Commit graph

1110 commits

Author SHA1 Message Date
Ryan C. Gordon
a4ccace9c5
include: Fix warnings from gendynapi.py.
Fixes #9890.
2024-05-26 13:44:16 -04:00
Ryan C. Gordon
a0376ab057 SDL_MouseButtonFlags: Clarified some documentation. 2024-05-26 13:23:21 -04:00
Ryan C. Gordon
10bbf9d1da Fixed SDL_PenCapabilityFlags from Uint64 to Uint32. 2024-05-26 13:23:21 -04:00
Ryan C. Gordon
0e6db371e8 pen: Make the \since field in SDL_PenCapabilityFlags match everything else. 2024-05-26 13:23:21 -04:00
Ryan C. Gordon
cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon
13b18e3c41 test: Moved some Uint32 bitfields over to typedefs.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon
0f0570b060 pen: Change a Uint32 bitfield into a typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
SDL Wiki Bot
8e3ff8c3a1 Sync SDL3 wiki -> header 2024-05-26 17:21:54 +00:00
Sam Lantinga
534768c7c5 Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice() 2024-05-26 13:21:23 -04:00
SDL Wiki Bot
a6da2e6f8b Sync SDL3 wiki -> header 2024-05-26 16:19:32 +00:00
Ryan C. Gordon
2626304e70
properties: add formal SDL_CleanupPropertyCallback type, improve docs. 2024-05-26 12:17:34 -04:00
SDL Wiki Bot
84cb065da2 Sync SDL3 wiki -> header 2024-05-26 03:34:35 +00:00
Ryan C. Gordon
033793faed
audio: SDL_OpenAudioDeviceStream() now allows a NULL spec. 2024-05-25 23:34:01 -04:00
Ryan C. Gordon
6a40a8eb12
audio: Minor documentation clarifications. 2024-05-25 23:34:00 -04:00
Sam Lantinga
7a043d9958 Note that SDL_BlitSurface() was renamed SDL_BlitSurfaceScaled() 2024-05-24 05:33:51 -07:00
Sam Lantinga
89caa88b73 Get the definition for SDL_PropertiesID in SDL_thread.h 2024-05-23 17:14:07 -07:00
SDL Wiki Bot
66fbbdf46a Sync SDL3 wiki -> header 2024-05-23 17:09:44 +00:00
SDL Wiki Bot
3e8d8f81b4 Sync SDL3 wiki -> header 2024-05-23 17:04:35 +00:00
SDL Wiki Bot
be5d4e5857 Sync SDL3 wiki -> header 2024-05-22 21:40:15 +00:00
SDL Wiki Bot
6429806dce Sync SDL3 wiki -> header 2024-05-22 19:47:56 +00:00
Ryan C. Gordon
daf5009395
dialog: fixed typo in docs. 2024-05-22 14:26:50 -04:00
Semphris
93a0db597a Add documentation about dialogs and events 2024-05-22 11:26:03 -07:00
Ryan C. Gordon
f2e3437311
include: Fixed headers to not break with wikiheaders. This is a hack for now.
I broke the "Don't taunt wikiheaders" rule.  :)

https://wiki.libsdl.org/SDL3/README/documentation-rules#dont-taunt-wikiheaders
2024-05-22 12:29:30 -04:00
SDL Wiki Bot
b7bb220e60 Sync SDL3 wiki -> header 2024-05-22 15:40:15 +00:00
Ryan C. Gordon
b2ca8fe458 thread: Simplified docs, moved some technical details to a non-wiki comment. 2024-05-22 11:39:43 -04:00
Ryan C. Gordon
b83bb035e6 thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties. 2024-05-22 11:39:43 -04:00
Ryan C. Gordon
0ec716819e thread: Reworked SDL_CreateThread to be consistent across platforms.
Also documented missing and weird bits, rename typedefs to fit SDL standards.
2024-05-22 11:39:43 -04:00
SDL Wiki Bot
983544a53e Sync SDL3 wiki -> header 2024-05-22 00:41:09 +00:00
Dragon-Baroque
05fb91c7b4 TESTWM : Option and Keyboard action to ShowCursor and HideCursor
In include/SDL3/SDL_test_common.h
   Add flag hide_cursor
In src/test/SDL_test_common.c
   Handle option --hide-cursor to SDL_HideCursor
   Handle Ctrl-h toggle to SDL_HideCursor and SDL_ShowCursor
2024-05-21 13:49:35 -07:00
SDL Wiki Bot
71050341d4 Sync SDL3 wiki -> header 2024-05-20 16:46:41 +00:00
Ryan C. Gordon
dd09d4b4ee
hidapi: Replace BSD license with "original" hidapi license.
HIDAPI's source code licensing says this:

```
HIDAPI can be used under one of three licenses.

1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt
2. A BSD-Style License, in LICENSE-bsd.txt.
3. The more liberal original HIDAPI license. LICENSE-orig.txt

The license chosen is at the discretion of the user of HIDAPI. For example:
1. An author of GPL software would likely use HIDAPI under the terms of the
GPL.

2. An author of commercial closed-source software would likely use HIDAPI
under the terms of the BSD-style license or the original HIDAPI license.
```

Since the original license in LICENSE-orig.txt is basically only clause 3 of
the zlib license (do not remove this notice from the source code), it makes
sense to switch to it, since it adds no new requirements to the user.

(Plus, it's extremely short and direct, which is always nice.)

The entire license:

```
 HIDAPI - Multi-Platform library for
 communication with HID devices.

 Copyright 2009, Alan Ott, Signal 11 Software.
 All Rights Reserved.

 This software may be used by anyone for any reason so
 long as the copyright notice in the source files
 remains intact.
```

Fixes #9786.
2024-05-20 12:45:11 -04:00
SDL Wiki Bot
c6cc719067 Sync SDL3 wiki -> header 2024-05-20 01:46:10 +00:00
Sam Lantinga
6f2621438a Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
SDL Wiki Bot
eda9247f01 Sync SDL3 wiki -> header 2024-05-17 12:37:31 +00:00
Brick
b6b9d5508e Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume 2024-05-17 13:36:51 +01:00
Ali Emre Gülcü
f17b556c76
Add SDL_Vulkan_DestroySurface functionality (#9817)
Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
2024-05-16 17:41:15 -07:00
vittorioromeo
a69eaae32e Add SDL_NODISCARD macro to SDL_begin_code.h 2024-05-16 17:08:52 -07:00
Sam Lantinga
7cddde32ac Removed SDL_SWSURFACE, added unsigned suffix for surface flags 2024-05-16 11:40:38 -07:00
SDL Wiki Bot
919c012d29 Sync SDL3 wiki -> header 2024-05-16 18:24:34 +00:00
Sam Lantinga
abfd0dc683 Added SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL 2024-05-16 11:23:29 -07:00
Sam Lantinga
02ff85f2f3 Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
Sam Lantinga
4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Ryan C. Gordon
241cfaf38f
surface: Make a typedef for SDL_Surface bitflags, as is SDL3 policy.
Reference Issue #9812.
2024-05-16 12:29:58 -04:00
Ryan C. Gordon
253c917296
SDL_render.h: Remove unnecessary struct x; before typedef struct x x;. 2024-05-16 12:21:14 -04:00
Ryan C. Gordon
45df084287
SDL_keyboard.h: Added a \sa to SDL_Keysym's docs. 2024-05-16 12:19:50 -04:00
Ryan C. Gordon
665ff8c5f6
include: Removed :: from symbol names in comments.
This isn't C++ code, so there's no need to append global symbols with two
colons. It looks ugly.

I _did_ leave them for actual C++ things in WinRT-specific comments and other
places, like a reference to a Perl class thing.

Also, even though it's not valid C, it's a useful expression to say
`StructType::SpecificField`, so I left those alone, too.
2024-05-16 12:16:57 -04:00
SDL Wiki Bot
10ab623d43 Sync SDL3 wiki -> header 2024-05-16 16:02:15 +00:00
Ryan C. Gordon
5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
Sam Lantinga
fbe7e2e6d3 Moved the SDL version back to SDL_version.h
Added a comment at the top of SDL.h with the current version, for informational purposes
2024-05-15 14:38:29 -07:00
SDL Wiki Bot
c6354252a1 Sync SDL3 wiki -> header 2024-05-15 21:33:30 +00:00