SDL Wiki Bot
230f2a684d
Sync SDL3 wiki -> header
2024-07-22 12:59:19 +00:00
Sam Lantinga
685e381735
Add an overview of how to handle temporary memory
2024-07-22 05:58:19 -07:00
SDL Wiki Bot
975457cfb6
Sync SDL3 wiki -> header
2024-07-19 19:23:24 +00:00
Sam Lantinga
71a60d4c0e
Updated documentation for functions that return temporary memory
2024-07-19 12:22:03 -07:00
Sam Lantinga
fd9fe1bb7b
Renamed event memory to temporary memory, since it's not just used for events
2024-07-19 12:22:03 -07:00
Sam Lantinga
ef884c8aa6
Transfer event memory between the local pool and the event queue
...
This allows threads to free memory from their local pool without affecting events that are queued, and to transfer memory ownership cleanly between threads that are queuing and dequeuing events.
2024-07-19 12:22:03 -07:00
Sam Lantinga
f95ecac300
Added SDL_ClaimEventMemory()
2024-07-19 12:22:03 -07:00
Sam Lantinga
2816745f48
Allow passing a pointer to SDL_FreeEventMemory()
...
Also clarify in the documentation that you should not call SDL_FreeEventMemory(NULL) from your main thread.
2024-07-19 12:22:03 -07:00
Sam Lantinga
217330a7b3
Made return value descriptions more consistent across the API
2024-07-19 12:22:03 -07:00
Sam Lantinga
d73c7311d5
Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.
2024-07-19 12:22:03 -07:00
Sam Lantinga
8c25129458
SDL_EVENT_WINDOW_LAST should be SDL_EVENT_WINDOW_HDR_STATE_CHANGED
...
Fixes https://github.com/libsdl-org/SDL/issues/10299
2024-07-16 22:43:02 -07:00
SDL Wiki Bot
d65a8146b9
Sync SDL3 wiki -> header
2024-07-16 19:03:15 +00:00
Sam Lantinga
4aeabb3c3b
Made event and temporary string memory thread-local and added SDL_FreeEventMemory()
...
Fixes https://github.com/libsdl-org/SDL/issues/10283
2024-07-16 12:01:51 -07:00
Sam Lantinga
9797c5d0c0
Renamed CameraDevice to Camera
...
This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga
1162a1cb8e
Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED
2024-07-12 18:09:14 -07:00
Frank Praznik
74cc06db1b
Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
...
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.
This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
SDL Wiki Bot
f787790243
Sync SDL3 wiki -> header
2024-07-01 20:57:56 +00:00
Sam Lantinga
d9dc4b320a
The keycode in key events is the base, unmodified, keycode for the current keyboard layout
2024-07-01 13:56:49 -07:00
Sam Lantinga
ed2022a175
Added SDL_EVENT_TEXT_EDITING_CANDIDATES
...
This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.
Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Ryan C. Gordon
9fd54b724f
include: Added documentation for SDL_PRESSED and SDL_RELEASED.
...
Fixes #10069 .
2024-06-26 14:08:56 -04:00
SDL Wiki Bot
3d121d9bc7
Sync SDL3 wiki -> header
2024-06-25 03:32:46 +00:00
Sam Lantinga
377014c430
Added some documentation to the SDL_EVENT_TEXT_EDITING event
2024-06-24 20:32:03 -07:00
Sam Lantinga
0dd579d40d
Removed SDL_Keysym
2024-06-21 22:06:08 -07:00
Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
Sam Lantinga
306c4164bc
Added SDL_AllocateEventString()
2024-06-21 22:06:08 -07:00
Frank Praznik
2f276a2eea
video: Expose HDR metadata per-window
...
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Ryan C. Gordon
38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
...
Fixes #9619 .
2024-06-15 01:08:12 -04:00
Ryan C. Gordon
51902d4ac5
Updated headers with latest wikiheaders tweaks.
2024-06-14 02:09:55 -04:00
Sam Lantinga
4fc68a48f2
Keep track of whether a controller was a gamepad
...
Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
SDL Wiki Bot
a5356f9b45
Sync SDL3 wiki -> header
2024-06-06 17:08:43 +00:00
Sam Lantinga
23db1062fc
Document that you can pass NULL to SDL_PeepEvents()
...
Fixes https://github.com/libsdl-org/sdlwiki/issues/547
2024-06-06 10:08:20 -07:00
Sam Lantinga
7d81e9d46c
Note that you can redraw in response to SDL_EVENT_WINDOW_EXPOSED from an event watch callback
2024-05-27 08:06:13 -07:00
Sam Lantinga
606903c02f
Updated window event names
2024-05-26 11:13:34 -07:00
Ryan C. Gordon
cf2874080f
mouse: Move mouse button state from a Uint32 to a formal typedef.
...
Reference Issue #9812 .
2024-05-26 13:23:21 -04:00
SDL Wiki Bot
983544a53e
Sync SDL3 wiki -> header
2024-05-22 00:41:09 +00:00
SDL Wiki Bot
c6cc719067
Sync SDL3 wiki -> header
2024-05-20 01:46:10 +00:00
Sam Lantinga
6f2621438a
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
Ryan C. Gordon
665ff8c5f6
include: Removed ::
from symbol names in comments.
...
This isn't C++ code, so there's no need to append global symbols with two
colons. It looks ugly.
I _did_ leave them for actual C++ things in WinRT-specific comments and other
places, like a reference to a Perl class thing.
Also, even though it's not valid C, it's a useful expression to say
`StructType::SpecificField`, so I left those alone, too.
2024-05-16 12:16:57 -04:00
Ryan C. Gordon
5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
...
Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
Sam Lantinga
c1ba31118b
Added ball, touchpad, and sensor support for virtual joysticks
...
Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga
b18a071639
Removed SDL_DROPEVENT_DATA_SIZE and SDL_TEXTEDITINGEVENT_TEXT_SIZE
...
Fixes https://github.com/libsdl-org/SDL/issues/9681
2024-05-03 09:19:49 -07:00
Petar Popovic
dffbb574ea
renaming SDL_eventaction tag to SDL_EventAction
2024-04-28 16:09:09 -07:00
Sam Lantinga
30d93fb29b
Relax, it's not that exciting :)
2024-04-24 09:19:38 -07:00
Ryan C. Gordon
4a11809370
SDL_TextInputEvent: Note that text
field is UTF-8 encoded.
...
Reference Issue https://github.com/libsdl-org/sdlwiki/issues/516
2024-04-24 11:18:35 -04:00
Sam Lantinga
2fa4937e1a
Removed obsolete padding
2024-04-15 13:55:01 -07:00
Ryan C. Gordon
9c8c254af2
include: Removed SDL_quit.h
...
It only had one (sort of scary) macro in it.
Fixes #9534 .
2024-04-15 11:35:39 -04:00
SDL Wiki Bot
0397d23ed8
Sync SDL3 wiki -> header
2024-04-15 14:36:12 +00:00
Ryan C. Gordon
0df988389c
include: Add \since
to all documentation that was missing it.
2024-04-11 13:34:29 -04:00
SDL Wiki Bot
073d2378dc
Sync SDL3 wiki -> header
2024-04-11 12:59:41 +00:00
Ryan C. Gordon
407e54e188
include: More improved docs for the wikibridge!
2024-04-11 00:37:11 -04:00