Sam Lantinga
dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
2024-02-04 13:09:40 -08:00
Sam Lantinga
5b3ee51c6c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
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Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
5750bcb174
Update for SDL3 coding style ( #6717 )
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I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd
Added precompiled header support for Visual Studio and Xcode ( #6710 )
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Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
unknown
51c6488f97
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
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* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00