#define SDL_MAIN_USE_CALLBACKS #include #include static SDL_Window *window; SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) { return SDL_APP_CONTINUE; } SDL_AppResult SDL_AppIterate(void *appstate) { SDL_Surface *screenSurface = NULL; screenSurface = SDL_GetWindowSurface(window); SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff)); SDL_UpdateWindowSurface(window); return SDL_APP_CONTINUE; } SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) { if (!SDL_Init(SDL_INIT_VIDEO)) { SDL_Log("Could not initialize SDL: %s", SDL_GetError()); return SDL_APP_FAILURE; } window = SDL_CreateWindow("Hello SDL", 640, 480, 0); if (!window) { SDL_Log("could not create window: %s", SDL_GetError()); return SDL_APP_FAILURE; } return SDL_APP_CONTINUE; } void SDL_AppQuit(void *appstate, SDL_AppResult result) { SDL_DestroyWindow(window); }