SDL/examples/audio/01-simple-playback
Ryan C. Gordon f7cadcba84
examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable.
The "available" side is at the mercy of whatever format the hardware wants,
but we control what we queued.

Fixes #12403.
2025-02-27 11:46:56 -05:00
..
README.txt Fix multiple occurences of typo "an simple" to "a simple" 2025-01-21 14:00:54 -08:00
simple-playback.c examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable. 2025-02-27 11:46:56 -05:00

If you're running this in a web browser, you need to click the window before you'll hear anything!

This example code creates a simple audio stream for playing sound, and
generates a sine wave sound effect for it to play as time goes on. This is the
simplest way to get up and running with procedural sound.