SDL/examples/renderer/15-cliprect
2024-12-05 23:58:23 -05:00
..
cliprect.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
onmouseover.webp examples: Improve webpage generation in various ways, add thumbnails, etc. 2024-12-05 23:58:23 -05:00
README.txt examples: Added renderer/15-cliprect 2024-09-24 13:55:28 -04:00
thumbnail.png examples: Improve webpage generation in various ways, add thumbnails, etc. 2024-12-05 23:58:23 -05:00

This example creates an SDL window and renderer, loads a texture
from a .bmp file, and stretches it across the window. Each frame, we move
the clipping rectangle around, so only a small square of the texture is
actually drawn.