SDL3_0.0.0 { global: JNI_OnLoad; SDL_OpenURL; SDL_LoadObject; SDL_LoadFunction; SDL_UnloadObject; SDL_RWFromFile; SDL_RWFromMem; SDL_RWFromConstMem; SDL_AllocRW; SDL_FreeRW; SDL_RWsize; SDL_RWseek; SDL_RWtell; SDL_RWread; SDL_RWwrite; SDL_RWclose; SDL_LoadFile_RW; SDL_LoadFile; SDL_ReadU8; SDL_ReadLE16; SDL_ReadBE16; SDL_ReadLE32; SDL_ReadBE32; SDL_ReadLE64; SDL_ReadBE64; SDL_WriteU8; SDL_WriteLE16; SDL_WriteBE16; SDL_WriteLE32; SDL_WriteBE32; SDL_WriteLE64; SDL_WriteBE64; SDL_GetNumAudioDrivers; SDL_GetAudioDriver; SDL_AudioInit; SDL_AudioQuit; SDL_GetCurrentAudioDriver; SDL_OpenAudio; SDL_GetNumAudioDevices; SDL_GetAudioDeviceName; SDL_GetAudioDeviceSpec; SDL_GetDefaultAudioInfo; SDL_OpenAudioDevice; SDL_GetAudioStatus; SDL_GetAudioDeviceStatus; SDL_PauseAudio; SDL_PauseAudioDevice; SDL_LoadWAV_RW; SDL_FreeWAV; SDL_BuildAudioCVT; SDL_ConvertAudio; SDL_NewAudioStream; SDL_AudioStreamPut; SDL_AudioStreamGet; SDL_AudioStreamAvailable; SDL_AudioStreamFlush; SDL_AudioStreamClear; SDL_FreeAudioStream; SDL_MixAudio; SDL_MixAudioFormat; SDL_QueueAudio; SDL_DequeueAudio; SDL_GetQueuedAudioSize; SDL_ClearQueuedAudio; SDL_LockAudio; SDL_LockAudioDevice; SDL_UnlockAudio; SDL_UnlockAudioDevice; SDL_CloseAudio; SDL_CloseAudioDevice; SDL_SetWindowsMessageHook; SDL_Direct3D9GetAdapterIndex; SDL_RenderGetD3D9Device; SDL_RenderGetD3D11Device; SDL_RenderGetD3D12Device; SDL_DXGIGetOutputInfo; SDL_LinuxSetThreadPriority; SDL_LinuxSetThreadPriorityAndPolicy; SDL_iPhoneSetAnimationCallback; SDL_iPhoneSetEventPump; SDL_AndroidGetJNIEnv; SDL_AndroidGetActivity; SDL_GetAndroidSDKVersion; SDL_IsAndroidTV; SDL_IsChromebook; SDL_IsDeXMode; SDL_AndroidBackButton; SDL_AndroidGetInternalStoragePath; SDL_AndroidGetExternalStorageState; SDL_AndroidGetExternalStoragePath; SDL_AndroidRequestPermission; SDL_AndroidShowToast; SDL_AndroidSendMessage; SDL_WinRTGetFSPathUNICODE; SDL_WinRTGetFSPathUTF8; SDL_WinRTGetDeviceFamily; SDL_IsTablet; SDL_OnApplicationWillTerminate; SDL_OnApplicationDidReceiveMemoryWarning; SDL_OnApplicationWillResignActive; SDL_OnApplicationDidEnterBackground; SDL_OnApplicationWillEnterForeground; SDL_OnApplicationDidBecomeActive; SDL_OnApplicationDidChangeStatusBarOrientation; SDL_GDKGetTaskQueue; SDL_AtomicTryLock; SDL_AtomicLock; SDL_AtomicUnlock; SDL_MemoryBarrierReleaseFunction; SDL_MemoryBarrierAcquireFunction; SDL_AtomicCAS; SDL_AtomicSet; SDL_AtomicGet; SDL_AtomicAdd; SDL_AtomicCASPtr; SDL_AtomicSetPtr; SDL_AtomicGetPtr; SDL_GetKeyboardFocus; SDL_GetKeyboardState; SDL_ResetKeyboard; SDL_GetModState; SDL_SetModState; SDL_GetKeyFromScancode; SDL_GetScancodeFromKey; SDL_GetScancodeName; SDL_GetScancodeFromName; SDL_GetKeyName; SDL_GetKeyFromName; SDL_StartTextInput; SDL_IsTextInputActive; SDL_StopTextInput; SDL_ClearComposition; SDL_IsTextInputShown; SDL_SetTextInputRect; SDL_HasScreenKeyboardSupport; SDL_IsScreenKeyboardShown; SDL_LogSetAllPriority; SDL_LogSetPriority; SDL_LogGetPriority; SDL_LogResetPriorities; SDL_Log; SDL_LogVerbose; SDL_LogDebug; SDL_LogInfo; SDL_LogWarn; SDL_LogError; SDL_LogCritical; SDL_LogMessage; SDL_LogMessageV; SDL_LogGetOutputFunction; SDL_LogSetOutputFunction; SDL_GUIDToString; SDL_GUIDFromString; SDL_PumpEvents; SDL_PeepEvents; SDL_HasEvent; SDL_HasEvents; SDL_FlushEvent; SDL_FlushEvents; SDL_PollEvent; SDL_WaitEvent; SDL_WaitEventTimeout; SDL_PushEvent; SDL_SetEventFilter; SDL_GetEventFilter; SDL_AddEventWatch; SDL_DelEventWatch; SDL_FilterEvents; SDL_EventState; SDL_RegisterEvents; SDL_GetTicks; SDL_GetTicks64; SDL_GetPerformanceCounter; SDL_GetPerformanceFrequency; SDL_Delay; SDL_AddTimer; SDL_RemoveTimer; SDL_Vulkan_LoadLibrary; SDL_Vulkan_GetVkGetInstanceProcAddr; SDL_Vulkan_UnloadLibrary; SDL_Vulkan_GetInstanceExtensions; SDL_Vulkan_CreateSurface; SDL_Vulkan_GetDrawableSize; SDL_GetPreferredLocales; SDL_GetPixelFormatName; SDL_PixelFormatEnumToMasks; SDL_MasksToPixelFormatEnum; SDL_AllocFormat; SDL_FreeFormat; SDL_AllocPalette; SDL_SetPixelFormatPalette; SDL_SetPaletteColors; SDL_FreePalette; SDL_MapRGB; SDL_MapRGBA; SDL_GetRGB; SDL_GetRGBA; SDL_malloc; SDL_calloc; SDL_realloc; SDL_free; SDL_GetOriginalMemoryFunctions; SDL_GetMemoryFunctions; SDL_SetMemoryFunctions; SDL_GetNumAllocations; SDL_getenv; SDL_setenv; SDL_qsort; SDL_bsearch; SDL_abs; SDL_isalpha; SDL_isalnum; SDL_isblank; SDL_iscntrl; SDL_isdigit; SDL_isxdigit; SDL_ispunct; SDL_isspace; SDL_isupper; SDL_islower; SDL_isprint; SDL_isgraph; SDL_toupper; SDL_tolower; SDL_crc16; SDL_crc32; SDL_memset; SDL_memset4; SDL_memcpy; SDL_memmove; SDL_memcmp; SDL_wcslen; SDL_wcslcpy; SDL_wcslcat; SDL_wcsdup; SDL_wcsstr; SDL_wcscmp; SDL_wcsncmp; SDL_wcscasecmp; SDL_wcsncasecmp; SDL_strlen; SDL_strlcpy; SDL_utf8strlcpy; SDL_strlcat; SDL_strdup; SDL_strrev; SDL_strupr; SDL_strlwr; SDL_strchr; SDL_strrchr; SDL_strstr; SDL_strcasestr; SDL_strtokr; SDL_utf8strlen; SDL_utf8strnlen; SDL_itoa; SDL_uitoa; SDL_ltoa; SDL_ultoa; SDL_lltoa; SDL_ulltoa; SDL_atoi; SDL_atof; SDL_strtol; SDL_strtoul; SDL_strtoll; SDL_strtoull; SDL_strtod; SDL_strcmp; SDL_strncmp; SDL_strcasecmp; SDL_strncasecmp; SDL_sscanf; SDL_vsscanf; SDL_snprintf; SDL_vsnprintf; SDL_asprintf; SDL_vasprintf; SDL_acos; SDL_acosf; SDL_asin; SDL_asinf; SDL_atan; SDL_atanf; SDL_atan2; SDL_atan2f; SDL_ceil; SDL_ceilf; SDL_copysign; SDL_copysignf; SDL_cos; SDL_cosf; SDL_exp; SDL_expf; SDL_fabs; SDL_fabsf; SDL_floor; SDL_floorf; SDL_trunc; SDL_truncf; SDL_fmod; SDL_fmodf; SDL_log; SDL_logf; SDL_log10; SDL_log10f; SDL_pow; SDL_powf; SDL_round; SDL_roundf; SDL_lround; SDL_lroundf; SDL_scalbn; SDL_scalbnf; SDL_sin; SDL_sinf; SDL_sqrt; SDL_sqrtf; SDL_tan; SDL_tanf; SDL_iconv_open; SDL_iconv_close; SDL_iconv; SDL_iconv_string; SDL_GetMouseFocus; SDL_GetMouseState; SDL_GetGlobalMouseState; SDL_GetRelativeMouseState; SDL_WarpMouseInWindow; SDL_WarpMouseGlobal; SDL_SetRelativeMouseMode; SDL_CaptureMouse; SDL_GetRelativeMouseMode; SDL_CreateCursor; SDL_CreateColorCursor; SDL_CreateSystemCursor; SDL_SetCursor; SDL_GetCursor; SDL_GetDefaultCursor; SDL_FreeCursor; SDL_ShowCursor; SDL_SetClipboardText; SDL_GetClipboardText; SDL_HasClipboardText; SDL_SetPrimarySelectionText; SDL_GetPrimarySelectionText; SDL_HasPrimarySelectionText; SDL_CreateThread; SDL_CreateThreadWithStackSize; SDL_CreateThread; SDL_CreateThreadWithStackSize; SDL_GetThreadName; SDL_ThreadID; SDL_GetThreadID; SDL_SetThreadPriority; SDL_WaitThread; SDL_DetachThread; SDL_TLSCreate; SDL_TLSGet; SDL_TLSSet; SDL_TLSCleanup; SDL_CreateSurface; SDL_CreateSurfaceFrom; SDL_FreeSurface; SDL_SetSurfacePalette; SDL_LockSurface; SDL_UnlockSurface; SDL_LoadBMP_RW; SDL_SaveBMP_RW; SDL_SetSurfaceRLE; SDL_HasSurfaceRLE; SDL_SetColorKey; SDL_HasColorKey; SDL_GetColorKey; SDL_SetSurfaceColorMod; SDL_GetSurfaceColorMod; SDL_SetSurfaceAlphaMod; SDL_GetSurfaceAlphaMod; SDL_SetSurfaceBlendMode; SDL_GetSurfaceBlendMode; SDL_SetClipRect; SDL_GetClipRect; SDL_DuplicateSurface; SDL_ConvertSurface; SDL_ConvertSurfaceFormat; SDL_ConvertPixels; SDL_PremultiplyAlpha; SDL_FillRect; SDL_FillRects; SDL_UpperBlit; SDL_LowerBlit; SDL_SoftStretch; SDL_SoftStretchLinear; SDL_UpperBlitScaled; SDL_LowerBlitScaled; SDL_SetYUVConversionMode; SDL_GetYUVConversionMode; SDL_GetYUVConversionModeForResolution; SDL_HasIntersection; SDL_IntersectRect; SDL_UnionRect; SDL_EnclosePoints; SDL_IntersectRectAndLine; SDL_HasIntersectionF; SDL_IntersectFRect; SDL_UnionFRect; SDL_EncloseFPoints; SDL_IntersectFRectAndLine; SDL_CreateShapedWindow; SDL_IsShapedWindow; SDL_SetWindowShape; SDL_GetShapedWindowMode; SDL_hid_init; SDL_hid_exit; SDL_hid_device_change_count; SDL_hid_enumerate; SDL_hid_free_enumeration; SDL_hid_open; SDL_hid_open_path; SDL_hid_write; SDL_hid_read_timeout; SDL_hid_read; SDL_hid_set_nonblocking; SDL_hid_send_feature_report; SDL_hid_get_feature_report; SDL_hid_close; SDL_hid_get_manufacturer_string; SDL_hid_get_product_string; SDL_hid_get_serial_number_string; SDL_hid_get_indexed_string; SDL_hid_ble_scan; SDL_GetWindowWMInfo; SDL_GetNumRenderDrivers; SDL_CreateWindowAndRenderer; SDL_CreateRenderer; SDL_CreateSoftwareRenderer; SDL_GetRenderer; SDL_RenderGetWindow; SDL_GetRendererInfo; SDL_GetRendererOutputSize; SDL_CreateTexture; SDL_CreateTextureFromSurface; SDL_QueryTexture; SDL_SetTextureColorMod; SDL_GetTextureColorMod; SDL_SetTextureAlphaMod; SDL_GetTextureAlphaMod; SDL_SetTextureBlendMode; SDL_GetTextureBlendMode; SDL_SetTextureScaleMode; SDL_GetTextureScaleMode; SDL_SetTextureUserData; SDL_GetTextureUserData; SDL_UpdateTexture; SDL_UpdateYUVTexture; SDL_UpdateNVTexture; SDL_LockTexture; SDL_LockTextureToSurface; SDL_UnlockTexture; SDL_RenderTargetSupported; SDL_SetRenderTarget; SDL_GetRenderTarget; SDL_RenderSetLogicalSize; SDL_RenderGetLogicalSize; SDL_RenderSetIntegerScale; SDL_RenderGetIntegerScale; SDL_RenderSetViewport; SDL_RenderGetViewport; SDL_RenderSetClipRect; SDL_RenderGetClipRect; SDL_RenderIsClipEnabled; SDL_RenderSetScale; SDL_RenderGetScale; SDL_RenderWindowToLogical; SDL_RenderLogicalToWindow; SDL_SetRenderDrawColor; SDL_GetRenderDrawColor; SDL_SetRenderDrawBlendMode; SDL_GetRenderDrawBlendMode; SDL_RenderClear; SDL_RenderDrawPoint; SDL_RenderDrawPoints; SDL_RenderDrawLine; SDL_RenderDrawLines; SDL_RenderDrawRect; SDL_RenderDrawRects; SDL_RenderFillRect; SDL_RenderFillRects; SDL_RenderCopy; SDL_RenderCopyEx; SDL_RenderDrawPointF; SDL_RenderDrawPointsF; SDL_RenderDrawLineF; SDL_RenderDrawLinesF; SDL_RenderDrawRectF; SDL_RenderDrawRectsF; SDL_RenderFillRectF; SDL_RenderFillRectsF; SDL_RenderCopyF; SDL_RenderCopyExF; SDL_RenderGeometry; SDL_RenderGeometryRaw; SDL_RenderReadPixels; SDL_RenderPresent; SDL_DestroyTexture; SDL_DestroyRenderer; SDL_RenderFlush; SDL_GL_BindTexture; SDL_GL_UnbindTexture; SDL_RenderGetMetalLayer; SDL_RenderGetMetalCommandEncoder; SDL_RenderSetVSync; SDL_Init; SDL_InitSubSystem; SDL_QuitSubSystem; SDL_WasInit; SDL_Quit; SDL_ShowMessageBox; SDL_ShowSimpleMessageBox; SDL_SetMainReady; SDL_RegisterApp; SDL_UnregisterApp; SDL_GDKSuspendComplete; SDL_GetBasePath; SDL_GetPrefPath; SDL_GetNumVideoDrivers; SDL_GetVideoDriver; SDL_VideoInit; SDL_VideoQuit; SDL_GetCurrentVideoDriver; SDL_GetNumVideoDisplays; SDL_GetDisplayName; SDL_GetDisplayBounds; SDL_GetDisplayUsableBounds; SDL_GetDisplayDPI; SDL_GetDisplayOrientation; SDL_GetNumDisplayModes; SDL_GetDisplayMode; SDL_GetDesktopDisplayMode; SDL_GetCurrentDisplayMode; SDL_GetClosestDisplayMode; SDL_GetPointDisplayIndex; SDL_GetRectDisplayIndex; SDL_GetWindowDisplayIndex; SDL_SetWindowDisplayMode; SDL_GetWindowDisplayMode; SDL_GetWindowICCProfile; SDL_GetWindowPixelFormat; SDL_CreateWindow; SDL_CreateWindowFrom; SDL_GetWindowID; SDL_GetWindowFromID; SDL_GetWindowFlags; SDL_SetWindowTitle; SDL_GetWindowTitle; SDL_SetWindowIcon; SDL_SetWindowData; SDL_GetWindowData; SDL_SetWindowPosition; SDL_GetWindowPosition; SDL_SetWindowSize; SDL_GetWindowSize; SDL_GetWindowBordersSize; SDL_GetWindowSizeInPixels; SDL_SetWindowMinimumSize; SDL_GetWindowMinimumSize; SDL_SetWindowMaximumSize; SDL_GetWindowMaximumSize; SDL_SetWindowBordered; SDL_SetWindowResizable; SDL_SetWindowAlwaysOnTop; SDL_ShowWindow; SDL_HideWindow; SDL_RaiseWindow; SDL_MaximizeWindow; SDL_MinimizeWindow; SDL_RestoreWindow; SDL_SetWindowFullscreen; SDL_GetWindowSurface; SDL_UpdateWindowSurface; SDL_UpdateWindowSurfaceRects; SDL_SetWindowGrab; SDL_SetWindowKeyboardGrab; SDL_SetWindowMouseGrab; SDL_GetWindowGrab; SDL_GetWindowKeyboardGrab; SDL_GetWindowMouseGrab; SDL_GetGrabbedWindow; SDL_SetWindowMouseRect; SDL_GetWindowMouseRect; SDL_SetWindowOpacity; SDL_GetWindowOpacity; SDL_SetWindowModalFor; SDL_SetWindowInputFocus; SDL_SetWindowHitTest; SDL_FlashWindow; SDL_DestroyWindow; SDL_IsScreenSaverEnabled; SDL_EnableScreenSaver; SDL_DisableScreenSaver; SDL_GL_LoadLibrary; SDL_GL_GetProcAddress; SDL_EGL_GetProcAddress; SDL_GL_UnloadLibrary; SDL_GL_ExtensionSupported; SDL_GL_ResetAttributes; SDL_GL_SetAttribute; SDL_GL_GetAttribute; SDL_GL_CreateContext; SDL_GL_MakeCurrent; SDL_GL_GetCurrentWindow; SDL_GL_GetCurrentContext; SDL_EGL_GetCurrentEGLDisplay; SDL_EGL_GetCurrentEGLConfig; SDL_EGL_GetWindowEGLSurface; SDL_EGL_SetEGLAttributeCallbacks; SDL_GL_GetDrawableSize; SDL_GL_SetSwapInterval; SDL_GL_GetSwapInterval; SDL_GL_SwapWindow; SDL_GL_DeleteContext; SDL_GetNumTouchDevices; SDL_GetTouchDevice; SDL_GetTouchName; SDL_GetTouchDeviceType; SDL_GetNumTouchFingers; SDL_GetTouchFinger; SDL_GetCPUCount; SDL_GetCPUCacheLineSize; SDL_HasRDTSC; SDL_HasAltiVec; SDL_HasMMX; SDL_HasSSE; SDL_HasSSE2; SDL_HasSSE3; SDL_HasSSE41; SDL_HasSSE42; SDL_HasAVX; SDL_HasAVX2; SDL_HasAVX512F; SDL_HasARMSIMD; SDL_HasNEON; SDL_HasLSX; SDL_HasLASX; SDL_GetSystemRAM; SDL_SIMDGetAlignment; SDL_SIMDAlloc; SDL_SIMDRealloc; SDL_SIMDFree; SDL_SetError; SDL_GetError; SDL_GetErrorMsg; SDL_ClearError; SDL_Error; SDL_LockSensors; SDL_UnlockSensors; SDL_NumSensors; SDL_SensorGetDeviceName; SDL_SensorGetDeviceType; SDL_SensorGetDeviceNonPortableType; SDL_SensorGetDeviceInstanceID; SDL_SensorOpen; SDL_SensorFromInstanceID; SDL_SensorGetName; SDL_SensorGetType; SDL_SensorGetNonPortableType; SDL_SensorGetInstanceID; SDL_SensorGetData; SDL_SensorClose; SDL_SensorUpdate; SDL_SetHintWithPriority; SDL_SetHint; SDL_ResetHint; SDL_ResetHints; SDL_GetHint; SDL_GetHintBoolean; SDL_AddHintCallback; SDL_DelHintCallback; SDL_ClearHints; SDL_GetPlatform; SDL_CreateMutex; SDL_LockMutex; SDL_TryLockMutex; SDL_UnlockMutex; SDL_DestroyMutex; SDL_CreateSemaphore; SDL_DestroySemaphore; SDL_SemWait; SDL_SemTryWait; SDL_SemWaitTimeout; SDL_SemPost; SDL_SemValue; SDL_CreateCond; SDL_DestroyCond; SDL_CondSignal; SDL_CondBroadcast; SDL_CondWait; SDL_CondWaitTimeout; SDL_ComposeCustomBlendMode; SDL_LockJoysticks; SDL_UnlockJoysticks; SDL_NumJoysticks; SDL_JoystickNameForIndex; SDL_JoystickPathForIndex; SDL_JoystickGetDevicePlayerIndex; SDL_JoystickGetDeviceGUID; SDL_JoystickGetDeviceVendor; SDL_JoystickGetDeviceProduct; SDL_JoystickGetDeviceProductVersion; SDL_JoystickGetDeviceType; SDL_JoystickGetDeviceInstanceID; SDL_JoystickOpen; SDL_JoystickFromInstanceID; SDL_JoystickFromPlayerIndex; SDL_JoystickAttachVirtual; SDL_JoystickAttachVirtualEx; SDL_JoystickDetachVirtual; SDL_JoystickIsVirtual; SDL_JoystickSetVirtualAxis; SDL_JoystickSetVirtualButton; SDL_JoystickSetVirtualHat; SDL_JoystickName; SDL_JoystickPath; SDL_JoystickGetPlayerIndex; SDL_JoystickSetPlayerIndex; SDL_JoystickGetGUID; SDL_JoystickGetVendor; SDL_JoystickGetProduct; SDL_JoystickGetProductVersion; SDL_JoystickGetFirmwareVersion; SDL_JoystickGetSerial; SDL_JoystickGetType; SDL_JoystickGetGUIDString; SDL_JoystickGetGUIDFromString; SDL_GetJoystickGUIDInfo; SDL_JoystickGetAttached; SDL_JoystickInstanceID; SDL_JoystickNumAxes; SDL_JoystickNumHats; SDL_JoystickNumButtons; SDL_JoystickUpdate; SDL_JoystickEventState; SDL_JoystickGetAxis; SDL_JoystickGetAxisInitialState; SDL_JoystickGetHat; SDL_JoystickGetButton; SDL_JoystickRumble; SDL_JoystickRumbleTriggers; SDL_JoystickHasLED; SDL_JoystickHasRumble; SDL_JoystickHasRumbleTriggers; SDL_JoystickSetLED; SDL_JoystickSendEffect; SDL_JoystickClose; SDL_JoystickCurrentPowerLevel; SDL_Metal_CreateView; SDL_Metal_DestroyView; SDL_Metal_GetLayer; SDL_Metal_GetDrawableSize; SDL_GameControllerAddMappingsFromRW; SDL_GameControllerAddMapping; SDL_GameControllerNumMappings; SDL_GameControllerMappingForIndex; SDL_GameControllerMappingForGUID; SDL_GameControllerMapping; SDL_IsGameController; SDL_GameControllerNameForIndex; SDL_GameControllerPathForIndex; SDL_GameControllerTypeForIndex; SDL_GameControllerMappingForDeviceIndex; SDL_GameControllerOpen; SDL_GameControllerFromInstanceID; SDL_GameControllerFromPlayerIndex; SDL_GameControllerName; SDL_GameControllerPath; SDL_GameControllerGetType; SDL_GameControllerGetPlayerIndex; SDL_GameControllerSetPlayerIndex; SDL_GameControllerGetVendor; SDL_GameControllerGetProduct; SDL_GameControllerGetProductVersion; SDL_GameControllerGetFirmwareVersion; SDL_GameControllerGetSerial; SDL_GameControllerGetAttached; SDL_GameControllerGetJoystick; SDL_GameControllerEventState; SDL_GameControllerUpdate; SDL_GameControllerGetAxisFromString; SDL_GameControllerGetStringForAxis; SDL_GameControllerGetBindForAxis; SDL_GameControllerHasAxis; SDL_GameControllerGetAxis; SDL_GameControllerGetButtonFromString; SDL_GameControllerGetStringForButton; SDL_GameControllerGetBindForButton; SDL_GameControllerHasButton; SDL_GameControllerGetButton; SDL_GameControllerGetNumTouchpads; SDL_GameControllerGetNumTouchpadFingers; SDL_GameControllerGetTouchpadFinger; SDL_GameControllerHasSensor; SDL_GameControllerSetSensorEnabled; SDL_GameControllerIsSensorEnabled; SDL_GameControllerGetSensorDataRate; SDL_GameControllerGetSensorData; SDL_GameControllerRumble; SDL_GameControllerRumbleTriggers; SDL_GameControllerHasLED; SDL_GameControllerHasRumble; SDL_GameControllerHasRumbleTriggers; SDL_GameControllerSetLED; SDL_GameControllerSendEffect; SDL_GameControllerClose; SDL_GameControllerGetAppleSFSymbolsNameForButton; SDL_GameControllerGetAppleSFSymbolsNameForAxis; SDL_ReportAssertion; SDL_SetAssertionHandler; SDL_GetDefaultAssertionHandler; SDL_GetAssertionHandler; SDL_GetAssertionReport; SDL_ResetAssertionReport; SDL_NumHaptics; SDL_HapticName; SDL_HapticOpen; SDL_HapticOpened; SDL_HapticIndex; SDL_MouseIsHaptic; SDL_HapticOpenFromMouse; SDL_JoystickIsHaptic; SDL_HapticOpenFromJoystick; SDL_HapticClose; SDL_HapticNumEffects; SDL_HapticNumEffectsPlaying; SDL_HapticQuery; SDL_HapticNumAxes; SDL_HapticEffectSupported; SDL_HapticNewEffect; SDL_HapticUpdateEffect; SDL_HapticRunEffect; SDL_HapticStopEffect; SDL_HapticDestroyEffect; SDL_HapticGetEffectStatus; SDL_HapticSetGain; SDL_HapticSetAutocenter; SDL_HapticPause; SDL_HapticUnpause; SDL_HapticStopAll; SDL_HapticRumbleSupported; SDL_HapticRumbleInit; SDL_HapticRumblePlay; SDL_HapticRumbleStop; SDL_GetVersion; SDL_GetRevision; SDL_GetPowerInfo; SDL_GetTicksNS; SDL_DelayNS; SDL_GetEventState; SDL_GetRenderDriver; SDL_RunApp; # extra symbols go here (don't modify this line) local: *; };