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It also now caches at the higher level, so the platform-specific bits don't change their interface much. Reference Issue #10229.
344 lines
10 KiB
C
344 lines
10 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_FILESYSTEM_WINDOWS
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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#include "../../core/windows/SDL_windows.h"
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#include <shlobj.h>
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#include <initguid.h>
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/* These aren't all defined in older SDKs, so define them here */
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DEFINE_GUID(SDL_FOLDERID_Profile, 0x5E6C858F, 0x0E22, 0x4760, 0x9A, 0xFE, 0xEA, 0x33, 0x17, 0xB6, 0x71, 0x73);
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DEFINE_GUID(SDL_FOLDERID_Desktop, 0xB4BFCC3A, 0xDB2C, 0x424C, 0xB0, 0x29, 0x7F, 0xE9, 0x9A, 0x87, 0xC6, 0x41);
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DEFINE_GUID(SDL_FOLDERID_Documents, 0xFDD39AD0, 0x238F, 0x46AF, 0xAD, 0xB4, 0x6C, 0x85, 0x48, 0x03, 0x69, 0xC7);
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DEFINE_GUID(SDL_FOLDERID_Downloads, 0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b);
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DEFINE_GUID(SDL_FOLDERID_Music, 0x4BD8D571, 0x6D19, 0x48D3, 0xBE, 0x97, 0x42, 0x22, 0x20, 0x08, 0x0E, 0x43);
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DEFINE_GUID(SDL_FOLDERID_Pictures, 0x33E28130, 0x4E1E, 0x4676, 0x83, 0x5A, 0x98, 0x39, 0x5C, 0x3B, 0xC3, 0xBB);
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DEFINE_GUID(SDL_FOLDERID_SavedGames, 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4);
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DEFINE_GUID(SDL_FOLDERID_Screenshots, 0xb7bede81, 0xdf94, 0x4682, 0xa7, 0xd8, 0x57, 0xa5, 0x26, 0x20, 0xb8, 0x6f);
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DEFINE_GUID(SDL_FOLDERID_Templates, 0xA63293E8, 0x664E, 0x48DB, 0xA0, 0x79, 0xDF, 0x75, 0x9E, 0x05, 0x09, 0xF7);
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DEFINE_GUID(SDL_FOLDERID_Videos, 0x18989B1D, 0x99B5, 0x455B, 0x84, 0x1C, 0xAB, 0x7C, 0x74, 0xE4, 0xDD, 0xFC);
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char *SDL_SYS_GetBasePath(void)
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{
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DWORD buflen = 128;
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WCHAR *path = NULL;
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char *retval = NULL;
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DWORD len = 0;
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int i;
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while (SDL_TRUE) {
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void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
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if (!ptr) {
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SDL_free(path);
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return NULL;
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}
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path = (WCHAR *)ptr;
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len = GetModuleFileNameW(NULL, path, buflen);
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/* if it truncated, then len >= buflen - 1 */
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/* if there was enough room (or failure), len < buflen - 1 */
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if (len < buflen - 1) {
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break;
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}
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/* buffer too small? Try again. */
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buflen *= 2;
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}
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if (len == 0) {
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SDL_free(path);
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WIN_SetError("Couldn't locate our .exe");
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return NULL;
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}
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for (i = len - 1; i > 0; i--) {
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if (path[i] == '\\') {
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break;
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}
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}
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SDL_assert(i > 0); /* Should have been an absolute path. */
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path[i + 1] = '\0'; /* chop off filename. */
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retval = WIN_StringToUTF8W(path);
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SDL_free(path);
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return retval;
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}
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char *SDL_GetPrefPath(const char *org, const char *app)
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{
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/*
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* Vista and later has a new API for this, but SHGetFolderPath works there,
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* and apparently just wraps the new API. This is the new way to do it:
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*
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* SHGetKnownFolderPath(SDL_FOLDERID_RoamingAppData, KF_FLAG_CREATE,
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* NULL, &wszPath);
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*/
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WCHAR path[MAX_PATH];
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char *retval = NULL;
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WCHAR *worg = NULL;
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WCHAR *wapp = NULL;
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size_t new_wpath_len = 0;
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BOOL api_result = FALSE;
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if (!app) {
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SDL_InvalidParamError("app");
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return NULL;
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}
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if (!org) {
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org = "";
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}
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if (!SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
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WIN_SetError("Couldn't locate our prefpath");
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return NULL;
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}
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worg = WIN_UTF8ToStringW(org);
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if (!worg) {
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return NULL;
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}
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wapp = WIN_UTF8ToStringW(app);
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if (!wapp) {
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SDL_free(worg);
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return NULL;
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}
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new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
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if ((new_wpath_len + 1) > MAX_PATH) {
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SDL_free(worg);
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SDL_free(wapp);
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WIN_SetError("Path too long.");
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return NULL;
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}
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if (*worg) {
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SDL_wcslcat(path, L"\\", SDL_arraysize(path));
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SDL_wcslcat(path, worg, SDL_arraysize(path));
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}
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SDL_free(worg);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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SDL_free(wapp);
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", SDL_arraysize(path));
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SDL_wcslcat(path, wapp, SDL_arraysize(path));
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SDL_free(wapp);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", SDL_arraysize(path));
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retval = WIN_StringToUTF8W(path);
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return retval;
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}
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char *SDL_SYS_GetUserFolder(SDL_Folder folder)
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{
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typedef HRESULT (WINAPI *pfnSHGetKnownFolderPath)(REFGUID /* REFKNOWNFOLDERID */, DWORD, HANDLE, PWSTR*);
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HMODULE lib = LoadLibrary(L"Shell32.dll");
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pfnSHGetKnownFolderPath pSHGetKnownFolderPath = NULL;
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char *retval = NULL;
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if (lib) {
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pSHGetKnownFolderPath = (pfnSHGetKnownFolderPath)GetProcAddress(lib, "SHGetKnownFolderPath");
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}
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if (pSHGetKnownFolderPath) {
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GUID type; /* KNOWNFOLDERID */
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HRESULT result;
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wchar_t *path;
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switch (folder) {
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case SDL_FOLDER_HOME:
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type = SDL_FOLDERID_Profile;
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break;
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case SDL_FOLDER_DESKTOP:
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type = SDL_FOLDERID_Desktop;
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break;
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case SDL_FOLDER_DOCUMENTS:
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type = SDL_FOLDERID_Documents;
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break;
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case SDL_FOLDER_DOWNLOADS:
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type = SDL_FOLDERID_Downloads;
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break;
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case SDL_FOLDER_MUSIC:
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type = SDL_FOLDERID_Music;
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break;
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case SDL_FOLDER_PICTURES:
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type = SDL_FOLDERID_Pictures;
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break;
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case SDL_FOLDER_PUBLICSHARE:
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SDL_SetError("Public share unavailable on Windows");
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goto done;
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case SDL_FOLDER_SAVEDGAMES:
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type = SDL_FOLDERID_SavedGames;
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break;
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case SDL_FOLDER_SCREENSHOTS:
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type = SDL_FOLDERID_Screenshots;
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break;
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case SDL_FOLDER_TEMPLATES:
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type = SDL_FOLDERID_Templates;
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break;
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case SDL_FOLDER_VIDEOS:
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type = SDL_FOLDERID_Videos;
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break;
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default:
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SDL_SetError("Invalid SDL_Folder: %d", (int)folder);
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goto done;
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};
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result = pSHGetKnownFolderPath(&type, 0x00008000 /* KF_FLAG_CREATE */, NULL, &path);
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if (SUCCEEDED(result)) {
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retval = WIN_StringToUTF8W(path);
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} else {
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WIN_SetErrorFromHRESULT("Couldn't get folder", result);
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}
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} else {
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int type;
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HRESULT result;
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wchar_t path[MAX_PATH];
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switch (folder) {
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case SDL_FOLDER_HOME:
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type = CSIDL_PROFILE;
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break;
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case SDL_FOLDER_DESKTOP:
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type = CSIDL_DESKTOP;
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break;
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case SDL_FOLDER_DOCUMENTS:
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type = CSIDL_MYDOCUMENTS;
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break;
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case SDL_FOLDER_DOWNLOADS:
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SDL_SetError("Downloads folder unavailable before Vista");
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goto done;
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case SDL_FOLDER_MUSIC:
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type = CSIDL_MYMUSIC;
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break;
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case SDL_FOLDER_PICTURES:
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type = CSIDL_MYPICTURES;
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break;
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case SDL_FOLDER_PUBLICSHARE:
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SDL_SetError("Public share unavailable on Windows");
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goto done;
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case SDL_FOLDER_SAVEDGAMES:
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SDL_SetError("Saved games unavailable before Vista");
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goto done;
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case SDL_FOLDER_SCREENSHOTS:
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SDL_SetError("Screenshots folder unavailable before Vista");
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goto done;
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case SDL_FOLDER_TEMPLATES:
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type = CSIDL_TEMPLATES;
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break;
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case SDL_FOLDER_VIDEOS:
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type = CSIDL_MYVIDEO;
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break;
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default:
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SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d", (int)folder);
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goto done;
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};
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/* Create the OS-specific folder if it doesn't already exist */
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type |= CSIDL_FLAG_CREATE;
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#if 0
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/* Apparently the oldest, but not supported in modern Windows */
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HRESULT result = SHGetSpecialFolderPath(NULL, path, type, TRUE);
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#endif
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/* Windows 2000/XP and later, deprecated as of Windows 10 (still
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available), available in Wine (tested 6.0.3) */
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result = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
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/* use `== TRUE` for SHGetSpecialFolderPath */
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if (SUCCEEDED(result)) {
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retval = WIN_StringToUTF8W(path);
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} else {
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WIN_SetErrorFromHRESULT("Couldn't get folder", result);
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}
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}
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if (retval) {
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char *newretval = (char *) SDL_realloc(retval, SDL_strlen(retval) + 2);
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if (!newretval) {
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SDL_free(retval);
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retval = NULL; /* will be returned */
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goto done;
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}
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retval = newretval;
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SDL_strlcat(retval, "\\", SDL_strlen(retval) + 2);
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}
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done:
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if (lib) {
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FreeLibrary(lib);
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}
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return retval;
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}
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#endif /* SDL_FILESYSTEM_WINDOWS */
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