SDL Wiki Bot
6d554a9ea3
Sync SDL3 wiki -> header
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[ci skip]
2025-01-01 16:06:00 +00:00
Sam Lantinga
9fbc767d4f
Fixed formatting of SDL_storage documentation
2025-01-01 08:05:20 -08:00
Sam Lantinga
c0e5901c42
Reverted accidentally committed work in progress
2025-01-01 07:54:55 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Sam Lantinga
b902b0527b
Renamed n_mime_types to num_mime_types
2024-12-31 19:27:11 -08:00
SDL Wiki Bot
a37f993a07
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee
65e0fed5b3
gpu: Document why VertexID/InstanceID builtins are unreliable
2024-12-31 17:56:02 -05:00
SDL Wiki Bot
99ad53ec3f
Sync SDL3 wiki -> header
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2024-12-31 19:44:29 +00:00
SDL Wiki Bot
18fc13c20d
Sync SDL3 wiki -> header
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2024-12-31 18:00:37 +00:00
SDL Wiki Bot
6d20b65a9e
Sync SDL3 wiki -> header
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2024-12-31 17:58:37 +00:00
SDL Wiki Bot
6ca2a48595
Sync SDL3 wiki -> header
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2024-12-31 16:20:17 +00:00
Ryan C. Gordon
fa9c3331d5
main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
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Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.
Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).
The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.
Fixes #11093 .
Fixes #11387 .
2024-12-31 08:19:38 -08:00
Ethan Lee
cd1bd0ac2e
storage: Remove an outdated FIXME.
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Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Sam Lantinga
1c04ebe423
Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED
2024-12-30 19:13:02 -08:00
Sam Lantinga
d4d5faedab
Added SDL_EVENT_FINGER_CANCELED
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Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Petar Popovic
f3cbd04a81
Fix C99 trailing enum comma warning.
2024-12-30 17:21:02 +03:00
Semphris
2d91f096ca
Remove libc function from Windows tray
2024-12-30 01:20:12 +03:00
SDL Wiki Bot
78c1dc3e2c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-29 20:32:50 +00:00
Anonymous Maarten
d5f08b8f4b
stdinc: use __has_include to detect <stdbool.h>
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Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00
SDL Wiki Bot
4ffcb8ebab
Sync SDL3 wiki -> header
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[ci skip]
2024-12-28 07:58:04 +00:00
Carl Åstholm
49153ebfc4
audio: Add NULL check to SDL_UnbindAudioStreams
2024-12-28 00:10:58 -05:00
Carl Åstholm
1b99467c71
audio: Make SDL_Bind/UnbindAudioStreams take const arrays
2024-12-28 00:10:58 -05:00
SDL Wiki Bot
609b147432
Sync SDL3 wiki -> header
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2024-12-28 01:12:59 +00:00
SDL Wiki Bot
1701208f32
Sync SDL3 wiki -> header
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2024-12-27 17:25:19 +00:00
Semphris
0461180e25
SDL_EVENT_QUIT when no window nor tray
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SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot
ff139fe71b
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 17:20:36 +00:00
SDL Wiki Bot
a773558517
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 02:32:08 +00:00
Sam Lantinga
c744c8fc0b
Document how to check for gamepad capabilities
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Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga
a8d585aac3
Don't try to enumerate possible texture failure reasons.
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This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504 . Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
Ryan C. Gordon
8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things.
2024-12-26 14:10:53 -05:00
SDL Wiki Bot
17df3fe836
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:26:48 +00:00
Sam Lantinga
eb1be89e70
Cleaned up thread state handling and added thread object validation
2024-12-26 10:26:08 -08:00
SDL Wiki Bot
7647f16ae1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:03:51 +00:00
Lucas Murray
b2c2a483e8
GPU: Rename HDR10_ST2048 to HDR10_ST2084
2024-12-26 09:47:13 -08:00
Lucas Murray
fe39509b85
GPU: Doc touch ups
2024-12-26 09:47:13 -08:00
SDL Wiki Bot
b8036bdd41
Sync SDL3 wiki -> header
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[ci skip]
2024-12-25 21:15:58 +00:00
Moritz
ca4f5dd40d
Added SDL_GetThreadState
2024-12-25 13:15:18 -08:00
Maia
0becdad392
Add missing includes to SDL_tray.h
2024-12-25 07:54:54 -08:00
Brody Eller
5bf742daa6
Fix documentation for SDL_sinf
2024-12-24 20:41:41 -08:00
SDL Wiki Bot
4c70aa33ae
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 18:50:21 +00:00
Semphriss
01b9b0edb7
Add system tray support ( #10873 )
2024-12-24 10:36:39 -08:00
SDL Wiki Bot
17a029502a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 17:37:33 +00:00
Caleb Cornett
aa817a67d1
GPU: Document system requirements for each driver
2024-12-24 12:36:52 -05:00
Sam Lantinga
ed75d9d22a
Document that the mouse ID is only valid in mouse relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
SDL Wiki Bot
4d301b88d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga
969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot
7a22076a7c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:58:24 +00:00
SDL Wiki Bot
18115ef6bd
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:01:15 +00:00
Sam Lantinga
8691408baf
Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
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Fixes https://github.com/libsdl-org/SDL/issues/11667
2024-12-23 14:28:54 -08:00
Eduard Gushchin
3ac28bae6a
Removed references to non-existent method SDL_GetAsyncIOTaskResult
2024-12-23 08:02:03 -08:00