Lucas Murray
f78aa4d8ea
GPU: Expose debug information from devices
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Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
2025-04-03 08:52:51 -07:00
Sam Lantinga
2fbb583290
SDL_ClaimWindowForGPUDevice() should fail for transparent windows
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The GPU API doesn't currently support transparent windows (transparent swapchain effects doesn't seem possible on D3D12) so we should explicitly fail so users don't expect transparency and then not get it.
Fixes https://github.com/libsdl-org/SDL/issues/12410
2025-03-21 12:14:20 -07:00
Caleb Cornett
9fcca83512
gpu: Validate that CopyGPUTextureToTexture formats match
2025-03-09 17:29:47 -04:00
Ethan Lee
db817a37f4
gpu: Fix forward declaration and inclusion of PrivateGPUDriver
2025-02-24 15:46:39 -05:00
Caleb Cornett
60b7faa987
gpu: Validate that reserved struct members are unset
2025-02-24 08:57:09 -08:00
coffeechriph
55fd205ba4
Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize ( #12151 )
2025-02-11 14:21:30 -08:00
cosmonaut
4294c06836
GPU: Check texture format support in pipeline creation
2025-01-14 10:16:20 -08:00
Evan Hemsley
fb6df93384
GPU: Add name properties to resources ( #11946 )
2025-01-13 17:29:08 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
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Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Anonymous Maarten
fb71b44231
gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like
2024-12-09 00:01:16 +01:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
cosmonaut
5a74aadac9
GPU: Null check shader inputs in CreateGPUGraphicsPipeline
2024-11-12 14:31:13 -08:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
cosmonaut
00bb81de76
GPU: Allow size queries on depth formats
2024-10-14 14:28:21 -07:00
Sam Lantinga
25251a9405
Fixed warning C4723: potential divide by 0
2024-10-11 19:31:22 -07:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize ( #11146 )
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-10-10 16:34:38 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support ( #11116 )
2024-10-08 18:45:04 -04:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params ( #11003 )
2024-09-30 10:23:19 -07:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Ethan Lee
4a3faf20ac
gpu: Replace high-level logs with SetError
2024-09-23 10:57:10 -04:00
mausimus
0685b96469
GPU: fix build when SDL_GPU_DISABLED is set
2024-09-23 08:09:17 -04:00
Caleb Cornett
97d1056e16
GPU: MSAA fixes ( #10917 )
2024-09-21 17:38:10 -05:00
Evan Hemsley
89c6bc5f50
Prefer Vulkan even on Windows ( #10912 )
2024-09-20 13:42:15 -07:00
Sam Lantinga
a90ad3b0e2
Removed SDL_bool in favor of plain bool
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We require stdbool.h in the build environment, so we might as well use the plain bool type.
If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
bc9780299c
Don't define backends if SDL_GPU_DISABLED is set
2024-09-17 09:40:29 -07:00
Caleb Cornett
c499f79fe9
GPU: Fix multisample texture usage validation
2024-09-16 17:55:27 -05:00
Caleb Cornett
9416917353
GPU: Rework MSAA ( #10859 )
2024-09-16 12:19:09 -05:00
Ozkan Sezer
a833ee2e63
SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined.
2024-09-14 20:40:56 +03:00
Ethan Lee
16ff7503b7
gpu: Update GPU support queries to better match naming conventions
2024-09-13 23:08:44 -04:00
Ethan Lee
0160e9eac6
gpu: Add SDL_QueryGPUSupport
2024-09-13 13:42:07 -04:00
Ethan Lee
96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
2024-09-13 12:29:40 -04:00
Ethan Lee
371cfaf8fe
gpu: Implement support for SDL_GPU_DISABLED
2024-09-13 10:32:12 -04:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture ( #10767 )
2024-09-09 10:19:52 -07:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference ( #10704 )
2024-09-05 17:41:23 -05:00
Ozkan Sezer
f494658f9c
SDL_gpu.c: remove BOM.
2024-09-05 22:39:02 +03:00
Sam Lantinga
387774ab8a
Build config flags are either defined or undefined, never 0
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This is for consistency with CMake build configuration
Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Sylvain
41810c823d
Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1
2024-09-05 05:36:21 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters ( #10694 )
2024-09-04 13:53:41 -07:00
Sam Lantinga
73898a0a64
Renamed NDA platform constants to "PRIVATE"
2024-09-02 21:00:34 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats ( #10641 )
2024-09-02 19:14:48 -05:00