/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" /* Thread management routines for SDL */ extern "C" { #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" #include "SDL_log.h" } #include #include // HACK: Mimic C++11's thread_local keyword on Visual C++ 2012 (aka. VC++ 11) // TODO: make sure this hack doesn't get used if and when Visual C++ supports // the official, 'thread_local' keyword. #ifdef _MSC_VER #define thread_local __declspec(thread) // Documentation for __declspec(thread) can be found online at: // http://msdn.microsoft.com/en-us/library/2s9wt68x.aspx #endif static void RunThread(void *args) { SDL_RunThread(args); } extern "C" int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { try { std::thread cpp_thread(RunThread, args); thread->handle = (void *) new std::thread(std::move(cpp_thread)); return 0; } catch (std::exception & ex) { SDL_SetError("unable to create a C++ thread: %s", ex.what()); return -1; } catch (...) { SDL_SetError("unable to create a C++ thread due to an unknown exception"); return -1; } } extern "C" void SDL_SYS_SetupThread(const char *name) { // Make sure a thread ID gets assigned ASAP, for debugging purposes: SDL_ThreadID(); return; } extern "C" SDL_threadID SDL_ThreadID(void) { static thread_local SDL_threadID current_thread_id = 0; static SDL_threadID next_thread_id = 1; static std::mutex next_thread_id_mutex; if (current_thread_id == 0) { std::lock_guard lock(next_thread_id_mutex); current_thread_id = next_thread_id; ++next_thread_id; } return current_thread_id; } extern "C" int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) { // Thread priorities do not look to be settable via C++11's thread // interface, at least as of this writing (Nov 2012). std::thread does // provide access to the OS' native handle, however, and some form of // priority-setting could, in theory, be done through this interface. return (0); } extern "C" void SDL_SYS_WaitThread(SDL_Thread * thread) { if ( ! thread) { return; } try { std::thread * cpp_thread = (std::thread *) thread->handle; if (cpp_thread->joinable()) { cpp_thread->join(); } } catch (...) { // Catch any exceptions, just in case. // Report nothing, as SDL_WaitThread does not seem to offer a means // to report errors to its callers. } } extern "C" SDL_TLSData * SDL_SYS_GetTLSData() { return SDL_Generic_GetTLSData(); } extern "C" int SDL_SYS_SetTLSData(SDL_TLSData *data) { return SDL_Generic_SetTLSData(data); } /* vi: set ts=4 sw=4 expandtab: */