mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-02 09:57:40 +00:00
140 lines
5 KiB
C
140 lines
5 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#include "SDL_xinput.h"
|
|
|
|
// Set up for C function definitions, even when using C++
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
XInputGetState_t SDL_XInputGetState = NULL;
|
|
XInputSetState_t SDL_XInputSetState = NULL;
|
|
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
|
|
XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx = NULL;
|
|
XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
|
|
DWORD SDL_XInputVersion = 0;
|
|
|
|
static HMODULE s_pXInputDLL = NULL;
|
|
static int s_XInputDLLRefCount = 0;
|
|
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
|
|
bool WIN_LoadXInputDLL(void)
|
|
{
|
|
/* Getting handles to system dlls (via LoadLibrary and its variants) is not
|
|
* supported on Xbox, thus, pointers to XInput's functions can't be
|
|
* retrieved via GetProcAddress.
|
|
*
|
|
* When on Xbox, assume that XInput is already loaded, and directly map
|
|
* its XInput.h-declared functions to the SDL_XInput* set of function
|
|
* pointers.
|
|
*/
|
|
SDL_XInputGetState = (XInputGetState_t)XInputGetState;
|
|
SDL_XInputSetState = (XInputSetState_t)XInputSetState;
|
|
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
|
|
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)XInputGetBatteryInformation;
|
|
|
|
// XInput 1.4 ships with Windows 8 and 8.1:
|
|
SDL_XInputVersion = (1 << 16) | 4;
|
|
|
|
return true;
|
|
}
|
|
|
|
void WIN_UnloadXInputDLL(void)
|
|
{
|
|
}
|
|
|
|
#else // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
|
|
|
bool WIN_LoadXInputDLL(void)
|
|
{
|
|
DWORD version = 0;
|
|
|
|
if (s_pXInputDLL) {
|
|
SDL_assert(s_XInputDLLRefCount > 0);
|
|
s_XInputDLLRefCount++;
|
|
return true; // already loaded
|
|
}
|
|
|
|
/* NOTE: Don't load XinputUap.dll
|
|
* This is XInput emulation over Windows.Gaming.Input, and has all the
|
|
* limitations of that API (no devices at startup, no background input, etc.)
|
|
*/
|
|
version = (1 << 16) | 4;
|
|
s_pXInputDLL = LoadLibrary(TEXT("XInput1_4.dll")); // 1.4 Ships with Windows 8.
|
|
if (!s_pXInputDLL) {
|
|
version = (1 << 16) | 3;
|
|
s_pXInputDLL = LoadLibrary(TEXT("XInput1_3.dll")); // 1.3 can be installed as a redistributable component.
|
|
}
|
|
if (!s_pXInputDLL) {
|
|
s_pXInputDLL = LoadLibrary(TEXT("bin\\XInput1_3.dll"));
|
|
}
|
|
if (!s_pXInputDLL) {
|
|
// "9.1.0" Ships with Vista and Win7, and is more limited than 1.3+ (e.g. XInputGetStateEx is not available.)
|
|
s_pXInputDLL = LoadLibrary(TEXT("XInput9_1_0.dll"));
|
|
}
|
|
if (!s_pXInputDLL) {
|
|
return false;
|
|
}
|
|
|
|
SDL_assert(s_XInputDLLRefCount == 0);
|
|
SDL_XInputVersion = version;
|
|
s_XInputDLLRefCount = 1;
|
|
|
|
// 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think...
|
|
SDL_XInputGetState = (XInputGetState_t)GetProcAddress(s_pXInputDLL, (LPCSTR)100);
|
|
if (!SDL_XInputGetState) {
|
|
SDL_XInputGetState = (XInputGetState_t)GetProcAddress(s_pXInputDLL, "XInputGetState");
|
|
}
|
|
SDL_XInputSetState = (XInputSetState_t)GetProcAddress(s_pXInputDLL, "XInputSetState");
|
|
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress(s_pXInputDLL, "XInputGetCapabilities");
|
|
// 108 is the ordinal for _XInputGetCapabilitiesEx, which additionally returns VID/PID of the controller.
|
|
SDL_XInputGetCapabilitiesEx = (XInputGetCapabilitiesEx_t)GetProcAddress(s_pXInputDLL, (LPCSTR)108);
|
|
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress(s_pXInputDLL, "XInputGetBatteryInformation");
|
|
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
|
|
WIN_UnloadXInputDLL();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WIN_UnloadXInputDLL(void)
|
|
{
|
|
if (s_pXInputDLL) {
|
|
SDL_assert(s_XInputDLLRefCount > 0);
|
|
if (--s_XInputDLLRefCount == 0) {
|
|
FreeLibrary(s_pXInputDLL);
|
|
s_pXInputDLL = NULL;
|
|
}
|
|
} else {
|
|
SDL_assert(s_XInputDLLRefCount == 0);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
// Ends C function definitions when using C++
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|