SDL Wiki Bot
faddff1bcc
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2025-04-27 18:02:41 +00:00
Sam Lantinga
31650d566c
Added SDL_GAMEPAD_TYPE_GAMECUBE
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The GameCube controller has a different face button layout than the Xbox or Nintendo Switch style controllers. It has the B button on the left and the X button on the right, so we should map those to SDL_GAMEPAD_BUTTON_WEST with SDL_GAMEPAD_BUTTON_LABEL_B and SDL_GAMEPAD_BUTTON_EAST with SDL_GAMEPAD_BUTTON_LABEL_X respectively.
Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-04-27 11:01:50 -07:00
Ryan C. Gordon
af0972c33f
audio: SDL_PutAudioStreamPlanarData should take a channel count.
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Fixes #12894 .
2025-04-25 21:13:04 -04:00
SDL Wiki Bot
34fe967f3e
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2025-04-25 23:31:01 +00:00
Ryan C. Gordon
22692e308f
events: Added SDL_GetEventDescription().
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Fixes #12877 .
2025-04-25 19:30:05 -04:00
Ryan C. Gordon
faa2e40406
gpu: Warn about Direct3D 12 texture alignment requirements.
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Fixes #12835 .
2025-04-25 15:09:13 -04:00
SDL Wiki Bot
2e45198299
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2025-04-25 18:14:48 +00:00
Ryan C. Gordon
608f706a95
audio: Added SDL_SetAudioIterationCallbacks().
2025-04-25 14:13:53 -04:00
SDL Wiki Bot
29ef31d589
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2025-04-25 03:49:37 +00:00
SDL Wiki Bot
15cb9bd610
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2025-04-25 03:42:51 +00:00
Maia
d50520462a
Add and use SDL_HapticEffectID typedef
2025-04-24 08:51:55 -07:00
Sam Lantinga
695cad459b
Corrected documentation for SDL_SetGPUSwapchainParameters()
2025-04-23 14:54:12 -07:00
Maia
2b16c961ea
Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType
2025-04-23 12:08:21 -07:00
SDL Wiki Bot
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2025-04-23 03:31:45 +00:00
Ryan C. Gordon
3905aa0587
audio: Added SDL_PutAudioStreamPlanarData.
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Fixes #12846 .
2025-04-22 23:30:50 -04:00
Ryan C. Gordon
483d1c36ed
comments: Fixed a few typos I ran into in the audio code.
2025-04-22 19:40:40 -04:00
SDL Wiki Bot
727a5fae59
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2025-04-22 21:34:48 +00:00
Sam Lantinga
5a8be8e4c2
Fixed formatting
2025-04-22 14:33:47 -07:00
Sam Lantinga
18fbe6a92f
Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
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Typically we will name the property with the function that is used to set it, and document the range of values.
2025-04-22 10:28:20 -07:00
SDL Wiki Bot
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2025-04-22 17:25:51 +00:00
Maia
e70a49892b
Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID
2025-04-22 10:25:02 -07:00
Petar Popovic
a696b108ac
SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
2025-04-22 10:21:36 -07:00
Sam Lantinga
c076b0d17f
Removed incorrect documentation for SDL_RenderViewportSet()
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Closes https://github.com/libsdl-org/SDL/pull/12854
2025-04-22 10:17:11 -07:00
Sam Lantinga
3aed80cd82
Updated documentation for SDL_HINT_GPU_DRIVER
2025-04-22 08:58:44 -07:00
SDL Wiki Bot
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2025-04-22 14:50:56 +00:00
SDL Wiki Bot
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2025-04-22 14:46:54 +00:00
Maia
3519a59d8f
The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-04-21 14:24:23 -07:00
SDL Wiki Bot
8e0b39f465
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2025-04-17 18:06:43 +00:00
SDL Wiki Bot
90fd2a3cbe
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2025-04-13 16:33:01 +00:00
Sam Lantinga
46c314cc3d
Revert "bool is 4 bytes in Apple MacOS X 32 bit PPC ABI"
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This reverts commit 5a59b5f321
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The strong ABI guarantee only applies if bool is a byte (we repurposed a Uint8 field as a bool in SDL_gpu.h), and 32-bit PPC isn't a platform we support, so I'm going to back this patch out.
2025-04-08 08:14:25 -07:00
SDL Wiki Bot
2abfb92c5a
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2025-04-08 12:11:16 +00:00
Ozkan Sezer
433704e774
rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor
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Reference issue: https://github.com/libsdl-org/SDL/issues/12749 .
2025-04-07 21:10:51 +03:00
SDL Wiki Bot
d7d6d8e283
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2025-04-07 16:26:59 +00:00
Topi-Matti Ritala
f7b7188837
Add SDL_CreateGPURenderer
2025-04-07 09:26:03 -07:00
Ozkan Sezer
5a59b5f321
bool is 4 bytes in Apple MacOS X 32 bit PPC ABI
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Reference issue: https://github.com/libsdl-org/SDL/issues/12749 .
2025-04-07 19:21:30 +03:00
SDL Wiki Bot
93b06cffd8
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2025-04-04 20:38:50 +00:00
Maia
c2c3a930b4
Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties
2025-04-04 13:38:02 -07:00
Caleb Cornett
44710a248c
gpu: alpha-to-coverage support
2025-04-04 11:39:08 -07:00
Ryan C. Gordon
05939909da
SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.
2025-04-04 11:44:14 -04:00
SDL Wiki Bot
1687bc746d
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2025-04-04 15:40:48 +00:00
Ryan C. Gordon
accd952c4e
SDL_gpu.h: Another attempt to clean up SDL_GetGPUDeviceProperties() docs.
2025-04-04 11:39:23 -04:00
SDL Wiki Bot
c5f369f557
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2025-04-04 15:30:28 +00:00
SDL Wiki Bot
0c9eccd0ea
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2025-04-04 14:35:40 +00:00
Lucas Murray
8ad64aba1b
GPU: Remove subheadings from SDL_GetGPUDeviceProperties() docs
2025-04-04 07:34:52 -07:00
SDL Wiki Bot
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2025-04-04 03:36:13 +00:00
Sam Lantinga
85281be78d
Re-added text removed by the wiki bridge
2025-04-03 15:04:43 -07:00
SDL Wiki Bot
b1919783c5
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2025-04-03 22:00:01 +00:00
Sam Lantinga
39a3b14dfe
Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
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We may want to extend this with additional properties in the future.
Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
2025-04-03 14:59:11 -07:00
SDL Wiki Bot
25232c077d
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2025-04-03 15:53:43 +00:00
Lucas Murray
f78aa4d8ea
GPU: Expose debug information from devices
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Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
2025-04-03 08:52:51 -07:00