Commit graph

80 commits

Author SHA1 Message Date
cosmonaut
2e7d5bb429 Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga
a38cd7a067 Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
Anonymous Maarten
68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
Sam Lantinga
691cf15e75 Removed the ancient Android audio driver
OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
Sam Lantinga
473feab2a4 Added SDL_unsetenv() 2024-07-27 09:10:08 -07:00
Anonymous Maarten
d52ea20916 cmake: check for valid isinf/isinff/isnan/isnanf macros 2024-06-24 22:00:53 +02:00
Sam Lantinga
89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 2024-06-24 11:49:15 -07:00
Frank Praznik
974bbea20b x11: Add keymap support
XkbKeycodeToKeySym is replaced with XkbLookupKeySym, which can take the modifier states. The associated cmake check has been renamed for consistency.

Only the XKB path is currently handled. The deprecated XKeycodeToKeysym path is TODO.
2024-06-23 15:40:55 -04:00
Ozkan Sezer
2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
thanks @madebr
2024-05-28 22:11:56 +03:00
Wim Taymans
a340748c06 camera: add PipeWire camera support
The PipeWire camera will enumerate the pipewire Video/Source nodes with
their formats.

When capturing is started, a stream to the node will be created and
frames will be captured.
2024-05-09 13:19:27 -07:00
Ryan C. Gordon
a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions.
SDL_strcasecmp (even when calling into a C runtime) does not work with
Unicode chars, and depending on the user's locale, might not work with
even basic ASCII strings.

This implements the function from scratch, using "case-folding,"
which is a more robust method that deals with various languages. It
involves a hashtable of a few hundred codepoints that are "uppercase" and
how to map them to lowercase equivalents (possibly increasing the size of
the string in the process). The vast majority of human languages (and
Unicode) do not have letters with different cases, but still, this static
table takes about 10 kilobytes on a 64-bit machine.

Even this will fail in one known case: the Turkish 'i' folds differently
if you're writing in Turkish vs other languages. Generally this is seen as
unfortunate collateral damage in cases where you can't specify the language
in use.

In addition to case-folding the codepoints, the new functions also know how
to decode the various formats to turn them into codepoints in the first
place, instead of blindly stepping by one byte (or one wchar_t) per
character.

Also included is casefolding.txt from the Unicode Consortium and a perl
script to generate the hashtable from that text file, so we can trivially
update this if new languages are added in the future.

A simple test using the new function:

```c
 #include <SDL3/SDL.h>

 int main(void)
 {
     const char *a = "α ε η";
     const char *b = "Α Ε Η";
     SDL_Log("    strcasecmp(\"%s\", \"%s\") == %d\n", a, b, strcasecmp(a, b));
     SDL_Log("SDL_strcasecmp(\"%s\", \"%s\") == %d\n", a, b, SDL_strcasecmp(a, b));
     return 0;
 }
```

Produces:

```
INFO:     strcasecmp("α ε η", "Α Ε Η") == 32
INFO: SDL_strcasecmp("α ε η", "Α Ε Η") == 0
```

glibc strcasecmp() fails to compare a Greek lowercase string to its uppercase
equivalent, even with a UTF-8 locale, but SDL_strcasecmp() works.

Other SDL_stdinc.h functions are changed to be more consistent, which is to
say they now ignore any C runtime and often dictate that only English-based
low-ASCII works with them.

Fixes Issue #9313.
2024-03-29 15:01:40 -04:00
Frank Praznik
4a7e3beeb9 filesystem: Use high-res file times on more platforms
Some POSIX platforms don't define macros to note the presence of the POSIX.1-2008 st_*tim timespec members of the stat struct, so check if this member exists during CMake configuration and conditionally enable it.

Apple platforms use st_*timespec naming, which is supported as of OSX 10.6. SDL3 requires 10.9+, so no fallback is needed.

Android only supports the POSIX.1-2008 semantics as of API version 26 or higher, so this has to be conditionally enabled in the makefile build via an API version definition check.

In other cases, file times fall back to the legacy path with second precision.
2024-03-20 11:39:42 -04:00
Frank Praznik
a6fbf0488c Add time and realtime clock functions
Adds functions to query the system's realtime clock, convert time intervals to/from a calendar date and time in either UTC or the local time, and perform time related calculations.

An SDL_Time type (a time interval represented in nanoseconds), and SDL_DateTime struct (broken down calendar date and time) were added to facilitate this functionality.

Querying the system time results in a value expressed in nanoseconds since the Unix epoch (Jan 1, 1970) in UTC +0000. Conversions to and from the various platform epochs and units are performed when required.

Any direct handling of timezones and DST were intentionally avoided. The offset from UTC is provided when converting from UTC to a local time by calculating the difference between the original UTC and the resulting local time, but no other timezone or DST information is used.

The preferred date formatting and 12/24 hour time for the system locale can be retrieved via global preferences.

Helper functions for obtaining the day of week or day or year for calendar date, and getting the number of days in a month in a given year are provided for convenience. These are simple, but useful for performing various time related calculations.

An automated test for time conversion is included, as is a simple standalone test to display the current system date and time onscreen along with a calendar, the rendering of which demonstrates the use of the utility functions (press up/down to increment or decrement the current month, and keys 1-5 to change the date and time formats).
2024-03-19 10:57:36 -07:00
Sam Lantinga
db0c1d7aeb Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
Ethan Lee
744227e6ab Add SDL_storage 2024-03-16 07:19:50 -07:00
Frank Praznik
9bdb992925 wayland: Allocate the cursor shared memory buffer entirely in memory, if possible.
Use memfd_create() to allocate the temporary SHM backing file in memory, and set the size with posix_fallocate(), which will return an error on insufficient space vs ftruncate(), which will silently succeed and allow a SIGBUS error to occur if the unbacked memory is accessed.

Additionally, make the legacy path more robust by unlinking the temp file, so it won't persist after close, and unmapping the shared memory buffer.
2024-03-12 20:54:55 -04:00
Ryan C. Gordon
1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Dan Ginsburg
cab20117e6
Vulkan Renderer (#9114)
This pull request adds an implementation of a Vulkan Render backend to SDL.  I have so far tested this primarily on Windows, but also smoke tested on Linux and macOS (MoltenVK).  I have not tried it yet on Android, but it should be usable there as well (sans any bugs I missed).  This began as a port of the SDL Direct3D12 Renderer, which is the closest thing to Vulkan as existed in the SDL codebase. The shaders are more or less identical (with the only differences being in descriptor bindings vs root descriptors).  The shaders are built using the HLSL frontend of glslang.

Everything in the code is pure Vulkan 1.0 (no extensions), with the exception of HDR support which requires the Vulkan instance extension `VK_EXT_swapchain_colorspace`.  The code could have been simplified considerably if I used dynamic rendering, push descriptors, extended dynamic state, and other modern Vulkan-isms, but I felt it was more important to make the code as vanilla Vulkan as possible so that it would run on any Vulkan implementation.

The main differences with the Direct3D12 renderer are:
* Having to manage renderpasses for performing clears.  There is likely some optimization that would still remain for more efficient use of TBDR hardware where there might be some unnecessary load/stores, but it does attempt to do clears using renderpasses.
* Constant buffer data couldn't be directly updated in the command buffer since I didn't want to rely on push descriptors, so there is a persistently mapped buffer with increasing offset per swapchain image where CB data gets written.
* Many more resources are dependent on the swapchain resizing due to i.e. Vulkan requiring the VkFramebuffer to reference the VkImageView of the swapchain, so there is a bit more code around handling that than was necessary in D3D12.
* For NV12/NV21 textures, rather than there being plane data in the texture itself, the UV data is placed in a separate `VkImage`/`VkImageView`.

I've verified that `testcolorspace` works with both sRGB and HDR linear.  I've tested `testoverlay` works with the various YUV/NV12/NV21 formats.  I've tested `testsprite`.  I've checked that window resizing and swapchain out-of-date handling when minimizing are working.  I've run through `testautomation` with the render tests.  I also have run several of the tests with Vulkan validation and synchronization validation.  Surely I will have missed some things, but I think it's in a good state to be merged and build out from here.
2024-02-22 14:58:11 -08:00
Ryan C. Gordon
99d1337de2 camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon
7191a97fe3 camera: Windows support, through the Media Foundation API! 2024-02-20 15:56:26 -05:00
Ryan C. Gordon
67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon
7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2024-02-20 15:56:26 -05:00
Frank Praznik
8b6eae2d4f cmake: Split and store the libdecor version as individual parts
It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
2024-02-20 11:28:02 -05:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga
f224af5ac5 Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sam Lantinga
75dd7e1658 Note that we only allow disabling major subsystems 2024-01-17 09:24:04 -08:00
Sam Lantinga
130b361904 Removed SDL_MISC_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga
20fa5e6ad0 Removed SDL_LOCALE_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga
6efadfdb77 Removed SDL_FILESYSTEM_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga
3d951134a3 Removed SDL_FILE_DISABLED
This didn't actually do anything except break functionality on Apple platforms
2024-01-17 09:24:04 -08:00
Sam Lantinga
31f34e9504 Removed SDL_ATOMIC_DISABLED
It turns out that because we redefine SDL functions internally, it is safe to call SDL mutex functions while initializing the jump table
2024-01-17 09:24:04 -08:00
Sam Lantinga
6e1b11368d Removed SDL_CPUINFO_DISABLED
CPU info is a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga
52d6587084 Removed SDL_EVENTS_DISABLED
Events are a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga
ba02722755 Removed SDL_LOADSO_DISABLED
Loading shared libraries is core functionality on platforms that support it.
2024-01-17 09:24:04 -08:00
Sam Lantinga
0d7df16812 Timers are a required platform feature
Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port.

Fixes https://github.com/libsdl-org/SDL/issues/8850
2024-01-16 20:50:08 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga
ac0751a652 Added SDL_strnstr() 2023-12-03 15:06:46 -08:00
Ozkan Sezer
42c8366fdc revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version: SDL_LIBICONV, defaults
  to disabled.
- remove FindIconv + pkg_check_modules for iconv, and use our
  manual iconv finding only
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-23 04:30:56 +03:00
Sylvain
59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 2023-11-09 08:36:23 -08:00
Sam Lantinga
fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Frank Praznik
1a57f6bb29 wayland: Remove QtWayland extensions
These were added a very long time ago and seem to serve no purpose now, as the functionality they provided is now in core Wayland protocols, current information on their usage and status is nonexistent, no modern compositor seems to support them, and the code paths are untested and subject to bit-rot at this point. It also causes duplicate symbol issues when statically linking an application to both Qt and SDL.
2023-11-07 11:00:32 -05:00
Ryan C. Gordon
c53843a961
docs: Remove Doxygen \brief tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Sam Lantinga
d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797

(cherry picked from commit e8f4045d0b)
2023-11-04 22:28:09 -07:00
Anonymous Maarten
6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
Frank Praznik
2a1058713c Bump libdecor feature check to look for 0.2.0
The version of libdecor tagged with support for the suspended event and min/max getters is 0.2.0, so update the checks to reflect this.
2023-09-25 12:07:54 -04:00
Anonymous Maarten
3ab4665956 cmake: bump minimum required CMake version to 3.16
main features:

- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
    - sdl_sources to add sources
    - sdl_glob_sources to add glob soruces
    - sdl_link_dependency to add a link dependency that might also
      appear in sdl3.pc/SDL3Config.cmake
    - sdl_compile_definitions to add macro's
    - sdl_compile_options for compile options
    - sdl_include_directories for include directories
  They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
  a sdl3.pc or SDL3Config.cmake that describes its dependencies
  accurately.

various:

- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
2023-07-20 17:58:06 +02:00
Frank Praznik
44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga
0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2023-07-17 19:37:51 -07:00