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https://github.com/libsdl-org/SDL.git
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701 lines
20 KiB
C
701 lines
20 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_ANDROID
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#include <stdio.h> /* For the definition of NULL */
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#include "SDL_sysjoystick_c.h"
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#include "../SDL_joystick_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../core/android/SDL_android.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "android/keycodes.h"
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/* As of platform android-14, android/keycodes.h is missing these defines */
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#ifndef AKEYCODE_BUTTON_1
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#define AKEYCODE_BUTTON_1 188
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#define AKEYCODE_BUTTON_2 189
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#define AKEYCODE_BUTTON_3 190
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#define AKEYCODE_BUTTON_4 191
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#define AKEYCODE_BUTTON_5 192
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#define AKEYCODE_BUTTON_6 193
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#define AKEYCODE_BUTTON_7 194
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#define AKEYCODE_BUTTON_8 195
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#define AKEYCODE_BUTTON_9 196
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#define AKEYCODE_BUTTON_10 197
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#define AKEYCODE_BUTTON_11 198
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#define AKEYCODE_BUTTON_12 199
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#define AKEYCODE_BUTTON_13 200
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#define AKEYCODE_BUTTON_14 201
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#define AKEYCODE_BUTTON_15 202
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#define AKEYCODE_BUTTON_16 203
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#endif
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#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
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#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
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#define ANDROID_MAX_NBUTTONS 36
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static SDL_joylist_item *JoystickByDeviceId(int device_id);
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static SDL_joylist_item *SDL_joylist = NULL;
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static SDL_joylist_item *SDL_joylist_tail = NULL;
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static int numjoysticks = 0;
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/* Function to convert Android keyCodes into SDL ones.
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* This code manipulation is done to get a sequential list of codes.
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* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
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*/
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static int keycode_to_SDL(int keycode)
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{
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/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
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int button = 0;
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switch (keycode) {
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/* Some gamepad buttons (API 9) */
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case AKEYCODE_BUTTON_A:
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button = SDL_GAMEPAD_BUTTON_SOUTH;
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break;
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case AKEYCODE_BUTTON_B:
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button = SDL_GAMEPAD_BUTTON_EAST;
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break;
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case AKEYCODE_BUTTON_X:
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button = SDL_GAMEPAD_BUTTON_WEST;
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break;
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case AKEYCODE_BUTTON_Y:
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button = SDL_GAMEPAD_BUTTON_NORTH;
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break;
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case AKEYCODE_BUTTON_L1:
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button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
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break;
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case AKEYCODE_BUTTON_R1:
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button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
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break;
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case AKEYCODE_BUTTON_THUMBL:
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button = SDL_GAMEPAD_BUTTON_LEFT_STICK;
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break;
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case AKEYCODE_BUTTON_THUMBR:
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button = SDL_GAMEPAD_BUTTON_RIGHT_STICK;
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break;
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case AKEYCODE_MENU:
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case AKEYCODE_BUTTON_START:
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button = SDL_GAMEPAD_BUTTON_START;
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break;
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case AKEYCODE_BACK:
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case AKEYCODE_BUTTON_SELECT:
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button = SDL_GAMEPAD_BUTTON_BACK;
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break;
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case AKEYCODE_BUTTON_MODE:
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button = SDL_GAMEPAD_BUTTON_GUIDE;
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break;
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case AKEYCODE_BUTTON_L2:
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button = 15;
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break;
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case AKEYCODE_BUTTON_R2:
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button = 16;
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break;
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case AKEYCODE_BUTTON_C:
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button = 17;
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break;
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case AKEYCODE_BUTTON_Z:
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button = 18;
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break;
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/* D-Pad key codes (API 1) */
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case AKEYCODE_DPAD_UP:
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button = SDL_GAMEPAD_BUTTON_DPAD_UP;
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break;
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case AKEYCODE_DPAD_DOWN:
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button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
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break;
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case AKEYCODE_DPAD_LEFT:
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button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
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break;
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case AKEYCODE_DPAD_RIGHT:
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button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
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break;
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case AKEYCODE_DPAD_CENTER:
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/* This is handled better by applications as the A button */
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/*button = 19;*/
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button = SDL_GAMEPAD_BUTTON_SOUTH;
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break;
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/* More gamepad buttons (API 12), these get mapped to 20...35*/
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case AKEYCODE_BUTTON_1:
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case AKEYCODE_BUTTON_2:
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case AKEYCODE_BUTTON_3:
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case AKEYCODE_BUTTON_4:
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case AKEYCODE_BUTTON_5:
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case AKEYCODE_BUTTON_6:
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case AKEYCODE_BUTTON_7:
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case AKEYCODE_BUTTON_8:
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case AKEYCODE_BUTTON_9:
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case AKEYCODE_BUTTON_10:
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case AKEYCODE_BUTTON_11:
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case AKEYCODE_BUTTON_12:
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case AKEYCODE_BUTTON_13:
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case AKEYCODE_BUTTON_14:
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case AKEYCODE_BUTTON_15:
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case AKEYCODE_BUTTON_16:
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button = 20 + (keycode - AKEYCODE_BUTTON_1);
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break;
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default:
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return -1;
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/* break; -Wunreachable-code-break */
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}
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/* This is here in case future generations, probably with six fingers per hand,
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* happily add new cases up above and forget to update the max number of buttons.
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*/
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SDL_assert(button < ANDROID_MAX_NBUTTONS);
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return button;
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}
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static SDL_Scancode button_to_scancode(int button)
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{
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switch (button) {
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case SDL_GAMEPAD_BUTTON_SOUTH:
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return SDL_SCANCODE_RETURN;
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case SDL_GAMEPAD_BUTTON_EAST:
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return SDL_SCANCODE_ESCAPE;
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case SDL_GAMEPAD_BUTTON_BACK:
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return SDL_SCANCODE_ESCAPE;
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case SDL_GAMEPAD_BUTTON_START:
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return SDL_SCANCODE_MENU;
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case SDL_GAMEPAD_BUTTON_DPAD_UP:
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return SDL_SCANCODE_UP;
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case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
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return SDL_SCANCODE_DOWN;
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case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
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return SDL_SCANCODE_LEFT;
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case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
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return SDL_SCANCODE_RIGHT;
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}
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/* Unsupported button */
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return SDL_SCANCODE_UNKNOWN;
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}
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int Android_OnPadDown(int device_id, int keycode)
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{
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Uint64 timestamp = SDL_GetTicksNS();
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SDL_joylist_item *item;
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int button = keycode_to_SDL(keycode);
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if (button >= 0) {
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SDL_LockJoysticks();
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_SendJoystickButton(timestamp, item->joystick, button, SDL_PRESSED);
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} else {
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SDL_SendKeyboardKey(timestamp, SDL_PRESSED, button_to_scancode(button));
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}
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SDL_UnlockJoysticks();
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return 0;
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}
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return -1;
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}
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int Android_OnPadUp(int device_id, int keycode)
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{
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Uint64 timestamp = SDL_GetTicksNS();
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SDL_joylist_item *item;
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int button = keycode_to_SDL(keycode);
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if (button >= 0) {
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SDL_LockJoysticks();
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_SendJoystickButton(timestamp, item->joystick, button, SDL_RELEASED);
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} else {
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SDL_SendKeyboardKey(timestamp, SDL_RELEASED, button_to_scancode(button));
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}
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SDL_UnlockJoysticks();
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return 0;
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}
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return -1;
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}
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int Android_OnJoy(int device_id, int axis, float value)
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{
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Uint64 timestamp = SDL_GetTicksNS();
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/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
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SDL_joylist_item *item;
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SDL_LockJoysticks();
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_SendJoystickAxis(timestamp, item->joystick, axis, (Sint16)(32767. * value));
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}
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SDL_UnlockJoysticks();
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return 0;
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}
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int Android_OnHat(int device_id, int hat_id, int x, int y)
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{
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Uint64 timestamp = SDL_GetTicksNS();
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const int DPAD_UP_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_UP);
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const int DPAD_DOWN_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN);
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const int DPAD_LEFT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT);
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const int DPAD_RIGHT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT);
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if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
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SDL_joylist_item *item;
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SDL_LockJoysticks();
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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int dpad_state = 0;
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int dpad_delta;
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if (x < 0) {
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dpad_state |= DPAD_LEFT_MASK;
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} else if (x > 0) {
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dpad_state |= DPAD_RIGHT_MASK;
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}
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if (y < 0) {
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dpad_state |= DPAD_UP_MASK;
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} else if (y > 0) {
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dpad_state |= DPAD_DOWN_MASK;
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}
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dpad_delta = (dpad_state ^ item->dpad_state);
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if (dpad_delta) {
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if (dpad_delta & DPAD_UP_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (dpad_delta & DPAD_DOWN_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (dpad_delta & DPAD_LEFT_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (dpad_delta & DPAD_RIGHT_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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item->dpad_state = dpad_state;
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}
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}
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SDL_UnlockJoysticks();
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return 0;
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}
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return -1;
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}
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int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int axis_mask, int nhats)
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{
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SDL_joylist_item *item;
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SDL_JoystickGUID guid;
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int i;
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int result = -1;
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SDL_LockJoysticks();
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
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if (naxes < 2 && nhats < 1) {
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goto done;
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}
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}
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if (JoystickByDeviceId(device_id) != NULL || !name) {
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goto done;
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0, name)) {
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/* The HIDAPI driver is taking care of this device */
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goto done;
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}
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#endif
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
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#endif
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if (nhats > 0) {
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/* Hat is translated into DPAD buttons */
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button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) |
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(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) |
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(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) |
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(1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
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nhats = 0;
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}
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guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor_id, product_id, 0, desc, 0, 0);
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/* Update the GUID with capability bits */
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{
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Uint16 *guid16 = (Uint16 *)guid.data;
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guid16[6] = SDL_SwapLE16(button_mask);
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guid16[7] = SDL_SwapLE16(axis_mask);
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}
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item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
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if (!item) {
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goto done;
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}
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SDL_zerop(item);
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item->guid = guid;
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item->device_id = device_id;
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item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
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if (!item->name) {
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SDL_free(item);
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goto done;
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}
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item->is_accelerometer = is_accelerometer;
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if (button_mask == 0xFFFFFFFF) {
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item->nbuttons = ANDROID_MAX_NBUTTONS;
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} else {
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for (i = 0; i < sizeof(button_mask) * 8; ++i) {
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if (button_mask & (1 << i)) {
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item->nbuttons = i + 1;
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}
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}
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}
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item->naxes = naxes;
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item->nhats = nhats;
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item->device_instance = SDL_GetNextObjectID();
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if (!SDL_joylist_tail) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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SDL_joylist_tail->next = item;
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SDL_joylist_tail = item;
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}
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/* Need to increment the joystick count before we post the event */
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++numjoysticks;
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SDL_PrivateJoystickAdded(item->device_instance);
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result = numjoysticks;
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
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#endif
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done:
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SDL_UnlockJoysticks();
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return result;
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}
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int Android_RemoveJoystick(int device_id)
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{
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *prev = NULL;
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int result = -1;
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SDL_LockJoysticks();
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/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
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while (item) {
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if (item->device_id == device_id) {
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break;
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}
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prev = item;
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item = item->next;
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}
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if (!item) {
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goto done;
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}
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if (item->joystick) {
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item->joystick->hwdata = NULL;
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}
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if (prev) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_joylist == item);
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SDL_joylist = item->next;
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}
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if (item == SDL_joylist_tail) {
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SDL_joylist_tail = prev;
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}
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/* Need to decrement the joystick count before we post the event */
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--numjoysticks;
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SDL_PrivateJoystickRemoved(item->device_instance);
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result = numjoysticks;
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Removed joystick with device_id %d", device_id);
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#endif
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SDL_free(item->name);
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SDL_free(item);
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done:
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SDL_UnlockJoysticks();
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return result;
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}
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static void ANDROID_JoystickDetect(void);
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static int ANDROID_JoystickInit(void)
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{
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ANDROID_JoystickDetect();
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0x0003, 0);
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}
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return 0;
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}
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static int ANDROID_JoystickGetCount(void)
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{
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return numjoysticks;
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}
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static void ANDROID_JoystickDetect(void)
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{
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/* Support for device connect/disconnect is API >= 16 only,
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* so we poll every three seconds
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* Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
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*/
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static Uint64 timeout = 0;
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Uint64 now = SDL_GetTicks();
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if (!timeout || now >= timeout) {
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timeout = now + 3000;
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Android_JNI_PollInputDevices();
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}
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}
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static SDL_joylist_item *GetJoystickByDevIndex(int device_index)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
if ((device_index < 0) || (device_index >= numjoysticks)) {
|
|
return NULL;
|
|
}
|
|
|
|
while (device_index > 0) {
|
|
SDL_assert(item != NULL);
|
|
device_index--;
|
|
item = item->next;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
static SDL_joylist_item *JoystickByDeviceId(int device_id)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
while (item) {
|
|
if (item->device_id == device_id) {
|
|
return item;
|
|
}
|
|
item = item->next;
|
|
}
|
|
|
|
/* Joystick not found, try adding it */
|
|
ANDROID_JoystickDetect();
|
|
|
|
while (item) {
|
|
if (item->device_id == device_id) {
|
|
return item;
|
|
}
|
|
item = item->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const char *ANDROID_JoystickGetDeviceName(int device_index)
|
|
{
|
|
return GetJoystickByDevIndex(device_index)->name;
|
|
}
|
|
|
|
static const char *ANDROID_JoystickGetDevicePath(int device_index)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static int ANDROID_JoystickGetDevicePlayerIndex(int device_index)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static void ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
|
{
|
|
}
|
|
|
|
static SDL_JoystickGUID ANDROID_JoystickGetDeviceGUID(int device_index)
|
|
{
|
|
return GetJoystickByDevIndex(device_index)->guid;
|
|
}
|
|
|
|
static SDL_JoystickID ANDROID_JoystickGetDeviceInstanceID(int device_index)
|
|
{
|
|
return GetJoystickByDevIndex(device_index)->device_instance;
|
|
}
|
|
|
|
static int ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
{
|
|
SDL_joylist_item *item = GetJoystickByDevIndex(device_index);
|
|
|
|
if (!item) {
|
|
return SDL_SetError("No such device");
|
|
}
|
|
|
|
if (item->joystick) {
|
|
return SDL_SetError("Joystick already opened");
|
|
}
|
|
|
|
joystick->instance_id = item->device_instance;
|
|
joystick->hwdata = (struct joystick_hwdata *)item;
|
|
item->joystick = joystick;
|
|
joystick->nhats = item->nhats;
|
|
joystick->nbuttons = item->nbuttons;
|
|
joystick->naxes = item->naxes;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int ANDROID_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static int ANDROID_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static Uint32 ANDROID_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int ANDROID_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static int ANDROID_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static int ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static void ANDROID_JoystickUpdate(SDL_Joystick *joystick)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
if (item->is_accelerometer) {
|
|
int i;
|
|
Sint16 value;
|
|
float values[3];
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
if (Android_JNI_GetAccelerometerValues(values)) {
|
|
for (i = 0; i < 3; i++) {
|
|
if (values[i] > 1.0f) {
|
|
values[i] = 1.0f;
|
|
} else if (values[i] < -1.0f) {
|
|
values[i] = -1.0f;
|
|
}
|
|
|
|
value = (Sint16)(values[i] * 32767.0f);
|
|
SDL_SendJoystickAxis(timestamp, item->joystick, i, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ANDROID_JoystickClose(SDL_Joystick *joystick)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
if (item) {
|
|
item->joystick = NULL;
|
|
}
|
|
}
|
|
|
|
static void ANDROID_JoystickQuit(void)
|
|
{
|
|
/* We don't have any way to scan for joysticks at init, so don't wipe the list
|
|
* of joysticks here in case this is a reinit.
|
|
*/
|
|
#if 0
|
|
SDL_joylist_item *item = NULL;
|
|
SDL_joylist_item *next = NULL;
|
|
|
|
for (item = SDL_joylist; item; item = next) {
|
|
next = item->next;
|
|
SDL_free(item->name);
|
|
SDL_free(item);
|
|
}
|
|
|
|
SDL_joylist = SDL_joylist_tail = NULL;
|
|
|
|
numjoysticks = 0;
|
|
#endif /* 0 */
|
|
}
|
|
|
|
static SDL_bool ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
{
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_JoystickDriver SDL_ANDROID_JoystickDriver = {
|
|
ANDROID_JoystickInit,
|
|
ANDROID_JoystickGetCount,
|
|
ANDROID_JoystickDetect,
|
|
ANDROID_JoystickGetDeviceName,
|
|
ANDROID_JoystickGetDevicePath,
|
|
ANDROID_JoystickGetDevicePlayerIndex,
|
|
ANDROID_JoystickSetDevicePlayerIndex,
|
|
ANDROID_JoystickGetDeviceGUID,
|
|
ANDROID_JoystickGetDeviceInstanceID,
|
|
ANDROID_JoystickOpen,
|
|
ANDROID_JoystickRumble,
|
|
ANDROID_JoystickRumbleTriggers,
|
|
ANDROID_JoystickGetCapabilities,
|
|
ANDROID_JoystickSetLED,
|
|
ANDROID_JoystickSendEffect,
|
|
ANDROID_JoystickSetSensorsEnabled,
|
|
ANDROID_JoystickUpdate,
|
|
ANDROID_JoystickClose,
|
|
ANDROID_JoystickQuit,
|
|
ANDROID_JoystickGetGamepadMapping
|
|
};
|
|
|
|
#endif /* SDL_JOYSTICK_ANDROID */
|