTime", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference timeTest3 = {
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(SDLTest_TestCaseFp)time_dateTimeUtilities, "time_dateTimeUtilities", "Call to SDL_TimeToDateTime/SDL_DateTimeToTime", TEST_ENABLED
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};
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/* Sequence of Timer test cases */
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static const SDLTest_TestCaseReference *timeTests[] = {
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&timeTest1, &timeTest2, &timeTest3, NULL
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};
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/* Time test suite (global) */
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SDLTest_TestSuiteReference timeTestSuite = {
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"Time",
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NULL,
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timeTests,
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NULL
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};
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