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Sam Lantinga 02e85a153f Use the expected plane size when capturing Android camera frames
On the Samsung Galaxy A52 the camera plane size is (pitch * (h - 1) + w) instead of (pitch * h). This led to us copying off the end of the plane when uploading the texture, so we pad out to our expected size.
2025-01-01 15:58:27 -08:00
.github ci: run emscripten on Ubuntu 22.04 2024-12-28 16:20:59 +01:00
android-project Updated the Android gradle plugin to version 8.7.3 2025-01-01 14:33:18 -08:00
build-scripts Updated copyright for 2025 2025-01-01 07:45:52 -08:00
cmake cmake: Solaris' SunPro has alternative way to link to pthread libraries 2024-12-28 03:46:17 +01:00
docs Sync SDL3 wiki -> header 2025-01-01 21:27:47 +00:00
examples examples/pen/01-drawing-lines: Match render target size to renderer output. 2024-12-28 15:36:02 -05:00
include Sync SDL3 wiki -> header 2025-01-01 16:06:00 +00:00
src Use the expected plane size when capturing Android camera frames 2025-01-01 15:58:27 -08:00
test Updated copyright for 2025 2025-01-01 08:01:29 -08:00
VisualC SDL_EVENT_QUIT when no window nor tray 2024-12-27 09:22:27 -08:00
VisualC-GDK Updated copyright for 2025 2025-01-01 07:45:52 -08:00
wayland-protocols wayland: Remove kde_output_order_v1 support 2024-10-19 11:16:30 -04:00
Xcode Updated copyright for 2025 2025-01-01 07:45:52 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options include: Filling in some more documentation gaps. 2024-12-18 01:18:40 -05:00
Android.mk SDL_EVENT_QUIT when no window nor tray 2024-12-27 09:22:27 -08:00
BUGS.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
CMakeLists.txt cmake: really disable xrandr by default on Solaris 2024-12-28 11:55:59 +01:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md (doc): make cmake build parallel on linux 2024-11-23 12:15:59 +01:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README-SDL.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)