Sam Lantinga
e6bb50a710
Updated to version 3.1.9 for development
2025-01-07 17:51:00 -08:00
Sam Lantinga
d7b10d05b1
Updated to version 3.1.8 for the preview release
2025-01-07 17:04:05 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Ryan C. Gordon
f6143da617
uikit: Patched to compile, added to Xcode project.
2024-12-28 15:36:02 -05:00
Sam Lantinga
c714b1a38b
Fixed public header inclusion in the Xcode project
2024-12-28 08:47:00 -08:00
Sam Lantinga
ec29d3fd66
Define NDEBUG in release Xcode builds
2024-12-28 08:25:09 -08:00
Sam Lantinga
92b7054870
Add SDL_tray.h to the public framework headers
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Fixes https://github.com/libsdl-org/SDL/issues/11760
2024-12-28 08:15:19 -08:00
Sam Lantinga
622c3ebb94
Updated Xcode project with new tray files
2024-12-27 09:24:49 -08:00
Sam Lantinga
76920a230f
Fixed Xcode build
2024-12-24 10:49:58 -08:00
Sam Lantinga
df48af22d4
Removed unused math code from the Xcode project
2024-12-06 16:20:13 -08:00
Sam Lantinga
8d8578785c
SDL_asyncio.h is a public header and should be included in the framework
2024-12-06 13:46:31 -08:00
Sam Lantinga
045e31178f
Added SDL_dialog.c to the Xcode project
2024-12-04 15:12:44 -08:00
Ryan C. Gordon
4745aa3324
asyncio: Windows IoRing support, other tweaks and fixes.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200
asyncio: Added async i/o APIs.
2024-12-03 17:32:20 -05:00
Sam Lantinga
b54f6044a5
Removed Linux Steam Controller support
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The HIDAPI driver has all the functionality we need on Linux
2024-11-15 08:53:40 -08:00
Anonymous Maarten
c56a3f60fe
xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION
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[ci skip]
2024-11-02 22:22:35 +01:00
Sam Lantinga
927d297161
Updated to version 3.1.7 for development
2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734
Updated to version 3.1.6 for the preview release
2024-11-01 14:27:01 -07:00
Anonymous Maarten
45dfdfbb7b
Add parametrized build script
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[ci skip]
2024-10-14 21:30:48 +02:00
Sam Lantinga
46835650db
Added config.xcconfig to the Xcode build
2024-10-14 09:25:23 -07:00
Sam Lantinga
ee9b6204cf
Updated to version 3.1.5 for development
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We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
Sam Lantinga
4627283eca
Allow building both Cocoa and dummy dialog implementations
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This allows us to remove platformFilters from the Xcode project, which is not supported in Xcode 12.
2024-10-07 18:01:39 -07:00
Sam Lantinga
c8526532de
Changed objectVersion to 54 so Xcode 12 can load the projects (thanks @Wohlstand!)
2024-10-07 18:01:39 -07:00
Sam Lantinga
43e7ce7dfc
Updated to version 3.1.3 for the preview release
2024-10-03 23:01:55 -07:00
Sam Lantinga
a923771978
Added SDL_murmur3_32()
2024-09-28 17:19:01 -07:00
Sam Lantinga
7a924b36ae
compile_shaders.sh shouldn't be in the SDL framework
2024-09-18 14:31:00 -07:00
Sam Lantinga
398dff7c25
Added support for the HORI licensed Steam Controller
2024-09-18 14:08:32 -07:00
Semphris
9eea8234e6
Add SDL_Process subsystem
2024-09-13 15:19:32 -07:00
Sam Lantinga
4123023d3e
Renamed sdlgpu to gpu
2024-09-11 08:34:51 -07:00
Sam Lantinga
387774ab8a
Build config flags are either defined or undefined, never 0
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This is for consistency with CMake build configuration
Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
kanjitalk755
1bc81c7e30
Add GPU files to xcodeproj
2024-08-31 12:32:38 +02:00
Anonymous Maarten
c298d2024a
Include SDL_build_config.h without a 'build_config/' prefix
2024-08-23 00:51:35 +00:00
Ryan C. Gordon
b4ca15b654
pen: Added Cocoa backend.
2024-08-09 22:09:23 -04:00
Ryan C. Gordon
a9d70dbacb
pen: Rework public API.
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This changes the API in various ways, and updates the backends for this.
Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.
This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga
978e5fc4f8
Updated Xcode project for SDL_GetWindowFromEvent()
2024-08-02 20:38:50 -07:00
Sam Lantinga
81f8e6aba6
Added SDL_StartTextInputWithProperties()
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This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.
Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
bffd35995c
Added unifont-15.1.05.hex to the Xcode project for testime
2024-08-02 14:49:37 -07:00
Ryan C. Gordon
614a88ca3b
SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir.
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Fixes #8403 .
2024-07-29 15:44:51 -04:00
Ryan C. Gordon
4b5309cd98
main: Move SDL_RunApp bits from src/core to src/main.
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Fixes #10170 .
2024-07-05 08:52:25 -07:00
Sam Lantinga
a938e2b979
Replaced test framework random code with SDL random functions
2024-06-24 11:49:15 -07:00
Sam Lantinga
89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
2024-06-24 11:49:15 -07:00
Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
Sam Lantinga
d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
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These are simple random functions that should not be used for serious random number generation.
Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Ryan C. Gordon
38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
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Fixes #9619 .
2024-06-15 01:08:12 -04:00
Sam Lantinga
7e231fcd90
Added testcamera to Xcode test apps
2024-06-04 10:43:45 -07:00
Sam Lantinga
b1529699cf
Fixed Xcode build after adding offscreen Vulkan support
2024-06-04 10:43:20 -07:00
Anonymous Maarten
8954e42bcb
xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script
2024-05-22 20:17:13 +02:00
Sam Lantinga
fbe7e2e6d3
Moved the SDL version back to SDL_version.h
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Added a comment at the top of SDL.h with the current version, for informational purposes
2024-05-15 14:38:29 -07:00
Sam Lantinga
661f2fc1fc
Removed the SDL_Version structure, moved SDL version to SDL.h
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Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Anonymous Maarten
8f4cab0f83
ci: fix dmg release artifacts
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- build-release.py: use absolute paths instead of resolved paths
- xcode: run the shell script with 'set -ex' for extra verbosity +
failing when an error happens
- On macOS ci, /tmp resolves to /private/tmp, causing the shell script
to not find the SDL3.xcframework. So don't use /tmp.
2024-05-05 01:30:07 +02:00