/* Simple DirectMedia Layer Copyright (C) 1997-2024 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" // Simple error handling in SDL #include "SDL_error_c.h" SDL_bool SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { // Ignore call if invalid format pointer was passed if (fmt) { va_list ap; int result; SDL_error *error = SDL_GetErrBuf(true); error->error = SDL_ErrorCodeGeneric; va_start(ap, fmt); result = SDL_vsnprintf(error->str, error->len, fmt, ap); va_end(ap); if (result >= 0 && (size_t)result >= error->len && error->realloc_func) { size_t len = (size_t)result + 1; char *str = (char *)error->realloc_func(error->str, len); if (str) { error->str = str; error->len = len; va_start(ap, fmt); (void)SDL_vsnprintf(error->str, error->len, fmt, ap); va_end(ap); } } if (SDL_GetLogPriority(SDL_LOG_CATEGORY_ERROR) <= SDL_LOG_PRIORITY_DEBUG) { // If we are in debug mode, print out the error message SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", error->str); } } return false; } const char *SDL_GetError(void) { const SDL_error *error = SDL_GetErrBuf(false); if (!error) { return ""; } switch (error->error) { case SDL_ErrorCodeGeneric: return error->str; case SDL_ErrorCodeOutOfMemory: return "Out of memory"; default: return ""; } } SDL_bool SDL_ClearError(void) { SDL_error *error = SDL_GetErrBuf(false); if (error) { error->error = SDL_ErrorCodeNone; } return true; } SDL_bool SDL_OutOfMemory(void) { SDL_error *error = SDL_GetErrBuf(true); if (error) { error->error = SDL_ErrorCodeOutOfMemory; } return false; }