Reinhold Gschweicher
fe79eb2fbb
emscriptenframebuffer: fix formatting
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
4dca8f7fb4
SDL2 thread proxying fixes
...
This PR uses new APIs added in [emscripten-core/emscripten#9336 ](https://github.com/emscripten-core/emscripten/pull/9336 )
to improve compatibility with USE_PTHREADS=1.
Original PR: https://github.com/emscripten-ports/SDL2/pull/127
By: @jakogut
Reviewed by: Daft-Freak
2022-03-31 14:11:41 -04:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sylvain
d31251b014
use SDL's functions version inplace of libc version
2021-11-22 08:38:46 -08:00
Charlie Birks
abc04270b7
emscripten: Fix framebuffer array creation optimisation
2021-08-14 17:04:46 +01:00
Charlie Birks
b4f11a3669
emscripten: Drop commented out code from the dummy driver
2021-08-14 17:04:46 +01:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sylvain Beucler
e594a6738a
emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
...
See https://github.com/emscripten-core/emscripten/issues/10746
and
https://github.com/emscripten-ports/SDL2/pull/112
Fixes Bugzilla #4997 .
2020-06-27 16:25:47 -04:00
Sylvain Beucler
01af7b0254
emscripten: support pseudo-synchronous screen refresh and events update using asyncify
2020-06-27 16:22:50 -04:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Alon Zakai
1b6565fcb7
use Module.createContext for 2D rendering in emscripten
2016-09-13 00:03:59 -07:00
Alon Zakai
2b367cb6b0
optimize Emscripten_UpdateWindowFramebuffer
...
- avoid creating contexts and images all the time
- use set and then fix alpha directly
2016-09-13 00:03:43 -07:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00