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641 lines
16 KiB
C
641 lines
16 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_audioqueue.h"
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#include "SDL_sysaudio.h"
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#define AUDIO_SPECS_EQUAL(x, y) (((x).format == (y).format) && ((x).channels == (y).channels) && ((x).freq == (y).freq))
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typedef struct SDL_MemoryPool SDL_MemoryPool;
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struct SDL_MemoryPool
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{
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void *free_blocks;
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size_t block_size;
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size_t num_free;
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size_t max_free;
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};
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struct SDL_AudioTrack
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{
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SDL_AudioSpec spec;
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SDL_bool flushed;
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SDL_AudioTrack *next;
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void *userdata;
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SDL_ReleaseAudioBufferCallback callback;
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Uint8 *data;
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size_t head;
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size_t tail;
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size_t capacity;
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};
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struct SDL_AudioQueue
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{
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SDL_AudioTrack *head;
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SDL_AudioTrack *tail;
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Uint8 *history_buffer;
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size_t history_length;
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size_t history_capacity;
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SDL_MemoryPool track_pool;
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SDL_MemoryPool chunk_pool;
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};
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// Allocate a new block, avoiding checking for ones already in the pool
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static void *AllocNewMemoryPoolBlock(const SDL_MemoryPool *pool)
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{
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return SDL_malloc(pool->block_size);
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}
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// Allocate a new block, first checking if there are any in the pool
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static void *AllocMemoryPoolBlock(SDL_MemoryPool *pool)
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{
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if (pool->num_free == 0) {
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return AllocNewMemoryPoolBlock(pool);
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}
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void *block = pool->free_blocks;
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pool->free_blocks = *(void **)block;
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--pool->num_free;
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return block;
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}
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// Free a block, or add it to the pool if there's room
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static void FreeMemoryPoolBlock(SDL_MemoryPool *pool, void *block)
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{
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if (pool->num_free < pool->max_free) {
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*(void **)block = pool->free_blocks;
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pool->free_blocks = block;
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++pool->num_free;
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} else {
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SDL_free(block);
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}
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}
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// Destroy a pool and all of its blocks
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static void DestroyMemoryPool(SDL_MemoryPool *pool)
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{
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void *block = pool->free_blocks;
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pool->free_blocks = NULL;
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pool->num_free = 0;
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while (block) {
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void *next = *(void **)block;
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SDL_free(block);
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block = next;
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}
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}
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// Keeping a list of free chunks reduces memory allocations,
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// But also increases the amount of work to perform when freeing the track.
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static void InitMemoryPool(SDL_MemoryPool *pool, size_t block_size, size_t max_free)
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{
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SDL_zerop(pool);
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SDL_assert(block_size >= sizeof(void *));
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pool->block_size = block_size;
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pool->max_free = max_free;
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}
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// Allocates a number of blocks and adds them to the pool
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static int ReserveMemoryPoolBlocks(SDL_MemoryPool *pool, size_t num_blocks)
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{
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for (; num_blocks; --num_blocks) {
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void *block = AllocNewMemoryPoolBlock(pool);
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if (block == NULL) {
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return -1;
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}
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*(void **)block = pool->free_blocks;
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pool->free_blocks = block;
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++pool->num_free;
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}
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return 0;
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}
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void SDL_DestroyAudioQueue(SDL_AudioQueue *queue)
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{
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SDL_ClearAudioQueue(queue);
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DestroyMemoryPool(&queue->track_pool);
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DestroyMemoryPool(&queue->chunk_pool);
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SDL_aligned_free(queue->history_buffer);
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SDL_free(queue);
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}
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SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
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{
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SDL_AudioQueue *queue = (SDL_AudioQueue *)SDL_calloc(1, sizeof(*queue));
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if (!queue) {
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return NULL;
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}
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InitMemoryPool(&queue->track_pool, sizeof(SDL_AudioTrack), 8);
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InitMemoryPool(&queue->chunk_pool, chunk_size, 4);
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if (ReserveMemoryPoolBlocks(&queue->track_pool, 2) != 0) {
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SDL_DestroyAudioQueue(queue);
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return NULL;
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}
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return queue;
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}
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static void DestroyAudioTrack(SDL_AudioQueue *queue, SDL_AudioTrack *track)
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{
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track->callback(track->userdata, track->data, (int)track->capacity);
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FreeMemoryPoolBlock(&queue->track_pool, track);
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}
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void SDL_ClearAudioQueue(SDL_AudioQueue *queue)
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{
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SDL_AudioTrack *track = queue->head;
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queue->head = NULL;
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queue->tail = NULL;
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queue->history_length = 0;
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while (track) {
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SDL_AudioTrack *next = track->next;
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DestroyAudioTrack(queue, track);
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track = next;
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}
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}
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static void FlushAudioTrack(SDL_AudioTrack *track)
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{
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track->flushed = SDL_TRUE;
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}
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void SDL_FlushAudioQueue(SDL_AudioQueue *queue)
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{
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SDL_AudioTrack *track = queue->tail;
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if (track) {
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FlushAudioTrack(track);
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}
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}
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void SDL_PopAudioQueueHead(SDL_AudioQueue *queue)
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{
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SDL_AudioTrack *track = queue->head;
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for (;;) {
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SDL_bool flushed = track->flushed;
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SDL_AudioTrack *next = track->next;
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DestroyAudioTrack(queue, track);
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track = next;
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if (flushed) {
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break;
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}
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}
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queue->head = track;
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queue->history_length = 0;
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if (!track) {
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queue->tail = NULL;
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}
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}
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SDL_AudioTrack *SDL_CreateAudioTrack(
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SDL_AudioQueue *queue, const SDL_AudioSpec *spec,
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Uint8 *data, size_t len, size_t capacity,
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SDL_ReleaseAudioBufferCallback callback, void *userdata)
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{
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SDL_AudioTrack *track = AllocMemoryPoolBlock(&queue->track_pool);
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if (!track) {
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return NULL;
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}
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SDL_zerop(track);
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SDL_copyp(&track->spec, spec);
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track->userdata = userdata;
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track->callback = callback;
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track->data = data;
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track->head = 0;
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track->tail = len;
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track->capacity = capacity;
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return track;
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}
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static void SDLCALL FreeChunkedAudioBuffer(void *userdata, const void *buf, int len)
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{
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SDL_AudioQueue *queue = userdata;
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FreeMemoryPoolBlock(&queue->chunk_pool, (void *)buf);
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}
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static SDL_AudioTrack *CreateChunkedAudioTrack(SDL_AudioQueue *queue, const SDL_AudioSpec *spec)
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{
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void *chunk = AllocMemoryPoolBlock(&queue->chunk_pool);
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if (!chunk) {
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return NULL;
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}
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size_t capacity = queue->chunk_pool.block_size;
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capacity -= capacity % SDL_AUDIO_FRAMESIZE(*spec);
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SDL_AudioTrack *track = SDL_CreateAudioTrack(queue, spec, chunk, 0, capacity, FreeChunkedAudioBuffer, queue);
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if (!track) {
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FreeMemoryPoolBlock(&queue->chunk_pool, chunk);
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return NULL;
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}
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return track;
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}
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void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track)
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{
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SDL_AudioTrack *tail = queue->tail;
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if (tail) {
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// If the spec has changed, make sure to flush the previous track
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if (!AUDIO_SPECS_EQUAL(tail->spec, track->spec)) {
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FlushAudioTrack(tail);
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}
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tail->next = track;
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} else {
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queue->head = track;
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}
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queue->tail = track;
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}
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static size_t WriteToAudioTrack(SDL_AudioTrack *track, const Uint8 *data, size_t len)
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{
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if (track->flushed || track->tail >= track->capacity) {
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return 0;
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}
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len = SDL_min(len, track->capacity - track->tail);
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SDL_memcpy(&track->data[track->tail], data, len);
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track->tail += len;
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return len;
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}
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int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len)
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{
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if (len == 0) {
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return 0;
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}
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SDL_AudioTrack *track = queue->tail;
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if (track) {
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if (!AUDIO_SPECS_EQUAL(track->spec, *spec)) {
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FlushAudioTrack(track);
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}
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} else {
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SDL_assert(!queue->head);
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track = CreateChunkedAudioTrack(queue, spec);
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if (!track) {
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return -1;
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}
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queue->head = track;
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queue->tail = track;
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}
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for (;;) {
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size_t written = WriteToAudioTrack(track, data, len);
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data += written;
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len -= written;
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if (len == 0) {
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break;
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}
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SDL_AudioTrack *new_track = CreateChunkedAudioTrack(queue, spec);
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if (!new_track) {
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return -1;
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}
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track->next = new_track;
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queue->tail = new_track;
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track = new_track;
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}
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return 0;
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}
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void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue)
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{
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return queue->head;
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}
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size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed)
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{
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SDL_AudioTrack *iter = (SDL_AudioTrack *)(*inout_iter);
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SDL_assert(iter != NULL);
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SDL_copyp(out_spec, &iter->spec);
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SDL_bool flushed = SDL_FALSE;
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size_t queued_bytes = 0;
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while (iter) {
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SDL_AudioTrack *track = iter;
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iter = iter->next;
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size_t avail = track->tail - track->head;
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if (avail >= SDL_SIZE_MAX - queued_bytes) {
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queued_bytes = SDL_SIZE_MAX;
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flushed = SDL_FALSE;
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break;
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}
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queued_bytes += avail;
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flushed = track->flushed;
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if (flushed) {
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break;
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}
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}
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*inout_iter = iter;
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*out_flushed = flushed;
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return queued_bytes;
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}
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static const Uint8 *PeekIntoAudioQueuePast(SDL_AudioQueue *queue, Uint8 *data, size_t len)
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{
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SDL_AudioTrack *track = queue->head;
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if (track->head >= len) {
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return &track->data[track->head - len];
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}
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size_t past = len - track->head;
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if (past > queue->history_length) {
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return NULL;
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}
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SDL_memcpy(data, &queue->history_buffer[queue->history_length - past], past);
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SDL_memcpy(&data[past], track->data, track->head);
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return data;
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}
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static void UpdateAudioQueueHistory(SDL_AudioQueue *queue,
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const Uint8 *data, size_t len)
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{
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Uint8 *history_buffer = queue->history_buffer;
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size_t history_bytes = queue->history_length;
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if (len >= history_bytes) {
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SDL_memcpy(history_buffer, &data[len - history_bytes], history_bytes);
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} else {
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size_t preserve = history_bytes - len;
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SDL_memmove(history_buffer, &history_buffer[len], preserve);
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SDL_memcpy(&history_buffer[preserve], data, len);
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}
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}
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static const Uint8 *ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
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{
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SDL_AudioTrack *track = queue->head;
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if (track->tail - track->head >= len) {
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const Uint8 *ptr = &track->data[track->head];
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track->head += len;
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return ptr;
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}
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size_t total = 0;
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for (;;) {
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size_t avail = SDL_min(len - total, track->tail - track->head);
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SDL_memcpy(&data[total], &track->data[track->head], avail);
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track->head += avail;
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total += avail;
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if (total == len) {
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break;
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}
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if (track->flushed) {
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SDL_SetError("Reading past end of flushed track");
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return NULL;
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}
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SDL_AudioTrack *next = track->next;
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if (!next) {
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SDL_SetError("Reading past end of incomplete track");
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return NULL;
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}
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UpdateAudioQueueHistory(queue, track->data, track->tail);
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queue->head = next;
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DestroyAudioTrack(queue, track);
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track = next;
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}
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return data;
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}
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static const Uint8 *PeekIntoAudioQueueFuture(SDL_AudioQueue *queue, Uint8 *data, size_t len)
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{
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SDL_AudioTrack *track = queue->head;
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if (track->tail - track->head >= len) {
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return &track->data[track->head];
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}
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size_t total = 0;
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for (;;) {
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size_t avail = SDL_min(len - total, track->tail - track->head);
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SDL_memcpy(&data[total], &track->data[track->head], avail);
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total += avail;
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if (total == len) {
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break;
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}
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if (track->flushed) {
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// If we have run out of data, fill the rest with silence.
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SDL_memset(&data[total], SDL_GetSilenceValueForFormat(track->spec.format), len - total);
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break;
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}
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track = track->next;
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if (!track) {
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SDL_SetError("Peeking past end of incomplete track");
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return NULL;
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}
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}
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return data;
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}
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const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue,
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Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels,
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int past_frames, int present_frames, int future_frames,
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Uint8 *scratch)
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{
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SDL_AudioTrack *track = queue->head;
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if (!track) {
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return NULL;
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}
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SDL_AudioFormat src_format = track->spec.format;
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int src_channels = track->spec.channels;
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size_t src_frame_size = SDL_AUDIO_BYTESIZE(src_format) * src_channels;
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size_t dst_frame_size = SDL_AUDIO_BYTESIZE(dst_format) * dst_channels;
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size_t src_past_bytes = past_frames * src_frame_size;
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size_t src_present_bytes = present_frames * src_frame_size;
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size_t src_future_bytes = future_frames * src_frame_size;
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size_t dst_past_bytes = past_frames * dst_frame_size;
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size_t dst_present_bytes = present_frames * dst_frame_size;
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size_t dst_future_bytes = future_frames * dst_frame_size;
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SDL_bool convert = (src_format != dst_format) || (src_channels != dst_channels);
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if (convert && !dst) {
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// The user didn't ask for the data to be copied, but we need to convert it, so store it in the scratch buffer
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dst = scratch;
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}
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// Can we get all of the data straight from this track?
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if ((track->head >= src_past_bytes) && ((track->tail - track->head) >= (src_present_bytes + src_future_bytes))) {
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const Uint8 *ptr = &track->data[track->head - src_past_bytes];
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track->head += src_present_bytes;
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// Do we still need to copy/convert the data?
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if (dst) {
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ConvertAudio(past_frames + present_frames + future_frames, ptr,
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src_format, src_channels, dst, dst_format, dst_channels, scratch);
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ptr = dst;
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}
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return ptr;
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}
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if (!dst) {
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// The user didn't ask for the data to be copied, but we need to, so store it in the scratch buffer
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dst = scratch;
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} else if (!convert) {
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// We are only copying, not converting, so copy straight into the dst buffer
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scratch = dst;
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}
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Uint8 *ptr = dst;
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if (src_past_bytes) {
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ConvertAudio(past_frames, PeekIntoAudioQueuePast(queue, scratch, src_past_bytes), src_format, src_channels, dst, dst_format, dst_channels, scratch);
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dst += dst_past_bytes;
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scratch += dst_past_bytes;
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}
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|
|
if (src_present_bytes) {
|
|
ConvertAudio(present_frames, ReadFromAudioQueue(queue, scratch, src_present_bytes), src_format, src_channels, dst, dst_format, dst_channels, scratch);
|
|
dst += dst_present_bytes;
|
|
scratch += dst_present_bytes;
|
|
}
|
|
|
|
if (src_future_bytes) {
|
|
ConvertAudio(future_frames, PeekIntoAudioQueueFuture(queue, scratch, src_future_bytes), src_format, src_channels, dst, dst_format, dst_channels, scratch);
|
|
dst += dst_future_bytes;
|
|
scratch += dst_future_bytes;
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
|
|
size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue)
|
|
{
|
|
size_t total = 0;
|
|
void *iter = SDL_BeginAudioQueueIter(queue);
|
|
|
|
while (iter) {
|
|
SDL_AudioSpec src_spec;
|
|
SDL_bool flushed;
|
|
|
|
size_t avail = SDL_NextAudioQueueIter(queue, &iter, &src_spec, &flushed);
|
|
|
|
if (avail >= SDL_SIZE_MAX - total) {
|
|
total = SDL_SIZE_MAX;
|
|
break;
|
|
}
|
|
|
|
total += avail;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
int SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames)
|
|
{
|
|
SDL_AudioTrack *track = queue->head;
|
|
|
|
if (!track) {
|
|
return -1;
|
|
}
|
|
|
|
size_t length = num_frames * SDL_AUDIO_FRAMESIZE(track->spec);
|
|
Uint8 *history_buffer = queue->history_buffer;
|
|
|
|
if (queue->history_capacity < length) {
|
|
history_buffer = SDL_aligned_alloc(SDL_GetSIMDAlignment(), length);
|
|
if (!history_buffer) {
|
|
return -1;
|
|
}
|
|
SDL_aligned_free(queue->history_buffer);
|
|
queue->history_buffer = history_buffer;
|
|
queue->history_capacity = length;
|
|
}
|
|
|
|
queue->history_length = length;
|
|
SDL_memset(history_buffer, SDL_GetSilenceValueForFormat(track->spec.format), length);
|
|
|
|
return 0;
|
|
}
|