Topi-Matti Ritala
f7b7188837
Add SDL_CreateGPURenderer
2025-04-07 09:26:03 -07:00
SDL Wiki Bot
418acf6295
Sync SDL3 wiki -> header
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2025-03-28 20:52:14 +00:00
Sam Lantinga
633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
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Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
Maia
58f6e9c278
Fix trailing doc comments
2025-03-14 10:04:32 -07:00
SDL Wiki Bot
e671bc2658
Sync SDL3 wiki -> header
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2025-03-14 16:27:22 +00:00
Sam Lantinga
02faa8f75c
Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
2025-03-14 09:26:30 -07:00
Sam Lantinga
2aee105b43
Added support for custom shaders with the GPU renderer
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Added an example of MSDF font rendering with the SDL 2D renderer
2025-03-14 09:26:30 -07:00
Sam Lantinga
5d20bbf348
Presenting while drawing to a render target should fail.
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People are adding present calls while rendering to render targets, not understanding that this doesn't make sense, and wondering why they get flicker on some systems. If there are programs that relied on the previous behavior we can add a hint to control this.
Fixes https://github.com/libsdl-org/SDL/issues/12432
2025-03-04 08:46:13 -08:00
SDL Wiki Bot
c3b415641a
Sync SDL3 wiki -> header
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[ci skip]
2025-03-02 15:56:34 +00:00
SDL Wiki Bot
2a0223487f
Sync SDL3 wiki -> header
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2025-03-02 15:55:59 +00:00
Arkadiusz Lach
e25ee22469
Added tiled 9-grid texture rendering function
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* New function SDL_RenderTexture9GridTiled, borders and center is tiled instead of stretched
2025-03-02 07:52:25 -08:00
SDL Wiki Bot
954675b32a
Sync SDL3 wiki -> header
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[ci skip]
2025-03-02 15:52:11 +00:00
Arkadiusz Lach
44bca81fdd
Change default texture scale mode per renderer
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* SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
* SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
2025-03-02 07:51:17 -08:00
SDL Wiki Bot
54c7aa9c90
Sync SDL3 wiki -> header
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[ci skip]
2025-02-28 00:42:06 +00:00
Ryan C. Gordon
35e8cf8ee6
render: allow render targets to use logical presentation.
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
SDL Wiki Bot
38a73a1783
Sync SDL3 wiki -> header
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[ci skip]
2025-02-25 18:29:56 +00:00
Sam Lantinga
29df99ee38
Clarified SDL_RenderReadPixels() documentation
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Clarified that the rect to be read is clipped against the current viewport, not actually relative to it.
Also added a note for people using SDL_SetRenderLogicalPresentation() so they know they have to map between logical space and render space if they want to read back.
2025-02-25 10:28:57 -08:00
Ryan C. Gordon
7a5604cf0c
Sync SDL3 wiki -> headers.
2025-01-21 13:12:25 -05:00
Ryan C. Gordon
c45c4a5e51
render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
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Fixes #11077 .
2025-01-21 11:29:00 -05:00
SDL Wiki Bot
274bc95dfd
Sync SDL3 wiki -> header
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[ci skip]
2025-01-16 18:29:57 +00:00
SDL Wiki Bot
6b34c9fe7f
Sync SDL3 wiki -> header
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2025-01-08 01:50:36 +00:00
SDL Wiki Bot
19ddb29d2d
Sync SDL3 wiki -> header
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2025-01-06 02:54:14 +00:00
Ryan C. Gordon
742f2a2fad
SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation.
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Fixes #9424 .
2025-01-05 20:55:42 -05:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Sam Lantinga
a8d585aac3
Don't try to enumerate possible texture failure reasons.
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This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504 . Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
SDL Wiki Bot
4d301b88d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga
969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot
48a0adb2ac
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 15:41:13 +00:00
Ryan C. Gordon
4d4a2786bb
render: Updates to format-string versions of SDL_RenderDebugText.
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- Removes SDL_RenderDebugTextV
- Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to
work in a world without SDL_RenderDebugTextV.
- Tweaked rendering position of formatted text in the example program.
2024-12-18 10:40:31 -05:00
williamistGitHub
1d0e28a5b3
Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
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This should make it easier to quickly put important numbers and such on
the screen without having to format them into a string manually.
2024-12-18 10:40:31 -05:00
SDL Wiki Bot
2ac62d8c67
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 22:17:01 +00:00
SDL Wiki Bot
7278399366
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 22:15:20 +00:00
expikr
d0f1910918
add SDL_RenderTextureAffine
2024-12-06 14:14:47 -08:00
Sam Lantinga
bc4185c685
Document that video and input functions should be called on the main thread.
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This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
SDL Wiki Bot
c0f1fe8e7f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:36:33 +00:00
Maia
97ddc9adf2
Fix outdated references to SDL symbols in docs. Fixes #11503
2024-11-22 15:52:31 -05:00
SDL Wiki Bot
0508f100e2
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 22:50:16 +00:00
Petar Popovic
5e855d82e3
Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
2024-10-23 11:17:46 -07:00
SDL Wiki Bot
24b376ef18
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon
1c1706a00b
fnsince: update \since
policy for documentation.
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Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).
Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.
Reference PR #11304 .
2024-10-23 12:22:43 -04:00
SDL Wiki Bot
7b6416add0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic
af1c165352
Set version of new identifiers after 3.1.3 release to 3.1.6
2024-10-22 22:40:07 -07:00
SDL Wiki Bot
d9e6fe0b7a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 20:03:14 +00:00
Ryan C. Gordon
f5c27a3a2c
render: Corrected docs for SDL_SetRenderVSync().
2024-10-22 16:01:58 -04:00
SDL Wiki Bot
eb1451536e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-20 14:12:45 +00:00
Petar Popovic
5819d4b360
SDL_CreateRenderer() comment: Remove mention of flags
2024-10-20 10:12:14 -04:00
SDL Wiki Bot
3733b1d5d8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 06:46:10 +00:00
Ryan C. Gordon
c20918b0fb
render: Add SDL_RenderDebugText().
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Fixes #11201 .
2024-10-14 02:45:33 -04:00
Ryan C. Gordon
191f3ecbbc
render: Restore previous policy for converting window/render coordinates.
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Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.
Fixes #10978 .
2024-10-03 16:31:56 -04:00
Ryan C. Gordon
d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
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Reference Issue #11032 .
2024-10-02 15:31:20 -04:00