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Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL.h
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*
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* Main include header for the SDL library, version 3.1.2
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*/
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#ifndef SDL_h_
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#define SDL_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_assert.h>
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#include <SDL3/SDL_atomic.h>
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#include <SDL3/SDL_audio.h>
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#include <SDL3/SDL_bits.h>
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#include <SDL3/SDL_blendmode.h>
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#include <SDL3/SDL_camera.h>
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#include <SDL3/SDL_clipboard.h>
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#include <SDL3/SDL_cpuinfo.h>
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#include <SDL3/SDL_dialog.h>
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#include <SDL3/SDL_endian.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_gamepad.h>
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#include <SDL3/SDL_gpu.h>
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#include <SDL3/SDL_guid.h>
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#include <SDL3/SDL_haptic.h>
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#include <SDL3/SDL_hidapi.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_joystick.h>
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_keycode.h>
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#include <SDL3/SDL_loadso.h>
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#include <SDL3/SDL_locale.h>
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_messagebox.h>
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#include <SDL3/SDL_metal.h>
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#include <SDL3/SDL_misc.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_mutex.h>
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#include <SDL3/SDL_pen.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_power.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_scancode.h>
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#include <SDL3/SDL_sensor.h>
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#include <SDL3/SDL_storage.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_system.h>
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#include <SDL3/SDL_thread.h>
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#include <SDL3/SDL_time.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_touch.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_oldnames.h>
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#endif /* SDL_h_ */
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